SAVYtimeInfoŒsaveInfoĶtimeManger£idTagManagerquestSystemPquestLogBlockĢ)facts¼=attitudes,playingMusicdČworldInfo’ČworldLayerGroupsüČdynamicEntities8?worldState\ģ]playerSpawn!ś]communityūś]tracked_pin_tagsŅ^formationsManagerQŌ^envManagerŒŌ^BLCKˆtimeInfo0AVALŠnight_time†@Uint8 …Uint8’’”¢½r°'’’QSBLCKˆsaveInfoÅAVALŒmagic_number†@Uint8 …Uint8’’ŗa°'’™³ķAVAL‹special_key†@Uint8 …Uint8’’”į³:‹'’|6(AVAL‹description†StringG#AutoSave|>475<5;LO 70<:0 0 0;5BBBLCKŠtimeMangereAVAL„timeˆGameTime‰m_secondsƒInt’’€Q„NoneAVALˆisPaused„BoolAVALˆrealTime…Floatī5CBLCKŒidTagManager 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ŲŠAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock‚AVAL„GUID…CGUIDx\¦ŲNA«å%›ėAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock‚AVAL„GUID…CGUIDµ?ö)BØDDŠYśX­äAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock‚AVAL„GUID…CGUID>ˆ§›T@pB„–īƒ¢]½jAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock‚AVAL„GUID…CGUIDńØ ¾mŹLzżĒ‹A’”AVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock‚AVAL„GUID…CGUID±kf;ŃL‚Č°1¼ AVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock€AVAL„GUID…CGUID³9T’§#AŠ\å” Ō\AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠquestBlockAVAL„GUID…CGUID§…—©nuGŠ¤*jmģ>EAVALinputNamesCount„UintAVAL‰inputName†StringIn_after_prisonAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThread_AVAL„GUID…CGUID’RH3¼™B³j“ ŲŠBLCK‹questThread(AVAL‰numBlocks„UintBLCKŠquestBlock‚AVAL„GUID…CGUID2:2ˆB§²UšeŗAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThreadHAVAL„GUID…CGUID2:2ˆB§²UšeŗBLCK‹questThreadAVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUIDE•„ˆ‘3šDr÷ż} •AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThreadAVAL„GUID…CGUIDx\¦ŲNA«å%›ėBLCK‹questThreadąAVAL‰numBlocks„UintBLCKŠquestBlock‚AVAL„GUID…CGUIDōė% vÓŪM·€ŅYyAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThreadAVAL„GUID…CGUIDōė% vÓŪM·€ŅYyBLCK‹questThreadÉAVAL‰numBlocks„UintBLCKŠquestBlockÜAVAL„GUID…CGUID’BŹŻ5+@›iIB{ź 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cgd†]@„-ź³T4{AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUIDŪEo)ŸƒLƒud.ęĮįAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlock€AVAL„GUID…CGUIDµŪÕ½ČøD”‹D«—Ž÷AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠquestBlock€AVAL„GUID…CGUIDe=«>_H—ļƒŽ²Ė ±AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThread"AVAL„GUID…CGUIDµŪÕ½ČøD”‹D«—Ž÷BLCK‹questThreadėAVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUIDŌO€Ø E‚Ć_ ēāųüAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUIDw¦O2ŻGJ„©Į {ĻAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThread"AVAL„GUID…CGUIDe=«>_H—ļƒŽ²Ė ±BLCK‹questThreadėAVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUIDżˆöļ£H„gz·\"AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUIDģ•÷Č(®M±).鎟AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCKquestLogBlockŚAVAL…count„Uint0BLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’ožsŅłų€L¹Æq^īŖ„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’ŸÜÜ(’BŖoää…„NoneBLCK‹statusBlockyAVAL†status”SQuestLogPhaseStatusU„guid…CGUID’’~Žõł}YAæ„8ø+r†status”EQuestLogPhaseStatus’’ŒQLPS_Success„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’ą8Č^ļ~A±½Ī[3µż†isRead„Bool’’„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’”•p¶ŗO…Y#‰“Ep„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’ĻhHō“H¢žacō­„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’œ±‡żĮ 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ŸAddJournalEntry_entryid_FoltestAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†StringžAddJournalEntry_entryid_GeraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÕAVAL‚id†String ŸAddJournalEntry_entryid_JaskierAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factėAVAL‚id†String&„AddJournalEntry_entryid_Journal CaelmAVALexpiringCount„UintAVALŠentryCount„Uint 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BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt(AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factģAVAL‚id†String'¦AddJournalEntry_entryid_Journal MartenAVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt(AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factóAVAL‚id†String.­AddJournalEntry_entryid_Journal Petri PhilterAVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt(AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factėAVAL‚id†String&„AddJournalEntry_entryid_Journal SamumAVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt(AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„fact@AVAL‚id†String#¢AddJournalEntry_entryid_KrolobojcaAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factLAVAL‚id†String/®AddJournalEntry_entryid_Lochy zamku La ValetteAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factäAVAL‚id†String/®AddJournalEntry_entryid_Maria Luiza la ValetteAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factäAVAL‚id†String/®AddJournalEntry_entryid_Shilard Fitz-OesterlenAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÕAVAL‚id†String ŸAddJournalEntry_entryid_TaillesAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entryid_Triss MerigoldAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factBAVAL‚id†String%¤AddJournalEntry_entryid_Vernon RocheAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„fact9AVAL‚id†String›AddJournalEntry_entryid_VesAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factNAVAL‚id†String)ØAddJournalEntry_entryid_Zamek la ValetteAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut200_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut201_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut202_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut203_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut204_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut205_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut206_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut207_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut208_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŃAVAL‚id†String›AddJournalEntry_entrysubid_AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factKAVAL‚id†String.­AddJournalEntry_entrysubid_Anais la Valette 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŻAVAL‚id†String(§AddJournalEntry_entrysubid_Arcykaplan 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factKAVAL‚id†String.­AddJournalEntry_entrysubid_Arjan la Valette 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factäAVAL‚id†String/®AddJournalEntry_entrysubid_Arjan la Valette 1aAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factKAVAL‚id†String.­AddJournalEntry_entrysubid_Bussy la Valette 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŽAVAL‚id†String)ØAddJournalEntry_entrysubid_Etcheverry 0bAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entrysubid_Foltest 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entrysubid_Foltest 1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entrysubid_Foltest 2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£AddJournalEntry_entrysubid_Geralt 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entrysubid_Jaskier 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factšAVAL‚id†String+ŖAddJournalEntry_entrysubid_Journal Caelm 0AVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt(AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factīAVAL‚id†String)ØAddJournalEntry_entrysubid_Journal Cat 0AVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt(AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„fact÷AVAL‚id†String2±AddJournalEntry_entrysubid_Journal Cerbin Blath 0AVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt(AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factļAVAL‚id†String*©AddJournalEntry_entrysubid_Journal Kiss 0AVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt(AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factłAVAL‚id†String4³AddJournalEntry_entrysubid_Journal Maribor Forest 0AVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt(AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factńAVAL‚id†String,«AddJournalEntry_entrysubid_Journal Marten 0AVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt(AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factųAVAL‚id†String3²AddJournalEntry_entrysubid_Journal Petri Philter 0AVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt(AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factšAVAL‚id†String+ŖAddJournalEntry_entrysubid_Journal Samum 0AVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt(AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŻAVAL‚id†String(§AddJournalEntry_entrysubid_Krolobojca 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŻAVAL‚id†String(§AddJournalEntry_entrysubid_Krolobojca 1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factéAVAL‚id†String4³AddJournalEntry_entrysubid_Lochy zamku La Valette 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factéAVAL‚id†String4³AddJournalEntry_entrysubid_Maria Luiza la Valette 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factéAVAL‚id†String4³AddJournalEntry_entrysubid_Shilard Fitz-Oesterlen 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŪAVAL‚id†String&„AddJournalEntry_entrysubid_Tailles 0bAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«AddJournalEntry_entrysubid_Triss Merigold 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factßAVAL‚id†String*©AddJournalEntry_entrysubid_Vernon Roche 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factßAVAL‚id†String*©AddJournalEntry_entrysubid_Vernon Roche 1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! AddJournalEntry_entrysubid_Ves 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! AddJournalEntry_entrysubid_Ves 2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factSAVAL‚id†String.­AddJournalEntry_entrysubid_Zamek la Valette 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut200_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut201_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut202_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut203_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut204_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut205_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut206_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut207_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut208_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factfAVAL‚id†String˜Arjan_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factfAVAL‚id†String˜Arjan_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factÉAVAL‚id†String“CookGameInitializedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt“AVALŠexpiryTimeƒInt’’’’BLCK„factÅAVAL‚id†StringElf_flotsam_dlcAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factė™AVAL‚id†StringGeralt performs a fast attackAVALexpiringCount„UintAVALŠentryCount„UintšBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt!AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt"AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt#AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt$AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt%AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt&AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt'AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt(AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt)AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt*AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt+AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt,AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt-AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt.AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt/AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt0AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt1AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt2AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt3AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt4AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt5AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt6AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt7AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt8AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt9AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt:AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt;AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt<AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt=AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt>AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt?AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt@AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntBAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntCAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntDAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntEAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntFAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntGAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntHAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntIAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntJAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntKAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntLAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntMAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntNAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntOAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntPAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntQAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntRAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntSAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntTAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntUAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntVAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntWAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntXAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntYAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntZAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt[AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt\AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt]AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt^AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt_AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt`AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntaAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒ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żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŚAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŪAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÜAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŻAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŽAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntßAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntąAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntįAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntāAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntćAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntäAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntåAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntęAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntēAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntčAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntéAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntźAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntėAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntģAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntķAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntīAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntļAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntšAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factsAVAL‚id†String&„HighlightedByCatFX_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„HighlightedByCatFX_attacked_by_PLAYERAVALexpiringCount„Uint&AVALŠentryCount„UintBLCK„factIAVAL‚id†String,«HighlightedByMedalionFX_AARD_WALL_DESTROYEDAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factCAVAL‚id†String&„HighlightedByMedalionFX_AARD_WALL_HITAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factxAVAL‚id†String+ŖHighlightedByMedalionFX_PLAYER_attacked_byAVALexpiringCount„Uint'AVALŠentryCount„UintBLCK„factxAVAL‚id†String+ŖHighlightedByMedalionFX_attacked_by_PLAYERAVALexpiringCount„UintĢAVALŠentryCount„UintBLCK„factdAVAL‚id†StringŽNone_torch_offAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntö’’’AVALƒsumƒIntö’’’AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntö’’’AVALƒsumƒIntģ’’’AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntö’’’AVALƒsumƒIntā’’’AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntö’’’AVALƒsumƒIntŲ’’’AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntö’’’AVALƒsumƒIntĪ’’’AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factČAVAL‚id†String’Succubuss_dlc_factAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factĖAVAL‚id†String•Witcher won fistfightAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt…QBLCK„factćAVAL‚id†String.­Witcher won fistfight with HighlightedByCatFXAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factčAVAL‚id†String3²Witcher won fistfight with HighlightedByMedalionFXAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŻAVAL‚id†String(§Witcher won fistfight with geralt_guardAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£Witcher won fistfight with ggspeak2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£Witcher won fistfight with guard_05AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£Witcher won fistfight with init_dlgAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factßAVAL‚id†String*©Witcher won fistfight with noise_suitableAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factćAVAL‚id†String.­Witcher won fistfight with q002_prison_guard2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factĆAVAL‚id†StringWon_FistfightAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„facthAVAL‚id†Stringšactor_Arjan_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factĢAVAL‚id†String–actor_Arjan_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factŻAVAL‚id†String(§actor_HighlightedByCatFX_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒIntQBLCK„factAVAL‚id†String$£actor_HighlightedByCatFX_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤actor_HighlightedByCatFX_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factāAVAL‚id†String-¬actor_HighlightedByMedalionFX_spotted_geraltAVALexpiringCount„Uint%AVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒIntQBLCK„fact~AVAL‚id†String)Øactor_HighlightedByMedalionFX_was_killedAVALexpiringCount„UintAVALŠentryCount„Uint%BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt!AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt"AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt#AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt$AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt%AVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factßAVAL‚id†String*©actor_HighlightedByMedalionFX_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factzAVAL‚id†String-¬actor_damage_bonus_cadaverous_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact®AVAL‚id†String)Øactor_damage_bonus_cadaverous_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„fact×AVAL‚id†String"”actor_geralt_guard_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒIntQBLCK„factÓAVAL‚id†Stringactor_geralt_guard_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžactor_geralt_guard_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factÓAVAL‚id†Stringactor_ggspeak2_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒIntQBLCK„factŠAVAL‚id†Stringšactor_ggspeak2_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factĪAVAL‚id†String˜actor_ggspeak_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factĻAVAL‚id†String™actor_guard_04_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factÓAVAL‚id†Stringactor_guard_05_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒIntQBLCK„factŠAVAL‚id†Stringšactor_guard_05_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factÓAVAL‚id†Stringactor_init_dlg_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒIntQBLCK„factĻAVAL‚id†String™actor_init_dlg_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŠAVAL‚id†Stringšactor_init_dlg_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factjAVAL‚id†Stringœactor_monster_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factžAVAL‚id†String˜actor_monster_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£actor_noise_suitable_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒIntQBLCK„factÕAVAL‚id†String Ÿactor_noise_suitable_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! actor_noise_suitable_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„fact‡AVAL‚id†String:¹actor_q000_1st_tower_defenders_guard_area1_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factėAVAL‚id†String6µactor_q000_1st_tower_defenders_guard_area1_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact‡AVAL‚id†String:¹actor_q000_1st_tower_defenders_guard_area2_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factėAVAL‚id†String6µactor_q000_1st_tower_defenders_guard_area2_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact†AVAL‚id†String9øactor_q000_1st_tower_defenders_guard_area_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factRAVAL‚id†String5“actor_q000_1st_tower_defenders_guard_area_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact{AVAL‚id†String.­actor_q000_1st_tower_defenders_spotted_geraltAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factAVAL‚id†String*©actor_q000_1st_tower_defenders_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factpAVAL‚id†String#¢actor_q000_ambusher_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact¤AVAL‚id†Stringžactor_q000_ambusher_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„facttAVAL‚id†String'¦actor_q000_arjan_archer_spotted_geraltAVALexpiringCount„Uint 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AVAL‚id†String Ÿactor_q000_defender3_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factwAVAL‚id†String*©actor_q000_defenders2_arch_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact{AVAL‚id†String&„actor_q000_defenders2_arch_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact{AVAL‚id†String.­actor_q000_defenders2_sol_arch_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factAVAL‚id†String*©actor_q000_defenders2_sol_arch_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factrAVAL‚id†String%¤actor_q000_etcheverry_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factÖAVAL‚id†String! actor_q000_etcheverry_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact~AVAL‚id†String1°actor_q000_first_geralt_attackers_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factJAVAL‚id†String-¬actor_q000_first_geralt_attackers_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factRAVAL‚id†String-¬actor_q000_labalette_battlearea01_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factxAVAL‚id†String+Ŗactor_q000_lavalette_archer_spotted_geraltAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„fact|AVAL‚id†String'¦actor_q000_lavalette_archer_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factxAVAL‚id†String+Ŗactor_q000_lavalette_knight_spotted_geraltAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„fact„AVAL‚id†String'¦actor_q000_lavalette_knight_was_killedAVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factAVAL‚id†String(§actor_q000_lavalette_soldier_was_killedAVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factqAVAL‚id†String$£actor_q000_lavalette_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factåAVAL‚id†String Ÿactor_q000_lavalette_was_killedAVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦actor_q000_lvl3_group1_srgt_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact?AVAL‚id†String"”actor_q000_lvl3_group1_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact§AVAL‚id†String"”actor_q000_lvl3_group4_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factxAVAL‚id†String+Ŗactor_q000_second_tower_add_spotted_geraltAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factAVAL‚id†String'¦actor_q000_second_tower_add_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact}AVAL‚id†String0Æactor_q000_second_tower_miniboss_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factįAVAL‚id†String,«actor_q000_second_tower_miniboss_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«actor_q000_shooters_scene_actor1_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«actor_q000_shooters_scene_actor2_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«actor_q000_shooters_scene_actor3_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„facttAVAL‚id†String'¦actor_q001_bridge_cryer_spotted_geraltAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factąAVAL‚id†String#¢actor_q001_bridge_cryer_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factwAVAL‚id†String*©actor_q001_bridge_runner01_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factCAVAL‚id†String&„actor_q001_bridge_runner01_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factwAVAL‚id†String*©actor_q001_bridge_runner02_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factCAVAL‚id†String&„actor_q001_bridge_runner02_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factwAVAL‚id†String*©actor_q001_bridge_runner03_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factCAVAL‚id†String&„actor_q001_bridge_runner03_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factuAVAL‚id†String(§actor_q001_bridge_runner_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factįAVAL‚id†String$£actor_q001_bridge_runner_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factnAVAL‚id†String! actor_q001_group1_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact¢AVAL‚id†Stringœactor_q001_group1_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„fact¢AVAL‚id†Stringœactor_q001_group2_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factnAVAL‚id†String! actor_q001_group3_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact¢AVAL‚id†Stringœactor_q001_group3_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factnAVAL‚id†String! actor_q001_group4_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact¢AVAL‚id†Stringœactor_q001_group4_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factnAVAL‚id†String! actor_q001_group5_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact AVAL‚id†Stringœactor_q001_group5_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„fact|AVAL‚id†String/®actor_q001_lavalette_retreating_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factąAVAL‚id†String+Ŗactor_q001_lavalette_retreating_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factwAVAL‚id†String*©actor_q001_lavalette_scene_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factCAVAL‚id†String&„actor_q001_lavalette_scene_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factyAVAL‚id†String,«actor_q001_lavelette_group01_spotted_geraltAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„fact}AVAL‚id†String(§actor_q001_lavelette_group01_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factmAVAL‚id†String Ÿactor_q001_royal_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factuAVAL‚id†String(§actor_q001_scene_drowner_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factŁAVAL‚id†String$£actor_q001_scene_drowner_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factoAVAL‚id†String"”actor_q001_soldier_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact+ AVAL‚id†Stringactor_q001_soldier_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŪAVAL‚id†String&„actor_q001_temeria_group02_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factxAVAL‚id†String+Ŗactor_q001_temple_lavalette_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factäAVAL‚id†String'¦actor_q001_temple_lavalette_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factvAVAL‚id†String)Øactor_q001_temple_runners_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factBAVAL‚id†String%¤actor_q001_temple_runners_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factvAVAL‚id†String)Øactor_q001_tower_miniboss_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factŚAVAL‚id†String%¤actor_q001_tower_miniboss_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŻAVAL‚id†String(§actor_q002_prison_guard2_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒIntQBLCK„factŁAVAL‚id†String$£actor_q002_prison_guard2_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤actor_q002_prison_guard2_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factpAVAL‚id†String#¢actor_sq000_officer_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factŚAVAL‚id†String%¤actor_sq000_runaway_woman_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤actor_sq000_sc01_victim_a_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤actor_sq000_sc01_victim_b_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„fact@AVAL‚id†String#¢actor_sq000_sc01_victim_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„fact—AVAL‚id†String‘anais_first_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factĢAVAL‚id†String–archpriest_first_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factĒAVAL‚id†String‘arjan_first_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact—AVAL‚id†String‘bussy_first_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factxAVAL‚id†String+Ŗdamage_bonus_cadaverous_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factxAVAL‚id†String+Ŗdamage_bonus_cadaverous_attacked_by_PLAYERAVALexpiringCount„Uint&AVALŠentryCount„UintBLCK„factĮAVAL‚id†String ‹elf_flotsamAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factŹAVAL‚id†String”foltest_killed_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factĄAVAL‚id†String Šgeralt_memAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factæAVAL‚id†String ‰kat_skillAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact’AVAL‚id†String‘luiza_first_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„facthAVAL‚id†Stringšmonster_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„facthAVAL‚id†Stringšmonster_attacked_by_PLAYERAVALexpiringCount„Uint&AVALŠentryCount„UintBLCK„factĒAVAL‚id†String‘movement_tutorialAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factiAVAL‚id†String›object_Arjan_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øobject_HighlightedByCatFX_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact|AVAL‚id†String/®object_HighlightedByMedalionFX_was_hit_by_IgniAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact{AVAL‚id†String.­object_HighlightedByMedalionFX_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact{AVAL‚id†String.­object_damage_bonus_cadaverous_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factkAVAL‚id†Stringobject_monster_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factqAVAL‚id†String$£object_q000_ambusher_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factuAVAL‚id†String(§object_q000_arjan_archer_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factuAVAL‚id†String(§object_q000_arjan_knight_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øobject_q000_arjan_officer_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øobject_q000_arjan_soldier_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factxAVAL‚id†String+Ŗobject_q000_assault_knight3_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factyAVAL‚id†String,«object_q000_balista_defender_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact‚AVAL‚id†String5“object_q000_balista_spawning_defender_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact€AVAL‚id†String3²object_q000_balista_stairs_defender_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factxAVAL‚id†String+Ŗobject_q000_cs_unblock_kn03_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤object_q000_defender1_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„facttAVAL‚id†String'¦object_q000_defender3_4_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤object_q000_defender3_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factxAVAL‚id†String+Ŗobject_q000_defenders2_arch_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact|AVAL‚id†String/®object_q000_defenders2_sol_arch_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„object_q000_etcheverry_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factAVAL‚id†String2±object_q000_first_geralt_attackers_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factAVAL‚id†String2±object_q000_labalette_battlearea01_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factyAVAL‚id†String,«object_q000_lavalette_archer_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factyAVAL‚id†String,«object_q000_lavalette_knight_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factzAVAL‚id†String-¬object_q000_lavalette_soldier_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤object_q000_lavalette_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factyAVAL‚id†String,«object_q000_second_tower_add_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact~AVAL‚id†String1°object_q000_second_tower_miniboss_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factƒAVAL‚id†String6µobject_q000_temeria_grd_area_bef_arjan_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factpAVAL‚id†String#¢object_q000_temeria_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact|AVAL‚id†String/®object_q000_temeria_weapon_draw_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact…AVAL‚id†String8·object_q000_wall_assault_knights_group01_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factzAVAL‚id†String-¬object_q001_lavalette_scene_was_hit_by_YrdenAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact|AVAL‚id†String/®object_q001_lavelette_group01_was_hit_by_YrdenAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factnAVAL‚id†String! object_q001_royal_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factqAVAL‚id†String$£object_q001_soldier_was_hit_by_IgniAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factpAVAL‚id†String#¢object_q001_soldier_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factyAVAL‚id†String,«object_q001_temple_lavalette_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factwAVAL‚id†String*©object_q001_temple_runners_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factwAVAL‚id†String*©object_q001_tower_miniboss_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factqAVAL‚id†String$£object_sq000_officer_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factÅAVAL‚id†Stringp_finished_tentAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽporaisc_chosenAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! prologue_db_start_from_beginningAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt,AVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžprologue_first_community_spawnAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact AVAL‚id†Stringœprologue_first_journal_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! q000_1st_part_prologue_completedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factyAVAL‚id†String,«q000_1st_tower_defenders_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factyAVAL‚id†String,«q000_1st_tower_defenders_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„fact…AVAL‚id†String8·q000_1st_tower_defenders_guard_area1_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact…AVAL‚id†String8·q000_1st_tower_defenders_guard_area2_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact…AVAL‚id†String8·q000_1st_tower_defenders_guard_area2_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact„AVAL‚id†String7¶q000_1st_tower_defenders_guard_area_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact„AVAL‚id†String7¶q000_1st_tower_defenders_guard_area_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factÖAVAL‚id†String! q000_2st_part_prologue_completedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽq000_300_sceneAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! q000_3st_part_prologue_completedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! q000_4st_part_prologue_completedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! q000_5st_part_prologue_completedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factżAVAL‚id†Stringq000_after_logoAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factnAVAL‚id†String! q000_ambusher_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factnAVAL‚id†String! q000_ambusher_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤q000_arjan_archer_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤q000_arjan_archer_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factÅAVAL‚id†Stringq000_arjan_deadAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factsAVAL‚id†String&„q000_arjan_knight1_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q000_arjan_knight2_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q000_arjan_knight2_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q000_arjan_knight3_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q000_arjan_knight4_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q000_arjan_knight4_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q000_arjan_knight5_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q000_arjan_knight5_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q000_arjan_knight6_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q000_arjan_knight6_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q000_arjan_knight7_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q000_arjan_knight7_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤q000_arjan_knight_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤q000_arjan_knight_attacked_by_PLAYERAVALexpiringCount„Uint"AVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q000_arjan_officer_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q000_arjan_soldier_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q000_arjan_soldier_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øq000_balista_defender_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øq000_balista_defender_attacked_by_PLAYERAVALexpiringCount„Uint2AVALŠentryCount„UintBLCK„factAVAL‚id†String2±q000_balista_spawning_defender_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factAVAL‚id†String2±q000_balista_spawning_defender_attacked_by_PLAYERAVALexpiringCount„Uint4AVALŠentryCount„UintBLCK„fact}AVAL‚id†String0Æq000_balista_stairs_defender_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact}AVAL‚id†String0Æq000_balista_stairs_defender_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factČAVAL‚id†String’q000_before_desantAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžq000_break_balista_gameplay_csAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factoAVAL‚id†String"”q000_defender1_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factqAVAL‚id†String$£q000_defender3_3_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factqAVAL‚id†String$£q000_defender3_3_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factqAVAL‚id†String$£q000_defender3_4_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factoAVAL‚id†String"”q000_defender3_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factoAVAL‚id†String"”q000_defender3_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factuAVAL‚id†String(§q000_defenders2_arch_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factuAVAL‚id†String(§q000_defenders2_arch_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factyAVAL‚id†String,«q000_defenders2_sol_arch_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factyAVAL‚id†String,«q000_defenders2_sol_arch_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact×AVAL‚id†String"”q000_end_walls_1st_behavioursceneAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact1AVAL‚id†String“q000_etchevarry_metAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factpAVAL‚id†String#¢q000_etcheverry_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factpAVAL‚id†String#¢q000_etcheverry_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factŠAVAL‚id†Stringšq000_fdb_etchevarry_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factĶAVAL‚id†String—q000_fdb_on_first_floorAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factĪAVAL‚id†String˜q000_fdb_on_second_floorAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŠAVAL‚id†Stringšq000_fdb_shilard_first_metAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŃAVAL‚id†String›q000_fdb_talked_about_luizaAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŠAVAL‚id†Stringšq000_fdb_talked_with_trissAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factĪAVAL‚id†String˜q000_fight_with_everyoneAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact|AVAL‚id†String/®q000_first_geralt_attackers_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact5AVAL‚id†String—q000_first_part_choosedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÓAVAL‚id†Stringq000_foltest_near_arjan_towerAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact6AVAL‚id†String˜q000_fourth_part_choosedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factĢAVAL‚id†String–q000_hide_moving_towerAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„fact×AVAL‚id†String"”q000_interrogation_arjan_questionAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact@AVAL‚id†String#¢q000_interrogation_bridge_questionAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factvAVAL‚id†String! q000_interrogation_last_questionAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factEAVAL‚id†String(§q000_interrogation_temple_gate_questionAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact×AVAL‚id†String"”q000_interrogation_triss_questionAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt%AVALŠexpiryTimeƒInt’’’’BLCK„fact|AVAL‚id†String/®q000_labalette_battlearea01_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factoAVAL‚id†String"”q000_lavalette_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øq000_lavalette_archer_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øq000_lavalette_archer_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factoAVAL‚id†String"”q000_lavalette_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øq000_lavalette_knight_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øq000_lavalette_knight_attacked_by_PLAYERAVALexpiringCount„Uint+AVALŠentryCount„UintBLCK„factwAVAL‚id†String*©q000_lavalette_soldier_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factŅAVAL‚id†Stringœq000_met_foltest_and_shilardAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÉAVAL‚id†String“q000_on_third_floorAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factĘAVAL‚id†Stringq000_pamiec_readAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact6AVAL‚id†String˜q000_second_part_choosedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factvAVAL‚id†String)Øq000_second_tower_add_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øq000_second_tower_add_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factŌAVAL‚id†Stringžq000_second_tower_door_choppedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact{AVAL‚id†String.­q000_second_tower_miniboss_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact{AVAL‚id†String.­q000_second_tower_miniboss_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factĪAVAL‚id†String˜q000_siege_tower_startedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact5AVAL‚id†String—q000_third_part_choosedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factĄAVAL‚id†String Šq000_wave2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factĄAVAL‚id†String Šq000_wave3AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factrAVAL‚id†String%¤q001_bridge_cryer_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤q001_bridge_cryer_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factČAVAL‚id†String’q001_bridge_hiddenAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factĪAVAL‚id†String˜q001_exploration_startedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factĢAVAL‚id†String–q001_first_phase_endedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factŹAVAL‚id†String”q001_foltest_is_deadAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factlAVAL‚id†Stringžq001_group1_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factlAVAL‚id†Stringžq001_group1_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factlAVAL‚id†Stringžq001_group3_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factlAVAL‚id†Stringžq001_group3_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factlAVAL‚id†Stringžq001_group4_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factlAVAL‚id†Stringžq001_group4_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factlAVAL‚id†Stringžq001_group5_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factlAVAL‚id†Stringžq001_group5_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factuAVAL‚id†String(§q001_lavalette_scene_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factwAVAL‚id†String*©q001_lavelette_group01_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact.AVAL‚id†Stringq001_left_templeAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factkAVAL‚id†Stringq001_royal_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q001_scene_drowner_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q001_scene_drowner_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factmAVAL‚id†String Ÿq001_soldier_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factmAVAL‚id†String Ÿq001_soldier_attacked_by_PLAYERAVALexpiringCount„Uint<AVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øq001_temple_lavalette_PLAYER_attacked_byAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øq001_temple_lavalette_attacked_by_PLAYERAVALexpiringCount„Uint)AVALŠentryCount„UintBLCK„facttAVAL‚id†String'¦q001_temple_runners_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„facttAVAL‚id†String'¦q001_tower_miniboss_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„facttAVAL‚id†String'¦q001_tower_miniboss_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factĻAVAL‚id†String™q002_prison_break_startedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factĢAVAL‚id†String–q002_roche_found_swordAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factĒAVAL‚id†String‘q002_shackles_offAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factĻAVAL‚id†String™q002fact_after_talk_rocheAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factĘAVAL‚id†Stringsigfried is deadAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factĶAVAL‚id†String—sq000_fight_started_dlgAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factnAVAL‚id†String! sq000_officer_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factĶAVAL‚id†String—sq000_runaways_1_failedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŹAVAL‚id†String”sq000_runaways_startAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽsq000_sc01_aimAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factĘAVAL‚id†Stringsq000_sc01_shootAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factÅAVAL‚id†Stringsq000_sc02_duelAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„fact4AVAL‚id†String–sq000_sc02_fight_startAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factĘAVAL‚id†Stringsq000_sc02_startAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„fact“AVAL‚id†Stringsq000_startedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factĒAVAL‚id†String‘story_s11_counterAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factĒAVAL‚id†String‘story_s16_counterAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factæAVAL‚id†String ‰succubussAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtailes_chilledAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut00AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut01AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut02AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut04AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut05AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut06AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut07AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut09AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut10AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut11AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut13AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut14AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut16AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut17AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut19AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut20AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut23AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut24AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut26AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut29AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut32AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut34AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut35AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt 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żAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut62AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut63AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut64AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut65AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut66AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut72AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut73AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut78AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut80AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut81AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽtutorial_tut82AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factČAVAL‚id†String’witcher1_adda_deadAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK‰attitudes&¬AVAL…count„UintŅBLCKŽattitude_entry‘AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String†zoltanAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entryšAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†Stringvergen_guardsAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†StringŽkaedwen_guardsAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String‡iorwethAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entry AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String“flotsam_goon_leaderAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String‡foltestAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entry“AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String†shealaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String…trissAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entry’AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String…tarmaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String’friendly_to_playerAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entry¦AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String–q110_scoia_ger_grp_allAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entry¢AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String’q110_scoia_ior_grpAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entry¢AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String’q110_dwarf_iorwethAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entry›AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String“q105_scoia_in_woodsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String ‹q105_nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String…trollAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String Œsq109_guardsAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String Œsq101_rupertAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String‡banditsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String‡henseltAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String‡shilardAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†Stringkaedwen_soldiersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†Stringa2_arena_shieldAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String“a2_arena_two_handedAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String”q212_ambush_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String–a2_camp_bounty_huntersAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String†eleyasAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String†yarpenAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entry—AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String‡sheldonAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entryŸAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String’nilfgaard_soldiersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†Stringtemeria_soldiersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†Stringorder_knightsAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String‘hostile_to_playerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String—q303_detmolds_shieldmenAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String˜q303_kaedwen_crossbowmenAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String•q303_kaedwen_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String•q214_scoia_bef_vergenAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†Stringflotsam_citizensAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†Stringflotsam_plot_npcAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŖAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†Stringloc_muinne_debate_participantAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String–vergen_human_communityAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String˜vergen_dwarven_communityAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String–vergen_elven_communityAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String’lavalette_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String Œq002_enemiesAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String’q109_loredo_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String”redania_knights_act3AVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String‘loc_muinne_guardsAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†Stringcamp_plot_npcAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†Stringvergen_plot_npcAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String“loc_muinne_plot_npcAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String†dmitriAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String Œq001_drownerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String…harpyAVALŒgroup_name_2†String•a3_center_area_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…harpyAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…harpyAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…harpyAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†zoltanAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†zoltanAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†zoltanAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†zoltanAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†zoltanAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String†zoltanAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†zoltanAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String†zoltanAVALŒgroup_name_2†Stringflotsam_plot_npcAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽflotsam_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽflotsam_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽflotsam_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽflotsam_guardsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽflotsam_guardsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†StringŽflotsam_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringvergen_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringvergen_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringvergen_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringvergen_guardsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringvergen_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽkaedwen_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽkaedwen_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽkaedwen_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽkaedwen_guardsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽkaedwen_guardsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†StringŽkaedwen_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡stennisAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡stennisAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡stennisAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡stennisAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡stennisAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡stennisAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String–q110_scoia_ger_grp_allAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entryAVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String‡banditsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String’nilfgaard_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†Stringflotsam_plot_npcAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¦AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String™q110_guards_on_molo_rightAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String”q110_guards_on_bargeAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String˜q110_guards_on_molo_leftAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†Stringtemeria_soldiersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String’lavalette_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String ‰lavaletteAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†Stringflotsam_plot_npcAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†Stringq210_spectresAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String…golemAVALŒgroup_name_2†String•a3_center_area_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…golemAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…golemAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†wraithAVALŒgroup_name_2†String•a3_center_area_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†wraithAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡detmoldAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡detmoldAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡detmoldAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡detmoldAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡detmoldAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡detmoldAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡detmoldAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String…trissAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String‡banditsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String…trissAVALŒgroup_name_2†Stringtemeria_soldiersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entryœAVALŒgroup_name_1†String…trissAVALŒgroup_name_2†Stringflotsam_plot_npcAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String’lavalette_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡filippaAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡filippaAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡filippaAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡filippaAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡filippaAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡filippaAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡filippaAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…tarmaAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…tarmaAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…tarmaAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…tarmaAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…tarmaAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String…tarmaAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String…tarmaAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†Stringflotsam_citizensAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†biankaAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†biankaAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†biankaAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†biankaAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†biankaAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String†biankaAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–q110_scoia_ger_grp_allAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q110_scoia_ger_grp_allAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–q110_scoia_ger_grp_allAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q110_scoia_ger_grp_allAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q110_scoia_ger_grp_allAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String–q110_scoia_ger_grp_allAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry±AVALŒgroup_name_1†String–q110_scoia_ger_grp_allAVALŒgroup_name_2†String•q110_guard_encountersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q110_scoia_ior_grpAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_scoia_ior_grpAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q110_scoia_ior_grpAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_scoia_ior_grpAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_scoia_ior_grpAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’q110_scoia_ior_grpAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q110_dwarf_iorwethAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_dwarf_iorwethAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q110_dwarf_iorwethAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_dwarf_iorwethAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_dwarf_iorwethAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’q110_dwarf_iorwethAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†StringŽflotsam_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¬AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String–q110_scoia_ger_grp_allAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String’q110_scoia_ior_grpAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String’q110_dwarf_iorwethAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String ‹q105_nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†Stringtemeria_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†Stringflotsam_citizensAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†Stringflotsam_plot_npcAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String’lavalette_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry®AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String™q110_guards_on_molo_rightAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String”q110_guards_on_bargeAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry­AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String˜q110_guards_on_molo_leftAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry±AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†Stringœq110_guards_in_mytnik_tower1AVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry±AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†Stringœq110_guards_in_mytnik_tower2AVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry²AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†Stringq110_guards_killing_prisonersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String“q110_scoia_prisonerAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String’q110_guard_archersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†StringŽtemeria_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry²AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†Stringq110_guards_patrol_near_cliffAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¬AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String—community_flotsam_questAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q105_scoia_in_woodsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q105_scoia_in_woodsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q105_scoia_in_woodsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q105_scoia_in_woodsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String“q105_scoia_in_woodsAVALŒgroup_name_2†String ‹q105_nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q105_scoia_in_woodsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String“q105_scoia_in_woodsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String ‹q105_nekkerAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String ‹q105_nekkerAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String ‹q105_nekkerAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String…trollAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String‡banditsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œsq109_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq109_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œsq109_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq109_guardsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String Œsq109_guardsAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq109_guardsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String Œsq109_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String Œsq109_guardsAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œsq101_rupertAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq101_rupertAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œsq101_rupertAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq101_rupertAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq101_rupertAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String Œsq101_rupertAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡banditsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡banditsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡banditsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡banditsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‡banditsAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡banditsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡banditsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡banditsAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†undeadAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†undeadAVALŒgroup_name_2†String•a3_center_area_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†undeadAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†undeadAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†undeadAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ‰insectoidAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String ‰insectoidAVALŒgroup_name_2†String•a3_center_area_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰insectoidAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ‰insectoidAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰insectoidAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰insectoidAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡henseltAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡henseltAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡henseltAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡henseltAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡henseltAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡henseltAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡henseltAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String‡henseltAVALŒgroup_name_2†Stringq210_spectresAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡shilardAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡shilardAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡shilardAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡shilardAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡shilardAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡shilardAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡shilardAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringkaedwen_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringkaedwen_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringkaedwen_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringkaedwen_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringkaedwen_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†Stringkaedwen_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringa2_arena_shieldAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringa2_arena_shieldAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringa2_arena_shieldAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringa2_arena_shieldAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringa2_arena_shieldAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringa2_arena_shieldAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†Stringa2_arena_shieldAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“a2_arena_two_handedAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“a2_arena_two_handedAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“a2_arena_two_handedAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“a2_arena_two_handedAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“a2_arena_two_handedAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String“a2_arena_two_handedAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String“a2_arena_two_handedAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†StringŽflotsam_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†Stringvergen_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†StringŽkaedwen_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†Stringkaedwen_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†String’nilfgaard_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†Stringtemeria_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†Stringflotsam_citizensAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†String’lavalette_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†String•q110_guard_encountersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†StringŽtemeria_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”q212_ambush_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q212_ambush_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”q212_ambush_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q212_ambush_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q212_ambush_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String”q212_ambush_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†eleyasAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†eleyasAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†eleyasAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†eleyasAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†eleyasAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String†eleyasAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†yarpenAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†yarpenAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†yarpenAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†yarpenAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†yarpenAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String†yarpenAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†yarpenAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡sheldonAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡sheldonAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡sheldonAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡sheldonAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡sheldonAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡sheldonAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡sheldonAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’nilfgaard_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’nilfgaard_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’nilfgaard_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’nilfgaard_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’nilfgaard_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’nilfgaard_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringtemeria_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringtemeria_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringtemeria_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringtemeria_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†Stringtemeria_soldiersAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringtemeria_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†Stringtemeria_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringtemeria_soldiersAVALŒgroup_name_2†String’lavalette_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringorder_knightsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringorder_knightsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringorder_knightsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringorder_knightsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringorder_knightsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringorder_knightsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringorder_knightsAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String’friendly_to_playerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String—q303_detmolds_shieldmenAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String—q303_detmolds_shieldmenAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String—q303_detmolds_shieldmenAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String—q303_detmolds_shieldmenAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String—q303_detmolds_shieldmenAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¦AVALŒgroup_name_1†String—q303_detmolds_shieldmenAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String—q303_detmolds_shieldmenAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String˜q303_kaedwen_crossbowmenAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜q303_kaedwen_crossbowmenAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String˜q303_kaedwen_crossbowmenAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜q303_kaedwen_crossbowmenAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜q303_kaedwen_crossbowmenAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†String˜q303_kaedwen_crossbowmenAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¦AVALŒgroup_name_1†String˜q303_kaedwen_crossbowmenAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry³AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String—q303_detmolds_shieldmenAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q214_scoia_bef_vergenAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q214_scoia_bef_vergenAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q214_scoia_bef_vergenAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q214_scoia_bef_vergenAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q214_scoia_bef_vergenAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String•q214_scoia_bef_vergenAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String•q214_scoia_bef_vergenAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringflotsam_citizensAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringflotsam_citizensAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringflotsam_citizensAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†Stringflotsam_citizensAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†Stringflotsam_citizensAVALŒgroup_name_2†String ‹q105_nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringflotsam_citizensAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†Stringflotsam_citizensAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringflotsam_plot_npcAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringflotsam_plot_npcAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringflotsam_plot_npcAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringflotsam_plot_npcAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringflotsam_plot_npcAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†Stringflotsam_plot_npcAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringloc_muinne_debate_participantAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringloc_muinne_debate_participantAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringloc_muinne_debate_participantAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringloc_muinne_debate_participantAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringloc_muinne_debate_participantAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¬AVALŒgroup_name_1†Stringloc_muinne_debate_participantAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–vergen_human_communityAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–vergen_human_communityAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–vergen_human_communityAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–vergen_human_communityAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–vergen_human_communityAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String–vergen_human_communityAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String–vergen_human_communityAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String˜vergen_dwarven_communityAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜vergen_dwarven_communityAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String˜vergen_dwarven_communityAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜vergen_dwarven_communityAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜vergen_dwarven_communityAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†String˜vergen_dwarven_communityAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¦AVALŒgroup_name_1†String˜vergen_dwarven_communityAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryµAVALŒgroup_name_1†String˜vergen_dwarven_communityAVALŒgroup_name_2†String–vergen_human_communityAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–vergen_elven_communityAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–vergen_elven_communityAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–vergen_elven_communityAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–vergen_elven_communityAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–vergen_elven_communityAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String–vergen_elven_communityAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String–vergen_elven_communityAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’lavalette_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’lavalette_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’lavalette_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’lavalette_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’lavalette_soldiersAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’lavalette_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’lavalette_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œq002_enemiesAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œq002_enemiesAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œq002_enemiesAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œq002_enemiesAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œq002_enemiesAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String Œq002_enemiesAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String Œq002_enemiesAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q109_loredo_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q109_loredo_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q109_loredo_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q109_loredo_guardsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q109_loredo_guardsAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q109_loredo_guardsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’q109_loredo_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String’q109_loredo_guardsAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”redania_knights_act3AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”redania_knights_act3AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”redania_knights_act3AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”redania_knights_act3AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”redania_knights_act3AVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String”redania_knights_act3AVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘loc_muinne_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘loc_muinne_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘loc_muinne_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘loc_muinne_guardsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String‘loc_muinne_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringcamp_plot_npcAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringcamp_plot_npcAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringcamp_plot_npcAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringcamp_plot_npcAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringcamp_plot_npcAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringcamp_plot_npcAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringvergen_plot_npcAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringvergen_plot_npcAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringvergen_plot_npcAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringvergen_plot_npcAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringvergen_plot_npcAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringvergen_plot_npcAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“loc_muinne_plot_npcAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“loc_muinne_plot_npcAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“loc_muinne_plot_npcAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“loc_muinne_plot_npcAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“loc_muinne_plot_npcAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String“loc_muinne_plot_npcAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry·AVALŒgroup_name_1†String“loc_muinne_plot_npcAVALŒgroup_name_2†Stringloc_muinne_debate_participantAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œq001_drownerAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryµAVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String–q110_scoia_ger_grp_allAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry±AVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String’q110_scoia_ior_grpAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry±AVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String’q110_dwarf_iorwethAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry°AVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String–q110_scoia_ger_grp_allAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¬AVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String’q110_scoia_ior_grpAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¬AVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String’q110_dwarf_iorwethAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String–q110_scoia_ger_grp_allAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry°AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String’q110_scoia_ior_grpAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry°AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String’q110_dwarf_iorwethAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ‰lavaletteAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰lavaletteAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ‰lavaletteAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰lavaletteAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰lavaletteAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String ‰lavaletteAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String ‰lavaletteAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ‰lavaletteAVALŒgroup_name_2†String’lavalette_soldiersAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringq210_spectresAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq210_spectresAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringq210_spectresAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq210_spectresAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq210_spectresAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringq210_spectresAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q110_guard_encountersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q110_guard_encountersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q110_guard_encountersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q110_guard_encountersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q110_guard_encountersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String•q110_guard_encountersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower1AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower1AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower1AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower1AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower1AVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry«AVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower1AVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower2AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower2AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower2AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower2AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower2AVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry«AVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower2AVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringq110_guards_killing_prisonersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringq110_guards_killing_prisonersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringq110_guards_killing_prisonersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringq110_guards_killing_prisonersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¬AVALŒgroup_name_1†Stringq110_guards_killing_prisonersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q110_scoia_prisonerAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q110_scoia_prisonerAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q110_scoia_prisonerAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q110_scoia_prisonerAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q110_scoia_prisonerAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String“q110_scoia_prisonerAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q110_guard_archersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_guard_archersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q110_guard_archersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_guard_archersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry®AVALŒgroup_name_1†String’q110_guard_archersAVALŒgroup_name_2†String–q110_scoia_ger_grp_allAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_guard_archersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’q110_guard_archersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽtemeria_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽtemeria_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽtemeria_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽtemeria_guardsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽtemeria_guardsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†StringŽtemeria_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringq110_guards_patrol_near_cliffAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringq110_guards_patrol_near_cliffAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringq110_guards_patrol_near_cliffAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringq110_guards_patrol_near_cliffAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringq110_guards_patrol_near_cliffAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¬AVALŒgroup_name_1†Stringq110_guards_patrol_near_cliffAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String—community_flotsam_questAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String—community_flotsam_questAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String—community_flotsam_questAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String—community_flotsam_questAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String—community_flotsam_questAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¦AVALŒgroup_name_1†String—community_flotsam_questAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String†playerAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entryAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String‡iorwethAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String‡foltestAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entryAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String…trissAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entry•AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entryšAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String…trollAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String‡banditsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String”q212_ambush_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†Stringtemeria_soldiersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String—q303_detmolds_shieldmenAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String•q303_kaedwen_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†Stringflotsam_citizensAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†Stringflotsam_plot_npcAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†Stringloc_muinne_debate_participantAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String’lavalette_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String’q109_loredo_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†Stringq210_spectresAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†Stringhostile_to_rocheAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String‘q109_roche_guardsAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringhostile_to_rocheAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringhostile_to_rocheAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringhostile_to_rocheAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringhostile_to_rocheAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringhostile_to_rocheAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringhostile_to_rocheAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†Stringhostile_to_rocheAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringhostile_to_rocheAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String’q109_loredo_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–q110_citizens_blockingAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q110_citizens_blockingAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–q110_citizens_blockingAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q110_citizens_blockingAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q110_citizens_blockingAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String–q110_citizens_blockingAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†String Œsq109_guardsAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œorder_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œorder_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œorder_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œorder_guardsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œorder_guardsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String Œorder_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“redania_guards_act3AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“redania_guards_act3AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“redania_guards_act3AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“redania_guards_act3AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“redania_guards_act3AVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String“redania_guards_act3AVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†vergenAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†vergenAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†vergenAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†vergenAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†vergenAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String†vergenAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†vergenAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String ‹q201_zombieAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String ‹q201_zombieAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String ‹q201_zombieAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String ‹q201_zombieAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String ‹q201_zombieAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String ‹q201_zombieAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡kaedwenAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡kaedwenAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡kaedwenAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡kaedwenAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡kaedwenAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡kaedwenAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String ˆassasinsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆassasinsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆassasinsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆassasinsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆassasinsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String ˆassasinsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String ˆassasinsAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œsq208_mawrikAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq208_mawrikAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œsq208_mawrikAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq208_mawrikAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq208_mawrikAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String Œsq208_mawrikAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String Œsq208_mawrikAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringknight_wraithAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringknight_wraithAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringknight_wraithAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringknight_wraithAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringknight_wraithAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringknight_wraithAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q213r_hermit_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q213r_hermit_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q213r_hermit_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q213r_hermit_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q213r_hermit_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String•q213r_hermit_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”q212_search_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q212_search_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”q212_search_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q212_search_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q212_search_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String”q212_search_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ‰q212_swenAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰q212_swenAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ‰q212_swenAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰q212_swenAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰q212_swenAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String ‰q212_swenAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String ‰q212_swenAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q212_letande_edwinAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q212_letande_edwinAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q212_letande_edwinAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q212_letande_edwinAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q212_letande_edwinAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’q212_letande_edwinAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String’q212_letande_edwinAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q212_detmold_commandoAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q212_detmold_commandoAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q212_detmold_commandoAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q212_detmold_commandoAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q212_detmold_commandoAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String•q212_detmold_commandoAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String•q212_detmold_commandoAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String ˆpangrattAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆpangrattAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String ˆpangrattAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆpangrattAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆpangrattAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String ˆpangrattAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String ˆpangrattAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q201_zombie_commonAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q201_zombie_commonAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q201_zombie_commonAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’q201_zombie_commonAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–q206_pangratt_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q206_pangratt_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–q206_pangratt_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q206_pangratt_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q206_pangratt_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String–q206_pangratt_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringq209i_vergen1AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq209i_vergen1AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringq209i_vergen1AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq209i_vergen1AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq209i_vergen1AVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringq209i_vergen1AVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_vergen1AVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽq209i_kaedwen1AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_kaedwen1AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽq209i_kaedwen1AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_kaedwen1AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_kaedwen1AVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†StringŽq209i_kaedwen1AVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†StringŽq209i_kaedwen1AVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringq209i_vergen2AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq209i_vergen2AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringq209i_vergen2AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq209i_vergen2AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq209i_vergen2AVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringq209i_vergen2AVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_vergen2AVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽq209i_kaedwen2AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_kaedwen2AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽq209i_kaedwen2AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_kaedwen2AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_kaedwen2AVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†StringŽq209i_kaedwen2AVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†StringŽq209i_kaedwen2AVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽq209i_vergen1aAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_vergen1aAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽq209i_vergen1aAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_vergen1aAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_vergen1aAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†StringŽq209i_vergen1aAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽq209i_vergen1bAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_vergen1bAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽq209i_vergen1bAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_vergen1bAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_vergen1bAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†StringŽq209i_vergen1bAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringq209i_kaedwen1aAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_kaedwen1aAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringq209i_kaedwen1aAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_kaedwen1aAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_kaedwen1aAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringq209i_kaedwen1aAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringq209i_kaedwen1bAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_kaedwen1bAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringq209i_kaedwen1bAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_kaedwen1bAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_kaedwen1bAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringq209i_kaedwen1bAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽq209i_kaedwen3AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_kaedwen3AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽq209i_kaedwen3AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_kaedwen3AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_kaedwen3AVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†StringŽq209i_kaedwen3AVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringq209i_scoiataelAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_scoiataelAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringq209i_scoiataelAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_scoiataelAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_scoiataelAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringq209i_scoiataelAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†Stringq209i_scoiataelAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringq209i_vergen3AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq209i_vergen3AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringq209i_vergen3AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq209i_vergen3AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringq209i_vergen3AVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q209i_detmold_squadAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q209i_detmold_squadAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q209i_detmold_squadAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q209i_detmold_squadAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q209i_detmold_squadAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String“q209i_detmold_squadAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String“q209i_detmold_squadAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q209i_detmold_soldierAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q209i_detmold_soldierAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q209i_detmold_soldierAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q209i_detmold_soldierAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q209i_detmold_soldierAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String•q209i_detmold_soldierAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String•q209i_detmold_soldierAVALŒgroup_name_2†String 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‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String“q302_temeria_patrolAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘q302_order_patrolAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘q302_order_patrolAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘q302_order_patrolAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘q302_order_patrolAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘q302_order_patrolAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String‘q302_order_patrolAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String‘q302_order_patrolAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q302_kaedwen_patrolAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q302_kaedwen_patrolAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q302_kaedwen_patrolAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q302_kaedwen_patrolAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q302_kaedwen_patrolAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String“q302_kaedwen_patrolAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String“q302_kaedwen_patrolAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”q302_district_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q302_district_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”q302_district_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q302_district_guardsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q302_district_guardsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String”q302_district_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String”q302_district_guardsAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q302_redania_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q302_redania_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q302_redania_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q302_redania_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q302_redania_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String•q302_redania_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String•q302_redania_soldiersAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q302_order_knightsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q302_order_knightsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q302_order_knightsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q302_order_knightsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q302_order_knightsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’q302_order_knightsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringredania_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringredania_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringredania_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringredania_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringredania_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†Stringredania_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringredania_soldiersAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†Stringredania_soldiersAVALŒgroup_name_2†Stringloc_muinne_debate_participantAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringsq208_sistersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringsq208_sistersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringsq208_sistersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringsq208_sistersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringsq208_sistersAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String†playerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String Œq002_enemiesAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq214_scoia_guardAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringq214_scoia_guardAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq214_scoia_guardAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringq214_scoia_guardAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringq214_scoia_guardAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†Stringq214_scoia_guardAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringq214_scoia_guardAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘q212_conspiratorsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘q212_conspiratorsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘q212_conspiratorsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘q212_conspiratorsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String‘q212_conspiratorsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String‘q212_conspiratorsAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String‡banditsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†Stringflotsam_plot_npcAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry«AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†Stringloc_muinne_debate_participantAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String ‰lavaletteAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘neutral_to_playerAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘neutral_to_playerAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘neutral_to_playerAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘neutral_to_playerAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘neutral_to_playerAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String‘neutral_to_playerAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽflotsam_pogromAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽflotsam_pogromAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽflotsam_pogromAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽflotsam_pogromAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽflotsam_pogromAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†StringŽflotsam_pogromAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringlavalette_archerAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringlavalette_archerAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringlavalette_archerAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringlavalette_archerAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringlavalette_archerAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†Stringlavalette_archerAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’lavalette_capturedAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’lavalette_capturedAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’lavalette_capturedAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’lavalette_capturedAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’lavalette_capturedAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’lavalette_capturedAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŒplayingMusicAVALˆquestCue†String€BLCK‰worldInfoXAVAL…world†Stringœlevels\l01-keep\l01-keep.w2wAVAL‰partition†String Œall\BasementBLCKworldLayerGroups#L8BLCKŠlayerGroupL8AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œcs_waypointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…°AVAL„Name†String Œdenied_areasBLCK‰layerDataR°AVAL‰isVisible„BoolBLCKŒlayerStorage%°AVAL‹numEntities„UintœBLCKŠentityDataĶAVAL…idTag…IdTagÄ:Aū‹ŽROTSBLCKŠentityBaseaAVAL‰transformEngineTransformKkCuéģC7tōA­ ‹A€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­ ‹AY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’KkCY…Float’’uéģCZ…Float’’7tōAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTagä:ČaBB(ŠROTSBLCKŠentityBaseaAVAL‰transformEngineTransformKkCš]ėC7tōA­ ‹A€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­ ‹AY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’KkCY…Float’’š]ėCZ…Float’’7tōAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTagL“r<“$¹†ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŽjC“ ķC7tōA­ ‹A€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­ ‹AY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽjCY…Float’’“ ķCZ…Float’’7tōAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTags~gŠvœROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŽjCąœėC7tōA­ ‹A€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­ ‹AY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽjCY…Float’’ąœėCZ…Float’’7tōAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTagoĢ—”ŠĀROTSBLCKŠentityBaseaAVAL‰transformEngineTransformlŖCŹ/ķC7tōA­ ‹A€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­ ‹AY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’lŖCY…Float’’Ź/ķCZ…Float’’7tōAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTag¾VöDśłROTSBLCKŠentityBaseaAVAL‰transformEngineTransformlŖC"(ėC7tōA­ ‹A€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­ ‹AY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’lŖCY…Float’’"(ėCZ…Float’’7tōAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag¾T ÓÉĒNVROTSBLCKŠentityBaseaAVAL‰transformEngineTransform%™MDŽÄC@Ą€?€?m›@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’m›@W…Float’’„NoneW†Vector’’QX…Float’’%™MDY…Float’’ŽÄCZ…Float’’@ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag4 LĪZ7ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform [DgfCgf&Ą€?€?°R@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’°R@W…Float’’„NoneW†Vector’’QX…Float’’ [DY…Float’’gfCZ…Float’’gf&ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagĘ÷ö°¦§ Ą ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform€TDgęCgf&Ą€?€?ķ†Æ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ķ†Æ?W…Float’’„NoneW†Vector’’QX…Float’’€TDY…Float’’gęCZ…Float’’gf&ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag FOh\Pū ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform±_RDĻĢ3Cgf&Ą€?€??’@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’?’@W…Float’’„NoneW†Vector’’QX…Float’’±_RDY…Float’’ĻĢ3CZ…Float’’gf&ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagTźŠ6j ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĀaRD”åCÖYĄ€?€?g[’@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’g[’@W…Float’’„NoneW†Vector’’QX…Float’’ĀaRDY…Float’’”åCZ…Float’’ÖYĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag’cQŒ)¢9 ROTSBLCKŠentityBaseaAVAL‰transformEngineTransforml DDT&0CĮōĄ€?€?«@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’«@W…Float’’„NoneW†Vector’’QX…Float’’l DDY…Float’’T&0CZ…Float’’ĮōĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagtt¬d7šž­ ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform+SDD‰õ7CŠoõĄ€?€?É2–@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’É2–@W…Float’’„NoneW†Vector’’QX…Float’’+SDDY…Float’’‰õ7CZ…Float’’ŠoõĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag•xšŃ€<šROTSBLCKŠentityBaseaAVAL‰transformEngineTransformiG@DŠ.CĄ“ī=€?€?‚ą<@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’‚ą<@W…Float’’„NoneW†Vector’’QX…Float’’iG@DY…Float’’Š.CZ…Float’’Ą“ī=W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagtŖč8ebnßROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĄY7DOC 2Ą€?€?@6b@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’@6b@W…Float’’„NoneW†Vector’’QX…Float’’ĄY7DY…Float’’OCZ…Float’’ 2ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagöķąė4˜½ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform~÷6DÄ&3C >€?€?jīI@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’jīI@W…Float’’„NoneW†Vector’’QX…Float’’~÷6DY…Float’’Ä&3CZ…Float’’ >W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagįuŌS<™TROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŒ¤8D“ü'C²2Ą€?€?æwŽ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’æwŽ@W…Float’’„NoneW†Vector’’QX…Float’’Œ¤8DY…Float’’“ü'CZ…Float’’²2ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagbƶī'ˆäROTSBLCKŠentityBaseaAVAL‰transformEngineTransform±§9DĶ#C ŪJĄ€?€?>¦ę?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’>¦ę?W…Float’’„NoneW†Vector’’QX…Float’’±§9DY…Float’’Ķ#CZ…Float’’ ŪJĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag‡-;›7+ĆROTSBLCKŠentityBaseaAVAL‰transformEngineTransform!-;DAÖ4Cä0kæ€?€?›-Õ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’›-Õ?W…Float’’„NoneW†Vector’’QX…Float’’!-;DY…Float’’AÖ4CZ…Float’’ä0kæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagĘ ¬ö0PlŹROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÖ§NDŃŲBĖȉ@€?€?MśĻ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’MśĻ?W…Float’’„NoneW†Vector’’QX…Float’’Ö§NDY…Float’’ŃŲBZ…Float’’Ėȉ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagu )žF½;ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform>4LD„LC4ŻäĄ€?€?÷ż?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’÷ż?W…Float’’„NoneW†Vector’’QX…Float’’>4LDY…Float’’„LCZ…Float’’4ŻäĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagP®ĆÄC|śROTSBLCKŠentityBaseaAVAL‰transformEngineTransform‚0łC,ięBræųA€?€?xLk@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’xLk@W…Float’’„NoneW†Vector’’QX…Float’’‚0łCY…Float’’,ięBZ…Float’’ræųAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagö”˜|”·&ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformż~łC[žB‚ņA€?€?[Ē @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’[Ē @W…Float’’„NoneW†Vector’’QX…Float’’ż~łCY…Float’’[žBZ…Float’’‚ņAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagl…žżŽķ†āROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform OąśCęŻCĖ’BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’OąśCY…Float’’ęŻCZ…Float’’Ė’BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag˜O•ūC¹»ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŗrõC§’&C-ŸB€?€?¦Lŗ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’¦Lŗ?W…Float’’„NoneW†Vector’’QX…Float’’ŗrõCY…Float’’§’&CZ…Float’’-ŸBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagĒ]tÖ½ 'WROTSBLCKŠentityBaseaAVAL‰transformEngineTransform IåC©:,C•ß7B€?€?µE @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’µE @W…Float’’„NoneW†Vector’’QX…Float’’ IåCY…Float’’©:,CZ…Float’’•ß7BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag(wVø_ŽZ&ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĘGÜC&Æ0CA}&B€?€?Øg2@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Øg2@W…Float’’„NoneW†Vector’’QX…Float’’ĘGÜCY…Float’’&Æ0CZ…Float’’A}&BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag²4„ˆ¹ŃROTSBLCKŠentityBaseaAVAL‰transformEngineTransform’lŲC|Ī,C¶-B€?€?Å,@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Å,@W…Float’’„NoneW†Vector’’QX…Float’’’lŲCY…Float’’|Ī,CZ…Float’’¶-BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag/"¤,~f;¼ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŠŁC7g+CJĀ-B€?€?&ŲL@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’&ŲL@W…Float’’„NoneW†Vector’’QX…Float’’ŠŁCY…Float’’7g+CZ…Float’’JĀ-BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag„īR ¾0x,ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformćœÉCŅ4&CÅT5B€?€?.źĘ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’.źĘ?W…Float’’„NoneW†Vector’’QX…Float’’ćœÉCY…Float’’Ņ4&CZ…Float’’ÅT5BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag+ hŠłKćÅ!ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ųõČCšß%C ·…BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ųõČCY…Float’’šß%CZ…Float’’ ·…BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagš«AmĖOˆ"ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformę8ČCĀš C ·…B€ūŠ§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/-h?Y…Float’’…Æ×¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’…Æ×>Y…Float’’/-h?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ę8ČCY…Float’’Āš CZ…Float’’ ·…BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagtŪĘĄ¤®ģ/#ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform #GĘC5˜+CGF…BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’#GĘCY…Float’’5˜+CZ…Float’’GF…BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagjWܙvz$ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ­÷ĘCļ,(CGF…BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­÷ĘCY…Float’’ļ,(CZ…Float’’GF…BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagk2ödŪz%ś%ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform „ĘCč*)CGF…BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„ĘCY…Float’’č*)CZ…Float’’GF…BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag¬ģ©m,+ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformśŹÄC¢ōCÆɅB€?€?F@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’F@W…Float’’„NoneW†Vector’’QX…Float’’śŹÄCY…Float’’¢ōCZ…Float’’ÆɅBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData[AVAL…idTag…IdTagįHĻ§2J@ü-ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%Ŗ„ĆCD·?C°‘FB€>8'B€?€?ø°?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĆÓ>?Y…Float’’¦*?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¦*æY…Float’’ĆÓ>?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’ø°?W…Float’’„NoneW†Vector’’QX…Float’’Ŗ„ĆCY…Float’’D·?CZ…Float’’°‘FBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagZÄŁQ]ņ° .ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ĀsįC`ƒ-CĖ 7BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀsįCY…Float’’`ƒ-CZ…Float’’Ė 7BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagÅJlŖ˜klŌ/ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ńĖßC ü/CĖ 7BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ńĖßCY…Float’’ ü/CZ…Float’’Ė 7BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag‡„˜hĄĻŅ0ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ŠPģCu^1C÷vBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠPģCY…Float’’u^1CZ…Float’’÷vBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagęō™Üw+čŚ1ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ŠPģC(,C÷vBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠPģCY…Float’’(,CZ…Float’’÷vBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag`Ø@Ó]ŃzA4ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ¬łCKęķBåBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¬łCY…Float’’KęķBZ…Float’’åBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag&ēY\€ńž6ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ēlŹCŽ¦2C»:BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ēlŹCY…Float’’Ž¦2CZ…Float’’»:BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagų2ŠóÕZ‚F7ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform Š’ĀCM8C’ĘGBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Š’ĀCY…Float’’M8CZ…Float’’’ĘGBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagN–šPüq3“8ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformzČC!1C4½:B€?€?¦o@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’¦o@W…Float’’„NoneW†Vector’’QX…Float’’zČCY…Float’’!1CZ…Float’’4½:BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag¹œ ^-•o<ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform/:Cš ¦C‰sSA€?€?ˆåś?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ˆåś?W…Float’’„NoneW†Vector’’QX…Float’’/:CY…Float’’š ¦CZ…Float’’‰sSAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagć/ŃßÉŪ¾J‡ņג# †ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformT'JDÉE)CŹ†Ą€?€?ō¼ņ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ō¼ņ?W…Float’’„NoneW†Vector’’QX…Float’’T'JDY…Float’’ÉE)CZ…Float’’Ź†ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagKa–®‹‘C čĘ@Œš~MROTSBLCKŠentityBaseaAVAL‰transformEngineTransform.EGCŃ[ĖC…\’A€?€?į–@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’į–@W…Float’’„NoneW†Vector’’QX…Float’’.EGCY…Float’’Ń[ĖCZ…Float’’…\’AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTag0U'NrPJ°®ӍŽY®ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŠ8ųC£%żBZKšAĒi@€?Ī·?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ēi@Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Ī·?W…Float’’„NoneW†Vector’’QX…Float’’Š8ųCY…Float’’£%żBZ…Float’’ZKšAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTagø"H!]4N‚ß½–.5÷ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%©ūßCY&4CDw/B€”×ØC€?ńŒ©@ƒL­?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÜÓl?Y…Float’’ØhĀ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ā@Y…Float’’?Śœ@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’ƒL­?W…Float’’„NoneW†Vector’’QX…Float’’©ūßCY…Float’’Y&4CZ…Float’’Dw/BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagxT…€ŽN˜>Uj~äēROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ”4öCÜ)C’nÕAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”4öCY…Float’’Ü)CZ…Float’’’nÕAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag“4aōš bB€w}Ā—1ŅROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÖOéCN²#C%÷A€?€?ŁĖ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ŁĖ?W…Float’’„NoneW†Vector’’QX…Float’’ÖOéCY…Float’’N²#CZ…Float’’%÷AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag¼ķŚ'K„G‘==m(` EROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ŁóčCø›CŚLBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŁóčCY…Float’’ø›CZ…Float’’ŚLBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagäŪĶ8ÕĀ”HUļĘęHlQROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ldųCŹCŽĶBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ldųCY…Float’’ŹCZ…Float’’ŽĶBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagc}§Čc!NDÆ26Õ8rÕMROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ā„śC=†Ct„BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ā„śCY…Float’’=†CZ…Float’’t„BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData[AVAL…idTag…IdTagEÆ¢Ä „CŽ48/—7?ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%\L=C/.‘Cr„²@€Ž…LA<"Ē?Ź@ Œ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ī2Ā?Y…Float’’<°>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’öć¾Y…Float’’÷1ū?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’ Œ?W…Float’’„NoneW†Vector’’QX…Float’’\L=CY…Float’’/.‘CZ…Float’’r„²@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagw”‘ėüč:N‰qŪuä›8ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform łEC ¾“C•ŗæAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’łECY…Float’’ ¾“CZ…Float’’•ŗæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagk2€É’4|Hƒ—ņ™ 8†ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform c DCæ<”CW¾æAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’c DCY…Float’’æ<”CZ…Float’’W¾æW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagŽĀ±*æĒ@C„bēĢ¢4[ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform“lqCÓōCĢzĮ€?€?ē”Ī?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ē”Ī?W…Float’’„NoneW†Vector’’QX…Float’’“lqCY…Float’’ÓōCZ…Float’’ĢzĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagKļŃpĀ²I©Oz¤`”ROTSuBLCKŠentityBaseUAVAL‰transformEngineTransform & CšĖŠC^ŅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’& CY…Float’’šĖŠCZ…Float’’^ŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTagg•ŖÆ/ĶF¦ ¼f“¼§ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformggųB ¦»CMĶĪA€?€?Ltó?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Ltó?W…Float’’„NoneW†Vector’’QX…Float’’ggųBY…Float’’ ¦»CZ…Float’’MĶĪAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagé…Wc{QG»zŻ1¾rqROTSBLCKŠentityBaseaAVAL‰transformEngineTransformƒÆ'C4;¼CKV•A€?€?¶T€@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’¶T€@W…Float’’„NoneW†Vector’’QX…Float’’ƒÆ'CY…Float’’4;¼CZ…Float’’KV•AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagZGŗB.š L Ķoe¦ķ6pROTSBLCKŠentityBaseaAVAL‰transformEngineTransformøFD¢Ņ4C¦–Ą€?€?÷:@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’÷:@W…Float’’„NoneW†Vector’’QX…Float’’øFDY…Float’’¢Ņ4CZ…Float’’¦–ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagó •q§ˆ9CøłP³‡LnROTSBLCKŠentityBaseaAVAL‰transformEngineTransformó]-C ɱCAÓ"Ē>Ō ‹@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ó"Ē>Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’Ō ‹@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ó]-CY…Float’’ ɱCZ…Float’’AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag¼9ķ»ge¤LæRū„łå¤ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform Õb]C(õÆCZĀĘĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Õb]CY…Float’’(õÆCZ…Float’’ZĀĘĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagś%¦¬5~ OLS‘}>ĒROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform U"2CŹn„Cõć AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’U"2CY…Float’’Źn„CZ…Float’’õć AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagÜčø¶#żG“¢Cžü½ IROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform SrC1DĮCtöĪAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’SrCY…Float’’1DĮCZ…Float’’töĪAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagń^«śó @ ¶Ø?ŽMF§ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform’.CæŚ¼C¾¦ĢA€?€?™8Č?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’™8Č?W…Float’’„NoneW†Vector’’QX…Float’’’.CY…Float’’æŚ¼CZ…Float’’¾¦ĢAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagLƒ(P9āME©ÅšąÜéĄuROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform E÷CœŖæCĆ×ĻAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’E÷CY…Float’’œŖæCZ…Float’’Ć×ĻAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagDpjJ‘÷7G—uķĖŚ)ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform Œ C LĘCKĪAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Œ CY…Float’’ LĘCZ…Float’’KĪAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag”ĢS’ąjéI…RķJ&żiROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform Õ*C±æC~ćĻAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Õ*CY…Float’’±æCZ…Float’’~ćĻAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagø™ę\fU@±ˆi–L%]ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform JD+C¤ĒC&yĻAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’JD+CY…Float’’¤ĒCZ…Float’’&yĻAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagŖÅhfØwKŽI öfī~ńROTSBLCKŠentityBaseaAVAL‰transformEngineTransformQŅC’źC5×A€?€?XÉ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’XÉ?W…Float’’„NoneW†Vector’’QX…Float’’QŅCY…Float’’’źCZ…Float’’5×AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagæö Å TIš3ž ™oROTSBLCKŠentityBaseaAVAL‰transformEngineTransform2ŻFCµjCFĪ@€?€?ĪĘ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ĪĘ?W…Float’’„NoneW†Vector’’QX…Float’’2ŻFCY…Float’’µjCZ…Float’’FĪ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag«jH mķC¬H°˜Ė:‡ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform g'C• æCĆ9ŃAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g'CY…Float’’• æCZ…Float’’Ć9ŃAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagFVpž}Mdg,'eROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ųź&Ck¬ĆC¦NÕAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ųź&CY…Float’’k¬ĆCZ…Float’’¦NÕAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagŲn:“|‚L”]@Ž ÜųROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ²k>CėčC`£@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’²k>CY…Float’’ėčCZ…Float’’`£@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTag5ė·+ōLuO»_³6†LROTSBLCKŠentityBaseaAVAL‰transformEngineTransformL83Dśm4Cƒ’@€ČžžCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,õ;?Y…Float’’įĶ-æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’įĶ-?Y…Float’’,õ;?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’L83DY…Float’’śm4CZ…Float’’ƒ’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†dragonBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŖ6AVAL„Name†String Œfow_triggersBLCK‰layerDataw6AVAL‰isVisible„BoolBLCKŒlayerStorageJ6AVAL‹numEntities„Uint BLCKŠentityDataÜAVAL…idTag…IdTag/¹©VwŖ+EƒDm¹ ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%HšZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’hŌū½Y…Float’’Ņ@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’Ąō²?W…Float’’„NoneW†Vector’’QX…Float’’Ų×.CY…Float’’b:–CZ…Float’’»³ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag”G¾ōM¾Ä?ĻÕ°™æROTSBLCKŠentityBasemAVAL‰transformEngineTransform%’DCŖ®•Cyā«Į€Są AĪ 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ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagŽj,½ANˆ*䤕üvROTSBLCKŠentityBasemAVAL‰transformEngineTransform%ĄSCĖՌC%z¬Į€;p¼@Rń@ĄR@é '?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ČA@Y…Float’’iNÕ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ēq¬¾Y…Float’’ķżP@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’é '?W…Float’’„NoneW†Vector’’QX…Float’’ĄSCY…Float’’ĖՌCZ…Float’’%z¬ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag¾˜‡Ūz×E³Ö™‘Øź¬1ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%Ö#VCŚIC”žĮ€;p¼@Rń@ĄR@é 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ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTagĀ/³BéMŸ˜Ē=h““ROTS„BLCKŠentityBaseaAVAL‰transformEngineTransformšd:C?±ŽCµjÓĮ¦ś…@¦ś…@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦ś…@Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’¦ś…@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šd:CY…Float’’?±ŽCZ…Float’’µjÓĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag®”¢KGŸH »_TĀgaROTSBLCKŠentityBasemAVAL‰transformEngineTransform%~_JCO……C»ˆæĮ€b¹=¦ś…@[6MA€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤ś…@Y…Float’’"6;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Åo ¼Y…Float’’X6MAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’~_JCY…Float’’O……CZ…Float’’»ˆæĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTagöµ ”’œN•'ń'×¾ā/ROTS„BLCKŠentityBaseaAVAL‰transformEngineTransformšd:CœśCµjÓĮ¦ś…@¦ś…@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦ś…@Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’¦ś…@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šd:CY…Float’’œśCZ…Float’’µjÓĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagqé=é³+C•Ģ›)ŗłŪROTSBLCKŠentityBasemAVAL‰transformEngineTransform%pqLC|……C»ˆæĮ€b¹=¦ś…@[6MA¾ē?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤ś…@Y…Float’’"6;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Åo ¼Y…Float’’X6MAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’¾ē?W…Float’’„NoneW†Vector’’QX…Float’’pqLCY…Float’’|……CZ…Float’’»ˆæĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagīÖ»ĻEÓ’D»$Œ k|ÖROTSBLCKŠentityBasemAVAL‰transformEngineTransform%SCķƌC%z¬Į€;p¼@Rń@ĄR@é 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ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†loaderBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringlores terrainBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹mappropertyBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“navigation_surfacesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringnpc_spawnsetsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…pathsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽprologue_questBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’streaming_stickersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’streaming_triggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeruAVAL„Name†String„techBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeryAVAL„Name†String ˆteleportBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringworldEnvironmentBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„Uint*BLCKˆsubGroupAVAL„Name†String„armyBLCKŠlayerGroupźAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup„AVAL„Name†String‡closeupBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupČ AVAL„Name†String ŠbackgroundBLCKŠlayerGroup– AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer…AVAL„Name†String”background_mountainsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringbackground_rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer†AVAL„Name†String•background_vegetationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œprolog_riverBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‘background_bridgeBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringbackground_riverBLCKŠlayerGroupäAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†Stringbackground_riverBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringbgrnd_villageBLCKŠlayerGroupįAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer~AVAL„Name†Stringbgrnd_villageBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringcloseup_riverBLCKŠlayerGroupįAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer~AVAL„Name†Stringcloseup_riverBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupĶAVAL„Name†String…rocksBLCKŠlayerGroup AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‰AVAL„Name†String Œdungeon_exitBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‚AVAL„Name†String…otherBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String Œtemple_coastBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup,AVAL„Name†String‡balistaBLCKŠlayerGroupżAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†String‡balistaBLCK‰layerData×AVAL‰isVisible„BoolBLCKŒlayerStorageŖAVAL‹numEntities„UintBLCKŠentityDataÖAVAL…idTag…IdTagOfŚ^;\E›TäoWWROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformńVY…Float’’[Āx?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’[ĀxæY…Float’’dŅq>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ō8:DY…Float’’ SCZ…Float’’š½™@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCSlotComponent0AVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagZ‹N÷RNˆøī>”²Ō„ROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransform23DhōCÉb?€§ŗBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‰ŖY½Y…Float’’f£?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’f£æY…Float’’‰ŖY½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’23DY…Float’’hōCZ…Float’’Éb?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCSlotComponent0AVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTag–¾ö<ļź¾FØ”>ˆeĘ¢jROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransform¦Ķ3D~ČCL†?€z¾BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µūŗ½Y…Float’’Hī~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Hī~æY…Float’’µūŗ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¦Ķ3DY…Float’’~ČCZ…Float’’L†?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCSlotComponent0AVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup„AVAL„Name†String‡closeupBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupÄ8AVAL„Name†String ˆbarbakanBLCKŠlayerGroup”8AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupžAVAL„Name†String‘denied_area_klapyBLCKŠlayerGroupÅAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerbAVAL„Name†String‘denied_area_klapyBLCK‰layerData*AVAL‰isVisible„BoolBLCKŒlayerStorageżAVAL‹numEntities„UintBLCKŠentityDataĶAVAL…idTag…IdTagŚ572ĪŽ‹ūOROTSBLCKŠentityBaseaAVAL‰transformEngineTransform~ÕD0a„B§{B ¹¬?#N Fć>Mć“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>Ū’»Y…Float’’ü?Z…Float’’vŪż»W…Float’’„NoneY†Vector’’QX…Float’’üæY…Float’’Ććż»Z…Float’’jŻż;W…Float’’„NoneZ†Vector’’QX…Float’’óįū;Y…Float’’Ó’;Z…Float’’ü?W…Float’’„NoneW†Vector’’QX…Float’’ICDY…Float’’/ŗBZ…Float’’ą&¾W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰component“AVAL„name†StringŽTower_animatedAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCKbehaviorStackAVAL„type†String›CBehaviorGraphStackSnapshotAVALnumProperties„UintBLCKˆpropertyŗAVAL„name†String‘instanceSnapshotsAVAL„type†String! @*CBehaviorGraphInstanceSnapshotAVAL…value @*CBehaviorGraphInstanceSnapshot0Ÿ*CBehaviorGraphInstanceSnapshot’’žCBehaviorGraphInstanceSnapshotŒinstanceName…CName’’ ‡DefaultstateMachineData¢@SBehaviorSnapshotDataStateMachine’’Ž”SBehaviorSnapshotDataStateMachine’’ŽstateMachineId„Uint’’ŽcurrentStateId„Uint’’currentStateTime…Float’’UU…B„None„NoneBLCK‰componentsAVAL„name†String#¢CMeshComponent siege_Tower_movableAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup§AVAL„Name†String’siege_tower_commonBLCKŠlayerGroupmAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup¤AVAL„Name†Stringsiege_tower_outBLCKŠlayerGroupmAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup-(AVAL„Name†Stringšq000_siege_tower_near_wallBLCKŠlayerGroupė'AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œkoliza_klapyBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringmovingbackgroundBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String ŠbackgroundBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupÓ%AVAL„Name†String ‹siege_towerBLCKŠlayerGroup %AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupˆAVAL„Name†String ‹explorationBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup#AVAL„Name†String’siege_tower_commonBLCKŠlayerGroupéAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layercAVAL„Name†String’siege_tower_commonBLCK‰layerData*AVAL‰isVisible„BoolBLCKŒlayerStorageżAVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTagö¢(ķĀgJ—ė„?P,óœROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĻ–DßĘÆBžB€ƧCÄN CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŻE?Y…Float’’p"æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’=×?Y…Float’’.4?Z…Float’’$ Ō¾W…Float’’„NoneZ†Vector’’QX…Float’’>™†>Y…Float’’ąó£>Z…Float’’»žh?W…Float’’„NoneW†Vector’’QX…Float’’Ļ–DY…Float’’ßĘÆBZ…Float’’žBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTag6ĮĀ¶dNµŅ$æ£$ĪROTSäBLCKŠentityBasecAVAL‰transformEngineTransformĶLD×£¢B®GQA“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶLDY…Float’’×£¢BZ…Float’’®GQAW…Float’’€?„None„NoneAVALŠappearance†String†openedAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsZAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentkAVAL„name†StringšCMeshComponent siege_towerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ˆfxpoint1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagņ§q’~K½£@lńŠtROTSÉBLCKŠentityBaseaAVAL‰transformEngineTransformDę>›B}PB€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’DY…Float’’ę>›BZ…Float’’}PBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆm_lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œm_switchedOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‡AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String˜CMeshComponent trap_doorAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataąAVAL…idTag…IdTag@}”‹CtG·ĘnzŠe®ROTS”BLCKŠentityBaseaAVAL‰transformEngineTransformĶ Dņ#­BøKB€¬ģU6AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’»ōn3Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’»ōn³Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ DY…Float’’ņ#­BZ…Float’’øKBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String ‰trap_doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹shadow_meshBLCKŠlayerGroupßAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹shadow_meshBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupB AVAL„Name†StringŽsiege_tower_inBLCKŠlayerGroup AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽcastle_farawayBLCK‰layerDataĻAVAL‰isVisible„BoolBLCKŒlayerStorage¢AVAL‹numEntities„UintBLCKŠentityDataāAVAL…idTag…IdTagW%·hšŚ“Nž.ü‘īROTS–BLCKŠentityBaseXAVAL‰transformEngineTransform Ļ>ĀAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ļ>ĀY…Float’’Z…Float’’W…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component]AVAL„name†String ˆbastilleAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String'¦CMeshComponent bridge_solitude_pillairAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataqAVAL…idTag…IdTag‚n,¼WÉG–O”Ŗ—ōROTS%BLCKŠentityBaseXAVAL‰transformEngineTransform :įCÖ*C VAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:įCY…Float’’Ö*CZ…Float’’ VAW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¦AVALnumComponents„UintBLCK‰componentxAVAL„name†String(§CMeshComponent tower_ball_destr01_cleanAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentyAVAL„name†String)ØCMeshComponent tower_ball_destr01_debrisAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagš÷¢Hµv§HŸü֔ĄÄĮROTS­BLCKŠentityBaseXAVAL‰transformEngineTransform  ÓC„›ęB0š]AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ÓCY…Float’’„›ęBZ…Float’’0š]AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String'¦CMeshComponent tower_round01ball_cleanAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String(§CMeshComponent tower_round01ball_clean2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String(§CMeshComponent tower_round01ball_clean3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerzAVAL„Name†String ‰occludersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer÷AVAL„Name†StringŽsiege_tower_inBLCK‰layerDataŚöAVAL‰isVisible„BoolBLCKŒlayerStorage­öAVAL‹numEntities„Uint@BLCKŠentityDataÖAVAL…idTag…IdTag5Ź„øv k@Ŗļ¬ż‰ÜROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformó­DńŖBhY B€–BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėƒ„>Y…Float’’ėFw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ėFwæY…Float’’ėƒ„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ó­DY…Float’’ńŖBZ…Float’’hY BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCSlotComponent0AVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagąŗą:7Č5K‚:ĶlŹ« ŒROTS• BLCKŠentityBasesAVAL‰transformEngineTransformp­D® B,ŽApüńAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’S%]?Y…Float’’õ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’õæY…Float’’S%]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p­DY…Float’’® BZ…Float’’,ŽAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTag@uķ‹i5SA„”|ųĘ£ROTS• BLCKŠentityBasesAVAL‰transformEngineTransformĶĢD{˜B–A£ņ½BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ѐ±½Y…Float’’6 ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’6 æY…Float’’ѐ±½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢDY…Float’’{˜BZ…Float’’–AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagā€’CØś?I›ū~;p’ŠvROTS• BLCKŠentityBasesAVAL‰transformEngineTransformfD×£˜BāAĻ”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½L?Y…Float’’ģ­æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ģ­?Y…Float’’½L?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fDY…Float’’×£˜BZ…Float’’āAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataķ AVAL…idTag…IdTag]`DóaI¬¾;Vż¾ROTS” BLCKŠentityBaseAVAL‰transformEngineTransform%įšD33˜B¦ AĪÄxC%Z‡?%Z‡?%Z‡?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĪľY…Float’’£T|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’£T|?Y…Float’’ĪľZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’%Z‡?W…Float’’„NoneW†Vector’’QX…Float’’įšDY…Float’’33˜BZ…Float’’¦ AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagģ12 AČÕBµ‡ŻRāĢ’\ROTS• BLCKŠentityBasesAVAL‰transformEngineTransform3CD×£˜BāA„XĢAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‡śf?Y…Float’’.ÅÜ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.ÅܾY…Float’’‡śf?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3CDY…Float’’×£˜BZ…Float’’āAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTag ‰Uz?VÉD‚¬œžĶhROTS• BLCKŠentityBasesAVAL‰transformEngineTransformGįD˜BAO»AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ÷j?Y…Float’’?Ė>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’?Ė¾Y…Float’’ ÷j?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GįDY…Float’’˜BZ…Float’’AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagŪéČĄ˜ĒH‡Fņüš%|ROTS• BLCKŠentityBasesAVAL‰transformEngineTransform) D{˜B•AĆŹ·AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ѱk?Y…Float’’+×Ē>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’+×Ē¾Y…Float’’ѱk?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’) DY…Float’’{˜BZ…Float’’•AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagt¼OEZˆN ńß«H®ĶEROTS• BLCKŠentityBasesAVAL‰transformEngineTransform׃D33˜B!ōŽAÄüųAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’z&[?Y…Float’’wR?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’wRæY…Float’’z&[?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’׃DY…Float’’33˜BZ…Float’’!ōŽAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagā“ł&QćcK“nßeę+RROTS• BLCKŠentityBasesAVAL‰transformEngineTransform™DĶĢ˜Bõ'Aö4BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G–Ū>Y…Float’’«Bg?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’«BgæY…Float’’G–Ū>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™DY…Float’’ĶĢ˜BZ…Float’’õ'AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagWś„EI­H†ń‰ū+³ROTS• BLCKŠentityBasesAVAL‰transformEngineTransform §D.˜B…čŽA[VBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’xÅ?Y…Float’’Ø(N?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ø(NæY…Float’’xÅ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ §DY…Float’’.˜BZ…Float’’…čŽAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagŁą;Ž4S•A†ĪŹ4##ĮROTS• BLCKŠentityBasesAVAL‰transformEngineTransform)|Dø˜B™Aw5˜BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®źu>Y…Float’’‚x?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‚xæY…Float’’®źu>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)|DY…Float’’ø˜BZ…Float’’™AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTag Üįž—č(G‹¼±©Ö(ļ²ROTS• BLCKŠentityBasesAVAL‰transformEngineTransformדDGa˜B¾A=ŚBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²§¾Y…Float’’žąq?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’žąqæY…Float’’²§¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’דDY…Float’’Ga˜BZ…Float’’¾AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagłčūāūöÖD¼EA/a]š ROTS• BLCKŠentityBasesAVAL‰transformEngineTransform`Dįz„BG]AJįCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¬ÉgæY…Float’’ZŁ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ZŁ¾Y…Float’’¬ÉgæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`DY…Float’’įz„BZ…Float’’G]AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagH?÷E3šŃD˜¹ÉqvøG\ROTS• BLCKŠentityBasesAVAL‰transformEngineTransform…kD¤š•BG]AƒĄJ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½ł?Y…Float’’ xb<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ xb¼Y…Float’’½ł?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…kDY…Float’’¤š•BZ…Float’’G]AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTag€BÉbŗ%ØA½Ql~@Ɲ{ROTS• BLCKŠentityBasesAVAL‰transformEngineTransform3SD{”BŽAYb²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ȗ?Y…Float’’wēf½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’wēf=Y…Float’’ȗ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3SDY…Float’’{”BZ…Float’’ŽAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagŠßĆń#üN¦»ėšļźĀROTS• BLCKŠentityBasesAVAL‰transformEngineTransformė!D…”BƒÖAYb²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ȗ?Y…Float’’wēf½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’wēf=Y…Float’’ȗ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė!DY…Float’’…”BZ…Float’’ƒÖAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagå•ź Ų€kO„ņóih‡$ROTS• BLCKŠentityBasesAVAL‰transformEngineTransformĀ„DGįžBĒ²AĮ§é@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹ģ}?Y…Float’’%>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’%¾Y…Float’’‹ģ}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā„DY…Float’’GįžBZ…Float’’Ē²AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagźēcŹn6M‚)#ģ—"mROTS• BLCKŠentityBasesAVAL‰transformEngineTransformNDp½BĒ²AŗĘTBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ _?Y…Float’’«ųL?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’«ųLæY…Float’’ _?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’NDY…Float’’p½BZ…Float’’Ē²AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTag_&ļ‡3ŠJˆŹBµĪ¬=ROTS• BLCKŠentityBasesAVAL‰transformEngineTransformPDRøœBĒ²A—¬NBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ę?Y…Float’’ĶŠH?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĶŠHæY…Float’’Ę?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’PDY…Float’’RøœBZ…Float’’Ē²AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagZŠ>Æei E®ńVœVź&ROTS• BLCKŠentityBasesAVAL‰transformEngineTransform™)D¤p™BĒ²A4‘ŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/[ž=Y…Float’’—~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’—~?Y…Float’’/[ž=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™)DY…Float’’¤p™BZ…Float’’Ē²AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagŒšĀeX7hI©sg©‹ROTS• BLCKŠentityBasesAVAL‰transformEngineTransformf&D)\—BĒ²AS­BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Y—y=Y…Float’’7†?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’7†æY…Float’’Y—y=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f&DY…Float’’)\—BZ…Float’’Ē²AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTag)?J†£ €OœŌ“nWČüŹROTS• BLCKŠentityBasesAVAL‰transformEngineTransformfDffžBĐ²AR6ØBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’YMŅ=Y…Float’’„~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’„~æY…Float’’YMŅ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fDY…Float’’ffžBZ…Float’’Đ²AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagĮ{EŖe@Žļ½Č,K›•ROTS• BLCKŠentityBasesAVAL‰transformEngineTransform{äD3³§BeĀĄAčNēBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷©Ż¾Y…Float’’¹Ćf?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¹ĆfæY…Float’’÷©Ż¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{äDY…Float’’3³§BZ…Float’’eĀĄAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagŅÓ7˜ć'j@«Ū zįEROTS• BLCKŠentityBasesAVAL‰transformEngineTransform 'Dfę²BĒ²Aі9CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pČ~æY…Float’’yvĒ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’yvĒ=Y…Float’’pČ~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ 'DY…Float’’fę²BZ…Float’’Ē²AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTag?\.żłN“ośI]LtROTS• BLCKŠentityBasesAVAL‰transformEngineTransformŽD€B¾€ŅAJyĆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ųŚ ¾Y…Float’’h«}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’h«}æY…Float’’ųŚ ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽDY…Float’’€BZ…Float’’¾€ŅAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTag»z 67G¶ß†\ROTS• BLCKŠentityBasesAVAL‰transformEngineTransform\oDĶĢ™Bm×ÓA®gŚBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŸfؾY…Float’’µĮq?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’µĮqæY…Float’’ŸfؾZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\oDY…Float’’ĶĢ™BZ…Float’’m×ÓAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagevøÅy‘AææÕŠmŹn»ROTS• BLCKŠentityBasesAVAL‰transformEngineTransform\oDĶĢ™Bm×ÓAƒUēBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÄŻ¾Y…Float’’V½f?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’V½fæY…Float’’ÄŻ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\oDY…Float’’ĶĢ™BZ…Float’’m×ÓAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTag÷×éūų{ĘD©|ŖH+h¬šROTS• BLCKŠentityBasesAVAL‰transformEngineTransformfDGį—Bæ…ÓAc½BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’A”§½Y…Float’’<$?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’<$æY…Float’’A”§½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fDY…Float’’Gį—BZ…Float’’æ…ÓAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagöŹ²>ÕR³BŽŖān`ŁROTS• BLCKŠentityBasesAVAL‰transformEngineTransform{D\›B–nŅAģ}ąBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤ÕĮ¾Y…Float’’ūńl?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ūńlæY…Float’’¤ÕĮ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{DY…Float’’\›BZ…Float’’–nŅAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagķŪ8~v”ĮDšłD½Ļ5$ROTS• BLCKŠentityBasesAVAL‰transformEngineTransform{dDp½—B®~ÓAJyĆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ųŚ ¾Y…Float’’h«}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’h«}æY…Float’’ųŚ ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{dDY…Float’’p½—BZ…Float’’®~ÓAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagvś 5¢ĶE‘UQĻ˜Ŗ½&ROTS• BLCKŠentityBasesAVAL‰transformEngineTransform™¹D—B³•ÓAJyĆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ųŚ ¾Y…Float’’h«}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’h«}æY…Float’’ųŚ ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™¹DY…Float’’—BZ…Float’’³•ÓAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTaguļŅ‡÷‡E©&.%­øLROTS• BLCKŠentityBasesAVAL‰transformEngineTransform^DöؗB£zÓA¼kķBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Äōõ¾Y…Float’’ķ†`?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ķ†`æY…Float’’Äōõ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^DY…Float’’öؗBZ…Float’’£zÓAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagZŻg7*EØ 0rD7ī’ROTS• BLCKŠentityBasesAVAL‰transformEngineTransformĀDįś—BĶŠÓAģ}ąBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤ÕĮ¾Y…Float’’ūńl?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ūńlæY…Float’’¤ÕĮ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀDY…Float’’įś—BZ…Float’’ĶŠÓAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagM”y8hW5H‹ŸĒEuFkłROTS• BLCKŠentityBasesAVAL‰transformEngineTransformĀ…Dp=—B“‰ÓA’ÓVBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆ?Y…Float’’ĖUN?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĖUNæY…Float’’ˆ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā…DY…Float’’p=—BZ…Float’’“‰ÓAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagѧ"J`Mæ]@fČŁROTS• BLCKŠentityBasesAVAL‰transformEngineTransform®7D¤š–B¼˜ÓAĀ1ĻAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÅIf?Y…Float’’ £ß>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ £ß¾Y…Float’’ÅIf?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®7DY…Float’’¤š–BZ…Float’’¼˜ÓAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTag!ĄC$z“A¶hų8mcHROTS• BLCKŠentityBasesAVAL‰transformEngineTransform¤°Døž±BÓAĘŚ>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’sk{æY…Float’’,Ö@¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’,Ö@>Y…Float’’sk{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤°DY…Float’’øž±BZ…Float’’ÓAW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTag ą’l’>„I³7½”Ÿ3Ķ8ROTS• BLCKŠentityBasesAVAL‰transformEngineTransformøDGį›Bם²A“ó@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’L3?Y…Float’’‹¾”=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‹¾”½Y…Float’’L3?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øDY…Float’’Gį›BZ…Float’’ם²AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagąDēŽųė>J›eMz8]bROTS• BLCKŠentityBasesAVAL‰transformEngineTransformED…ŖBī9÷AĀ^ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’cIBæY…Float’’ ³&?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ³&æY…Float’’cIBæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’EDY…Float’’…ŖBZ…Float’’ī9÷AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagÕę#¾7xkE–RmŸ“mVŖROTS• BLCKŠentityBasesAVAL‰transformEngineTransform™©D)\žB¬}÷AłńŗBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„x½Y…Float’’«‡?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’«‡æY…Float’’„x½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™©DY…Float’’)\žBZ…Float’’¬}÷AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataį AVAL…idTag…IdTagF;Ł1Ü@·xɒ»éĶ‚ROTS• BLCKŠentityBasesAVAL‰transformEngineTransformĀ•DGaœB(æ÷AOJ‰BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ūpŗ>Y…Float’’~ln?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’~lnæY…Float’’ūpŗ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā•DY…Float’’GaœBZ…Float’’(æ÷AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataķ AVAL…idTag…IdTag“¼R“`Š™K”Ų"‰T¦5NROTS” BLCKŠentityBaseAVAL‰transformEngineTransform%>D=ŠBī9÷A;)åAļ…?ļ…?ļ…?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-–i?Y…Float’’Q0’>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Q0’¾Y…Float’’-–i?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ļ…?W…Float’’„NoneW†Vector’’QX…Float’’>DY…Float’’=ŠBZ…Float’’ī9÷AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataķ AVAL…idTag…IdTagģAn‚ŖÅG½R–Ä!æāŠROTS” BLCKŠentityBaseAVAL‰transformEngineTransform%øŽD.žB›"÷Až”.B4”†?4”†?4”†?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’×B?Y…Float’’×9?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’×9æY…Float’’’×B?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’4”†?W…Float’’„NoneW†Vector’’QX…Float’’øŽDY…Float’’.žBZ…Float’’›"÷AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataķ AVAL…idTag…IdTag &—ZH²K[”ĶROTS” BLCKŠentityBaseAVAL‰transformEngineTransform%eD.›B÷AsRZA5ä‰?5ä‰?5ä‰?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ą’…?Y…Float’’Z‚>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Z‚¾Y…Float’’ą’…?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’5ä‰?W…Float’’„NoneW†Vector’’QX…Float’’eDY…Float’’.›BZ…Float’’÷AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataķ AVAL…idTag…IdTag†EÄü1?fHŠĻT¦Ś¼LROTS” BLCKŠentityBaseAVAL‰transformEngineTransform% ēD…˜B7&÷AāIi@5ä‰?5ä‰?5ä‰?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ėœ‰?Y…Float’’SDŒ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’SDŒ½Y…Float’’Ėœ‰?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’5ä‰?W…Float’’„NoneW†Vector’’QX…Float’’ ēDY…Float’’…˜BZ…Float’’7&÷AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataķ AVAL…idTag…IdTag܂Ÿ}G!L“4Ö1 kROTS” BLCKŠentityBaseAVAL‰transformEngineTransform%•D{”˜B_Ų B¤R¤C5ä‰?5ä‰?5ä‰?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’S‚k?Y…Float’’zæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’z?Y…Float’’S‚k?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’5ä‰?W…Float’’„NoneW†Vector’’QX…Float’’•DY…Float’’{”˜BZ…Float’’_Ų BW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataķ AVAL…idTag…IdTagPPcNgNžAGJ6tNROTS” BLCKŠentityBaseAVAL‰transformEngineTransform%)LDĀ„BM… Bķ”VB5ä‰?5ä‰?5ä‰?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹z#?Y…Float’’ ^?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ^æY…Float’’‹z#?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’5ä‰?W…Float’’„NoneW†Vector’’QX…Float’’)LDY…Float’’Ā„BZ…Float’’M… BW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataķ AVAL…idTag…IdTagśFIJ©QnG¢ŲĀń®ä6ROTS” BLCKŠentityBaseAVAL‰transformEngineTransform%3SD)\›B%s Bš”.BÓŁƒ?ÓŁƒ?ÓŁƒ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2Ņ>?Y…Float’’\6?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’\6æY…Float’’2Ņ>?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ÓŁƒ?W…Float’’„NoneW†Vector’’QX…Float’’3SDY…Float’’)\›BZ…Float’’%s BW…Float’’€?„None„NoneAVALŠappearance†String–temeria_heavy_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentˆAVAL„name†String’keadwen_knight_lowAVAL…class†String•CMovingAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œheavy_knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataø AVAL…idTag…IdTagĘšN›DNk@¼Äą<•>mROTSl BLCKŠentityBaseyAVAL‰transformEngineTransform%;XDŖy˜BŃ}ŽA 3%C%Z‡?%Z‡?%Z‡?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’z܂æY…Float’’XNŠ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’XNŠ¾Y…Float’’z܂æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’%Z‡?W…Float’’„NoneW†Vector’’QX…Float’’;XDY…Float’’Ŗy˜BZ…Float’’Ń}ŽAW…Float’’€?„None„NoneAVALŠappearance†Stringtemeria_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsrAVALnumComponents„UintBLCK‰component_AVAL„name†String Šknight_lowAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataø AVAL…idTag…IdTagķąÕüŁėŸJ„'¢p#ĀROTSl BLCKŠentityBaseyAVAL‰transformEngineTransform%n†DHü•B˜‹ŽAĻé¤C%Z‡?%Z‡?%Z‡?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²j?Y…Float’’”æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’”?Y…Float’’²j?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’%Z‡?W…Float’’„NoneW†Vector’’QX…Float’’n†DY…Float’’Hü•BZ…Float’’˜‹ŽAW…Float’’€?„None„NoneAVALŠappearance†Stringtemeria_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsrAVALnumComponents„UintBLCK‰component_AVAL„name†String Šknight_lowAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬ AVAL…idTag…IdTagAū ęLęšG‹?j&V½0ROTS` BLCKŠentityBasemAVAL‰transformEngineTransformµMD@טB‹‹ŽA6+ŪBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±ž«¾Y…Float’’©0q?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’©0qæY…Float’’±ž«¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’µMDY…Float’’@טBZ…Float’’‹‹ŽAW…Float’’€?„None„NoneAVALŠappearance†Stringtemeria_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsrAVALnumComponents„UintBLCK‰component_AVAL„name†String Šknight_lowAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬ AVAL…idTag…IdTagS"ø’ѵśOƒČŁčyšROTS` BLCKŠentityBasemAVAL‰transformEngineTransformÆæD¼ŅÆB ÓA·ˆkBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­K?Y…Float’’“*[?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’“*[æY…Float’’­K?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÆæDY…Float’’¼ŅÆBZ…Float’’ ÓAW…Float’’€?„None„NoneAVALŠappearance†Stringtemeria_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsrAVALnumComponents„UintBLCK‰component_AVAL„name†String Šknight_lowAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬ AVAL…idTag…IdTagŖ›ė拟MŚ&²)ŪzROTS` BLCKŠentityBasemAVAL‰transformEngineTransforméDū–B*ÓAjɊCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Oö>Y…Float’’KÄ}æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’KÄ}?Y…Float’’Oö>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’éDY…Float’’ū–BZ…Float’’*ÓAW…Float’’€?„None„NoneAVALŠappearance†Stringtemeria_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsrAVALnumComponents„UintBLCK‰component_AVAL„name†String Šknight_lowAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬ AVAL…idTag…IdTag‹Õ–ü22CØ[”ƒ Ļ¶ROTS` BLCKŠentityBasemAVAL‰transformEngineTransformœ@DĮŅ˜B*ÓA¼kķBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Äōõ¾Y…Float’’ķ†`?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ķ†`æY…Float’’Äōõ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œ@DY…Float’’ĮŅ˜BZ…Float’’*ÓAW…Float’’€?„None„NoneAVALŠappearance†Stringtemeria_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsrAVALnumComponents„UintBLCK‰component_AVAL„name†String Šknight_lowAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬ AVAL…idTag…IdTagŲł›Tö÷Y…Float’’ó£tæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ó£t?Y…Float’’AӖ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÉŃDY…Float’’7I™BZ…Float’’g³ÓAW…Float’’€?„None„NoneAVALŠappearance†Stringtemeria_knight_3AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsrAVALnumComponents„UintBLCK‰component_AVAL„name†String Šknight_lowAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataø AVAL…idTag…IdTag”R–N?&L©ašńc ˆ ROTSl BLCKŠentityBaseyAVAL‰transformEngineTransform% &D>…¤B0 BxJ»BÓŁƒ?ÓŁƒ?ÓŁƒ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’9"†½Y…Float’’‡•ƒ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‡•ƒæY…Float’’9"†½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ÓŁƒ?W…Float’’„NoneW†Vector’’QX…Float’’ &DY…Float’’>…¤BZ…Float’’0 BW…Float’’€?„None„NoneAVALŠappearance†Stringtemeria_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsrAVALnumComponents„UintBLCK‰component_AVAL„name†String Šknight_lowAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataø AVAL…idTag…IdTagNö¦¾~“#Oˆ#ƒÖ],Ļ·ROTSl BLCKŠentityBaseyAVAL‰transformEngineTransform%m'DĻš–Bč– Bč”B5ä‰?5ä‰?5ä‰?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼dW?Y…Float’’ā9,?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ā9,æY…Float’’¼dW?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’5ä‰?W…Float’’„NoneW†Vector’’QX…Float’’m'DY…Float’’Ļš–BZ…Float’’č– BW…Float’’€?„None„NoneAVALŠappearance†Stringtemeria_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsrAVALnumComponents„UintBLCK‰component_AVAL„name†String Šknight_lowAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataø AVAL…idTag…IdTaglĮb;Įć@NøŃĄ“xHŹROTSl BLCKŠentityBaseyAVAL‰transformEngineTransform%6fD•āžBˆqöAOJ‰B5ä‰?5ä‰?5ä‰?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’SŁČ>Y…Float’’™l€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’™l€æY…Float’’SŁČ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’5ä‰?W…Float’’„NoneW†Vector’’QX…Float’’6fDY…Float’’•āžBZ…Float’’ˆqöAW…Float’’€?„None„NoneAVALŠappearance†Stringtemeria_knight_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsrAVALnumComponents„UintBLCK‰component_AVAL„name†String Šknight_lowAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataø AVAL…idTag…IdTag§-† y_E·µd^rü‰ROTSl BLCKŠentityBaseyAVAL‰transformEngineTransform%!ĮD åžBˆqöA“Ni@5ä‰?5ä‰?5ä‰?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ȝ‰?Y…Float’’%GŒ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’%GŒ½Y…Float’’Ȝ‰?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’5ä‰?W…Float’’„NoneW†Vector’’QX…Float’’!ĮDY…Float’’ åžBZ…Float’’ˆqöAW…Float’’€?„None„NoneAVALŠappearance†Stringtemeria_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsrAVALnumComponents„UintBLCK‰component_AVAL„name†String Šknight_lowAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataø AVAL…idTag…IdTag6•åĻYžG©sõĮōVł ROTSl BLCKŠentityBaseyAVAL‰transformEngineTransform%)…DŲšBˆqöA<)åAļ…?ļ…?ļ…?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-–i?Y…Float’’Q0’>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Q0’¾Y…Float’’-–i?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ļ…?W…Float’’„NoneW†Vector’’QX…Float’’)…DY…Float’’ŲšBZ…Float’’ˆqöAW…Float’’€?„None„NoneAVALŠappearance†Stringtemeria_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsrAVALnumComponents„UintBLCK‰component_AVAL„name†String Šknight_lowAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬ AVAL…idTag…IdTagSé¹ĶL£Fµ$xW2k+§ROTS` BLCKŠentityBasemAVAL‰transformEngineTransform"FDšĮ¬BˆqöA†½ŚBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„Š©¾Y…Float’’^‚q?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’^‚qæY…Float’’„Š©¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"FDY…Float’’šĮ¬BZ…Float’’ˆqöAW…Float’’€?„None„NoneAVALŠappearance†Stringtemeria_knight_2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsrAVALnumComponents„UintBLCK‰component_AVAL„name†String Šknight_lowAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†knightAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcamera_collisionAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatać AVAL…idTag…IdTagķ Ē0`žA‚šJj¬KROTS— BLCKŠentityBasedAVAL‰transformEngineTransformĶLD×£¢B®GQA€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦w—“Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’¦w—“Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶLDY…Float’’×£¢BZ…Float’’®GQAW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent3AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent4AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent12AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent7AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent9AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent11AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! CStaticMeshComponent st_pillar01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! CStaticMeshComponent st_pillar02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! CStaticMeshComponent st_pillar03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! CStaticMeshComponent st_pillar04AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! CStaticMeshComponent st_pillar05AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! CStaticMeshComponent st_pillar06AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentsAVAL„name†String#¢CMeshComponent siege_tower_destroyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ˆfxpoint1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringsiege_tower_outBLCKŠlayerGroupćAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringsiege_tower_outBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup'ŲAVAL„Name†String ˆbasementBLCKŠlayerGroup÷×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer”AVAL„Name†String ˆbasementBLCK‰layerDatarAVAL‰isVisible„BoolBLCKŒlayerStorageEAVAL‹numEntities„UintBLCKŠentityData?AVAL…idTag…IdTagNūŽš OŖ×µķ ‰‰ROTSóBLCKŠentityBaseaAVAL‰transformEngineTransformšyWCšqˆChĻ½Į€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šyWCY…Float’’šqˆCZ…Float’’hĻ½ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentskAVALnumComponents„UintBLCK‰component`AVAL„name†String ‰fireplaceAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰ash_decalAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String‡hot_airAVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTag‹žn_#ĻCFÆX$Jæ}”ROTSwBLCKŠentityBaseaAVAL‰transformEngineTransformUCmŒ”Cv‡Į€¬ģU6AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’»ōn3Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’»ōn³Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’UCY…Float’’mŒ”CZ…Float’’v‡ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsäAVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String)ØCStaticMeshComponent basement_doors_baseAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†StringŽdoorAreaOpenedAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†StringŽdeniedAreaNPCsAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†StringŽbasement_ledgeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰collisionBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String ŠcollisionsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer#µAVAL„Name†String ŠcontainersBLCK‰layerDataņ“AVAL‰isVisible„BoolBLCKŒlayerStorageÅ“AVAL‹numEntities„UintBLCKŠentityData†AVAL…idTag…IdTag4Ž”揠B²:p=!óŠROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform¼¬JCTW…CŠ”¶Įń/=䍳Cā€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õ{w¾Y…Float’’+ixæZ…Float’’EDŗW…Float’’„NoneY†Vector’’QX…Float’’¬ax?Y…Float’’Wqw¾Z…Float’’¢č~¼W…Float’’„NoneZ†Vector’’QX…Float’’Vbt<Y…Float’’÷ “»Z…Float’’ ų?W…Float’’„NoneW†Vector’’QX…Float’’¼¬JCY…Float’’TW…CZ…Float’’Š”¶ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagü·±łJĒCŖ.ßųĖ…ĀROTSĪBLCKŠentityBaseaAVAL‰transformEngineTransformĄ¼JC²P…CZ ŗĮń/=䍳Cžģ‡@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’L?Y…Float’’źŖ—=Z…Float’’EDŗW…Float’’„NoneY†Vector’’QX…Float’’S¬—½Y…Float’’D?Z…Float’’¢č~¼W…Float’’„NoneZ†Vector’’QX…Float’’3Ō¹Y…Float’’D<Z…Float’’ ų?W…Float’’„NoneW†Vector’’QX…Float’’Ą¼JCY…Float’’²P…CZ…Float’’Z ŗĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16ŚcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataLAVAL…idTag…IdTag‹_ēÓ[ĮJO /°äŽA‘ßROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgĪJCl…CZ ŗĮń/=䍳C)ņ³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ż’?Y…Float’’tįųŗZ…Float’’7DŗW…Float’’„NoneY†Vector’’QX…Float’’nR÷:Y…Float’’ó÷?Z…Float’’¢č~¼W…Float’’„NoneZ†Vector’’QX…Float’’˜9L:Y…Float’’ā~<Z…Float’’ ų?W…Float’’„NoneW†Vector’’QX…Float’’gĪJCY…Float’’l…CZ…Float’’Z ŗĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsxAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryüAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16[ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint16lbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData± AVAL…idTag…IdTag7”oÜ°-F­¢FgĀ““vROTSe BLCKŠentityBaseaAVAL‰transformEngineTransformgĪJCl…CL½Įćš/=䍳C§ˆ0@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“?Y…Float’’ōE=Z…Float’’DŗW…Float’’„NoneY†Vector’’QX…Float’’E½Y…Float’’%¬?Z…Float’’¢č~¼W…Float’’„NoneZ†Vector’’QX…Float’’ Ł3Y…Float’’T4<Z…Float’’ ų?W…Float’’„NoneW†Vector’’QX…Float’’gĪJCY…Float’’l…CZ…Float’’L½ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŻAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentÜAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryaAVAL‰itemCount„UintBLCK„item…AVAL„name†StringƒOilAVALstaticRandomSeed†Uint16BdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16>pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16ƒ+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringAmethyst DustAVALstaticRandomSeed†Uint16ƒ,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒDiamond DustAVALstaticRandomSeed†Uint16/!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringElemental stoneAVALstaticRandomSeed†Uint16ķAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Tool bladesAVALstaticRandomSeed†Uint16].AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData§AVAL…idTag…IdTag×0ŹØ(I‹NeV /OĒROTS[BLCKŠentityBaseUAVAL‰transformEngineTransform gĪJCS…CL½ĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gĪJCY…Float’’S…CZ…Float’’L½ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsßAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŽAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorycAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16‡yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16¦AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataFAVAL…idTag…IdTagq©…IAYķJ¢¹öf\ė¾åROTSśBLCKŠentityBaseaAVAL‰transformEngineTransform÷ĢQC†C,¾Įń/=䍳CAo®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/{?Y…Float’’Õ±E¾Z…Float’’EDŗW…Float’’„NoneY†Vector’’QX…Float’’¹ØE>Y…Float’’j'{?Z…Float’’¢č~¼W…Float’’„NoneZ†Vector’’QX…Float’’X u;Y…Float’’¾w<Z…Float’’ ų?W…Float’’„NoneW†Vector’’QX…Float’’÷ĢQCY…Float’’†CZ…Float’’,¾ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsrAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryöAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16:0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint166AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16āAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagāā3ĶE†¬F©<ĶćŖu÷vROTSŃBLCKŠentityBaseaAVAL‰transformEngineTransform–ĮQC†V†C,¾Įń/=䍳C.õ‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĄÜ=Y…Float’’cŪæZ…Float’’EDŗW…Float’’„NoneY†Vector’’QX…Float’’sÓ?Y…Float’’¾ä=Z…Float’’¢č~¼W…Float’’„NoneZ†Vector’’QX…Float’’A-<Y…Float’’ø^p¹Z…Float’’ ų?W…Float’’„NoneW†Vector’’QX…Float’’–ĮQCY…Float’’†V†CZ…Float’’,¾ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16źLAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagrF‰w%ĮAl·lR&®ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformēUC\±†C*!¾Įń/=䍳C˜ģ3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģ’æY…Float’’mģ®:Z…Float’’EDŗW…Float’’„NoneY†Vector’’QX…Float’’®_­ŗY…Float’’ųæZ…Float’’¢č~¼W…Float’’„NoneZ†Vector’’QX…Float’’ģIŗY…Float’’eä~¼Z…Float’’ ų?W…Float’’„NoneW†Vector’’QX…Float’’ēUCY…Float’’\±†CZ…Float’’*!¾ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData·AVAL…idTag…IdTagäļ|Č6Ų¹F¹‰‡exź˜™ROTSkBLCKŠentityBaseaAVAL‰transformEngineTransform ÜUC-z†CÜ ¾Įń/=䍳CčŃ»BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’• ‹½Y…Float’’~g?Z…Float’’EDŗW…Float’’„NoneY†Vector’’QX…Float’’Œ_æY…Float’’^¢‹½Z…Float’’¢č~¼W…Float’’„NoneZ†Vector’’QX…Float’’$'¼Y…Float’’ ¤¹Z…Float’’ ų?W…Float’’„NoneW†Vector’’QX…Float’’ ÜUCY…Float’’-z†CZ…Float’’Ü ¾ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsćAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentāAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorygAVAL‰itemCount„UintBLCK„itemŽAVAL„name†String ŒDiamond DustAVALstaticRandomSeed†Uint16xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16}$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData·AVAL…idTag…IdTag’’V‰¾äeF¦jø~ŗŸy¾ROTSkBLCKŠentityBaseaAVAL‰transformEngineTransformqčVCD½…Ch¾Į€]†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’$ ¶¼Y…Float’’ŃļæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ńļ?Y…Float’’$ ¶¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’qčVCY…Float’’D½…CZ…Float’’h¾ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsćAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentāAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorygAVAL‰itemCount„UintBLCK„itemŽAVAL„name†String ŒDiamond DustAVALstaticRandomSeed†Uint16FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16š?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag_Ŗ[ü8O€Tʍ%=ZROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformäVC>½…C®ēŗĮń/=䍳Cŗ|ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ö~T=Y…Float’’ŗ§æZ…Float’’EDŗW…Float’’„NoneY†Vector’’QX…Float’’ɟ?Y…Float’’{„T=Z…Float’’¢č~¼W…Float’’„NoneZ†Vector’’QX…Float’’Ż3<Y…Float’’pųu8Z…Float’’ ų?W…Float’’„NoneW†Vector’’QX…Float’’äVCY…Float’’>½…CZ…Float’’®ēŗĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16=AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag ,ا‘DJ—śn›ŽB ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformłpVCø“…C„"¾Įņš/=䍳C¾‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’x7Ō<Y…Float’’üéæZ…Float’’!DŗW…Float’’„NoneY†Vector’’QX…Float’’ā?Y…Float’’\IŌ<Z…Float’’¢č~¼W…Float’’„NoneZ†Vector’’QX…Float’’0$<Y…Float’’g„µ¹Z…Float’’ ų?W…Float’’„NoneW†Vector’’QX…Float’’łpVCY…Float’’ø“…CZ…Float’’„"¾ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataøAVAL…idTag…IdTagŽK-I?ņCˆ,‚ć.»•óROTSlBLCKŠentityBaseaAVAL‰transformEngineTransformżéVCTĀ…C¢·Į OŪ> 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DustAVALstaticRandomSeed†Uint16ūAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataMAVAL…idTag…IdTagķv×MG™_”«ĘrROTSBLCKŠentityBaseaAVAL‰transformEngineTransform² GCR8CgfŗĮ€–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ?Y…Float’’Š³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Š³]?Y…Float’’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’² GCY…Float’’R8CZ…Float’’gfŗĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsyAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryżAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16™pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint16žiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagØ57§²µŸJŖų3Ō®½EBROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform gę;CšŁ†C uŃĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gę;CY…Float’’šŁ†CZ…Float’’ uŃĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĄĻĶ’įBhL‰6PźI-ĄROTSÄBLCKŠentityBaseUAVAL‰transformEngineTransform gę3C3³ŒCĶĢŠĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gę3CY…Float’’3³ŒCZ…Float’’ĶĢŠĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16 )AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData²AVAL…idTag…IdTag&€J>PŠ)D‡ĆEz6zĒģROTSfBLCKŠentityBaseaAVAL‰transformEngineTransformj%CT®ŒCŠĮ€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż5?Y…Float’’ź5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ź5?Y…Float’’ż5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’j%CY…Float’’T®ŒCZ…Float’’ŠĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŻAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorybAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16&9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16GMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagļįÆ1Ł#Jŗßā¶F½fROTS•BLCKŠentityBaseaAVAL‰transformEngineTransform ž+Cä’C+6©Į*G€A9±EAļĮ/CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’@|væY…Float’’ $G<Z…Float’’*&Š¾W…Float’’„NoneY†Vector’’QX…Float’’Äž“½Y…Float’’”byæZ…Float’’č[>W…Float’’„NoneZ†Vector’’QX…Float’’q?…¾Y…Float’’pšf>Z…Float’’aWp?W…Float’’„NoneW†Vector’’QX…Float’’ ž+CY…Float’’ä’CZ…Float’’+6©ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory‘AVAL‰itemCount„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint169 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16¤ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint1671AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag_žhÄŲ£I†bV÷®ī[SROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform§ŁJCCˆCc æĮD£Ä@±Cx ŌBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ė!‡¾Y…Float’’Łiu?Z…Float’’ Ś½W…Float’’„NoneY†Vector’’QX…Float’’ÅĀtæY…Float’’旌¾Z…Float’’ĒœŃ½W…Float’’„NoneZ†Vector’’QX…Float’’Īi¾Y…Float’’f-™=Z…Float’’C1}?W…Float’’„NoneW†Vector’’QX…Float’’§ŁJCY…Float’’CˆCZ…Float’’c æĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŪ ŻóQDƒ˜É½ś×™¾ROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformöKCXėˆC`Ē¾ĮV„§C“«³C:Ō2BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-$?Y…Float’’‚%$?Z…Float’’}Ų>W…Float’’„NoneY†Vector’’QX…Float’’ˆ4æY…Float’’ ī5?Z…Float’’5P<¼W…Float’’„NoneZ†Vector’’QX…Float’’W¾Y…Float’’X<”¾Z…Float’’=h?W…Float’’„NoneW†Vector’’QX…Float’’öKCY…Float’’XėˆCZ…Float’’`Ē¾ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16$XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag§E`dśžHœ„į /.O“ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformv_UCõ‰Cō'øĮf±ChT@ÄŠŹBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’£šC¾Y…Float’’Šņy?Z…Float’’į9Ļ=W…Float’’„NoneY†Vector’’QX…Float’’Ž…zæY…Float’’|2J¾Z…Float’’>!m=W…Float’’„NoneZ†Vector’’QX…Float’’!®œ=Y…Float’’°$“½Z…Float’’)A~?W…Float’’„NoneW†Vector’’QX…Float’’v_UCY…Float’’õ‰CZ…Float’’ō'øĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagņ&[ Ą*Lš,®‚[ćöROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformŸ#VCu‡Cœū¾Į^’;@²ØC¼§_CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-”<æY…Float’’©,æZ…Float’’ļ‰?½W…Float’’„NoneY†Vector’’QX…Float’’' !?Y…Float’’ve)æZ…Float’’[Ļ¾W…Float’’„NoneZ†Vector’’QX…Float’’8w>Y…Float’’š®§¾Z…Float’’zÓi?W…Float’’„NoneW†Vector’’QX…Float’’Ÿ#VCY…Float’’u‡CZ…Float’’œū¾ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16»AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag>/6MMøzoA=°}ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform±'VCš:‡Cœū¾ĮĀ˜CG Ź@śĒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆ+¼Y…Float’’¹x?Z…Float’’ˆO?W…Float’’„NoneY†Vector’’QX…Float’’źzæY…Float’’PĢ(¾Z…Float’’ąį=W…Float’’„NoneZ†Vector’’QX…Float’’ķļJ>Y…Float’’ĄĆJæZ…Float’’žĻ?W…Float’’„NoneW†Vector’’QX…Float’’±'VCY…Float’’š:‡CZ…Float’’œū¾ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData·AVAL…idTag…IdTagŠŽO”Ė…@œ C”)ņŠžROTSkBLCKŠentityBaseaAVAL‰transformEngineTransformĒCī“Cö߆Įœš@“ÅAkš‚CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‘}õ½Y…Float’’#~}æZ…Float’’™’½W…Float’’„NoneY†Vector’’QX…Float’’¦Łe?Y…Float’’¼9¾Z…Float’’ūėÕ>W…Float’’„NoneZ†Vector’’QX…Float’’½źŲ¾Y…Float’’mh¼Z…Float’’qÜg?W…Float’’„NoneW†Vector’’QX…Float’’ĒCY…Float’’ī“CZ…Float’’ö߆ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsćAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentāAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorygAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16½(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒDiamond DustAVALstaticRandomSeed†Uint16M:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer!AVAL„Name†String ‹decorationsBLCK‰layerDataŅ AVAL‰isVisible„BoolBLCKŒlayerStorage„ AVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTag‚­43znŃK‘B4Æ®g [ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform±GCIŽ‚CęōnĮ€4¤®CBT3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚ūæY…Float’’ƒŌ?<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ģ{<¼Y…Float’’t„{æZ…Float’’†l>¾W…Float’’„NoneZ†Vector’’QX…Float’’ ±»Y…Float’’/i>¾Z…Float’’Žˆ{?W…Float’’„NoneW†Vector’’QX…Float’’±GCY…Float’’IŽ‚CZ…Float’’ęōnĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagUį‰ā ĒźC«”V½†=€ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform².HC[‚CtnĮķZ²Cī“A8a\?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Z¢?Y…Float’’ƒē»Z…Float’’®÷X=W…Float’’„NoneY†Vector’’QX…Float’’b:c¼Y…Float’’†Il?Z…Float’’µäÄ>W…Float’’„NoneZ†Vector’’QX…Float’’˜cS½Y…Float’’śüľZ…Float’’«ģk?W…Float’’„NoneW†Vector’’QX…Float’’².HCY…Float’’[‚CZ…Float’’tnĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag2ĖÉ74kD6O9Ī/OkROTS/BLCKŠentityBasemAVAL‰transformEngineTransform% mGCž‚C'nĮY%CīÉCŸ3‰?Ÿ3‰?Ÿ3‰?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’<ģX¾Y…Float’’)‡Z>Z…Float’’@±ƒ?W…Float’’„NoneY†Vector’’QX…Float’’æBæY…Float’’ÜPAæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Ŗ9?Y…Float’’*ķ:æZ…Float’’Ęō™>W…Float’’„NoneW†Vector’’QX…Float’’ mGCY…Float’’ž‚CZ…Float’’'nĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagJ¤˜OŌąJ“Ūœ¾s°ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform(ĖGCH ‚C»oĮ€BT3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚ūæY…Float’’ƒŌ?<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ƒŌ?¼Y…Float’’‚ūæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(ĖGCY…Float’’H ‚CZ…Float’’»oĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData(AVAL…idTag…IdTag?ļI „I"Ož)äž·OąāROTSÜBLCKŠentityBasemAVAL‰transformEngineTransform%:ŌKCQ߂C¾CøĮūQnB3F³CģrāAž{I?ž{I?ž{I?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Š·>Y…Float’’72>Z…Float’’±-æW…Float’’„NoneY†Vector’’QX…Float’’ļ澁Y…Float’’ŌU1?Z…Float’’ęS£¼W…Float’’„NoneZ†Vector’’QX…Float’’æ?Y…Float’’šS©>Z…Float’’¢ųĖ>W…Float’’„NoneW†Vector’’QX…Float’’:ŌKCY…Float’’Q߂CZ…Float’’¾CøĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16¬dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData&AVAL…idTag…IdTagćöįøY’ˆD©yŁ/Įå5AROTSŚBLCKŠentityBasemAVAL‰transformEngineTransform%ÖALCcŻ‚CųæĮĆq @§²C€ž{I?ž{I?ž{I?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’«ļĄ?Y…Float’’ćų=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ē‹_¼Y…Float’’ŹJ->Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(€SCY…Float’’3^‰CZ…Float’’{¾ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†floorsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹fx_basementBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String Šmz_deadmanBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†puddleBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeruAVAL„Name†String„ratsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡shelvesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†Stringshelves_physicsBLCK‰layerDataFAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDatacAVAL…idTag…IdTagęCIRŁ’źJŖżČ§RķROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ē4LCdĮ‡CpėYĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ē4LCY…Float’’dĮ‡CZ…Float’’pėYĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagécUÉĶ£8C…±™š·łROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformźz1C@$“Cę©Į€\£­C£’°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦˜~?Y…Float’’ŗ,Ö½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’PźŠ=Y…Float’’ Xx?Z…Float’’f‰a¾W…Float’’„NoneZ†Vector’’QX…Float’’C°¼<Y…Float’’ĻL`>Z…Float’’§¶y?W…Float’’„NoneW†Vector’’QX…Float’’źz1CY…Float’’@$“CZ…Float’’ę©ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag™µÉWœnOH¶æ3· ēL˜ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformA-Coį’C°ī§Į‰ķ­?Č.«CFüqAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹w?Y…Float’’s’>Z…Float’’ź!¹¼W…Float’’„NoneY†Vector’’QX…Float’’ž~¾Y…Float’’…k?Z…Float’’s›¾W…Float’’„NoneZ†Vector’’QX…Float’’>åe½Y…Float’’Gܘ>Z…Float’’Ģęs?W…Float’’„NoneW†Vector’’QX…Float’’A-CY…Float’’oį’CZ…Float’’°ī§ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTaggœ9ÅHåAžƒčŅ>ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform”Ę1Cō “Cqų§Į­ØB śBŽUaCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¢?Y…Float’’w%<æZ…Float’’]ą„¾W…Float’’„NoneY†Vector’’QX…Float’’Õ;m>Y…Float’’n{j¾Z…Float’’˜ r?W…Float’’„NoneZ†Vector’’QX…Float’’ZąDæY…Float’’3g#æZ…Float’’‹Ŗ =W…Float’’„NoneW†Vector’’QX…Float’’”Ę1CY…Float’’ō “CZ…Float’’qų§ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerzAVAL„Name†String ‰spiderwebBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œtorture_baseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer&AVAL„Name†Stringtorture_devicesBLCK‰layerDatašAVAL‰isVisible„BoolBLCKŒlayerStorageĆAVAL‹numEntities„UintBLCKŠentityData“AVAL…idTag…IdTag'®VCM Gˆ  +÷£°ROTSGBLCKŠentityBaseaAVAL‰transformEngineTransformö,C“Clƒ˜Į€t˜!@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’`Ą?Y…Float’’r4=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’r4½Y…Float’’`Ą?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ö,CY…Float’’“CZ…Float’’lƒ˜ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsæAVALnumComponents„UintBLCK‰componentyAVAL„name†String#¢CStaticMeshComponent ob_toolHang01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer+ AVAL„Name†Stringtrap_doors_ventsBLCK‰layerDataō AVAL‰isVisible„BoolBLCKŒlayerStorageĒ AVAL‹numEntities„UintBLCKŠentityData2AVAL…idTag…IdTag? Ü„Ė[“Œ`ROTSęBLCKŠentityBaseUAVAL‰transformEngineTransform :SGCŗµ„CöŗĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:SGCY…Float’’ŗµ„CZ…Float’’öŗĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty„AVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySaveMonsterEntrySave’’BLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataRAVAL…idTag…IdTag½äZõ3®×†aROTSBLCKŠentityBaseaAVAL‰transformEngineTransform\*CLw‘C6<ØĮŁ]¼BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’†e•½Y…Float’’fQ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’fQæY…Float’’†e•½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\*CY…Float’’Lw‘CZ…Float’’6<ØĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentssAVALnumComponents„UintBLCK‰component^AVAL„name†String ‰trap_doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String‡outsideAVAL…class†String–CTrapDoorAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup„AVAL„Name†String‡closeupBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‰AVAL„Name†String ŒexplorationsBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerņAVAL„Name†String’explorations_draftBLCK‰layerData¹AVAL‰isVisible„BoolBLCKŒlayerStorageŒAVAL‹numEntities„UintBLCKŠentityData\AVAL…idTag…IdTagqƒsdUF‡ūAį¼ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform2/C UCŹ*ŅĮ€lĶĮ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’9’~?Y…Float’’–Ų=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’–Ų½Y…Float’’9’~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’2/CY…Float’’ UCZ…Float’’Ź*ŅĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents,AVALnumComponents„UintBLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup<AVAL„Name†String‘interogation_roomBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†String‘interogation_roomBLCK‰layerDataåAVAL‰isVisible„BoolBLCKŒlayerStorageøAVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTag\……ŗĘŪ(L“˜1°ĪØ+ŹROTSŅBLCKŠentityBaseaAVAL‰transformEngineTransformqz,koĀ¢L»7CZ2jčROTS BLCKŠentityBaseaAVAL‰transformEngineTransform;½?C©†„C²~ÖĮ€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’837Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’837Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’;½?CY…Float’’©†„CZ…Float’’²~ÖĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„fireAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÄAVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’igni_sneak_fxpointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeruAVAL„Name†String„trayBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup…6AVAL„Name†String—streaming_basement_partBLCKŠlayerGroupF6AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŅAVAL„Name†String„doorBLCK‰layerData§AVAL‰isVisible„BoolBLCKŒlayerStoragezAVAL‹numEntities„UintBLCKŠentityData˜AVAL…idTag…IdTagD,DŻÜ dROTSLBLCKŠentityBaseaAVAL‰transformEngineTransformšéGCg’CĶĢ«Į€Ž--@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ī¶?Y…Float’’§^A=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’§^A½Y…Float’’ī¶?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šéGCY…Float’’g’CZ…Float’’ĶĢ«ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¹AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringinterakcja_drzwiAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŸ AVAL…idTag…IdTagür2³vwJ“RŠż .-ROTSS BLCKŠentityBaseaAVAL‰transformEngineTransformšĒZC ½fCmFĮ€ó 9CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ÿł~æY…Float’’ę·½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ę·=Y…Float’’Ÿł~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šĒZCY…Float’’ ½fCZ…Float’’mFĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĄAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String)ØCStaticMeshComponent basement_doors_baseAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer<AVAL„Name†String—streaming_basement_partBLCK‰layerDatažAVAL‰isVisible„BoolBLCKŒlayerStorageŃAVAL‹numEntities„UintBLCKŠentityData?AVAL…idTag…IdTagJ7’EIį’fROTSóBLCKŠentityBaseaAVAL‰transformEngineTransformĶmYC9zCr[qĮ W³CPł³CfK6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗæY…Float’’:$½Z…Float’’Wµ¼<W…Float’’„NoneY†Vector’’QX…Float’’Zż#=Y…Float’’mĖæZ…Float’’BōnŗW…Float’’„NoneZ†Vector’’QX…Float’’$Ū¼<Y…Float’’Ą_D7Z…Float’’•ī?W…Float’’„NoneW†Vector’’QX…Float’’ĶmYCY…Float’’9zCZ…Float’’r[qĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatažAVAL…idTag…IdTaghéÅĄ,1L·VńŪąoqROTSRBLCKŠentityBasecAVAL‰transformEngineTransformĶĢZC€mC’›iĮ€‚BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’haŲ>Y…Float’’Źh?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŹhæY…Float’’haŲ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢZCY…Float’’€mCZ…Float’’’›iĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsČAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentIAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĪAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰W_Sword01AVALstaticRandomSeed†Uint16k4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatažAVAL…idTag…IdTagwŲĒĻė3”Iŗ¤wH_&ØROTSRBLCKŠentityBasecAVAL‰transformEngineTransform²^C'®uCĘ,wĮ€ćÅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ōµh?Y…Float’’Ā^Õ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ā^Õ¾Y…Float’’ōµh?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’²^CY…Float’’'®uCZ…Float’’Ę,wĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsČAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentIAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĪAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰W_Sword01AVALstaticRandomSeed†Uint16[MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup¶ AVAL„Name†String„doorBLCKŠlayerGroupŠ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer' AVAL„Name†String„doorBLCK‰layerDataü AVAL‰isVisible„BoolBLCKŒlayerStorageĻ AVAL‹numEntities„UintBLCKŠentityDataŸ AVAL…idTag…IdTagRö7~¶Ä@ŸŚk”_Ż2ROTSS BLCKŠentityBaseaAVAL‰transformEngineTransformOĀcCŁzxCRģnĮ€\śBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’żüæY…Float’’˜Q?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’˜QæY…Float’’żüæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’OĀcCY…Float’’ŁzxCZ…Float’’RģnĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĄAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String)ØCStaticMeshComponent basement_doors_baseAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup,QAVAL„Name†String Œtorture_roomBLCKŠlayerGroupųPAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String ŠcollisionsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer PAVAL„Name†String Œtorture_roomBLCK‰layerDataŁOAVAL‰isVisible„BoolBLCKŒlayerStorage¬OAVAL‹numEntities„Uint BLCKŠentityData‘AVAL…idTag…IdTag—˜{t” @€ŽQN9ÅROTSEBLCKŠentityBasedAVAL‰transformEngineTransformT¢)C!n¢C4)ĖĮ”š@“ÅAŃdeCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“æY…Float’’{W…Float’’„NoneZ†Vector’’QX…Float’’ķ(¼¾Y…Float’’YX>Z…Float’’qÜg?W…Float’’„NoneW†Vector’’QX…Float’’T¢)CY…Float’’!n¢CZ…Float’’4)ĖĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŗAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentkAVAL„name†StringšCMeshComponent bag_fx_meshAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĻ AVAL…idTag…IdTagv:'+_D­"eņ”ŚÖROTSƒ BLCKŠentityBasecAVAL‰transformEngineTransformšY/CĶt„CgęŪĮ€\BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ęÕ?Y…Float’’ō³Q?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ō³QæY…Float’’ęÕ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šY/CY…Float’’Ķt„CZ…Float’’gęŪĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsłAVALnumComponents„UintBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryœAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆW_Club01AVALstaticRandomSeed†Uint16ĪZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“Worn Leather GlovesAVALstaticRandomSeed†Uint16ŸnAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒRune of MoonAVALstaticRandomSeed†Uint16‚%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item…AVAL„name†StringƒCatAVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagž²é[17öFµ8s3S¦HROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform{I,C`~ŖC6=ŁĮ€,4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’x¹Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’x9Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{I,CY…Float’’`~ŖCZ…Float’’6=ŁĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData…AVAL…idTag…IdTag“k/[³P¾F†Āƒ²śō—ROTS9BLCKŠentityBasecAVAL‰transformEngineTransformŌ>CÄ1CFĖĮ€öBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’}m æY…Float’’³V?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’³VæY…Float’’}m æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ō>CY…Float’’Ä1CZ…Float’’FĖĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÆAVALnumComponents„UintBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentKAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŠAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹W_Halberd02AVALstaticRandomSeed†Uint16jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‚AVAL…idTag…IdTagw»·WĻUJŖՄŖŃ&ąīROTS6BLCKŠentityBasecAVAL‰transformEngineTransform€uUC ’C;c•Į±C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż˜~?Y…Float’’€Z…Float’’ŽÖ=W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’ŽÖ½Y…Float’’Z…Float’’ż˜~?W…Float’’„NoneW†Vector’’QX…Float’’€uUCY…Float’’ ’CZ…Float’’;c•ĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¬AVALnumComponents„UintBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆW_Club02AVALstaticRandomSeed†Uint16›oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag¾÷lį  K³Ė ŠA®ˆROTSóBLCKŠentityBaseaAVAL‰transformEngineTransform3s/C3“©CgfÜĮ€&‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’œ¬7Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’œ¬7Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3s/CY…Float’’3“©CZ…Float’’gfÜĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag‡œMɅ•DƒĻ^-_ZĖJROTSóBLCKŠentityBaseaAVAL‰transformEngineTransformOn2CĪ§CjÜĮ€ł—³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’hł?Y…Float’’Fch¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Fch<Y…Float’’hł?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’On2CY…Float’’Ī§CZ…Float’’jÜĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTag°ķż°ęėK•ÕśrvROTScBLCKŠentityBaseaAVAL‰transformEngineTransforma%.CČB”C=˜ĖĮ€'ż8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¹æY…Float’’‚²½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‚²=Y…Float’’¹æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’a%.CY…Float’’ČB”CZ…Float’’=˜ĖĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String)ØCStaticMeshComponent basement_doors_baseAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagĄ]L¶žJæ¬sņ=ĘJ€ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform Āk3CÄd¦CšŗÕĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āk3CY…Float’’Äd¦CZ…Float’’šŗÕĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataģAVAL…idTag…IdTagbÆw BI»C ±ėjæåGROTS BLCKŠentityBaseaAVAL‰transformEngineTransform¤n4C3¦C¦ŻĮ€¾BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ø²½Y…Float’’›?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’›æY…Float’’ø²½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤n4CY…Float’’3¦CZ…Float’’¦ŻĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_cards_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent5AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataģAVAL…idTag…IdTagN”¬zFÄB€Wyųxž\”ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformw2Cī¦CąŻĮ€€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)<Y…Float’’öæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ö?Y…Float’’)<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’w2CY…Float’’ī¦CZ…Float’’ąŻĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_cards_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent7AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String•torturer_arjan_meshesBLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽarjan_shacklesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ‰xbox_onlyBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupēAVAL„Name†String ˆbastilleBLCKŠlayerGroup·AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerźAVAL„Name†String ‹explorationBLCK‰layerDataøAVAL‰isVisible„BoolBLCKŒlayerStorage‹AVAL‹numEntities„UintBLCKŠentityData[AVAL…idTag…IdTagZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’o|¾Y…Float’’sxæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Į©ĮCY…Float’’ŸE6CZ…Float’’‚BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„UintBLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup’AVAL„Name†String ˆdistanceBLCKŠlayerGroupbAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer’AVAL„Name†String ˆdistanceBLCK‰layerDataŠAVAL‰isVisible„BoolBLCKŒlayerStorage£AVAL‹numEntities„UintBLCKŠentityDatasAVAL…idTag…IdTag›§_政­FŽ6ńĘ©KŸROTS'BLCKŠentityBaseZAVAL‰transformEngineTransform jłCÖ*C”VAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’jłCY…Float’’Ö*CZ…Float’’”VAW…Float’’€?„None„NoneAVALŠappearance†String ‰destroyedAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¦AVALnumComponents„UintBLCK‰componentxAVAL„name†String(§CMeshComponent tower_ball_destr01_cleanAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentyAVAL„name†String)ØCMeshComponent tower_ball_destr01_debrisAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹explorationBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡closeupBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‚fxBLCKŠlayerGroupÖAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layersAVAL„Name†String‚fxBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupdAVAL„Name†String Œinside_wallsBLCKŠlayerGroupēcAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŅAVAL„Name†String…birdsBLCK‰layerData¦AVAL‰isVisible„BoolBLCKŒlayerStorageyAVAL‹numEntities„UintBLCKŠentityDataIAVAL…idTag…IdTagażĮö5A‹=Ÿ'–hROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform ,ćCÓ.†BFh#BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,ćCY…Float’’Ó.†BZ…Float’’Fh#BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String ŠdecorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerėmAVAL„Name†String Œdenied_areasBLCK‰layerDataømAVAL‰isVisible„BoolBLCKŒlayerStorage‹mAVAL‹numEntities„UintBLCKŠentityDataOAVAL…idTag…IdTaglÖPŽ.—L»hROTSBLCKŠentityBaseaAVAL‰transformEngineTransformU4ėC’CöxA€?€?J‡Ė?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’J‡Ė?W…Float’’„NoneW†Vector’’QX…Float’’U4ėCY…Float’’’CZ…Float’’öxAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag˜ ¢ī»ZpiROTSBLCKŠentityBaseaAVAL‰transformEngineTransformq“ņC;Ļ²B¹×„A€?€?7?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’7?W…Float’’„NoneW†Vector’’QX…Float’’q“ņCY…Float’’;Ļ²BZ…Float’’¹×„AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData[AVAL…idTag…IdTagH”cœńĀč”jROTSBLCKŠentityBasemAVAL‰transformEngineTransform%ų{ōC)åB²—nA€h ‡C€?€?7?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’c Ø:Y…Float’’ņ’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ņ’?Y…Float’’c Ø:Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’7?W…Float’’„NoneW†Vector’’QX…Float’’ų{ōCY…Float’’)åBZ…Float’’²—nAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag5š“€ ’kROTSBLCKŠentityBaseaAVAL‰transformEngineTransformköCöwC¹R€A€?€?Āė„?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Āė„?W…Float’’„NoneW†Vector’’QX…Float’’köCY…Float’’öwCZ…Float’’¹R€AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag ×Ų„·‡MķlROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ƒ›čC&;CŻņ…AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƒ›čCY…Float’’&;CZ…Float’’Żņ…AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData[AVAL…idTag…IdTagvn Ļć)$mROTSBLCKŠentityBasemAVAL‰transformEngineTransform%° åCīHCaƒA€io—C€?€?Nq£?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ń ?Y…Float’’·WæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’·W?Y…Float’’ ń ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’Nq£?W…Float’’„NoneW†Vector’’QX…Float’’° åCY…Float’’īHCZ…Float’’aƒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagóĀ.ø˜¤~nROTSBLCKŠentityBaseaAVAL‰transformEngineTransform7wčCĻüCśd…A€?€?š2Ė?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’š2Ė?W…Float’’„NoneW†Vector’’QX…Float’’7wčCY…Float’’ĻüCZ…Float’’śd…AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagŚ~ ü`6īoROTSBLCKŠentityBaseaAVAL‰transformEngineTransformMzćC P·B5j„A€?€?NR¹?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’NR¹?W…Float’’„NoneW†Vector’’QX…Float’’MzćCY…Float’’ P·BZ…Float’’5j„AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag%冹m¼‹śpROTSBLCKŠentityBaseaAVAL‰transformEngineTransformØßńCŽØŠBPvA€?€?f‹?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’f‹?W…Float’’„NoneW†Vector’’QX…Float’’ØßńCY…Float’’ŽØŠBZ…Float’’PvAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagƒtc€ ”‰gqROTSBLCKŠentityBaseaAVAL‰transformEngineTransformšmóCzŪŽBŽ³zA¬å~?¬å~?“ń—?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¬å~?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’¬å~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’“ń—?W…Float’’„NoneW†Vector’’QX…Float’’šmóCY…Float’’zŪŽBZ…Float’’Ž³zAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagƉŗu1PN™jĶ [qh8ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÉĻęCŽ½ŠB&rA€?€?9äš?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’9äš?W…Float’’„NoneW†Vector’’QX…Float’’ÉĻęCY…Float’’Ž½ŠBZ…Float’’&rAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagļ ĄéÕH°Ń&,Ē„‚+ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform£āCĄ6BčlA€?€?7äŖ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’7äŖ?W…Float’’„NoneW†Vector’’QX…Float’’£āCY…Float’’Ą6BZ…Float’’člAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagŽ= $Œ9ģE“z0ÄQĄROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform 14źCż ųBį‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’14źCY…Float’’ż ųBZ…Float’’į‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagsČujū×KØWE”2ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĘäóC< ŲB^š‚A€?€?–jŲ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’–jŲ?W…Float’’„NoneW†Vector’’QX…Float’’ĘäóCY…Float’’< ŲBZ…Float’’^š‚AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagņ…R%ŻAŸxõÉܬqDROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ‚†ōCĻ?qB‡rAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‚†ōCY…Float’’Ļ?qBZ…Float’’‡rAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagƐ‡ HłJ£!£F~ĪąROTSBLCKŠentityBaseaAVAL‰transformEngineTransformzXēCøuŽBĘ”{A€?€?Č2§?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Č2§?W…Float’’„NoneW†Vector’’QX…Float’’zXēCY…Float’’øuŽBZ…Float’’Ę”{AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagņ{˜ō+Oæ—HŠŠ¼IROTSBLCKŠentityBaseaAVAL‰transformEngineTransformWķCÅRŽBźƒA€?€?zŸī?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’zŸī?W…Float’’„NoneW†Vector’’QX…Float’’WķCY…Float’’ÅRŽBZ…Float’’źƒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagfó Ž¦Ū½M‹f)4­­^ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ]åC-”pBlĘjAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’]åCY…Float’’-”pBZ…Float’’lĘjAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagP¬MƒķŗDæ®ŃžrWSROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ‹—ģCwéžBĢāAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‹—ģCY…Float’’wéžBZ…Float’’ĢāAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer|AVAL„Name†String ‹explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer›AVAL„Name†String Œinside_wallsBLCK‰layerDataąšAVAL‰isVisible„BoolBLCKŒlayerStorage³šAVAL‹numEntities„UintBLCKŠentityData/ AVAL…idTag…IdTagwŒļÆm…ŌE‰Ņ[•ŖR2„ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformŒ ōCø‹5Bąē~A€4£‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,I¶<Y…Float’’ĘļæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ęļ?Y…Float’’,I¶<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Œ ōCY…Float’’ø‹5BZ…Float’’ąē~AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTag’ėC„ŗ$MˆĶ€~{»©]ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformĶŽóCā Bņ }A€ŒG„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²1Ā½Y…Float’’·Ų~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’·Ų~?Y…Float’’²1Ā½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶŽóCY…Float’’ā BZ…Float’’ņ }AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTag3ŠĀ1G·L’ „ $£š”ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform‰{ęCŸŗA“l}A€Ć¶4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źśæY…Float’’%L¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’%L<Y…Float’’źśæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‰{ęCY…Float’’ŸŗAZ…Float’’“l}AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTag•XĮ$d‹B½ąi|”ŲROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform—"ćC·A=Ž}A€Ć¶4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źśæY…Float’’%L¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’%L<Y…Float’’źśæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’—"ćCY…Float’’·AZ…Float’’=Ž}AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag˜ćękN§ĶD”…U]‘ź!™ROTSBLCKŠentityBasejAVAL‰transformEngineTransform¤źC33³BRøˆA€§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ėh?Y…Float’’daŲ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’daŲ>Y…Float’’Ėh?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤źCY…Float’’33³BZ…Float’’RøˆAW…Float’’€?„None„NoneAVALŠappearance†Stringf_after_shootAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents†AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCSlotComponent0AVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentoAVAL„name†StringžCMeshComponent balista_arrow01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTagĢ~™čÄņE…ø[Ƌ.ĖROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformkåCJ ŖB÷iŒA€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’kåCY…Float’’J ŖBZ…Float’’÷iŒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTag°¹°uhßGM‰”·„nģ\²ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformŲĻēC\ŹBPŽA€čIVCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v‚SæY…Float’’‘8æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‘8?Y…Float’’v‚SæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŲĻēCY…Float’’\ŹBZ…Float’’PŽAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTag¦G”÷5öE•;“ÆdiĀROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform7ÅźCW)äBPŽA€Šh‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&j<Y…Float’’OłæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Oł?Y…Float’’&j<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’7ÅźCY…Float’’W)äBZ…Float’’PŽAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTagŹŗÓG†a#ĮŽ9«ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformSƒźC ńBaŽA‚Cf?KNØ2ģՅCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’i&½Y…Float’’ĻĮæZ…Float’’'™€¼W…Float’’„NoneY†Vector’’QX…Float’’ąÉ?Y…Float’’Įn&½Z…Float’’Ū’»/W…Float’’„NoneZ†Vector’’QX…Float’’ź5'ŗY…Float’’÷}€¼Z…Float’’ķ÷?W…Float’’„NoneW†Vector’’QX…Float’’SƒźCY…Float’’ ńBZ…Float’’aŽAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTag;ŽŻLf7O†óōKęW •ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformęŖčC-CVģŽA¤āe?ģ S=fz‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’©Šˆ<Y…Float’’ĪīæZ…Float’’ c€¼W…Float’’„NoneY†Vector’’QX…Float’’Ųö?Y…Float’’b·ˆ<Z…Float’’8Õk:W…Float’’„NoneZ†Vector’’QX…Float’’Ź4'ŗY…Float’’ö}€¼Z…Float’’ģ÷?W…Float’’„NoneW†Vector’’QX…Float’’ęŖčCY…Float’’-CZ…Float’’VģŽAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTagüĻ¼ęyYC›/)ļŹĪ{^ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformūóCeoŹBPŽA€Ó߅CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ćē ½Y…Float’’jĶæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’jĶ?Y…Float’’ćē ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ūóCY…Float’’eoŹBZ…Float’’PŽAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTag“Įå"–ęTM€FÜ÷ŽčsROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformŃdšC;±BÄü‹Axļ³Cą.å.X¤4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’øūæY…Float’’C’7¼Z…Float’’ µ;W…Float’’„NoneY†Vector’’QX…Float’’b’7<Y…Float’’ćūæZ…Float’’,W…Float’’„NoneZ†Vector’’QX…Float’’©²;Y…Float’’æÕÓ7Z…Float’’Õ’?W…Float’’„NoneW†Vector’’QX…Float’’ŃdšCY…Float’’;±BZ…Float’’Äü‹AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTag‡Õ‘"9ÆO·”ghėZ‘EROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformŚģšCŒF”BLŗ…AĘ’³CŒļ³CŠŁ†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’"›Ŗ»Y…Float’’’æZ…Float’’\ˆž7W…Float’’„NoneY†Vector’’QX…Float’’óž?Y…Float’’˜›Ŗ»Z…Float’’ 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door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTagāŹˆCL¼¢üˆQ0ĆROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformōC³>|B”Ń{AŸž³C›ļ³CŠĶ„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Žéœ½Y…Float’’\?æZ…Float’’ńŠD9W…Float’’„NoneY†Vector’’QX…Float’’1??Y…Float’’ü霽Z…Float’’ }»W…Float’’„NoneZ†Vector’’QX…Float’’;Y…Float’’`E…7Z…Float’’Ö’?W…Float’’„NoneW†Vector’’QX…Float’’ōCY…Float’’³>|BZ…Float’’”Ń{AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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AVAL…idTag…IdTagXƒkQ.6²I‡wĶõ¤čv­ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformž/ęCƒŪoBö°uA•ļ³CÅØ·;&õ1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’4ÖæY…Float’’!ś=Z…Float’’ ­;W…Float’’„NoneY†Vector’’QX…Float’’žł½Y…Float’’^ÖæZ…Float’’=&Ķ8W…Float’’„NoneZ†Vector’’QX…Float’’«Ļ;Y…Float’’ł–7Z…Float’’Ö’?W…Float’’„NoneW†Vector’’QX…Float’’ž/ęCY…Float’’ƒŪoBZ…Float’’ö°uAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint 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CZ…Float’’LŒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagć7ÖsƒÅJ¹†Żó¦q™ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformäCu C6©ŒALi±Cźj@ŖcŁBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“„ ¾Y…Float’’śq?Z…Float’’Ņnø=W…Float’’„NoneY†Vector’’QX…Float’’Ś’qæY…Float’’5Ę£¾Z…Float’’­Ŗ‚=W…Float’’„NoneZ†Vector’’QX…Float’’õ€¶=Y…Float’’Y…½Z…Float’’¤o~?W…Float’’„NoneW†Vector’’QX…Float’’äCY…Float’’u CZ…Float’’6©ŒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag*>õ<9 M”xJ’ßŃ.™ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĪ%äCŁĮ C£tA„+²C«ow@“ź­BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Źj=Y…Float’’;?Z…Float’’8p‚=W…Float’’„NoneY†Vector’’QX…Float’’ææY…Float’’±×X=Z…Float’’ńŠ=W…Float’’„NoneZ†Vector’’QX…Float’’I­‚=Y…Float’’*Ż‰½Z…Float’’~å~?W…Float’’„NoneW†Vector’’QX…Float’’Ī%äCY…Float’’ŁĮ CZ…Float’’£tAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagæ÷zkKÆD¢”4h!$4÷ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform–•äCöš C‘ŒA &²C3k³Co@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’lG?Y…Float’’NK=Z…Float’’œ;„=W…Float’’„NoneY†Vector’’QX…Float’’;7½Y…Float’’ÓÅ?Z…Float’’·3¦¼W…Float’’„NoneZ†Vector’’QX…Float’’q³…½Y…Float’’ö4’<Z…Float’’¼i?W…Float’’„NoneW†Vector’’QX…Float’’–•äCY…Float’’öš CZ…Float’’‘ŒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagīĪ4N¾ ;ĘīcāROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformIFäCģœ CĮŒAŽ²CE(9@¤œ»BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’3x€½Y…Float’’—į~?Z…Float’’‚°=W…Float’’„NoneY†Vector’’QX…Float’’æY…Float’’€Ä‡½Z…Float’’¼N=W…Float’’„NoneZ†Vector’’QX…Float’’ž`=Y…Float’’p¶†½Z…Float’’=?W…Float’’„NoneW†Vector’’QX…Float’’IFäCY…Float’’ģœ CZ…Float’’ĮŒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagdŠ ¾7>eC»xĀōqş‹ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform6 äC€‹ Cģ\ŒA¢š±Cg[8@ ĖæBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’щŹ½Y…Float’’ō~?Z…Float’’Ōō’=W…Float’’„NoneY†Vector’’QX…Float’’¾R~æY…Float’’ō+Ņ½Z…Float’’‘×M=W…Float’’„NoneZ†Vector’’QX…Float’’@vj=Y…Float’’¼Š‡½Z…Float’’ ?W…Float’’„NoneW†Vector’’QX…Float’’6 äCY…Float’’€‹ CZ…Float’’ģ\ŒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag†ß’” rY@Œ/Ä.k)ÓROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform-ėCöęB`SŒA &²C3k³Cf•†@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÉĄ~?Y…Float’’˜=Z…Float’’œ;„=W…Float’’„NoneY†Vector’’QX…Float’’Z*–½Y…Float’’B?Z…Float’’·3¦¼W…Float’’„NoneZ†Vector’’QX…Float’’Žń†½Y…Float’’%8}<Z…Float’’¼i?W…Float’’„NoneW†Vector’’QX…Float’’-ėCY…Float’’öęBZ…Float’’`SŒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagķ¹½bę‹ĮBŗĀ3£ß#óĄROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform}‡ėCŸ{ęB`Aė²CXē³C¶ó@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ā/?Y…Float’’Ės,=Z…Float’’ģlŠ=W…Float’’„NoneY†Vector’’QX…Float’’ź+½Y…Float’’įÅ?Z…Float’’öT\»W…Float’’„NoneZ†Vector’’QX…Float’’µ—Š½Y…Float’’ŒÜ:Z…Float’’Įi?W…Float’’„NoneW†Vector’’QX…Float’’}‡ėCY…Float’’Ÿ{ęBZ…Float’’`AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag1(ŽN’{AD†3ßĻ+ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform‰OėCW¦ęBTAĶ 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­B½‡ŠA+Z²CąRi@żÓœBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’üP>Y…Float’’c.z?Z…Float’’żj=W…Float’’„NoneY†Vector’’QX…Float’’ĮFzæY…Float’’å=M>Z…Float’’‚9‚=W…Float’’„NoneZ†Vector’’QX…Float’’$nO=Y…Float’’Éq½Z…Float’’8?W…Float’’„NoneW†Vector’’QX…Float’’Õ ļCY…Float’’¦ ­BZ…Float’’½‡ŠAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag^½īļEø“žć…łöROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ^*ńCGTC8–‚AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^*ńCY…Float’’GTCZ…Float’’8–‚AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag8Ųt‘RäGƒ‰ĮO,yBpROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform^*ńC¬ĆC|K‚A€ć¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’U&x?Y…Float’’)¤{¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’)¤{>Y…Float’’U&x?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^*ńCY…Float’’¬ĆCZ…Float’’|K‚AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag,×Mm?D€}"AąmÆ~ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform:¤ńC*€C|K‚A;²C”'7lŒˆAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æ)t?Y…Float’’~ļ•>Z…Float’’žŠ=W…Float’’„NoneY†Vector’’QX…Float’’·G–¾Y…Float’’j¹t?Z…Float’’c0;4W…Float’’„NoneZ†Vector’’QX…Float’’ų‚„½Y…Float’’-梼Z…Float’’¶i?W…Float’’„NoneW†Vector’’QX…Float’’:¤ńCY…Float’’*€CZ…Float’’|K‚AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagIĒÕČÄ B±=xcš@·ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform™ćńCćŠC‘ŠA &²C2k³Cœč BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’YgR?Y…Float’’Ļć?Z…Float’’œ;„=W…Float’’„NoneY†Vector’’QX…Float’’ŌāæY…Float’’œżR?Z…Float’’·3¦¼W…Float’’„NoneZ†Vector’’QX…Float’’$€„½Y…Float’’CĮ¢¼Z…Float’’¼i?W…Float’’„NoneW†Vector’’QX…Float’’™ćńCY…Float’’ćŠCZ…Float’’‘ŠAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŚ< ¢>GøķNŪö\yĒROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform7żńCHŲCŒ …Aė²CXē³CśRŸAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²p?Y…Float’’®>Z…Float’’ģlŠ=W…Float’’„NoneY†Vector’’QX…Float’’Zg®¾Y…Float’’U°p?Z…Float’’öT\»W…Float’’„NoneZ†Vector’’QX…Float’’ā|„½Y…Float’’”Ę¢¼Z…Float’’Įi?W…Float’’„NoneW†Vector’’QX…Float’’7żńCY…Float’’HŲCZ…Float’’Œ …AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŗ¦ņž7–ŁB¾(“×W‚ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform4ņCŒCn ‚A”²CvĻ³C>^µAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’££k?Y…Float’’{Å>Z…Float’’`ņ‰=W…Float’’„NoneY†Vector’’QX…Float’’3WžY…Float’’ė6l?Z…Float’’!ŽŲ»W…Float’’„NoneZ†Vector’’QX…Float’’Ś€„½Y…Float’’_Å¢¼Z…Float’’ŗi?W…Float’’„NoneW†Vector’’QX…Float’’4ņCY…Float’’ŒCZ…Float’’n ‚AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagÜj»½˜Ø’@¼ÜĶŲFf½ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformŪ‡źC3 C“²‹A+Z²CąRi@½¢$CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š1væY…Float’’Ė<‰>Z…Float’’żj=W…Float’’„NoneY†Vector’’QX…Float’’ōa‡¾Y…Float’’čYvæZ…Float’’‚9‚=W…Float’’„NoneZ†Vector’’QX…Float’’¶ų“=Y…Float’’ƒV<=Z…Float’’8?W…Float’’„NoneW†Vector’’QX…Float’’Ū‡źCY…Float’’3 CZ…Float’’“²‹AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag ńłņ:O¦s«ˆ2`¤ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformį‘źCč² C¾÷‹A &²C3k³C¹­BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’vlZ=Y…Float’’Ļ?Z…Float’’œ;„=W…Float’’„NoneY†Vector’’QX…Float’’=æY…Float’’K4`=Z…Float’’·3¦¼W…Float’’„NoneZ†Vector’’QX…Float’’’Ā¼Y…Float’’ØŹ½Z…Float’’¼i?W…Float’’„NoneW†Vector’’QX…Float’’į‘źCY…Float’’č² CZ…Float’’¾÷‹AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag/¬õ—Ž]iD… ĒłĪųl£ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform–źC% CncŒAė²CXē³C&•BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ƈ>Y…Float’’Ø:v?Z…Float’’ģlŠ=W…Float’’„NoneY†Vector’’QX…Float’’ŠĘvæY…Float’’A/ˆ>Z…Float’’öT\»W…Float’’„NoneZ†Vector’’QX…Float’’YÄ­¼Y…Float’’ɜƒ½Z…Float’’Įi?W…Float’’„NoneW†Vector’’QX…Float’’–źCY…Float’’% CZ…Float’’ncŒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag Ī±¦hL¦#‚&˜ÄROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformȓźC,· C¾3Aė²CXē³CgŖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŸqÆ=Y…Float’’§x~?Z…Float’’ģlŠ=W…Float’’„NoneY†Vector’’QX…Float’’R æY…Float’’IO°=Z…Float’’öT\»W…Float’’„NoneZ†Vector’’QX…Float’’Ź¼Y…Float’’)R‰½Z…Float’’Įi?W…Float’’„NoneW†Vector’’QX…Float’’ȓźCY…Float’’,· CZ…Float’’¾3AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagSƒƒŻgŹ!MŒnå¹ŁROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformėŽźCJQ C°ĮŽAĶ ²C,Ł³C„„,CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’;?}æY…Float’’4Ŗ>Z…Float’’Ę‹=W…Float’’„NoneY†Vector’’QX…Float’’ÜU¾Y…Float’’ Ń}æZ…Float’’Sz­»W…Float’’„NoneZ†Vector’’QX…Float’’±lˆ=Y…Float’’Šf¼Z…Float’’īg?W…Float’’„NoneW†Vector’’QX…Float’’ėŽźCY…Float’’JQ CZ…Float’’°ĮŽAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag–Īq7VI°’O?ęē>¹ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformy źC£ĮC“²‹A+Z²CąRi@^ECAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’C4tæY…Float’’’Ź–¾Z…Float’’żj=W…Float’’„NoneY†Vector’’QX…Float’’Ģ…˜>Y…Float’’žÕsæZ…Float’’‚9‚=W…Float’’„NoneZ†Vector’’QX…Float’’Z=Y…Float’’Ŗ9Ÿ=Z…Float’’8?W…Float’’„NoneW†Vector’’QX…Float’’y źCY…Float’’£ĮCZ…Float’’“²‹AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagƒŖ…,dņÅF¶“#Évx ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform½źCO5 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CZ…Float’’“²‹AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag!É|L—ŖEO¶pY…vROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform98éCaįCt-Bė²CXē³CuŅ®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±C{?Y…Float’’«l7¾Z…Float’’ģlŠ=W…Float’’„NoneY†Vector’’QX…Float’’Ä8>Y…Float’’Ō{?Z…Float’’öT\»W…Float’’„NoneZ†Vector’’QX…Float’’½ļ†½Y…Float’’B!}<Z…Float’’Įi?W…Float’’„NoneW†Vector’’QX…Float’’98éCY…Float’’aįCZ…Float’’t-BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagļ‹dé {‡K¦Fµ$`öÅ°ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformūéCķ·Ct-Bė²CXē³CČ£±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‘~?Y…Float’’g°§½Z…Float’’ģlŠ=W…Float’’„NoneY†Vector’’QX…Float’’‰Ø=Y…Float’’V!?Z…Float’’öT\»W…Float’’„NoneZ†Vector’’QX…Float’’3d‰½Y…Float’’fē<Z…Float’’Įi?W…Float’’„NoneW†Vector’’QX…Float’’ūéCY…Float’’ķ·CZ…Float’’t-BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag›*›9† ČI†«ØµqROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformSéCń}CvB &²C3k³Co@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’lG?Y…Float’’NK=Z…Float’’œ;„=W…Float’’„NoneY†Vector’’QX…Float’’;7½Y…Float’’ÓÅ?Z…Float’’·3¦¼W…Float’’„NoneZ†Vector’’QX…Float’’q³…½Y…Float’’ö4’<Z…Float’’¼i?W…Float’’„NoneW†Vector’’QX…Float’’SéCY…Float’’ń}CZ…Float’’vBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag˜pĆ¾Hœn«.C›ŻROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformS>éCkCå¬B”²CvĻ³C¶'ÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=Ė{?Y…Float’’ʂ+¾Z…Float’’`ņ‰=W…Float’’„NoneY†Vector’’QX…Float’’7Y,>Y…Float’’ W|?Z…Float’’!ŽŲ»W…Float’’„NoneZ†Vector’’QX…Float’’”“…½Y…Float’’i2’<Z…Float’’ŗi?W…Float’’„NoneW†Vector’’QX…Float’’S>éCY…Float’’kCZ…Float’’å¬BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŗsėŗLŠHµ1ä;FrROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformYūčCÕōCvB &²C3k³Cf•†@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÉĄ~?Y…Float’’˜=Z…Float’’œ;„=W…Float’’„NoneY†Vector’’QX…Float’’Z*–½Y…Float’’B?Z…Float’’·3¦¼W…Float’’„NoneZ†Vector’’QX…Float’’Žń†½Y…Float’’%8}<Z…Float’’¼i?W…Float’’„NoneW†Vector’’QX…Float’’YūčCY…Float’’ÕōCZ…Float’’vBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagœoé"dāĆ@ŗ';£gl€ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformŗ>éCĶėC#·Bė²CXē³CŽĮ‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŌFt?Y…Float’’_4•>Z…Float’’ģlŠ=W…Float’’„NoneY†Vector’’QX…Float’’(o•¾Y…Float’’+Śt?Z…Float’’öT\»W…Float’’„NoneZ†Vector’’QX…Float’’sg†½Y…Float’’AS‡¼Z…Float’’Įi?W…Float’’„NoneW†Vector’’QX…Float’’ŗ>éCY…Float’’ĶėCZ…Float’’#·BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag1ńĀpķC©J~ŃyˆßROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform 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&²C3k³Co@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’lG?Y…Float’’NK=Z…Float’’œ;„=W…Float’’„NoneY†Vector’’QX…Float’’;7½Y…Float’’ÓÅ?Z…Float’’·3¦¼W…Float’’„NoneZ†Vector’’QX…Float’’q³…½Y…Float’’ö4’<Z…Float’’¼i?W…Float’’„NoneW†Vector’’QX…Float’’Ī<óCY…Float’’Õ#CZ…Float’’įaŚAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag&±y¶ß©äEæüUK§ė’ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformųżņC^$CæœŚA”²CvĻ³Ce 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æW…Float’’„NoneY†Vector’’QX…Float’’ˆw]>Y…Float’’é£u?Z…Float’’āŖ8¾W…Float’’„NoneZ†Vector’’QX…Float’’‡?Y…Float’’=¶<Z…Float’’ĀmP?W…Float’’„NoneW†Vector’’QX…Float’’ø/óCY…Float’’\d$CZ…Float’’Ŗ‡ÜAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆdistanceBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‰gate_viewBLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰gate_viewBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringŽgate_view_onlyBLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽgate_view_onlyBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup¶AVAL„Name†StringŽmain_wall_leftBLCKŠlayerGroup€AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup„AVAL„Name†String‡closeupBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆdistanceBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup­AVAL„Name†String ˆscaffoldBLCKŠlayerGroup}AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup„AVAL„Name†String‡closeupBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‚AVAL„Name†String…frontBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringŽscaffold_frontBLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽscaffold_frontBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringscaffold_leftBLCKŠlayerGroupJAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŅAVAL„Name†String…birdsBLCK‰layerData¦AVAL‰isVisible„BoolBLCKŒlayerStorageyAVAL‹numEntities„UintBLCKŠentityDataIAVAL…idTag…IdTagøb‡)ō’‡F“vŖ,ĮĮ!ĪROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform žøC3CsjlBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’žøCY…Float’’3CZ…Float’’sjlBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer{AVAL„Name†String ŠcollisionsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringscaffold_leftBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup¤AVAL„Name†String ‰wall_backBLCKŠlayerGroupsAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰wall_backBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆdistanceBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringŽwall_back_portBLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽwall_back_portBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupD)AVAL„Name†String Šwall_frontBLCKŠlayerGroup)AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆhoardingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡kolizjeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†String Šwall_frontBLCK‰layerDataćAVAL‰isVisible„BoolBLCKŒlayerStorage¶AVAL‹numEntities„UintBLCKŠentityData„AVAL…idTag…IdTag1ś„P|ØJ¹c:” ROTS8BLCKŠentityBasedAVAL‰transformEngineTransform«÷C“kģBĻ!B_ł?£ö2‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,ńL2Y…Float’’ćüæZ…Float’’z³¼W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’‰æ 0W…Float’’„NoneZ†Vector’’QX…Float’’č”ÓƁY…Float’’z³¼Z…Float’’ćü?W…Float’’„NoneW†Vector’’QX…Float’’«÷CY…Float’’“kģBZ…Float’’Ļ!BW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents­AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String"”CStaticMeshComponent battlement01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String"”CStaticMeshComponent battlement02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataųAVAL…idTag…IdTagńæbŻ&L‘–¶u¼ņ“ŲROTS¬BLCKŠentityBaserAVAL‰transformEngineTransform%ßõC…”ŽBšB€žC]½Œ?€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/ G?Y…Float’’? GæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ū5?Y…Float’’ģ5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ßõCY…Float’’…”ŽBZ…Float’’šBW…Float’’€?„None„NoneAVALŠappearance†String ‰destroyedAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent3AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent4AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent5AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTag'sqŽM śØ²•€³ROTS‰BLCKŠentityBaseKAVAL‰transformEngineTransformAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Y…Float’’Z…Float’’W…Float’’€?„None„NoneAVALŠappearance†String†hiddenAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component]AVAL„name†String ˆbastilleAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String'¦CMeshComponent bridge_solitude_pillairAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataüAVAL…idTag…IdTag5>2>æĢ’D­XĘCi‰u¼ROTS°BLCKŠentityBase[AVAL‰transformEngineTransform é&ŽC¦›ęBš]AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’é&ŽCY…Float’’¦›ęBZ…Float’’š]AW…Float’’€?„None„NoneAVALŠappearance†String Šdestroyed2AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String'¦CMeshComponent tower_round01ball_cleanAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String(§CMeshComponent tower_round01ball_clean2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String(§CMeshComponent tower_round01ball_clean3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‡closeupBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡closeupBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆdistanceBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†StringŽtower_baricadeBLCKŠlayerGroupY AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerö AVAL„Name†StringŽtower_baricadeBLCK‰layerDataĮ AVAL‰isVisible„BoolBLCKŒlayerStorage” AVAL‹numEntities„UintBLCKŠentityDataĶAVAL…idTag…IdTagß{UÄ”rROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŻgłC‡ąCŽŻBčœA€?>‡•?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’čœAY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’>‡•?W…Float’’„NoneW†Vector’’QX…Float’’ŻgłCY…Float’’‡ąCZ…Float’’ŽŻBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData„AVAL…idTag…IdTagI@{Š[T&B™ˆ9V–˜¦MROTS8BLCKŠentityBasefAVAL‰transformEngineTransformC÷śCCŁ=BČŃ²C¢ø³C¶Ū“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,¼Y…Float’’TĘ?Z…Float’’ ¼(=W…Float’’„NoneY†Vector’’QX…Float’’ūæY…Float’’Ļgõ»Z…Float’’Ÿn¼W…Float’’„NoneZ†Vector’’QX…Float’’²<¼Y…Float’’< )½Z…Float’’DÅ?W…Float’’„NoneW†Vector’’QX…Float’’C÷śCY…Float’’CZ…Float’’Ł=BW…Float’’€?„None„NoneAVALŠappearance†String ‰destroyedAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents«AVALnumComponents„UintBLCK‰component[AVAL„name†String†castleAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component‡AVAL„name†String1°CStaticMeshComponent breakable_gate_large_debrisAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenttAVAL„name†String$£CMeshComponent breakable_gate_largeAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup,AVAL„Name†String˜wall_barricade_left_sideBLCKŠlayerGroupģAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‰AVAL„Name†String˜wall_barricade_left_sideBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupVAVAL„Name†String ‰wall_leftBLCKŠlayerGroup%AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰wall_leftBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup”AVAL„Name†String‡closeupBLCKŠlayerGrouprAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerˆAVAL„Name†String—arjan_tower_dead_bodiesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeryAVAL„Name†String ˆhoardingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆdistanceBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup=UAVAL„Name†Stringwall_left_detBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerÖ,AVAL„Name†Stringcomplex_exploBLCK‰layerData¢,AVAL‰isVisible„BoolBLCKŒlayerStorageu,AVAL‹numEntities„Uint BLCKŠentityDataćAVAL…idTag…IdTagŌg†–Ó'EßąŠ, ROTS—BLCKŠentityBasemAVAL‰transformEngineTransform%ģßŪC2h.CŌš)B€· Bk£7@€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’@Y…Float’’nIŅ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“æY…Float’’«āQ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ģßŪCY…Float’’2h.CZ…Float’’Ōš)BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents§AVALnumComponents„UintBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag=I¾Ŗ»J¢h®Fw%zROTS—BLCKŠentityBasemAVAL‰transformEngineTransform%£zÜC˜ ,CęųB€źķVCk£7@€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·ŽĄY…Float’’JJŅæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’±“?Y…Float’’AāQæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£zÜCY…Float’’˜ ,CZ…Float’’ęųBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents§AVALnumComponents„UintBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTagV ”)˜ƒéC§ß›§$ŖˆROTSBLCKŠentityBasemAVAL‰transformEngineTransform%§,ÜCæ‡-C(ƒB€źķVCź?ķF@ŸO(@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤śė¾Y…Float’’Ķ¤¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Āā?Y…Float’’Y"ĄZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ŸO(@W…Float’’„NoneW†Vector’’QX…Float’’§,ÜCY…Float’’æ‡-CZ…Float’’(ƒBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰destroyedAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentrAVAL„name†String"”CMeshComponent breakable_doors_02AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagg•ĄŠŅY±D•3jČ-ʎROTS3BLCKŠentityBasemAVAL‰transformEngineTransform%U’ŚC‹™0C“c(B€‡æ›C@Ą@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Qž©?Y…Float’’Y¾ææZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĆĪ@Y…Float’’zm~@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’U’ŚCY…Float’’‹™0CZ…Float’’“c(BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag$›#Ž½q M¤{×^72ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%¬«ĶC#’'CM9B€A£C*„ @A€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æeķ?Y…Float’’#šæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Šœ@Y…Float’’ań@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¬«ĶCY…Float’’#’'CZ…Float’’M9BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†insideBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡kolizjeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup4AVAL„Name†String Šwall_rightBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringladder_440_wideBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String Šwall_rightBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆdistanceBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ŒbattlegroundBLCKŠlayerGrouplAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String ŠbillboardsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer[AVAL„Name†String„woodBLCK‰layerData0AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataGAVAL…idTag…IdTagŅ”³šųy’@™6%Ė0pĀ·ROTSūBLCKŠentityBase\AVAL‰transformEngineTransform €ŽDKõB¼Ä@AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€ŽDY…Float’’KõBZ…Float’’¼Ä@AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataGAVAL…idTag…IdTagaĻ0ĶŲ3µF®Ä:rīōZROTSūBLCKŠentityBase\AVAL‰transformEngineTransform ©D‰¦ėBK ˜@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’©DY…Float’’‰¦ėBZ…Float’’K ˜@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataSAVAL…idTag…IdTagčI€„ŃåF§šė"T5’ROTSBLCKŠentityBasehAVAL‰transformEngineTransform§tDŠķBQsĄ€J˜XCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļˆMæY…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’ļˆMæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’§tDY…Float’’ŠķBZ…Float’’QsĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataSAVAL…idTag…IdTagj—“I‹KŖ‘co6‰^ROTSBLCKŠentityBasehAVAL‰transformEngineTransformž6DõCŻ–@€Żv‘CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹ć¶>Y…Float’’VoæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Vo?Y…Float’’‹ć¶>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ž6DY…Float’’õCZ…Float’’Ż–@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataSAVAL…idTag…IdTagŅ`Ŗ• ²“B™Ÿ9ĢŠ»ROTSBLCKŠentityBasehAVAL‰transformEngineTransformų†D5 åBe”A€8tCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Čßß¾Y…Float’’;fæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’;f?Y…Float’’Čßß¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ų†DY…Float’’5 åBZ…Float’’e”AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œcamp_visibleBLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œcamp_visibleBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Šboss_fightBLCKŠlayerGroupäAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†Stringdragon_waypointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup)AVAL„Name†String†bridgeBLCKŠlayerGroupūAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeruAVAL„Name†String„arc0BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerœAVAL„Name†String,«walkmesh_colliders_for_quest_bridge_jumpersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŠAVAL„Name†Stringbridge_closedBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŽAVAL„Name†String Šbridge_detBLCKŠlayerGroup¬AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerIAVAL„Name†String†detailBLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorageļAVAL‹numEntities„UintBLCKŠentityDatasAVAL…idTag…IdTag?żŻŠ B”öߋDóĮeROTS'BLCKŠentityBaseaAVAL‰transformEngineTransformŠŗC.ŸŠC²@ć`Č@¼…]@D ŖCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’mÕo?Y…Float’’*Ŗ¾Z…Float’’ÜųŽ½W…Float’’„NoneY†Vector’’QX…Float’’„®>Y…Float’’ŖAp?Z…Float’’ÜJw=W…Float’’„NoneZ†Vector’’QX…Float’’h*Ø=Y…Float’’l£æ½Z…Float’’+~?W…Float’’„NoneW†Vector’’QX…Float’’ŠŗCY…Float’’.ŸŠCZ…Float’’²@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component~AVAL„name†String(§CStaticMeshComponent ob_cartbrok_burnedAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ‹fire_point1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatasAVAL…idTag…IdTag'"psaQœN lŽtmZp ROTS'BLCKŠentityBaseaAVAL‰transformEngineTransformW>øC4łŒC ²@ć`Č@¼…]@īƒnCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>wæY…Float’’ÄćYæZ…Float’’ÜųŽ½W…Float’’„NoneY†Vector’’QX…Float’’ÜéY?Y…Float’’ uæZ…Float’’ÜJw=W…Float’’„NoneZ†Vector’’QX…Float’’xzŻ½Y…Float’’Ēš|½Z…Float’’+~?W…Float’’„NoneW†Vector’’QX…Float’’W>øCY…Float’’4łŒCZ…Float’’ ²@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component~AVAL„name†String(§CStaticMeshComponent ob_cartbrok_burnedAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ‹fire_point1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTagõž£ߓFM¢ÉUXu·ÕöROTS„BLCKŠentityBaseaAVAL‰transformEngineTransform¶©ŹCüŒC–³Ą@€?(¼åA€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’(¼åAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¶©ŹCY…Float’’üŒCZ…Float’’–³Ą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTag9ōɍŽE€0”\±øĶļROTS„BLCKŠentityBaseaAVAL‰transformEngineTransformö¹C„[‹Car¹@ä$@ĄA€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ä$@Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’ĄAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ö¹CY…Float’’„[‹CZ…Float’’ar¹@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupŠAVAL„Name†Stringbridge_openedBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œbridge_part1BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œbridge_part1BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œbridge_part2BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œbridge_part2BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupIAVAL„Name†String”bridge_part2_destroyBLCKŠlayerGroup AVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer’ AVAL„Name†String”bridge_part2_destroyBLCK‰layerDataW AVAL‰isVisible„BoolBLCKŒlayerStorage* AVAL‹numEntities„UintBLCKŠentityDataś AVAL…idTag…IdTagj}Q•?—9UtROTS® BLCKŠentityBaseUAVAL‰transformEngineTransform ~ˆ‰C€Y‹CBĮ8ĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’~ˆ‰CY…Float’’€Y‹CZ…Float’’BĮ8ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents2 AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†String†zone01AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†String†zone02AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†String†zone03AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†String†zone04AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†String†zone05AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–collision_part05_rightAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•collision_part05_leftAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•collision_part04_leftAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–collision_part04_rightAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–collision_part03_rightAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•collision_part03_leftAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•collision_part02_leftAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–collision_part02_rightAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–collision_part01_rightAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•collision_part01_leftAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String"”CStaticMeshComponent bridge_part2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†String†zone06AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ŒexplorationsBLCKŠlayerGroupęAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerƒAVAL„Name†String’quest_explorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup¼“AVAL„Name†String ˆhoardingBLCKŠlayerGroupŒ“AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer)“AVAL„Name†String ˆhoardingBLCK‰layerDataś³AVAL‰isVisible„BoolBLCKŒlayerStorageĶ³AVAL‹numEntities„UintBLCKŠentityData. AVAL…idTag…IdTag±’nš!ČuROTSā BLCKŠentityBaseaAVAL‰transformEngineTransformåUÅCC“•Ō@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’åUÅCY…Float’’CZ…Float’’“•Ō@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isBurningAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆisActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œbreath_coverAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint5AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†StringParticleColliderAVAL…class†StringšCParticleColliderComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String&„CMeshComponent hoard_side_wall_staticAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†StringDestructionWallAVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData. AVAL…idTag…IdTagķ£dJį©vROTSā BLCKŠentityBaseaAVAL‰transformEngineTransform™ČCÜ C['Ņ@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™ČCY…Float’’Ü CZ…Float’’['Ņ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isBurningAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆisActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œbreath_coverAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint5AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†StringParticleColliderAVAL…class†StringšCParticleColliderComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String&„CMeshComponent hoard_side_wall_staticAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†StringDestructionWallAVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData" AVAL…idTag…IdTagEsZ­mµĶÖwROTSÖ BLCKŠentityBaseUAVAL‰transformEngineTransform  ņÄCĶL‡C_ĢŠ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ņÄCY…Float’’ĶL‡CZ…Float’’_ĢŠ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isBurningAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆisActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œbreath_coverAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint5AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†StringParticleColliderAVAL…class†StringšCParticleColliderComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String&„CMeshComponent hoard_side_wall_staticAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†StringDestructionWallAVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData" AVAL…idTag…IdTagumfļźĆāxROTSÖ BLCKŠentityBaseUAVAL‰transformEngineTransform dFČCĶL‡C_Ī@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’dFČCY…Float’’ĶL‡CZ…Float’’_Ī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isBurningAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆisActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œbreath_coverAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint5AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†StringParticleColliderAVAL…class†StringšCParticleColliderComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String&„CMeshComponent hoard_side_wall_staticAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†StringDestructionWallAVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData. AVAL…idTag…IdTagKŹēčpĀ„ŅyROTSā BLCKŠentityBaseaAVAL‰transformEngineTransformń-ŖCCüĢ@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ń-ŖCY…Float’’CZ…Float’’üĢ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isBurningAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆisActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œbreath_coverAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint5AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†StringParticleColliderAVAL…class†StringšCParticleColliderComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String&„CMeshComponent hoard_side_wall_staticAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†StringDestructionWallAVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData" AVAL…idTag…IdTag* .kŽ©ÆzROTSÖ BLCKŠentityBaseUAVAL‰transformEngineTransform ›ŖC€‡CR€Ī@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’›ŖCY…Float’’€‡CZ…Float’’R€Ī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isBurningAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆisActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œbreath_coverAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint5AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†StringParticleColliderAVAL…class†StringšCParticleColliderComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String&„CMeshComponent hoard_side_wall_staticAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†StringDestructionWallAVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData" AVAL…idTag…IdTag‹¦2Čø{ROTSÖ BLCKŠentityBaseUAVAL‰transformEngineTransform @M­C€‡CLŅ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@M­CY…Float’’€‡CZ…Float’’LŅ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isBurningAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆisActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œbreath_coverAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint5AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†StringParticleColliderAVAL…class†StringšCParticleColliderComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String&„CMeshComponent hoard_side_wall_staticAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†StringDestructionWallAVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData. AVAL…idTag…IdTagwŖ2[I¶k|ROTSā BLCKŠentityBaseaAVAL‰transformEngineTransform· ĀCCoœŃ@€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’· ĀCY…Float’’CZ…Float’’oœŃ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isBurningAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆisActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œbreath_coverAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint5AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†StringParticleColliderAVAL…class†StringšCParticleColliderComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String&„CMeshComponent hoard_side_wall_staticAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†StringDestructionWallAVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData. AVAL…idTag…IdTag'Ā»‹“•q}ROTSā BLCKŠentityBaseaAVAL‰transformEngineTransformįľCCoėĪ@€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įľCY…Float’’CZ…Float’’oėĪ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isBurningAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆisActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œbreath_coverAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint5AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†StringParticleColliderAVAL…class†StringšCParticleColliderComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String&„CMeshComponent hoard_side_wall_staticAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†StringDestructionWallAVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData" AVAL…idTag…IdTagżōf¤)&*~ROTSÖ BLCKŠentityBaseUAVAL‰transformEngineTransform Ń„ĮCĶL‡CJĪ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ń„ĮCY…Float’’ĶL‡CZ…Float’’JĪ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isBurningAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆisActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œbreath_coverAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint5AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†StringParticleColliderAVAL…class†StringšCParticleColliderComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String&„CMeshComponent hoard_side_wall_staticAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†StringDestructionWallAVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData" AVAL…idTag…IdTag$V.•gYROTSÖ BLCKŠentityBaseUAVAL‰transformEngineTransform ¢_¾CĶL‡CßżĖ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢_¾CY…Float’’ĶL‡CZ…Float’’ßżĖ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isBurningAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆisActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œbreath_coverAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint5AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†StringParticleColliderAVAL…class†StringšCParticleColliderComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String&„CMeshComponent hoard_side_wall_staticAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†StringDestructionWallAVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData. AVAL…idTag…IdTagŗ8‘4Ü+œ€ROTSā BLCKŠentityBaseaAVAL‰transformEngineTransformņd­CCąÉ@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ņd­CY…Float’’CZ…Float’’ąÉ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isBurningAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆisActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œbreath_coverAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint5AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†StringParticleColliderAVAL…class†StringšCParticleColliderComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String&„CMeshComponent hoard_side_wall_staticAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†StringDestructionWallAVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData. AVAL…idTag…IdTagD4m÷©ų¤5ROTSā BLCKŠentityBaseaAVAL‰transformEngineTransform÷ä³CC|ŹČ@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’÷ä³CY…Float’’CZ…Float’’|ŹČ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isBurningAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆisActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œbreath_coverAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint5AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†StringParticleColliderAVAL…class†StringšCParticleColliderComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String&„CMeshComponent hoard_side_wall_staticAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†StringDestructionWallAVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData. AVAL…idTag…IdTagĮūņ$ŽŃ‚ROTSā BLCKŠentityBaseaAVAL‰transformEngineTransform ¦°CC‰ŌĖ@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ¦°CY…Float’’CZ…Float’’‰ŌĖ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isBurningAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆisActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œbreath_coverAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint5AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†StringParticleColliderAVAL…class†StringšCParticleColliderComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String&„CMeshComponent hoard_side_wall_staticAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†StringDestructionWallAVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData" AVAL…idTag…IdTagH$ł+_2øĒƒROTSÖ BLCKŠentityBaseUAVAL‰transformEngineTransform …Ž°C€‡Cx Ī@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…Ž°CY…Float’’€‡CZ…Float’’x Ī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isBurningAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆisActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œbreath_coverAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint5AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†StringParticleColliderAVAL…class†StringšCParticleColliderComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String&„CMeshComponent hoard_side_wall_staticAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†StringDestructionWallAVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData" AVAL…idTag…IdTag„Ö‚®)ż„ROTSÖ BLCKŠentityBaseUAVAL‰transformEngineTransform ėĶ³C€‡CŁéŠ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėĶ³CY…Float’’€‡CZ…Float’’ŁéŠ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isBurningAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆisActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œbreath_coverAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint5AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†StringParticleColliderAVAL…class†StringšCParticleColliderComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String&„CMeshComponent hoard_side_wall_staticAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†StringDestructionWallAVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup"AVAL„Name†String“hoarding_backgroundBLCKŠlayerGroupēAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer„AVAL„Name†String“hoarding_backgroundBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup6AVAL„Name†Stringhoarding_background_destroyedBLCKŠlayerGroupńAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŽAVAL„Name†Stringhoarding_background_destroyedBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringŽtower01_insideBLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽtower01_insideBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringtower01_outsideBLCKŠlayerGroupćAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringtower01_outsideBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup‹AVAL„Name†StringŽtower02_destroBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupēAVAL„Name†StringŽtower02_insideBLCKŠlayerGroup±AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽtower02_insideBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‘AVAL„Name†Stringštower02_inside_destructionBLCK‰layerDataPAVAL‰isVisible„BoolBLCKŒlayerStorage#AVAL‹numEntities„UintBLCKŠentityDataOAVAL…idTag…IdTagŖR—$}æ†ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformEŸC+„C)ÅĻ@nZ’@g@椋?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’nZ’@Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’g@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’椋?W…Float’’„NoneW†Vector’’QX…Float’’EŸCY…Float’’+„CZ…Float’’)ÅĻ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTagƒł»õ¬ˆROTSBLCKŠentityBasemAVAL‰transformEngineTransform%PžC1QˆC饊@€¤Cp@ @€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”Hē?Y…Float’’2ƒæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‚EŠ?Y…Float’’SÖŽ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’PžCY…Float’’1QˆCZ…Float’’饊@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagŠĀ×åXū.OŗĢy”ū¾õ®ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform“õ CŽĪˆC¢ĮĆ@€?€?`O³?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’`O³?W…Float’’„NoneW†Vector’’QX…Float’’“õ CY…Float’’ŽĪˆCZ…Float’’¢ĮĆ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag±ös)ąkI”!Ęø½gÉROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform öL˜CžŃˆC‹!®@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öL˜CY…Float’’žŃˆCZ…Float’’‹!®@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String“tower02_crumbled_daBLCKŠlayerGroupäAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layeriAVAL„Name†String Œdenied_areasBLCK‰layerData6AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataŁAVAL…idTag…IdTag%ū«# I=o‰ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%p~œC£‰C{žÉ@€AēA\®l@› @øą?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’')j@Y…Float’’żŹ ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’SäؾY…Float’’1@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’øą?W…Float’’„NoneW†Vector’’QX…Float’’p~œCY…Float’’£‰CZ…Float’’{žÉ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupEAVAL„Name†Stringtower02_outsideBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer†AVAL„Name†Stringtower02_outsideBLCK‰layerDataPAVAL‰isVisible„BoolBLCKŒlayerStorage#AVAL‹numEntities„UintBLCKŠentityDataóAVAL…idTag…IdTaghJŸnŚ‰DµšŖ©ĻĮROTS§BLCKŠentityBaseaAVAL‰transformEngineTransform¤C)\‹Cš/Ü@€RܱBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¢ī˜<Y…Float’’”ō?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’”ōæY…Float’’¢ī˜<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤CY…Float’’)\‹CZ…Float’’š/Ü@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œvillage_viewBLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œvillage_viewBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup.AVAL„Name†Stringbridge_solitudeBLCKŠlayerGroup÷AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bridgeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆdistanceBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆdistanceBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup™ēAVAL„Name†String ‰communityBLCKŠlayerGrouphēAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup?aAVAL„Name†StringŽcastle_streetsBLCKŠlayerGroup aAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer~AVAL„Name†Stringtown_exteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerO$AVAL„Name†StringŽtown_exterior2BLCK‰layerData$AVAL‰isVisible„BoolBLCKŒlayerStorageķ#AVAL‹numEntities„UintBLCKŠentityDatagAVAL…idTag…IdTag’ęé§H™-"N授&ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform²[0C|–œChfę@€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś³]?Y…Float’’ų’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų’’>Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’²[0CY…Float’’|–œCZ…Float’’hfę@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String ŠimprisonedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTag^„µ$™ĆG¾S4AĀlROTSBLCKŠentityBaseaAVAL‰transformEngineTransformš™0CĶLCĶĢģ@€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś³]?Y…Float’’ų’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų’’>Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š™0CY…Float’’ĶLCZ…Float’’ĶĢģ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String 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BLCKŠentityBaseaAVAL‰transformEngineTransformš™/C@žC4ƒ÷@€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś³]?Y…Float’’ų’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų’’>Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š™/CY…Float’’@žCZ…Float’’4ƒ÷@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringkneel_surrenderAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup|ĘAVAL„Name†Stringcastle_templeBLCKŠlayerGroupGĘAVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint BLCK…layeršAVAL„Name†Stringtemple_exteriorBLCK‰layerDataŗAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataqAVAL…idTag…IdTag©ßĢ@d¶$ģxż!ROTS%BLCKŠentityBaseaAVAL‰transformEngineTransformZ4žB”ˆ¾C@CÓA€7֞BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ <>Y…Float’’…„{?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’…„{æY…Float’’ <>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Z4žBY…Float’’”ˆ¾CZ…Float’’@CÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String”ap_sit_floor_coweredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagjłJæ(G“Ž² Ļ qaROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformüBhb½C@CÓA€T ‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^@ī:Y…Float’’ä’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ä’?Y…Float’’^@ī:Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’üBY…Float’’hb½CZ…Float’’@CÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_crouch_refugeeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataYAVAL…idTag…IdTag±„×­ß­A›ÜCņ.ßROTS BLCKŠentityBaseUAVAL‰transformEngineTransform ,mżBŸ»C@CÓAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,mżBY…Float’’Ÿ»CZ…Float’’@CÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆpraying3AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag ĄĢF»_=s8:zWROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ŪŹC‘ČÄC@CÓAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŪŹCY…Float’’‘ČÄCZ…Float’’@CÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String”ap_sit_floor_coweredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTagt£X^-āG‘æ€F©² ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformÆüB© ĀC@CÓA€_ė²BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’;<Y…Float’’ż?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’żæY…Float’’;<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÆüBY…Float’’© ĀCZ…Float’’@CÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_sit_floor_cowered_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringœtemple_exterior_citizen_richBLCK‰layerDataŃAVAL‰isVisible„BoolBLCKŒlayerStorage¤AVAL‹numEntities„UintBLCKŠentityDatatAVAL…idTag…IdTagŠ ĖŚD—J¼”..&ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformŻĒ’B)žæCACÓA€ĖĘ[CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’gæDæY…Float’’œÉ#æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’œÉ#?Y…Float’’gæDæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŻĒ’BY…Float’’)žæCZ…Float’’ACÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_fright_waver_refugeeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String”temple_exterior_kidsBLCK‰layerDataĒAVAL‰isVisible„BoolBLCKŒlayerStoragešAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTag¹9ŌkæńüK”8[eu .ŠROTSBLCKŠentityBaseaAVAL‰transformEngineTransform8_Cs½ĆC@CÓA€mŹ”BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ">Y…Float’’PĘ|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’PĘ|æY…Float’’ ">Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’8_CY…Float’’s½ĆCZ…Float’’@CÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_kid_afraidAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer AVAL„Name†String–temple_exterior_priestBLCK‰layerDataR AVAL‰isVisible„BoolBLCKŒlayerStorage% AVAL‹numEntities„UintBLCKŠentityDataqAVAL…idTag…IdTagEį,ČØ#N¦ ƒ5ž^—ROTS%BLCKŠentityBaseaAVAL‰transformEngineTransformŹ4žBÄĮC@CÓA€#›AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ķ|q?Y…Float’’Lš©>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Lš©¾Y…Float’’Ķ|q?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ź4žBY…Float’’ÄĮCZ…Float’’@CÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String”ap_blessing_refugeesAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataqAVAL…idTag…IdTag³ƒ$;šJ ¾y-öØWROTS%BLCKŠentityBaseaAVAL‰transformEngineTransformüT’BÅ}»C@CÓA€lØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’×ŗ0æY…Float’’£59?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’£59æY…Float’’×ŗ0æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’üT’BY…Float’’Å}»CZ…Float’’@CÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String”ap_blessing_refugeesAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerė AVAL„Name†String•temple_exterior_womenBLCK‰layerDataÆ AVAL‰isVisible„BoolBLCKŒlayerStorage‚ AVAL‹numEntities„UintBLCKŠentityDatadAVAL…idTag…IdTagż?żWMœ:žżU@€ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformEÜCŲĮC@CÓA€99BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’f1?Y…Float’’Vļ8?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Vļ8æY…Float’’f1?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’EÜCY…Float’’ŲĮCZ…Float’’@CÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡prayingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagęT ;ōemO£)kKė¹MNROTSBLCKŠentityBaseaAVAL‰transformEngineTransformt²C£ĀC@CÓA€UąĄBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ą¤å½Y…Float’’²b~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’²b~æY…Float’’Ą¤å½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’t²CY…Float’’£ĀCZ…Float’’@CÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡prayingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag¦•ÕäD”—ę«JŠåūROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŲżCLšĆC@CÓA€QSšBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”æY…Float’’ŒV]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŒV]æY…Float’’”æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŲżCY…Float’’LšĆCZ…Float’’@CÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡prayingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer¶:AVAL„Name†Stringtemple_interiorBLCK‰layerData€:AVAL‰isVisible„BoolBLCKŒlayerStorageS:AVAL‹numEntities„Uint BLCKŠentityDatajAVAL…idTag…IdTag628'SL¤FœA¬4åROTSBLCKŠentityBaseaAVAL‰transformEngineTransformnzCÉŹķC°WÜA€Ę]CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“öYæY…Float’’ĮD?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĮDæY…Float’’“öYæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’nzCY…Float’’ÉŹķCZ…Float’’°WÜAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringwoman_prayingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagu1c½ L‚ŃljD(žėROTSBLCKŠentityBaseaAVAL‰transformEngineTransform²CCbķC1ŪA€QėBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’P‡ģ¾Y…Float’’— c?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’— cæY…Float’’P‡ģ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’²CCY…Float’’bķCZ…Float’’1ŪAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringwoman_prayingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag®§Ww @O’§]!æŹmROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÓ CŠŲčC£ēÜA€5²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ø?Y…Float’’€½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€=Y…Float’’ø?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ó CY…Float’’ŠŲčCZ…Float’’£ēÜAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringwoman_prayingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagļļiŖąŖ¤E¬&ŁYéGNROTSBLCKŠentityBaseaAVAL‰transformEngineTransform7vC—ģCąGŚA€XdcCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~N-æY…Float’’§j<æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’§jZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŌD™¾Y…Float’’¬Bt?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ä_CY…Float’’źCZ…Float’’ŸŚAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringwoman_prayingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagüčˆnvž¶B³:„xb›”ĖROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŪCśHīCzįŪA€?dcCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŌN-æY…Float’’Xj<æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’XjY…Float’’“+t?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“+tæY…Float’’ō֙>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®~CY…Float’’·æģCZ…Float’’s„ŚAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String 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ˆpraying3AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagßÖ0ƒ‹VC•äļ˜“…ŃROTSBLCKŠentityBaseaAVAL‰transformEngineTransformfŸCHBļCŁįA€8¼[CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žŻDæY…Float’’I„#æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’I„#?Y…Float’’žŻDæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fŸCY…Float’’HBļCZ…Float’’ŁįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆpraying3AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag­ƒįM.ńGŸ³µ°f±œĖROTSBLCKŠentityBaseaAVAL‰transformEngineTransformt C õļC¼œāA€5¼jCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŸĶæY…Float’’¤QæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¤Q?Y…Float’’ŸĶæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’t CY…Float’’ õļCZ…Float’’¼œāAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆpraying3AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagå‹?ŒŽH¬Ģgäx™“ŲROTSBLCKŠentityBaseaAVAL‰transformEngineTransformįåC;“źCy“ŚA€”)fCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’#æY…Float’’Ś’DæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ś’D?Y…Float’’’#æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įåCY…Float’’;“źCZ…Float’’y“ŚAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽblessing_shortAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagŽ²ėŖ€A+I¢wŁ:ä”WHROTSBLCKŠentityBaseaAVAL‰transformEngineTransformiÖ C"—īCSŚA€ t§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’†Ög?Y…Float’’'#Ł¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’'#Ł>Y…Float’’†Ög?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’iÖ CY…Float’’"—īCZ…Float’’SŚAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽblessing_shortAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagq„#«Č+:H¬™ĮšøĪ#MROTSBLCKŠentityBaseaAVAL‰transformEngineTransform¼’BFĒģCVĒįA€ć5‚CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žf*¾Y…Float’’>n|æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’>n|?Y…Float’’žf*¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¼’BY…Float’’FĒģCZ…Float’’VĒįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆpraying3AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatafAVAL…idTag…IdTagm‡@’#ŚHœ€/5XŹŸROTSBLCKŠentityBaseaAVAL‰transformEngineTransformT5CI=šC#ŌįA€1x‹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’üV±>Y…Float’’D'p?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’D'pæY…Float’’üV±>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’T5CY…Float’’I=šCZ…Float’’#ŌįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰componentaAVAL„name†String ‰blessing2AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagōÉĢAd~LÆŅÆ”Ģƒ›ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform1äC(ļC²~įA€š“ģBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’l„ņ¾Y…Float’’õla?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õlaæY…Float’’l„ņ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’1äCY…Float’’(ļCZ…Float’’²~įAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡prayingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagO2(‡&ȉGæ<Ē„Ó]#ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform^‡C8€īC>óįA€Ė…oCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³×æY…Float’’į \æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’į \?Y…Float’’³×æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^‡CY…Float’’8€īCZ…Float’’>óįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringwoman_prayingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup½AVAL„Name†String•community_escape_shipBLCKŠlayerGroup€AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‚AVAL„Name†String‘roche_escape_shipBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringœroche_soldier_guarding_trissBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGrouprQAVAL„Name†String—community_scene_supportBLCKŠlayerGroup3QAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŠPAVAL„Name†String›draw_bridge_scene_communityBLCK‰layerDataŽPAVAL‰isVisible„BoolBLCKŒlayerStorageaPAVAL‹numEntities„UintBLCKŠentityData(AVAL…idTag…IdTag¼„²¶:ZōB„ā±pąLŽ¶ROTSÜBLCKŠentityBaseUAVAL‰transformEngineTransform '’ŠC£}?CT{ś@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’'’ŠCY…Float’’£}?CZ…Float’’T{ś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData4AVAL…idTag…IdTagPƒžÆĒ 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ROTSčBLCKŠentityBaseaAVAL‰transformEngineTransform€ĢC€EC7ŠŌ@€€±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ÿ?Y…Float’’\~²½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’\~²=Y…Float’’Ÿ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€ĢCY…Float’’€ECZ…Float’’7ŠŌ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData4AVAL…idTag…IdTagī³ŅHOż}F›ūŽ¾ ŒROTSčBLCKŠentityBaseaAVAL‰transformEngineTransformšĶCgęCC0Źć@€’’AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\|?Y…Float’’ŌŠ1>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŌŠ1¾Y…Float’’\|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šĶCY…Float’’gęCCZ…Float’’0Źć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData4AVAL…idTag…IdTagu–ĀhAuK¾Eų_‚+ROTSčBLCKŠentityBaseaAVAL‰transformEngineTransformĶLŃCgf:CīqA€ AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²p?Y…Float’’DÆ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’DƾY…Float’’²p?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶLŃCY…Float’’gf:CZ…Float’’īqAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData4AVAL…idTag…IdTagKŽ€§H­FāļŲROTSčBLCKŠentityBaseaAVAL‰transformEngineTransformg¦ŠC€FCo€č@€ AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’[|?Y…Float’’čŠ1>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’čŠ1¾Y…Float’’[|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g¦ŠCY…Float’’€FCZ…Float’’o€č@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData4AVAL…idTag…IdTagc2ļM(B€Ė †D†P½ROTSčBLCKŠentityBaseaAVAL‰transformEngineTransform@ĶCšGC^Ų@€€±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ÿ?Y…Float’’\~²½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’\~²=Y…Float’’Ÿ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@ĶCY…Float’’šGCZ…Float’’^Ų@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTagÅkU¤‰ĀE×Œ 慼¤ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform33ĪCš™;C”:å@€’’oAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’ķƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ķƒ„¾Y…Float’’źFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33ĪCY…Float’’š™;CZ…Float’’”:å@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData#AVAL…idTag…IdTag–†ö4›Œ4Hˆ[ƒ†&ņ ŲROTS×BLCKŠentityBaseUAVAL‰transformEngineTransform g¦ĪC3³DCūlÜ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g¦ĪCY…Float’’3³DCZ…Float’’ūlÜ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTagGŌnaŠŚEør4>Ą.FROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformgęĢCš=CŠ—Ü@€ÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^|?Y…Float’’§Š1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’§Š1>Y…Float’’^|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęĢCY…Float’’š=CZ…Float’’Š—Ü@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData#AVAL…idTag…IdTagŅ@„\ •YJŸ±Ł¦ĘĻ›NROTS×BLCKŠentityBaseUAVAL‰transformEngineTransform ĪC8CÉ-ü@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĪCY…Float’’8CZ…Float’’É-ü@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTag¤D= ÓAZD© 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Œfoltest_campBLCKŠlayerGroupļ-AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer±1AVAL„Name†Stringblessing_knightsBLCK‰layerDataz1AVAL‰isVisible„BoolBLCKŒlayerStorageM1AVAL‹numEntities„Uint BLCKŠentityDataeAVAL…idTag…IdTagC5uQDˆ†g0TNĪ‡ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform•óCD2š,CŻ“sĄ€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5?Y…Float’’ä5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ä5?Y…Float’’5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’•óCDY…Float’’2š,CZ…Float’’Ż“sĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String 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ˆpraying3AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagž$ÓPDó@ž”Q*ūŗ×)ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformQwDDsG/CįĢlĄ€šBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æY…Float’’Õ³]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Õ³]æY…Float’’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’QwDDY…Float’’sG/CZ…Float’’įĢlĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆpraying3AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagėš& 9œL¼ņp†®Y·ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform„*DDsĒ/C®™YĄ€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’Ó»ĖµZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ó»Ė5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„*DDY…Float’’sĒ/CZ…Float’’®™YĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆpraying3AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag”Ūē”‹LOƒFī[(xÕüROTSBLCKŠentityBaseaAVAL‰transformEngineTransformdDDŁ­0C`Ą€%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģFwæY…Float’’āƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’āƒ„¾Y…Float’’ģFwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’dDDY…Float’’Ł­0CZ…Float’’`ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆpraying3AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagNóĀ¹HB±! UF„5xROTS!BLCKŠentityBaseaAVAL‰transformEngineTransform¶DD“-CResĄ€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷5?Y…Float’’ļ5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ļ5?Y…Float’’÷5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¶DDY…Float’’“-CZ…Float’’ResĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_prayingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerĖ«AVAL„Name†Stringcamp_exteriorBLCK‰layerData—«AVAL‰isVisible„BoolBLCKŒlayerStoragej«AVAL‹numEntities„Uint#BLCKŠentityData2AVAL…idTag…IdTag 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ROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformķ³JD|ŻCŠč^Ą€e?™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’łA?Y…Float’’ÅĢMæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÅĢM?Y…Float’’łA?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķ³JDY…Float’’|ŻCZ…Float’’Šč^ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘handling_crossbowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTagņrŌĪZ{@” 2źœƒĖROTSęBLCKŠentityBaseaAVAL‰transformEngineTransform3ÓGD33%CB`Ą€įBŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŸĢ??Y…Float’’.Ž)æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.Ž)?Y…Float’’ŸĢ??Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ÓGDY…Float’’33%CZ…Float’’B`ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘handling_crossbowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTag¬KCi„õMƆPK›==åROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformLJD“ŌC "]Ą€åƏCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Œć˜>Y…Float’’źQtæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’źQt?Y…Float’’Œć˜>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’LJDY…Float’’“ŌCZ…Float’’ "]ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘handling_crossbowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTagķ]ī 1Ō%K©ŗ¶ņZĀ*ROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformgęIDš'CĶĢLĄ€;‰5CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’sčæY…Float’’ó˜Ū¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó˜Ū<Y…Float’’sčæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęIDY…Float’’š'CZ…Float’’ĶĢLĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘handling_crossbowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTag$ Ä7›ÆæF¶'3¦h KROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformgęGDĶL/Cš™YĄ€W%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’R/æY…Float’’Č:?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Č:æY…Float’’R/æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęGDY…Float’’ĶL/CZ…Float’’š™YĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘handling_crossbowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTag”łČŠaKŖDĄ8”ROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformšYFDgf+C&9[Ą€D1žCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’lW9?Y…Float’’h—0æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’h—0?Y…Float’’lW9?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šYFDY…Float’’gf+CZ…Float’’&9[ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘handling_crossbowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTagŌ©ˆ„H ŖL®Ÿ‚Æ6ĒROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformaŗDD›7CżAnĄ€-„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?-æY…Float’’—±?CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’o{æY…Float’’Ē£G¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ē£G>Y…Float’’o{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Īc?DY…Float’’Ė~3CZ…Float’’®;H@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘handling_crossbowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTag4«É‘78JŠXd ;eP_ROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformwADŻ/C»ÖĢ?€Ł“ŒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ńƬ>Y…Float’’ā’p?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ā’pæY…Float’’ńƬ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’wADY…Float’’Ż/CZ…Float’’»ÖĢ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘handling_crossbowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTag£˜}ŸM@ƒÉ×Šž„ĻROTSęBLCKŠentityBaseaAVAL‰transformEngineTransform ā?D%ˆ.CŪųY@€čĘ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’øü?Y…Float’’ąņ#<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ąņ#¼Y…Float’’øü?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ā?DY…Float’’%ˆ.CZ…Float’’ŪųY@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘handling_crossbowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTag¦$æÆŠqĻL†śŌ;‘ÖõcROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformFBD‹/1Cb =€„o¬>AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Žž?Y…Float’’œĄ;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’œĄ»Y…Float’’Žž?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’FBDY…Float’’‹/1CZ…Float’’b =W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘handling_crossbowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTaglÜōö!]I¦X źg©ŖROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformŁĒ>D#H+Cœ™É@€Ķ²™BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’†łh>Y…Float’’MIy?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’MIyæY…Float’’†łh>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŁĒ>DY…Float’’#H+CZ…Float’’œ™É@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘handling_crossbowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTagīzTnŒŚMtćĘ 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@†Hüód?ROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformĶ,QDĶĢC6<Ą€ˆųLCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’įhæY…Float’’ņ$Ų¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ņ$Ų>Y…Float’’įhæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ,QDY…Float’’ĶĢCZ…Float’’6<ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTag¼RŽ 8 @“4°GEROTS$BLCKŠentityBaseaAVAL‰transformEngineTransform/‘JDĒC5Š^Ą€ĘśŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/0T>Y…Float’’‘qzæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‘qz?Y…Float’’/0T>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’/‘JDY…Float’’ĒCZ…Float’’5Š^ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTagū®°Ō¢H½°æB •kROTSęBLCKŠentityBaseaAVAL‰transformEngineTransform,?JDa—CĒĶ^Ą€ź„”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pĢź>Y…Float’’f~cæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’f~c?Y…Float’’pĢź>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,?JDY…Float’’a—CZ…Float’’ĒĶ^ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘handling_crossbowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTagį,č„žČE”…­TżDåŽROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformĪŪKDc)C§č^Ą€ś¹2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŠļæY…Float’’ś¶<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ś¶¼Y…Float’’ŠļæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĪŪKDY…Float’’c)CZ…Float’’§č^ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTag/6?®Vŗ@øņ)!{M9ŽROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformjXKDWå(C‹č^Ą€ef#CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŸTuæY…Float’’ÉE’>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÉE’¾Y…Float’’ŸTuæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’jXKDY…Float’’Wå(CZ…Float’’‹č^ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘handling_crossbowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTagžņ‹!²ŸEÜüD£·WROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformŽ‘7Dģ2CrłGæ€øK}CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%*“¾Y…Float’’y2uæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’y2u?Y…Float’’%*“¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ž‘7DY…Float’’ģ2CZ…Float’’rłGæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘handling_crossbowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTag"›”ø1—H™OAfŅ+*KROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformŪ’7DÅCz‰€æ€sœ‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¢½®<Y…Float’’ńæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ń?Y…Float’’¢½®<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ū’7DY…Float’’ÅCZ…Float’’z‰€æW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠenti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„"3D mØf ROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformćį9D‡Cū©Bæ€EąĒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”¹0¾Y…Float’’¢(|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¢(|æY…Float’’”¹0¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ćį9DY…Float’’‡CZ…Float’’ū©BæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘handling_crossbowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTagŪS/é3@·RźHĶROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformÖé9D‘( 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ED{Ī6CxZwĄ€š3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’żdæY…Float’’‹Óę>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‹Óę¾Y…Float’’żdæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ EDY…Float’’{Ī6CZ…Float’’xZwĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagčgHgĮŽnG›Ē@^©³ROTS)BLCKŠentityBaseaAVAL‰transformEngineTransformłĒFDÄź2CīĄĄ€šCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³ųcæY…Float’’šč>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’šč¾Y…Float’’³ųcæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’łĒFDY…Float’’Äź2CZ…Float’’īĄĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜ap_halberd_right_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTag\"b(8ŠŒIœŗ?ź£&OROTSBLCKŠentityBasemAVAL‰transformEngineTransform%ćFD¾Č5C&ƒĄ€)£C|Ńp@.ES?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’xAJ@Y…Float’’“¶ĄZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĄYå>Y…Float’’sp1?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ćFDY…Float’’¾Č5CZ…Float’’&ƒĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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ROTS£BLCKŠentityBaseaAVAL‰transformEngineTransformŅ—YD•CBƘæ€Ā›ćBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’T¦Ī¾Y…Float’’Ł8j?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ł8jæY…Float’’T¦Ī¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ņ—YDY…Float’’•CZ…Float’’BƘæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String”wounded_lie_army_bedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataņAVAL…idTag…IdTagģZī!:OØuóNŸÓjROTS¦BLCKŠentityBaseaAVAL‰transformEngineTransform€#YD^Ī 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śBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’łÕæY…Float’’ē³Q?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ē³QæY…Float’’łÕæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į÷XDY…Float’’ÄCZ…Float’’4©—æW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentoAVAL„name†String—wounded_lie_in_pain_bedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag*‰óÖJ‡˜Ļqč ÆROTS BLCKŠentityBaseaAVAL‰transformEngineTransformŽįYDŁU C:&šæ€…rŸAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­Ŗp?Y…Float’’ŗˆ®>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŗˆ®¾Y…Float’’­Ŗp?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽįYDY…Float’’ŁU CZ…Float’’:&šæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringinspect_woundedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagQ"c>–<ŲL„1ßQīŗcROTS BLCKŠentityBaseaAVAL‰transformEngineTransformxYD;Ck5šæ€ĢBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĢŹG?Y…Float’’D ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’D æY…Float’’ĢŹG?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’xYDY…Float’’;CZ…Float’’k5šæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringinspect_woundedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataV AVAL…idTag…IdTag Ūę.zG“ÕܚŪ;ROTS BLCKŠentityBaseaAVAL‰transformEngineTransform+[D®FCõĢŒæ€™i`AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)^x?Y…Float’’Ń,x>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ń,x¾Y…Float’’)^x?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’+[DY…Float’’®FCZ…Float’’õĢŒæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‚AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentąAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorydAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆKnife_09AVALstaticRandomSeed†Uint16v3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆKnife_09AVALstaticRandomSeed†Uint16Ļ:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringap_inspect_knifeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œblood 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AVAL„Name†String˜camp_exterior_infirmary2BLCK‰layerDatas AVAL‰isVisible„BoolBLCKŒlayerStorageF AVAL‹numEntities„UintBLCKŠentityDataWAVAL…idTag…IdTagV ę’;ėÆGµČż"6JuROTS BLCKŠentityBaseaAVAL‰transformEngineTransformæZD¦ĘCHAŽæ€ŲįŖCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„$s?Y…Float’’°7 ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’°7 >Y…Float’’„$s?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’æZDY…Float’’¦ĘCZ…Float’’HAŽæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsƒAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šsit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentŽAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorybAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ź.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTagkźłxī @”¹kGa¦ROTS`BLCKŠentityBaseaAVAL‰transformEngineTransformį9ZDTvC¢Œæ€KŸAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’1²p?Y…Float’’@_®>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’@_®¾Y…Float’’1²p?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į9ZDY…Float’’TvCZ…Float’’¢ŒæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_stoolfrontAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerHAVAL„Name†String˜camp_exterior_infirmary3BLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageÜAVAL‹numEntities„UintBLCKŠentityData¬AVAL…idTag…IdTagŽ–å^„?YFˆÖœćåuīžROTS`BLCKŠentityBaseaAVAL‰transformEngineTransformFŠXD6CrŹ¢æ€ī ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’r’w?Y…Float’’K‚¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’K‚>Y…Float’’r’w?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’FŠXDY…Float’’6CZ…Float’’rŹ¢æW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_stoolfrontAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer7AVAL„Name†Stringcamp_fireplacesBLCK‰layerDataŚ6AVAL‰isVisible„BoolBLCKŒlayerStorage­6AVAL‹numEntities„UintBLCKŠentityData†AVAL…idTag…IdTagĪn&Y\I­z_-~u/ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformu÷MD†©FC¼¤¾Ą€ĪSCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“ŽYæY…Float’’ķæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ķ?Y…Float’’“ŽYæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’u÷MDY…Float’’†©FCZ…Float’’¼¤¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentaAVAL„name†String ‰poke_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory’AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ZpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16śAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ćAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag˜}m¦7’B¾4#§ŖóROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformō¼MD SECŖŪ¾Ą€ŹTuCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ź±Õ¾Y…Float’’ē¢hæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ē¢h?Y…Float’’Ź±Õ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ō¼MDY…Float’’ SECZ…Float’’ŖŪ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sit_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String 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AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag•B’T~K·Oø՟Ź4wROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformRfNDŹEFCnó¾Ą€BCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆu`æY…Float’’<4ö>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’<4ö¾Y…Float’’ˆu`æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RfNDY…Float’’ŹEFCZ…Float’’nó¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sit_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16A"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ö1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ĪAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagąÆ”՚ÓČJŠ+ōÅļ|UROTSBLCKŠentityBaseaAVAL‰transformEngineTransformæMDź©CCmĆ¾Ą€·|’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ę×Ē>Y…Float’’Ŗ±kæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ŗ±k?Y…Float’’ę×Ē>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’æMDY…Float’’ź©CCZ…Float’’mĆ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringstand_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagĆ]oģ6ĻD—š’tYcåÉROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformš9@DĶL!Cš™Łæ€BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³V?Y…Float’’|m ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’|m æY…Float’’³V?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š9@DY…Float’’ĶL!CZ…Float’’š™ŁæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sit_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String 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ˆStick_01AVALstaticRandomSeed†Uint16HCAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag÷‡YZĘ„Iø’Ä31ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformx¼?D؍"Cł+ōæ€vCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’É?Š¾Y…Float’’ŽiæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ži?Y…Float’’É?Š¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’x¼?DY…Float’’؍"CZ…Float’’ł+ōæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentcAVAL„name†String 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“»äROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformøcUDŽ¶(C@šæ€Š˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–?Y…Float’’³SæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’³S?Y…Float’’–?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øcUDY…Float’’Ž¶(CZ…Float’’@šæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’wait_line_positionAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag+GŖq‡ĶoF‰œZ/°ÄROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform‚÷TD7œ!CdsĄ€u”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’äI?Y…Float’’pgæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’pg?Y…Float’’äI?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‚÷TDY…Float’’7œ!CZ…Float’’dsĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’wait_line_positionAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTag&gå’qEµ•8¢:¢—ĄROTSBBLCKŠentityBaseaAVAL‰transformEngineTransform3ÓQDgf(Cö†(Ą€°„]AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ȍx?Y…Float’’]-u>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’]-u¾Y…Float’’ȍx?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ÓQDY…Float’’gf(CZ…Float’’ö†(ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŗAVALnumComponents„UintBLCK‰componentkAVAL„name†String“eat_bowl_sit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16± AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTagä7 õ-÷~I²µ)c–§,Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ˆéd¾Y…Float’’}…y?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\SDY…Float’’óL)CZ…Float’’=pĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŗAVALnumComponents„UintBLCK‰componentkAVAL„name†String“eat_bowl_sit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ÉgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint166AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTag“J°ķ=ŸāB欦QĘŚŠ‹ROTSBBLCKŠentityBaseaAVAL‰transformEngineTransform3źPDm'CŃ -Ą€¢C›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķZ&?Y…Float’’ܔBæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ܔB?Y…Float’’ķZ&?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3źPDY…Float’’m'CZ…Float’’Ń -ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŗAVALnumComponents„UintBLCK‰componentkAVAL„name†String“eat_bowl_sit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint160zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint169AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint167AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTagƒ€|õƒYD°¢/µØROTSBBLCKŠentityBaseaAVAL‰transformEngineTransformš9RD3³*C9D&Ąų¼=Ś_T>T*ĄBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’JŁ½Y…Float’’éŽ~?Z…Float’’lŅŗW…Float’’„NoneY†Vector’’QX…Float’’œŽ~æY…Float’’śŁ½Z…Float’’Y9m;W…Float’’„NoneZ†Vector’’QX…Float’’ėĮ`;Y…Float’’’–;Z…Float’’|’?W…Float’’„NoneW†Vector’’QX…Float’’š9RDY…Float’’3³*CZ…Float’’9D&ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŗAVALnumComponents„UintBLCK‰componentkAVAL„name†String“eat_bowl_sit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ļ8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16§'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16·AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16qqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTagūĀPįØßNGŽ„y7øROTSBBLCKŠentityBaseaAVAL‰transformEngineTransformšŁQDš™,Cś5&Ą€é+-CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/~æY…Float’’„€ó=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’„€ó½Y…Float’’/~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šŁQDY…Float’’š™,CZ…Float’’ś5&ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŗAVALnumComponents„UintBLCK‰componentkAVAL„name†String“eat_bowl_sit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16b;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16— AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16D AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16Y…Float’’S}?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’S}æY…Float’’ÅO>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’iŌVDY…Float’’n$CZ…Float’’°)ÅæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŗAVALnumComponents„UintBLCK‰componentkAVAL„name†String“eat_bowl_sit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16Ę@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTagʝō#}į|BŽŹ™g²•n*ROTSBBLCKŠentityBaseaAVAL‰transformEngineTransform‡ŽSDĀĀ*CĒĄ€Z³ßBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½Ž¾¾Y…Float’’ܛm?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ܛmæY…Float’’½Ž¾¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‡ŽSDY…Float’’ĀĀ*CZ…Float’’ĒĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŗAVALnumComponents„UintBLCK‰componentkAVAL„name†String“eat_bowl_sit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16e3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ufAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16IyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTagbU¼ˆBŸĖK"Ā80ROTSBBLCKŠentityBaseaAVAL‰transformEngineTransform55SDh‚+CC¹Ą€Rź#CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{śuæY…Float’’„Ś>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’„Ś¾Y…Float’’{śuæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’55SDY…Float’’h‚+CZ…Float’’C¹ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŗAVALnumComponents„UintBLCK‰componentkAVAL„name†String“eat_bowl_sit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16 gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16e AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16ĶAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagœģĪ‚sĮ7¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‡›v?Y…Float’’Gj‰¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Gj‰>Y…Float’’‡›v?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’#ēTDY…Float’’äi CZ…Float’’‹C ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’wait_line_positionAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagń¶©8 ))D§ #7T²8 ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform„TDv5!CpńĄ€·ŸŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’"īA?Y…Float’’,'æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’,'?Y…Float’’"īA?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„TDY…Float’’v5!CZ…Float’’pńĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’wait_line_positionAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatabAVAL…idTag…IdTag„j4p(QK¹3ĀžŁ¦ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformłUDžģ)CJĶŹæ€8qÜBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Kų°¾Y…Float’’ŗ8p?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŗ8pæY…Float’’Kų°¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’łUDY…Float’’žģ)CZ…Float’’JĶŹæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰componenteAVAL„name†Stringarmy_cauldronAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent0AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTag_ˆķ³NA€Ė• 72žROTSBBLCKŠentityBaseaAVAL‰transformEngineTransform ƒVDNL%C'ØČæ€\ŗ:CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±<~æY…Float’’Iļļ½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Iļļ=Y…Float’’±<~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ƒVDY…Float’’NL%CZ…Float’’'ØČæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŗAVALnumComponents„UintBLCK‰componentkAVAL„name†String“eat_bowl_sit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint168^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16—;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16~BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag»Œh \o1I¢Æ ā/mtROTSBLCKŠentityBaseaAVAL‰transformEngineTransform@QDš™)C`ó)Ą€¢=“CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’9,Ō>Y…Float’’ūūhæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ūūh?Y…Float’’9,Ō>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@QDY…Float’’š™)CZ…Float’’`ó)ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringstand_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataƒAVAL…idTag…IdTagRća±~F±ynl?ČlY…Float’’˜wæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3“QDY…Float’’š™,CZ…Float’’¼f%ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÆAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šsit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŽAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‘oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16®yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16“XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagŽ‹śĪōM…Ž©4÷õ>Y…Float’’µø`?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’µø`æY…Float’’¦>õ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ęūUDY…Float’’Ćļ)CZ…Float’’ lĶæW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_dAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsČAVALnumComponents„Uint BLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†StringŽLight_locationAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatab AVAL…idTag…IdTag…ōɤŠ°DO’ÄI}_2‹ÅROTS BLCKŠentityBasehAVAL‰transformEngineTransformĶ¬UDš+CĢĻ怤ŻWAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’yļx?Y…Float’’üęn>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’üęn¾Y…Float’’yļx?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ¬UDY…Float’’š+CZ…Float’’ĢĻæW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_dAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsČAVALnumComponents„Uint BLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†StringŽLight_locationAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagwc¦x•‰K«Gµ&b~­!ROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransformƒÖUDä(CŌæ6Š2@Ē?óī£CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µX?Y…Float’’B·æZ…Float’’[GG½W…Float’’„NoneY†Vector’’QX…Float’’ ?Y…Float’’Y“X?Z…Float’’”cŽ<W…Float’’„NoneZ†Vector’’QX…Float’’u{Ū<Y…Float’’4H½Z…Float’’6š?W…Float’’„NoneW†Vector’’QX…Float’’ƒÖUDY…Float’’ä(CZ…Float’’ŌæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentaAVAL„name†String ‰fill_bowlAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆLadle_05AVALstaticRandomSeed†Uint16ŒaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16FHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_05AVALstaticRandomSeed†Uint16Ė3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_05AVALstaticRandomSeed†Uint16ŸAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerƒ AVAL„Name†Stringcamp_kitchen2BLCK‰layerDataO AVAL‰isVisible„BoolBLCKŒlayerStorage" AVAL‹numEntities„UintBLCKŠentityDatanAVAL…idTag…IdTagPĘw.ŅB”‡lč Č(’ROTS"BLCKŠentityBaseaAVAL‰transformEngineTransform UD")CĄŸšæ€ĻĮŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Źč>Y…Float’’8Ķ}æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’8Ķ}?Y…Float’’Źč>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ UDY…Float’’")CZ…Float’’ĄŸšæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_stand_idle_manAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataqAVAL…idTag…IdTag6«*i›µH˜’ZŹ) 2ROTS%BLCKŠentityBaseaAVAL‰transformEngineTransform8UDņž'Cü…ōæ€ļk—CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’óÖ ?Y…Float’’‘WæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‘W?Y…Float’’óÖ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’8UDY…Float’’ņž'CZ…Float’’ü…ōæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String”ap_stand_idle_man_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringžcamp_works_former_quest_layersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”community_areas_campBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŽAVAL„Name†Stringcommunity_management_triggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer#MAVAL„Name†String•outside_military_campBLCK‰layerDataēLAVAL‰isVisible„BoolBLCKŒlayerStorageŗLAVAL‹numEntities„UintBLCKŠentityData5AVAL…idTag…IdTagžiģŚØ×L†rŖESŸŖROTSéBLCKŠentityBaseaAVAL‰transformEngineTransformdqLDaa?CīUŗĄ€č–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’LS?Y…Float’’ś%[æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ś%[?Y…Float’’LS?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’dqLDY…Float’’aa?CZ…Float’’īUŗĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsaAVALnumComponents„UintBLCK‰componentlAVAL„name†String”count_and_write_downAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData5AVAL…idTag…IdTagc;žć’fłC“jŁ/īŹ>ROTSéBLCKŠentityBaseaAVAL‰transformEngineTransform¢ŽLD`‘FCtµ¾Ą€ś’[BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķÕ?Y…Float’’ļ³Q?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ļ³QæY…Float’’ķÕ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢ŽLDY…Float’’`‘FCZ…Float’’tµ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsaAVALnumComponents„UintBLCK‰componentlAVAL„name†String”count_and_write_downAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataˆAVAL…idTag…IdTagAFÅ x]F—$č Ksz,ROTS<BLCKŠentityBaseaAVAL‰transformEngineTransformĻ–JDcœ>Cc ĆĄ€ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻŠ1>Y…Float’’]|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’]|æY…Float’’ĻŠ1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ļ–JDY…Float’’cœ>CZ…Float’’c ĆĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringstand_writingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent1AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16“BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16s*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16K#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16ĪAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagS…½r`KN‡]~×ó§ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform|KD>=ChŌ¾Ą€ŁƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\aæY…Float’’š/ō>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š/ō¾Y…Float’’\aæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’|KDY…Float’’>=CZ…Float’’hŌ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbeing_musteredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagįs7VC3ŸF³zr™js¬ ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformBFKD¬=CÅ·¾Ą€ŁƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\aæY…Float’’š/ō>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š/ō¾Y…Float’’\aæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’BFKDY…Float’’¬=CZ…Float’’Å·¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbeing_musteredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagē§š–_2ōA½ą)eö¬äROTSBLCKŠentityBaseaAVAL‰transformEngineTransform“ƒKD1{¹¾Ą€ŁƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\aæY…Float’’š/ō>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š/ō¾Y…Float’’\aæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“ƒKDY…Float’’1{¹¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbeing_musteredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagxD„¤sŌN°Ą÷ŌņƘROTSBLCKŠentityBaseaAVAL‰transformEngineTransformüĘKDćģ;C±Ņ¾Ą€SOCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8d^æY…Float’’,™ż>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’,™ż¾Y…Float’’8d^æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’üĘKDY…Float’’ćģ;CZ…Float’’±Ņ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbeing_musteredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag1V·„K’ŸÅ›ņŒ›¦ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformrLDTS;C1æĄ€ŁƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\aæY…Float’’š/ō>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š/ō¾Y…Float’’\aæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’rLDY…Float’’TS;CZ…Float’’1æĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbeing_musteredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagÜQ ōź"I§8į·bĶ•ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformx¾KD¤9C¶¾Ą€ÖƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒUæY…Float’’r= ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’r= æY…Float’’ƒUæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’x¾KDY…Float’’¤9CZ…Float’’¶¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbeing_musteredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagp~‹öĢ‚MƒN{k4ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformƒAKDA¾:CĢ¹¾Ą€ÖƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒUæY…Float’’r= ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’r= æY…Float’’ƒUæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƒAKDY…Float’’A¾:CZ…Float’’Ģ¹¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbeing_musteredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagŽ8ćvļüG·Qóė6EŒēROTSBLCKŠentityBaseaAVAL‰transformEngineTransformˆKD <;CŖ¹¾Ą€ÖƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒUæY…Float’’r= ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’r= æY…Float’’ƒUæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ˆKDY…Float’’ <;CZ…Float’’Ŗ¹¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbeing_musteredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagtU']hŹA¢%ģŃj‚ĪxROTSBLCKŠentityBaseaAVAL‰transformEngineTransform:ŹJD£«;CIø¾Ą€ÖƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒUæY…Float’’r= ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’r= æY…Float’’ƒUæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:ŹJDY…Float’’£«;CZ…Float’’Iø¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbeing_musteredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagņ—*ł×L®J’”‚a6ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform®€KDū$:C·¾Ą€åŃCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‘L]æY…Float’’:²?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’:²æY…Float’’‘L]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®€KDY…Float’’ū$:CZ…Float’’·¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbeing_musteredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagƒ0†ŪME²“³e;9Ž+ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĘŌJDMu8Ci¬¾Ą€r±¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žQ\?Y…Float’’^æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’^?Y…Float’’žQ\?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĘŌJDY…Float’’Mu8CZ…Float’’i¬¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œdrill_masterAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatarAVAL…idTag…IdTagOKŚ†ńOÆ:«}Ū ROTS&BLCKŠentityBaseaAVAL‰transformEngineTransform.jJD8X:C4é¾Ą€†Ź”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķ>Y…Float’’©ēbæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’©ēb?Y…Float’’ķ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’.jJDY…Float’’8X:CZ…Float’’4é¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsžAVALnumComponents„UintBLCK‰componentmAVAL„name†String•drill_master_pointingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatarAVAL…idTag…IdTagO®{ø›§OŗŁłÉ6g@zROTS&BLCKŠentityBaseaAVAL‰transformEngineTransform”rKD”7Cņ\¾Ą€Õ—®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8t{?Y…Float’’Ž@¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ž@>Y…Float’’8t{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”rKDY…Float’’”7CZ…Float’’ņ\¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsžAVALnumComponents„UintBLCK‰componentmAVAL„name†String•drill_master_pointingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer£4AVAL„Name†Stringtraining_groundsBLCK‰layerDatal4AVAL‰isVisible„BoolBLCKŒlayerStorage?4AVAL‹numEntities„Uint BLCKŠentityDataŸAVAL…idTag…IdTag[؁:iI…U%閭’ROTSSBLCKŠentityBaseaAVAL‰transformEngineTransformEaND2|9Ctµ¾Ą€ŃJ©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’7Sn?Y…Float’’ņŗ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ņŗ>Y…Float’’7Sn?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’EaNDY…Float’’2|9CZ…Float’’tµ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĖAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_dummy01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†Stringtraining_spotAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŸAVAL…idTag…IdTagØŲ]„K‚d—»ylÆROTSSBLCKŠentityBaseaAVAL‰transformEngineTransform3SNDĶĢZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’h*†¾Y…Float’’š wæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3SNDY…Float’’ĶĢÓKŠ9iÕ!ŠFūROTSSBLCKŠentityBaseaAVAL‰transformEngineTransformĀŅMDk:Cvµ¾Ą€·`³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹š?Y…Float’’ č±¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ č±<Y…Float’’‹š?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀŅMDY…Float’’k:CZ…Float’’vµ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĖAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_dummy01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†Stringtraining_spotAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagdˆBŖƒ]‚M«WŊROTSBLCKŠentityBaseaAVAL‰transformEngineTransformCOD‹F;CĖ«¾Ą€\•ĢBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ’Y¾Y…Float’’­!z?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’­!zæY…Float’’ ’Y¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’CODY…Float’’‹F;CZ…Float’’Ė«¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽtraining_studyAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŸAVAL…idTag…IdTagį•ź?dFŗéäĀĖQ§ROTSSBLCKŠentityBaseaAVAL‰transformEngineTransform3SODgf6Cš“¾Ą€?œwCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÉĆ¾Y…Float’’Ž³læZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ž³l?Y…Float’’ÉĆ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3SODY…Float’’gf6CZ…Float’’š“¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĖAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_dummy01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†Stringtraining_spotAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŸAVAL…idTag…IdTagĮ:žĖ«O”CØ6€%KÆ«ROTSSBLCKŠentityBaseaAVAL‰transformEngineTransformšODš5C‚“¾Ą€*uwCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆHľY…Float’’ÓplæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ópl?Y…Float’’ˆHľZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šODY…Float’’š5CZ…Float’’‚“¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĖAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_dummy01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†Stringtraining_spotAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŸAVAL…idTag…IdTagąeÓ's× F¢]WlKųROTSSBLCKŠentityBaseaAVAL‰transformEngineTransform3óND3³3Cåy¾Ą€lÉwCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’KĮ¾Y…Float’’&mæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’&m?Y…Float’’KĮ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3óNDY…Float’’3³3CZ…Float’’åy¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĖAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_dummy01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†Stringtraining_spotAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag \Sé¼ČCŖõģĄ ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformbCNDŚu5C’4¾Ą€ų©pCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’;Ųś¾Y…Float’’æ+_æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æ+_?Y…Float’’;Ųś¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’bCNDY…Float’’Śu5CZ…Float’’’4¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringgiving_ordersAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag`ĀB^]ŪNšŌ晖”ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform|&MD.æY…Float’’ķJ+?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ķJ+æY…Float’’Ö?>æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’}čNDY…Float’’WHCZ…Float’’°Ä¹ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’ap_flex_muscles_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer€ AVAL„Name†String…dicesBLCK‰layerDataT AVAL‰isVisible„BoolBLCKŒlayerStorage' AVAL‹numEntities„UintBLCKŠentityData÷ AVAL…idTag…IdTagÜvZĀ‚AŒ»šDR7EROTS« BLCKŠentityBaseaAVAL‰transformEngineTransformõPDÅACˆžĆĄ€’’ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó³Q?Y…Float’’čÕ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’čÕæY…Float’’ó³Q?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õPDY…Float’’ÅACZ…Float’’ˆžĆĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents#AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringap_dice_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryžAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Dice 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cup_03AVALstaticRandomSeed†Uint16übAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component\AVAL„name†String…crateAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent4AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent6AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringap_dice_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup“AVAL„Name†String”q000_fireplace1_chatBLCKŠlayerGroupWAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer†AVAL„Name†String•q000_fireplace_1_chatBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer AVAL„Name†String˜q000_soldier1_fireplace1BLCK‰layerDataĪAVAL‰isVisible„BoolBLCKŒlayerStorage”AVAL‹numEntities„UintBLCKŠentityDataqAVAL…idTag…IdTagJ°Šė¤ß‡Gø [»¹ØROTS%BLCKŠentityBaseaAVAL‰transformEngineTransform3sQD€(C³k0Ą€)o©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ Én?Y…Float’’Ų”ø¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų”ø>Y…Float’’ Én?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3sQDY…Float’’€(CZ…Float’’³k0ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String”ap_stand_idle_man_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer AVAL„Name†String˜q000_soldier2_fireplace1BLCK‰layerDataĶAVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDatapAVAL…idTag…IdTag›„c"šf€E‡ŻĀž¦,?ROTS$BLCKŠentityBaseaAVAL‰transformEngineTransform33QD3³*C)ļ#Ą€“J‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Pć&<Y…Float’’šüæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’šü?Y…Float’’Pć&<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33QDY…Float’’3³*CZ…Float’’)ļ#ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer’AVAL„Name†String˜q000_soldier3_fireplace1BLCK‰layerDataĄAVAL‰isVisible„BoolBLCKŒlayerStorage“AVAL‹numEntities„UintBLCKŠentityDatacAVAL…idTag…IdTagęųų0~—°G–?}»’šwōROTSBLCKŠentityBaseaAVAL‰transformEngineTransformg&RD33)CØ%Ą€ł—MBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’·?Y…Float’’—H?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’—HæY…Float’’’·?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g&RDY…Float’’33)CZ…Float’’Ø%ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†crouchAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer AVAL„Name†String˜q000_soldier4_fireplace1BLCK‰layerDataĖAVAL‰isVisible„BoolBLCKŒlayerStoragežAVAL‹numEntities„UintBLCKŠentityDatanAVAL…idTag…IdTag}yōœ›žA” cŪ$†IµROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformšRDgę+C B&Ą€īCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=”)æY…Float’’Ä»??Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ä»?æY…Float’’=”)æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šRDY…Float’’gę+CZ…Float’’ B&ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_stand_idle_manAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String˜q000_soldier5_fireplace1BLCK‰layerDataĒAVAL‰isVisible„BoolBLCKŒlayerStoragešAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTagBą«Y? P@śY÷C©$ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformšYQDgę+C³Ņ"Ą€ō³dCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Tó(æY…Float’’U@æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’U@?Y…Float’’Tó(æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šYQDY…Float’’gę+CZ…Float’’³Ņ"ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringstand_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupcAVAL„Name†String”q000_fireplace2_chatBLCKŠlayerGroup'AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer†AVAL„Name†String•q000_fireplace_2_chatBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†String—q000_knight1_fireplace2BLCK‰layerDataĒAVAL‰isVisible„BoolBLCKŒlayerStoragešAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTag¬’śī4ĖLƒ(«ł&—ŅĶROTSBLCKŠentityBaseaAVAL‰transformEngineTransform3óQDgęCĘ«.Ą€€ÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&Ł|?Y…Float’’40 ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’40 >Y…Float’’&Ł|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3óQDY…Float’’gęCZ…Float’’Ę«.ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringstand_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String—q000_knight2_fireplace2BLCK‰layerDataĒAVAL‰isVisible„BoolBLCKŒlayerStoragešAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTag_P ÷dJG§­hÅŒ6ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶlRDš™CÄŚ'Ą€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦w—“Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’¦w—“Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶlRDY…Float’’š™CZ…Float’’ÄŚ'ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringstand_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String—q000_knight3_fireplace2BLCK‰layerDataĒAVAL‰isVisible„BoolBLCKŒlayerStoragešAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTagÅ«ų£ŪK–Ėr¾|ŸQDROTSBLCKŠentityBaseaAVAL‰transformEngineTransform33RD!Cn*(Ą€7CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/¦æY…Float’’_V½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’_V=Y…Float’’/¦æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33RDY…Float’’!CZ…Float’’n*(ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringstand_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer÷ AVAL„Name†Stringžsq001_knights_watching_kajetanBLCK‰layerData² AVAL‰isVisible„BoolBLCKŒlayerStorage… AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTag} ;feāŃ@³‡­Br/ˆ£ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformZTD‰CūĢĄ€u•#CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’`uæY…Float’’²>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’²¾Y…Float’’`uæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ZTDY…Float’’‰CZ…Float’’ūĢĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆbored_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagµ›×AęćG³Ōƒ‚$?†ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformµ¼SDL3C’襀ŽzACAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éņxæY…Float’’©­n¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’©­n>Y…Float’’éņxæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’µ¼SDY…Float’’L3CZ…Float’’’襁W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆbored_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagŖayŽę@Ÿ³MZ&ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformsSDŌĶCa3 Ą€”zJCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¢ŒlæY…Float’’UĀĆ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’UĀĆ>Y…Float’’¢ŒlæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’sSDY…Float’’ŌĶCZ…Float’’a3 ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆbored_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupÉAVAL„Name†String”q000_fireplace3_chatBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer†AVAL„Name†String•q000_fireplace_3_chatBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer"AVAL„Name†String˜q000_soldier1_fireplace3BLCK‰layerDataćAVAL‰isVisible„BoolBLCKŒlayerStorage¶AVAL‹numEntities„UintBLCKŠentityData†AVAL…idTag…IdTagķ|.“(ŽCŒā†ÖQROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform..MDŻ0"Cʧ^Ą€œBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»ęT>Y…Float’’ćgz?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ćgzæY…Float’’»ęT>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’..MDY…Float’’Ż0"CZ…Float’’ʧ^ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentaAVAL„name†String ‰poke_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory’AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16i1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16{;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer"AVAL„Name†String˜q000_soldier2_fireplace3BLCK‰layerDataćAVAL‰isVisible„BoolBLCKŒlayerStorage¶AVAL‹numEntities„UintBLCKŠentityData†AVAL…idTag…IdTagģå0 9@®¤G¦ SROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformŽMDŠ$C§č^Ą€¤,łBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(RæY…Float’’aĮR?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’aĮRæY…Float’’(RæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽMDY…Float’’Š$CZ…Float’’§č^ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sit_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String 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‹sit_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16į.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16‹.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16„AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String˜q000_soldier4_fireplace3BLCK‰layerDataĒAVAL‰isVisible„BoolBLCKŒlayerStoragešAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTag=œŹŁˆ0)K¢MōØP©ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform›LD؍$C¦č^Ą€Vī>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’īZ{æY…Float’’-B¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’-B>Y…Float’’īZ{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’›LDY…Float’’؍$CZ…Float’’¦č^ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringstand_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup‘AVAL„Name†String”q000_fireplace4_chatBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup =AVAL„Name†String ‹siege_towerBLCKŠlayerGroupm=AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeri AVAL„Name†String˜siege_tower_fixing_floorBLCK‰layerData* AVAL‰isVisible„BoolBLCKŒlayerStorageż AVAL‹numEntities„UintBLCKŠentityData]AVAL…idTag…IdTag¶ŁĆX{ØG¢Øu=•ĢśvROTSBLCKŠentityBaseaAVAL‰transformEngineTransformbhD#§B)\_A€öæBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½'Ī½Y…Float’’ ³~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ ³~æY…Float’’½'Ī½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’bhDY…Float’’#§BZ…Float’’)\_AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‰AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œfixing_floorAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentāAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryfAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16īdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16žcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData]AVAL…idTag…IdTagžĆūSJŠå ĒuĄźROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶ6D‘»§B™“\A€ąjlCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’gš æY…Float’’eEUæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’eEU?Y…Float’’gš æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ6DY…Float’’‘»§BZ…Float’’™“\AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‰AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œfixing_floorAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentāAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryfAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16·AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16Ŗ"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerÕAVAL„Name†String—siege_tower_lower_floorBLCK‰layerData—AVAL‰isVisible„BoolBLCKŒlayerStoragejAVAL‹numEntities„UintBLCKŠentityData\AVAL…idTag…IdTagżA‚Z)­¶J§¹CR_ĮROTSBLCKŠentityBaseaAVAL‰transformEngineTransformptDĪīŖBp=^A€öā²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚Ī?Y…Float’’'½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’'=Y…Float’’‚Ī?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ptDY…Float’’ĪīŖBZ…Float’’p=^AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsˆAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fixing_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentāAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryfAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16Ž0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16”>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData\AVAL…idTag…IdTagö“n H=&D›$†$±~MžROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŽÅDӏ£BĀ]A€{ėDCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’"ėtæY…Float’’[•¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’[•>Y…Float’’"ėtæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽÅDY…Float’’ӏ£BZ…Float’’Ā]AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsˆAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fixing_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentāAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryfAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16Č[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData\AVAL…idTag…IdTagV.TJ)Ģ$I†¬½›—dÖROTSBLCKŠentityBaseaAVAL‰transformEngineTransform3D˜B)\_A€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’¦wµZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¦w5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3DY…Float’’˜BZ…Float’’)\_AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsˆAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fixing_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentāAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryfAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16QUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer°AVAL„Name†String–siege_tower_supervisorBLCK‰layerDatasAVAL‰isVisible„BoolBLCKŒlayerStorageFAVAL‹numEntities„UintBLCKŠentityDatanAVAL…idTag…IdTagČūßC§H¦ßŠnlROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformšłDÆBp=^A€–BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļƒ„>Y…Float’’źFw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’źFwæY…Float’’ļƒ„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šłDY…Float’’ÆBZ…Float’’p=^AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘inspect_bookshelfAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTag5.ČNŪˆM‚^×S3ŲœROTS"BLCKŠentityBaseaAVAL‰transformEngineTransform3“D™BĆõ`A€%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģFwæY…Float’’āƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’āƒ„¾Y…Float’’ģFwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3“DY…Float’’™BZ…Float’’Ćõ`AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘inspect_bookshelfAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagģ¾ML©L`1ŃMŸROTS.BLCKŠentityBaseaAVAL‰transformEngineTransform D’[«B×£\A€†\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æńCæY…Float’’mæ$æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’mæ$?Y…Float’’æńCæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ DY…Float’’’[«BZ…Float’’×£\AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¦AVALnumComponents„UintBLCK‰componentuAVAL„name†Stringap_stand_agressive_explainingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagĪ ūż{‡M“}“ĒvWROTS.BLCKŠentityBaseaAVAL‰transformEngineTransform@DĶĢ¢BĀ]A€aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ē5æY…Float’’ 5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ 5?Y…Float’’Ē5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@DY…Float’’ĶĢ¢BZ…Float’’Ā]AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¦AVALnumComponents„UintBLCK‰componentuAVAL„name†Stringap_stand_agressive_explainingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagŗGGż¼ÉHK+“˜ÕUŻROTS.BLCKŠentityBaseaAVAL‰transformEngineTransform3SD™B)\_A€šBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æY…Float’’Õ³]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Õ³]æY…Float’’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3SDY…Float’’™BZ…Float’’)\_AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¦AVALnumComponents„UintBLCK‰componentuAVAL„name†Stringap_stand_agressive_explainingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagC³J¤föĮK³ļh6NOROTS!BLCKŠentityBaseaAVAL‰transformEngineTransform@DĶĢžB„å\A€€¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėFw?Y…Float’’ēƒ„¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ēƒ„>Y…Float’’ėFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@DY…Float’’ĶĢžBZ…Float’’„å\AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_inspect_floorAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup’AVAL„Name†String•community_escape_shipBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup”AVAL„Name†String—community_scene_supportBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŸ¢AVAL„Name†String ŠcontainersBLCKŠlayerGroupm¢AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String ŠpropozycjeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupģ_AVAL„Name†String ŒaftervillageBLCKŠlayerGroupø_AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerU_AVAL„Name†String…herbsBLCK‰layerData)_AVAL‰isVisible„BoolBLCKŒlayerStorageü^AVAL‹numEntities„Uint BLCKŠentityDataĢAVAL…idTag…IdTag{įvš”ROTS€BLCKŠentityBasecAVAL‰transformEngineTransformŻźC»ØĀC¾0ŅA€O@€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’r=?Z…Float’’Ž°=W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Ž°½Z…Float’’r=?W…Float’’„NoneW†Vector’’QX…Float’’ŻźCY…Float’’»ØĀCZ…Float’’¾0ŅAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16#?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTagēčø.vņŽROTS€BLCKŠentityBasecAVAL‰transformEngineTransformhäC‘ĮĆCqŅA\X°C•$³C®ĆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Łüu¾Y…Float’’„\væZ…Float’’A:>W…Float’’„NoneY†Vector’’QX…Float’’$x?Y…Float’’ł²{¾Z…Float’’F õ¼W…Float’’„NoneZ†Vector’’QX…Float’’ąóu=Y…Float’’¦ ķ=Z…Float’’LĪ}?W…Float’’„NoneW†Vector’’QX…Float’’häCY…Float’’‘ĮĆCZ…Float’’qŅAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16ÉAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTag°_'NCuƏROTS€BLCKŠentityBasecAVAL‰transformEngineTransform5ĶC¾ńÄCų)ŅAyÆCøC@Õ"8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’›N|æY…Float’’r¹€½Z…Float’’čč >W…Float’’„NoneY†Vector’’QX…Float’’µ€“=Y…Float’’;ų~æZ…Float’’#„Z=W…Float’’„NoneZ†Vector’’QX…Float’’Ō>Y…Float’’?܂=Z…Float’’Qs|?W…Float’’„NoneW†Vector’’QX…Float’’5ĶCY…Float’’¾ńÄCZ…Float’’ų)ŅAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16B9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTagų¼ÅIUś‹ROTSBLCKŠentityBasecAVAL‰transformEngineTransform½ÅC²ĢŗC…ŃA±CDo²CH(ńAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’år[?Y…Float’’£?Z…Float’’]Ō=W…Float’’„NoneY†Vector’’QX…Float’’^æY…Float’’V ]?Z…Float’’O³_½W…Float’’„NoneZ†Vector’’QX…Float’’)š½Y…Float’’ȶ«»Z…Float’’‰;~?W…Float’’„NoneW†Vector’’QX…Float’’½ÅCY…Float’’²ĢŗCZ…Float’’…ŃAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents÷AVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16®fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTag÷Dü$=hŸ]‘ROTSBLCKŠentityBasecAVAL‰transformEngineTransformV6Cy$ŹC–²ĶA\³Cˆž®C¼ —BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„ |>Y…Float’’[x?Z…Float’’ļÓ³<W…Float’’„NoneY†Vector’’QX…Float’’gtæY…Float’’§|>Z…Float’’z2¾W…Float’’„NoneZ†Vector’’QX…Float’’2¾Y…Float’’Ć³<Z…Float’’ |?W…Float’’„NoneW†Vector’’QX…Float’’V6CY…Float’’y$ŹCZ…Float’’–²ĶAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents÷AVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16YpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTagw”"L[峒ROTSłBLCKŠentityBasecAVAL‰transformEngineTransform¦ēC+ė½CßÆŃAŠhŒ@T®³C½rCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ė{E¾Y…Float’’÷mzæZ…Float’’·¬œ½W…Float’’„NoneY†Vector’’QX…Float’’71{?Y…Float’’z1E¾Z…Float’’Mr6¼W…Float’’„NoneZ†Vector’’QX…Float’’Œ‘{»Y…Float’’h!ž½Z…Float’’ß;?W…Float’’„NoneW†Vector’’QX…Float’’¦ēCY…Float’’+ė½CZ…Float’’ßÆŃAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsoAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16Š;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘Small_branch_fullAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String’Small_branch_emptyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataØAVAL…idTag…IdTagYJUģ)×ų“ROTS\BLCKŠentityBasedAVAL‰transformEngineTransformĢC’ ĢC9zŅA€½ˆ­C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’ׁy?Z…Float’’')e¾W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’')e>Z…Float’’ׁy?W…Float’’„NoneW†Vector’’QX…Float’’ĢCY…Float’’’ ĢCZ…Float’’9zŅAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŃAVALnumComponents„UintBLCK‰componentAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory…AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag„”„‚”ROTSóBLCKŠentityBasecAVAL‰transformEngineTransform°ĘCŠøCŚ,ÓAÅC°Cmā@æō²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Y‚}?Y…Float’’؄U½Z…Float’’^>W…Float’’„NoneY†Vector’’QX…Float’’i=Y…Float’’“į}?Z…Float’’1Gü=W…Float’’„NoneZ†Vector’’QX…Float’’Ģš ¾Y…Float’’Eš½Z…Float’’×ä{?W…Float’’„NoneW†Vector’’QX…Float’’°ĘCY…Float’’ŠøCZ…Float’’Ś,ÓAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTag ]“„Ü!וROTSBLCKŠentityBasecAVAL‰transformEngineTransform†œCŹrĘCr0ŅA€÷Ö²C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’BŹ?Z…Float’’5Ł%½W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’5Ł%=Z…Float’’BŹ?W…Float’’„NoneW†Vector’’QX…Float’’†œCY…Float’’ŹrĘCZ…Float’’r0ŅAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component¦AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory+AVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint16śjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTag§ūpq׿–ROTSBLCKŠentityBasecAVAL‰transformEngineTransforméźCTw·C•éŃA€f°C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’Źś}?Z…Float’’Ve¾W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Ve>Z…Float’’Źś}?W…Float’’„NoneW†Vector’’QX…Float’’éźCY…Float’’Tw·CZ…Float’’•éŃAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component¦AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory+AVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint1666AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData:AVAL…idTag…IdTagŌŠmK–B§—ROTSīBLCKŠentityBasedAVAL‰transformEngineTransformšŽCūēĖC$…ŃA€¬!@€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’ĖĄ?Z…Float’’jŁ3=W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’jŁ3½Z…Float’’ĖĄ?W…Float’’„NoneW†Vector’’QX…Float’’šŽCY…Float’’ūēĖCZ…Float’’$…ŃAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentscAVALnumComponents„UintBLCK‰componentAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory‰AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagj#”EOMPјROTS•BLCKŠentityBasecAVAL‰transformEngineTransformŽCŃ׶CYŅA€pN„A€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’Įhu?Z…Float’’v¾‘>W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’v¾‘¾Z…Float’’Įhu?W…Float’’„NoneW†Vector’’QX…Float’’ŽCY…Float’’Ń׶CZ…Float’’YŅAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupdwAVAL„Name†String„campBLCKŠlayerGroup8wAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerēŠAVAL„Name†String„campBLCK‰layerData¼ŠAVAL‰isVisible„BoolBLCKŒlayerStorageŠAVAL‹numEntities„Uint BLCKŠentityDataAVAL…idTag…IdTagĄÄS­m§ ROTSĢBLCKŠentityBasedAVAL‰transformEngineTransform4gTDećC„Bˆæ“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4gTDY…Float’’ećCZ…Float’’„BˆæW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag>Då3ŲžROTSĄBLCKŠentityBaseXAVAL‰transformEngineTransform ā~TDE¦CĄhæAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ā~TDY…Float’’E¦CZ…Float’’ĄhæW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag¾»Ļ9Ķ他ŸROTSĢBLCKŠentityBasedAVAL‰transformEngineTransformĄID€CQœ$Ą‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĄIDY…Float’’€CZ…Float’’Qœ$ĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag†1rÄņ€éĆ ROTSĢBLCKŠentityBasedAVAL‰transformEngineTransform½{WDmŗ!C;ÄŁæ“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½{WDY…Float’’mŗ!CZ…Float’’;ÄŁæW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŠ|ōķŪr¶Ń”ROTSĢBLCKŠentityBasedAVAL‰transformEngineTransformĶŁWDŪ„ CåéÜæ4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶŁWDY…Float’’Ū„ CZ…Float’’åéÜæW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagKŠĶž ‹¢ROTSĢBLCKŠentityBasedAVAL‰transformEngineTransform™rMD ‹%Cīū]Ą“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™rMDY…Float’’ ‹%CZ…Float’’īū]ĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag˜¦V‰XtČ£ROTSĢBLCKŠentityBasedAVAL‰transformEngineTransformMuMDß5'CÖ]^ĄpBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’’’>Y…Float’’Ų³]?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ų³]æY…Float’’’’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’MuMDY…Float’’ß5'CZ…Float’’Ö]^ĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagĪ„(łš%ŅŅ¤ROTSĄBLCKŠentityBaseXAVAL‰transformEngineTransform €CDš™,C[zĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€CDY…Float’’š™,CZ…Float’’[zĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag÷z†uÜ?Ø„ROTSĢBLCKŠentityBasedAVAL‰transformEngineTransform§CD€T1Cc 1Ą–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’Ō³]æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ō³]?Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’§CDY…Float’’€T1CZ…Float’’c 1ĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagCĄš·U s¦ROTSĢBLCKŠentityBasedAVAL‰transformEngineTransform CDrj0Cį 2ĄzCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2ƾY…Float’’µpæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’µp?Y…Float’’2ƾZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ CDY…Float’’rj0CZ…Float’’į 2ĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag:Ē˜łzĒ#©ROTSĄBLCKŠentityBaseXAVAL‰transformEngineTransform œ¬OD“8=Cµ¾ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œ¬ODY…Float’’“8=CZ…Float’’µ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag wāŁ¬¶’ŖROTSĢBLCKŠentityBasedAVAL‰transformEngineTransformWMD-r@Ctµ¾Ą‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’WMDY…Float’’-r@CZ…Float’’tµ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag!®D—#…v«ROTSĄBLCKŠentityBaseXAVAL‰transformEngineTransform Ķ MDšBCtµ¾ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ MDY…Float’’šBCZ…Float’’tµ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagšł–æNN¬ROTSĢBLCKŠentityBasedAVAL‰transformEngineTransform‘=JD!Š?CµÄĄ4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘=JDY…Float’’!Š?CZ…Float’’µÄĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag£…«Ž»Õ»o­ROTSĢBLCKŠentityBasedAVAL‰transformEngineTransform-²CDQCqā“ĄCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ł³]æY…Float’’ś’’>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ś’’¾Y…Float’’Ł³]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-²CDY…Float’’QCZ…Float’’qā“ĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagßy|F‹ŽR®ROTSĢBLCKŠentityBasedAVAL‰transformEngineTransformj,LD“XHCĆ­ĆĄš™™?š™™?š™™?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’š™™?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’š™™?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’š™™?W…Float’’„NoneW†Vector’’QX…Float’’j,LDY…Float’’“XHCZ…Float’’Ć­ĆĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagąŽÅ³ė.¤nÆROTSĄBLCKŠentityBaseXAVAL‰transformEngineTransform ?ŻKD·"GCĄ­ĆĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’?ŻKDY…Float’’·"GCZ…Float’’Ą­ĆĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag*sLX1°ROTSĢBLCKŠentityBasedAVAL‰transformEngineTransformq]LDئGCĆĄš™™?š™™?š™™?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’š™™?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’š™™?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’š™™?W…Float’’„NoneW†Vector’’QX…Float’’q]LDY…Float’’ئGCZ…Float’’ĆĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagńų,Čؔ†µROTSĢBLCKŠentityBasedAVAL‰transformEngineTransform2>Dō±NC†7Ą‚CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±Š1¾Y…Float’’^|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’^|?Y…Float’’±Š1¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’2>DY…Float’’ō±NCZ…Float’’†7ĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagl-™ˆæ’ˆg¶ROTSĢBLCKŠentityBasedAVAL‰transformEngineTransform2>DZ˜OC…NŒĄk‰ž@€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’' ?Y…Float’’Z…Float’’ąŻ°½W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’ąŻ°=Y…Float’’€Z…Float’’' ?W…Float’’„NoneW†Vector’’QX…Float’’2>DY…Float’’Z˜OCZ…Float’’…NŒĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagy|ŠyØĖŖ·ROTSĄBLCKŠentityBaseXAVAL‰transformEngineTransform ŹdUD339CŸ”$@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŹdUDY…Float’’339CZ…Float’’Ÿ”$@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTag_hÉĖ\µB©ÜS/¾/@ÓROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform gĘJD33C”å^ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gĘJDY…Float’’33CZ…Float’’”å^ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĆ6żšŲT E°™ó*VÄ®ROTSÄBLCKŠentityBaseUAVAL‰transformEngineTransform š¹JD3³C×ē^ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š¹JDY…Float’’3³CZ…Float’’×ē^ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16ēAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTag¤·dNļĀ½O‡Ö“M IŽROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform š¹JDCŒĀEĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š¹JDY…Float’’CZ…Float’’ŒĀEĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData)AVAL…idTag…IdTagĀŽwß»M¶]Ć¢5w‚ROTSŻBLCKŠentityBaseaAVAL‰transformEngineTransform]÷WD{eCŒÉæŠĀ¬CŽęł>W²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģFw?Y…Float’’•0‰½Z…Float’’ć’>W…Float’’„NoneY†Vector’’QX…Float’’0‰=Y…Float’’ij?Z…Float’’ą‘ <W…Float’’„NoneZ†Vector’’QX…Float’’ä’¾Y…Float’’— <Z…Float’’‚Üw?W…Float’’„NoneW†Vector’’QX…Float’’]÷WDY…Float’’{eCZ…Float’’ŒÉæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsUAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentTAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŁAVAL‰itemCount„UintBLCK„item–AVAL„name†String”Yellow meteorite oreAVALstaticRandomSeed†Uint16*.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĄZ„Œśł€F¢8¬>ŽČR¾ROTSĀBLCKŠentityBaseUAVAL‰transformEngineTransform ŅdMDęN#C™^ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŅdMDY…Float’’ęN#CZ…Float’’™^ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16™?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData§AVAL…idTag…IdTag'…­“¦Bŗ›G[»JROTS[BLCKŠentityBaseUAVAL‰transformEngineTransform  JDÜ„>CųĆĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ JDY…Float’’Ü„>CZ…Float’’ųĆĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsßAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŽAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorycAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16l7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16!5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag™HÓjI®…X žw½ROTSĀBLCKŠentityBaseUAVAL‰transformEngineTransform ZpLD›ICŖ¦ĆĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ZpLDY…Float’’›ICZ…Float’’Ŗ¦ĆĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagmąŪūkżĶLāĀ;ČROTSbBLCKŠentityBaseaAVAL‰transformEngineTransformEQDQ·=CN^ĄĄ€4BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó5?Y…Float’’ó5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ó5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’EQDY…Float’’Q·=CZ…Float’’N^ĄĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŚAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŁAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory^AVAL‰itemCount„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint166pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16~TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagBƒžInģŽF­¹Q‚¶>Ā¾ROTSÅBLCKŠentityBaseUAVAL‰transformEngineTransform ŅrQD.#CL%8ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŅrQDY…Float’’.#CZ…Float’’L%8ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16ńaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData£AVAL…idTag…IdTag~ŠÄFC©JkÉF©žROTSWBLCKŠentityBaseUAVAL‰transformEngineTransform åTQD¹­#C„ø<ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’åTQDY…Float’’¹­#CZ…Float’’„ø<ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŪAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŚAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory_AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16¶&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„WireAVALstaticRandomSeed†Uint164qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagˆƒ¼’4FŸ˜YPĆ'|ROTSÄBLCKŠentityBaseUAVAL‰transformEngineTransform ĶŒTDĶLCā’æAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶŒTDY…Float’’ĶLCZ…Float’’ā’æW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16~CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer“AVAL„Name†String ŠcontainersBLCK‰layerDataƒAVAL‰isVisible„BoolBLCKŒlayerStorageVAVAL‹numEntities„UintBLCKŠentityData&AVAL…idTag…IdTagŻų ļåĒAøROTSŚBLCKŠentityBasemAVAL‰transformEngineTransform%ŁPD˜ćīBc’›@(_?䗳CrWrBSŗZ?åZ?†[?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’3ēÖ>Y…Float’’q|>?Z…Float’’=ņT¼W…Float’’„NoneY†Vector’’QX…Float’’£õ=æY…Float’’n3Ö>Z…Float’’#F¼W…Float’’„NoneZ†Vector’’QX…Float’’w‰»Y…Float’’%Ž<Z…Float’’óy[?W…Float’’„NoneW†Vector’’QX…Float’’ŁPDY…Float’’˜ćīBZ…Float’’c’›@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16ĻAVAL…flags†Uint16AVALˆquantity„Uint/AVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeržAVAL„Name†String…herbsBLCK‰layerDataņAVAL‰isVisible„BoolBLCKŒlayerStorageŝAVAL‹numEntities„UintBLCKŠentityDataĢAVAL…idTag…IdTagAĀą$‰¾|°¹ROTS€BLCKŠentityBasecAVAL‰transformEngineTransformĶ¬QDŖj1C“žĄ€źą@€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’¤[?Z…Float’’Wō=W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Wō½Z…Float’’¤[?W…Float’’„NoneW†Vector’’QX…Float’’Ķ¬QDY…Float’’Ŗj1CZ…Float’’“žĄW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16Ķ@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTagņyn:'īŠŗROTS€BLCKŠentityBasecAVAL‰transformEngineTransform˜ĒPDŖśūB-±Ø@€=ė@€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’Så}?Z…Float’’˜>W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’˜¾Z…Float’’Så}?W…Float’’„NoneW†Vector’’QX…Float’’˜ĒPDY…Float’’ŖśūBZ…Float’’-±Ø@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16A`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData7AVAL…idTag…IdTag¼ÄŒ†Ār@6»ROTSėBLCKŠentityBasedAVAL‰transformEngineTransform·4ODžv C¬€&Ą !±CmÖ³C‚āū6AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’··~?Y…Float’’f”:Z…Float’’ ŗĢ=W…Float’’„NoneY†Vector’’QX…Float’’@­ “Y…Float’’ņž?Z…Float’’G¾¹»W…Float’’„NoneZ†Vector’’QX…Float’’x»Ģ½Y…Float’’śĻø;Z…Float’’Ŗ¶~?W…Float’’„NoneW†Vector’’QX…Float’’·4ODY…Float’’žv CZ…Float’’¬€&ĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentžAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryƒAVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTag¶ł2ł¾ROTSłBLCKŠentityBasecAVAL‰transformEngineTransformMDŅĖC)ÖAĄ`”‡?7#²CŌ„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾^?Y…Float’’Kž¾Z…Float’’‡—¼W…Float’’„NoneY†Vector’’QX…Float’’X‰ż>Y…Float’’SÉ]?Z…Float’’§ …½W…Float’’„NoneZ†Vector’’QX…Float’’6ĆE=Y…Float’’iA=Z…Float’’aj?W…Float’’„NoneW†Vector’’QX…Float’’MDY…Float’’ŅĖCZ…Float’’)ÖAĄW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsoAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘Small_branch_fullAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String’Small_branch_emptyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataØAVAL…idTag…IdTag’¬ ŃiȔœæROTS\BLCKŠentityBasedAVAL‰transformEngineTransformfBLDŽCłŠbĄ€ ‡±C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’ ?Z…Float’’A‰°½W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’A‰°=Z…Float’’ ?W…Float’’„NoneW†Vector’’QX…Float’’fBLDY…Float’’ŽCZ…Float’’łŠbĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŃAVALnumComponents„UintBLCK‰componentAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory…AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag?üO;ɍŁRĄROTSóBLCKŠentityBasecAVAL‰transformEngineTransform?IRD¹V0C‰Ąč,žCžä@ UAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ g8?Y…Float’’ūŽ—=Z…Float’’NŽ0?W…Float’’„NoneY†Vector’’QX…Float’’8Ž¾Y…Float’’g?}?Z…Float’’eE&=W…Float’’„NoneZ†Vector’’QX…Float’’~ć-æY…Float’’ *¾Z…Float’’x9?W…Float’’„NoneW†Vector’’QX…Float’’?IRDY…Float’’¹V0CZ…Float’’‰ĄW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16‹]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTag§…¢6ÄŲXĀROTS)BLCKŠentityBasecAVAL‰transformEngineTransformjļKD|ó-Cši}ĄHŌą?vÉ«C›'_AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģŽx?Y…Float’’õn>Z…Float’’PŁš¼W…Float’’„NoneY†Vector’’QX…Float’’ż¼l¾Y…Float’’ķOn?Z…Float’’HȐ¾W…Float’’„NoneZ†Vector’’QX…Float’’~1½Y…Float’’;>Z…Float’’£ou?W…Float’’„NoneW†Vector’’QX…Float’’jļKDY…Float’’|ó-CZ…Float’’ši}ĄW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“Beggartick BlossomsAVALstaticRandomSeed†Uint16y{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTag‡3‘w ÅŅĆROTS‰BLCKŠentityBasecAVAL‰transformEngineTransformŽIRD3 CNķ¾æš³CB]³CDĪ³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’[ž?Y…Float’’•œÜ»Z…Float’’ “;W…Float’’„NoneY†Vector’’QX…Float’’$Ž;Y…Float’’\ī?Z…Float’’ŠĆµ¼W…Float’’„NoneZ†Vector’’QX…Float’’žß»Y…Float’’›įµ<Z…Float’’¶ļ?W…Float’’„NoneW†Vector’’QX…Float’’ŽIRDY…Float’’3 CZ…Float’’Nķ¾æW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16}{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTagĪт¤rpäæÄROTS‰BLCKŠentityBasecAVAL‰transformEngineTransform¶°ODĆā CÆK*Ą€2²C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’Z~?Z…Float’’čĮ€½W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’čĮ€=Z…Float’’Z~?W…Float’’„NoneW†Vector’’QX…Float’’¶°ODY…Float’’Ćā CZ…Float’’ÆK*ĄW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16Ā}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTagÄf@źhZ…Float’’Y@w?W…Float’’„NoneW†Vector’’QX…Float’’ūMDY…Float’’Ø*ņBZ…Float’’Yė–@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents÷AVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String 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PetalsAVALstaticRandomSeed†Uint16ī_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTagGå»M-I8»īéY/HROTSBLCKŠentityBasecAVAL‰transformEngineTransformZ…Float’’p¾W…Float’’„NoneY†Vector’’QX…Float’’+“Y…Float’’:7?Z…Float’’ĻČ2?W…Float’’„NoneZ†Vector’’QX…Float’’ż®:>Y…Float’’ŹÉ/æZ…Float’’ 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PetalsAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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?Z…Float’’€”SæW…Float’’„NoneZ†Vector’’QX…Float’’$‹M¾Y…Float’’¹BM?Z…Float’’|?W…Float’’„NoneW†Vector’’QX…Float’’č–HDY…Float’’č;2CZ…Float’’zo†ĄW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„UintBLCK‰component’AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemˆAVAL„name†String†BryonyAVALstaticRandomSeed†Uint16%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot?AVALˆitemName†String†BryonyAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupteAVAL„Name†String‡dungeonBLCKŠlayerGroupEeAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerādAVAL„Name†String†chestsBLCK‰layerDataµdAVAL‰isVisible„BoolBLCKŒlayerStorageˆdAVAL‹numEntities„Uint2BLCKŠentityData#AVAL…idTag…IdTagz®É-Ł'ŽROTS×BLCKŠentityBasedAVAL‰transformEngineTransformŚ)C¾¢CĆäĖĮ„§C…«³CF¶ĖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’:˜C¾Y…Float’’aŽb?Z…Float’’RŲ>W…Float’’„NoneY†Vector’’QX…Float’’«…zæY…Float’’§^R¾Z…Float’’3ø<¼W…Float’’„NoneZ†Vector’’QX…Float’’®œ=Y…Float’’ę›Ō¾Z…Float’’Rh?W…Float’’„NoneW†Vector’’QX…Float’’Ś)CY…Float’’¾¢CZ…Float’’ĆäĖĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsLAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentkAVAL„name†StringšCMeshComponent bag_fx_meshAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData#AVAL…idTag…IdTagĶ&Šń>IßROTS×BLCKŠentityBasedAVAL‰transformEngineTransform¦*CņB¢CŒĖĮīœ°Cōm±C BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’xņŪ>Y…Float’’Ō5e?Z…Float’’V˜š=W…Float’’„NoneY†Vector’’QX…Float’’q±dæY…Float’’wxį>Z…Float’’ƒ·½W…Float’’„NoneZ†Vector’’QX…Float’’j!¾Y…Float’’Āˆ½Z…Float’’·0}?W…Float’’„NoneW†Vector’’QX…Float’’¦*CY…Float’’ņB¢CZ…Float’’ŒĖĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsLAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentkAVAL„name†StringšCMeshComponent bag_fx_meshAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTag¢„č7‡kńROTS„BLCKŠentityBaseaAVAL‰transformEngineTransformB¶bCšyˆCš™qĮ€f!"BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗ‘B?Y…Float’’—^&?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’—^&æY…Float’’ŗ‘B?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’B¶bCY…Float’’šyˆCZ…Float’’š™qĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsüAVALnumComponents„UintBLCK‰componentvAVAL„name†String ŸCStaticMeshComponent barrel_oilAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentCAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryČAVAL‰itemCount„UintBLCK„item…AVAL„name†StringƒOilAVALstaticRandomSeed†Uint16™MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag7–/Į ž@ƒvŗćē±ažROTSÉBLCKŠentityBaseUAVAL‰transformEngineTransform 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DustAVALstaticRandomSeed†Uint16S}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData­AVAL…idTag…IdTag“pR|£‘Fŗ¶ŻŸ\‡ROTSaBLCKŠentityBaseUAVAL‰transformEngineTransform  -+C>:•CUmŃĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ -+CY…Float’’>:•CZ…Float’’UmŃĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsåAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentäAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryiAVAL‰itemCount„UintBLCK„item”AVAL„name†String’Blue meteorite oreAVALstaticRandomSeed†Uint16ĻKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item…AVAL„name†StringƒOilAVALstaticRandomSeed†Uint16C|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagļ’”å&m@¹Ģ3¤”¤~ROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform ÉØ=C@&‡CzŃĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÉØ=CY…Float’’@&‡CZ…Float’’zŃĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData(AVAL…idTag…IdTagw•8hS D–oŠc“©"ROTSÜBLCKŠentityBaseaAVAL‰transformEngineTransformržKCą#„CømĮ€ōŖŽAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’bb?Y…Float’’õ ļ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õ ļ¾Y…Float’’bb?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ržKCY…Float’’ą#„CZ…Float’’ømĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsTAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentSAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŲAVAL‰itemCount„UintBLCK„item•AVAL„name†String“Worn Leather 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p™TC_”€Cš™qĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p™TCY…Float’’_”€CZ…Float’’š™qĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag@ȀbL¤ą«LgROTSŌBLCKŠentityBaseaAVAL‰transformEngineTransformqéTC;ę€C² nĮ€–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ?Y…Float’’Š³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Š³]?Y…Float’’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’qéTCY…Float’’;ę€CZ…Float’’² nĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsLAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentKAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŠAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint16årAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag{”|G“ÆB¦ȒõÆ-WROTSĢBLCKŠentityBaseaAVAL‰transformEngineTransformgfTCšŁ€C33sĮFØ+A‚¹(A10BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģŁ.?Y…Float’’ņ5?Z…Float’’®g;¾W…Float’’„NoneY†Vector’’QX…Float’’ėŁ.æY…Float’’ó5?Z…Float’’®g;>W…Float’’„NoneZ†Vector’’QX…Float’’ķƒ„>Y…Float’’Z…Float’’źFw?W…Float’’„NoneW†Vector’’QX…Float’’gfTCY…Float’’šŁ€CZ…Float’’33sĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsDAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentCAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryČAVAL‰itemCount„UintBLCK„item…AVAL„name†StringƒOilAVALstaticRandomSeed†Uint16ĢrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagūą.ę.E¤īŲŸŃ½·ĮROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform`„JC “C„ž©Į:’ŸAŁN¤A[“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’I>Y…Float’’æRm?Z…Float’’Ś£¾W…Float’’„NoneY†Vector’’QX…Float’’a`bæY…Float’’÷ŝ>Z…Float’’ß ³>W…Float’’„NoneZ†Vector’’QX…Float’’ŲģŲ>Y…Float’’“¾Z>Z…Float’’×Xa?W…Float’’„NoneW†Vector’’QX…Float’’`„JCY…Float’’ “CZ…Float’’„ž©ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData$AVAL…idTag…IdTag¹ģrĮõHF•µŒ{1€ŗŗROTSŲBLCKŠentityBaseaAVAL‰transformEngineTransformcł4Cķ;ŸCĢĮ€€ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’lbV=Y…Float’’,¦æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’,¦?Y…Float’’lbV=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’cł4CY…Float’’ķ;ŸCZ…Float’’ĢĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentOAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŌAVAL‰itemCount„UintBLCK„item‘AVAL„name†StringElemental 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData°AVAL…idTag…IdTag“œ¦²}ĘVIÆ)³g‚&ROTSdBLCKŠentityBaseaAVAL‰transformEngineTransformVĪJCŁŽ„CūK½Įōš/=ō³C¦Ė­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ķz?Y…Float’’¾\¾Z…Float’’%DŗW…Float’’„NoneY†Vector’’QX…Float’’÷\>Y…Float’’?ży?Z…Float’’£Ä~¼W…Float’’„NoneZ†Vector’’QX…Float’’T|…;Y…Float’’C-v<Z…Float’’ų?W…Float’’„NoneW†Vector’’QX…Float’’VĪJCY…Float’’ŁŽ„CZ…Float’’ūK½ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÜAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŪAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory`AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16Ü@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16ŽAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagµ\Jł ¦E5y”’ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformĆUJCo‡Cįz¾Į/°Cn±CO>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’M yæY…Float’’ī@¾Z…Float’’ †š=W…Float’’„NoneY†Vector’’QX…Float’’ģƒ6>Y…Float’’ĆŚzæZ…Float’’Łz·½W…Float’’„NoneZ†Vector’’QX…Float’’+>Y…Float’’v ˆ½Z…Float’’1}?W…Float’’„NoneW†Vector’’QX…Float’’ĆUJCY…Float’’o‡CZ…Float’’įz¾ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagķ\DÉĪ8FØŽY²‰ ]0ROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformZdJCsh‡C?µ¾Į ‡±C¢% CjÜCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’E]æY…Float’’Ī>’>Z…Float’’§Š‡=W…Float’’„NoneY†Vector’’QX…Float’’NU×¾Y…Float’’0ź$æZ…Float’’Ž‹#æW…Float’’„NoneZ†Vector’’QX…Float’’¦0¾Y…Float’’iæZ…Float’’U7D?W…Float’’„NoneW†Vector’’QX…Float’’ZdJCY…Float’’sh‡CZ…Float’’?µ¾ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTag·®måµ $J„ō)C‹°łROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform (īJCgf‡C33æĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(īJCY…Float’’gf‡CZ…Float’’33æĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData"AVAL…idTag…IdTagÜėt®ūĘ4F‹Ćb0µ›ROTSÖBLCKŠentityBaseaAVAL‰transformEngineTransform5KC«ˆCxæĮ/°Cn±C®Ó@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š6|?Y…Float’’$”’=Z…Float’’ †š=W…Float’’„NoneY†Vector’’QX…Float’’”Čź½Y…Float’’¢F}?Z…Float’’Łz·½W…Float’’„NoneZ†Vector’’QX…Float’’n¾Y…Float’’1™=Z…Float’’1}?W…Float’’„NoneW†Vector’’QX…Float’’5KCY…Float’’«ˆCZ…Float’’xæĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsNAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentMAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŅAVAL‰itemCount„UintBLCK„itemAVAL„name†StringAmethyst DustAVALstaticRandomSeed†Uint16¢4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTaglÄŖƒvגDŗ„lrt“é+ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformDĖTCJ ‰CX¹øĮ׳§Cm·­CF¶hCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€&õ¾Y…Float’’R=GæZ…Float’’ażĻ>W…Float’’„NoneY†Vector’’QX…Float’’TĖF?Y…Float’’ė_æZ…Float’’mĶ^¾W…Float’’„NoneZ†Vector’’QX…Float’’čÆŃ>Y…Float’’FXX>Z…Float’’s2c?W…Float’’„NoneW†Vector’’QX…Float’’DĖTCY…Float’’J ‰CZ…Float’’X¹øĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag»cńCnīČG’t¢ü+[ęŒROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformģQJCē;ˆC˜L¼ĮŁ­AŃRÆCRčØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤bV?Y…Float’’Š¾Z…Float’’/ »¾W…Float’’„NoneY†Vector’’QX…Float’’ŠĀ¾>Y…Float’’œåi?Z…Float’’Øj&¾W…Float’’„NoneZ†Vector’’QX…Float’’iøĢ>Y…Float’’€y·Z…Float’’0„j?W…Float’’„NoneW†Vector’’QX…Float’’ģQJCY…Float’’ē;ˆCZ…Float’’˜L¼ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagāGHWßYTI1sę?^ķROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformć„QC:†C4»Įń/=ō³CMHAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’dķy?Y…Float’’“¶]>Z…Float’’CDŗW…Float’’„NoneY†Vector’’QX…Float’’·²]¾Y…Float’’ƒåy?Z…Float’’£Ä~¼W…Float’’„NoneZ†Vector’’QX…Float’’ś°,»Y…Float’’5b{<Z…Float’’ų?W…Float’’„NoneW†Vector’’QX…Float’’ć„QCY…Float’’:†CZ…Float’’4»ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataFAVAL…idTag…IdTagśō”Žź¢AB÷²ĄįLROTSśBLCKŠentityBaseaAVAL‰transformEngineTransformPķVCē{…C ¾Įō½tCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½wŚ¾Y…Float’’z†gæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’z†g?Y…Float’’½wŚ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’PķVCY…Float’’ē{…CZ…Float’’ ¾ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsrAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryöAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16Š_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16SY…Float’’‘åi?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ZDKCY…Float’’Ł^…CZ…Float’’ūK½ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsćAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentāAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorygAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16'2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint16ŹEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData(AVAL…idTag…IdTagknØM©ēāD©1.CŽ²Į’ROTSÜBLCKŠentityBasemAVAL‰transformEngineTransform%R‹KC=ƒCļ8æĮ“q @ §²CZä'Cś{I?ś{I?ś{I?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’cÉDæY…Float’’ŃS*>Z…Float’’Ķó¼W…Float’’„NoneY†Vector’’QX…Float’’ÄÜ(¾Y…Float’’ĄČDæZ…Float’’ī“½W…Float’’„NoneZ†Vector’’QX…Float’’c潁Y…Float’’9'õ¼Z…Float’’6I?W…Float’’„NoneW†Vector’’QX…Float’’R‹KCY…Float’’=ƒCZ…Float’’ļ8æĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16ĶHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagI9ł7Ī–¹@Š謚œ­ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform`åCĶœ“Cź‡Įśķ5@WģaA ā‚CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ 6¾Y…Float’’*~}æZ…Float’’’D½W…Float’’„NoneY†Vector’’QX…Float’’ŗ“u?Y…Float’’į8¾Z…Float’’ŚĻy>W…Float’’„NoneZ†Vector’’QX…Float’’œ4~¾Y…Float’’dnh¼Z…Float’’²õw?W…Float’’„NoneW†Vector’’QX…Float’’`åCY…Float’’Ķœ“CZ…Float’’ź‡ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData)AVAL…idTag…IdTag*žČX(ZE›UMA=ĖŗÆROTSŻBLCKŠentityBaseaAVAL‰transformEngineTransformī|C¬Ü“CÄB‡Įśķ5@WģaAīœ½BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’qĽY…Float’’½†~?Z…Float’’’D½W…Float’’„NoneY†Vector’’QX…Float’’edwæY…Float’’Sk¦½Z…Float’’ŚĻy>W…Float’’„NoneZ†Vector’’QX…Float’’5_t>Y…Float’’µ=Z…Float’’²õw?W…Float’’„NoneW†Vector’’QX…Float’’ī|CY…Float’’¬Ü“CZ…Float’’ÄB‡ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsUAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentTAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŁAVAL‰itemCount„UintBLCK„item–AVAL„name†String”Yellow meteorite oreAVALstaticRandomSeed†Uint16›AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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Vż>Y…Float’’$…UæZ…Float’’ŚĻy>W…Float’’„NoneZ†Vector’’QX…Float’’ś*¾Y…Float’’ó¬<>Z…Float’’²õw?W…Float’’„NoneW†Vector’’QX…Float’’ņ—CY…Float’’Ŗi•CZ…Float’’õ[‡ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component×AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory\AVAL‰itemCount„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16ķ&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item…AVAL„name†StringƒOilAVALstaticRandomSeed†Uint16łAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagÆ-Ī‘yƒIœr‘¢qĄROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformš™CćE•CNb‡Įśķ5@WģaA®'CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŅĪKæY…Float’’†l?Z…Float’’’D½W…Float’’„NoneY†Vector’’QX…Float’’HQæY…Float’’h DæZ…Float’’ŚĻy>W…Float’’„NoneZ†Vector’’QX…Float’’róį=Y…Float’’%/d>Z…Float’’²õw?W…Float’’„NoneW†Vector’’QX…Float’’š™CY…Float’’ćE•CZ…Float’’Nb‡ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagø“ĀŃXŸ‰D¹Yz½;6]ROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformhqJCʝ•CūŖĮnLå@ՉŒAķ­øBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’āžŸ½Y…Float’’8e}?Z…Float’’>Œó½W…Float’’„NoneY†Vector’’QX…Float’’„ŪsæY…Float’’ßj½Z…Float’’ėˆš>W…Float’’„NoneZ†Vector’’QX…Float’’Ɨ–>Y…Float’’µ$ >Z…Float’’ 'r?W…Float’’„NoneW†Vector’’QX…Float’’hqJCY…Float’’ʝ•CZ…Float’’ūŖĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16ZRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagņ\õÓéJ©J… 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meteorite oreAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒDiamond DustAVALstaticRandomSeed†Uint16(1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagXÅJčĶŻ·I² ĮŪ‹ {ROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŚ€V„¾ķūN†Žē4×YPROTSĢBLCKŠentityBaseaAVAL‰transformEngineTransformĶLiC]CgfŖĮ€pAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’īƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’īƒ„¾Y…Float’’źFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶLiCY…Float’’]CZ…Float’’gfŖĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsDAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentCAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryČAVAL‰itemCount„UintBLCK„item…AVAL„name†StringƒOilAVALstaticRandomSeed†Uint16Ö?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagę·vOS–MŒ@§kĶp_ĆROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform€)C3ó”Cķ±ŠĮ€pBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ü’’>Y…Float’’Ł³]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ł³]æY…Float’’ü’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€)CY…Float’’3ó”CZ…Float’’ķ±ŠĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagMU±ŽBIdFŠ@°z°s%ROTSĪBLCKŠentityBaseaAVAL‰transformEngineTransform*C@‘Cy²ŠĮ€pAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’īƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’īƒ„¾Y…Float’’źFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’*CY…Float’’@‘CZ…Float’’y²ŠĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag"ź†ó¦3K•‚ņŌµÜROTSĪBLCKŠentityBaseaAVAL‰transformEngineTransform×c%C@CŠĮL=6WXģ7„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’ 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag(·Ļbd„ M‰bčøŚ;żROTSĪBLCKŠentityBaseaAVAL‰transformEngineTransformgf2CĶ C—ŃĮ€pBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’’’>Y…Float’’Ų³]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų³]æY…Float’’’’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gf2CY…Float’’Ķ CZ…Float’’—ŃĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag¹d±åČõN€Į#£=ROTSŌBLCKŠentityBaseaAVAL‰transformEngineTransformfę:CšŽCœØŃĮ€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ó»KµY…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’Ó»KµZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fę:CY…Float’’šŽCZ…Float’’œØŃĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsLAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentKAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŠAVAL‰itemCount„UintBLCK„itemAVAL„name†String 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©ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag§ž÷wĖŠßM–6(&ĶŒROTSĪBLCKŠentityBaseaAVAL‰transformEngineTransform3³MCš™C33«Į€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5?Y…Float’’ä5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ä5?Y…Float’’5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³MCY…Float’’š™CZ…Float’’33«ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16ų_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag˜ģ!/g•Nœ¾Ÿ¶õšä"ROTSĪBLCKŠentityBaseaAVAL‰transformEngineTransformŅ|;C=.†CĪTŠĮ€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ū³]æY…Float’’ó’’>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó’’¾Y…Float’’Ū³]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ņ|;CY…Float’’=.†CZ…Float’’ĪTŠĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16>PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatavAVAL…idTag…IdTagøh»}gęL‰—#«#,ęROTS*BLCKŠentityBaseUAVAL‰transformEngineTransform €@CRCS…ŃĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€@CY…Float’’RCZ…Float’’S…ŃĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents®AVALnumComponents„UintBLCK‰component¶AVAL„name†StringœCDestructionSystemComponent0AVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolBLCK‰componentyAVAL„name†String#¢CStaticMeshComponent stocks_base01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŲAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory]AVAL‰itemCount„UintBLCK„item†AVAL„name†String„RagsAVALstaticRandomSeed†Uint16dIAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16Ä[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag;ֆšīŌAµŽGg'%ŠROTSDBLCKŠentityBaseaAVAL‰transformEngineTransform)|5CV˜CU4§ĮŌKØBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ĻŠ=Y…Float’’zŖ~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’zŖ~æY…Float’’ ĻŠ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)|5CY…Float’’V˜CZ…Float’’U4§ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¼AVALnumComponents„UintBLCK‰component¶AVAL„name†StringœCDestructionSystemComponent0AVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolBLCK‰componentyAVAL„name†String#¢CStaticMeshComponent 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData–AVAL…idTag…IdTag³!Ģ·=­*H»ž›Äx5®bROTSJBLCKŠentityBaseaAVAL‰transformEngineTransform…‹DCBŠC#J¬Į€ÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%Ł|?Y…Float’’T0 ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’T0 >Y…Float’’%Ł|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…‹DCY…Float’’BŠCZ…Float’’#J¬ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĀAVALnumComponents„UintBLCK‰component|AVAL„name†String,«CMeshComponent prisoner__bodydecoration6_b1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTag Õ½ģēįDK¤øT^A ŪżROTSjBLCKŠentityBaseaAVAL‰transformEngineTransform3³RCg&‚C qĮ€€¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėFw?Y…Float’’ēƒ„¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ēƒ„>Y…Float’’ėFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³RCY…Float’’g&‚CZ…Float’’ qĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsāAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentįAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryfAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint16pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16\LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup’AVAL„Name†String Œdungeon_exitBLCKŠlayerGroupŽ‘AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer/bAVAL„Name†String†chestsBLCK‰layerDatabAVAL‰isVisible„BoolBLCKŒlayerStorageÕaAVAL‹numEntities„UintBLCKŠentityDataóAVAL…idTag…IdTag tŻn#ūLóROTS§BLCKŠentityBaseaAVAL‰transformEngineTransformå›pC¾`~CfšsĮ€4BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ņ5?Y…Float’’õ5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õ5æY…Float’’ņ5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’å›pCY…Float’’¾`~CZ…Float’’fšsĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataēAVAL…idTag…IdTagJŽēzӜōROTS›BLCKŠentityBaseUAVAL‰transformEngineTransform ÉÖlC‚mC"Ž-ĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÉÖlCY…Float’’‚mCZ…Float’’"Ž-ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag£ o“ BŗU‰õ+*ŅROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformŁpC‹ģ~CrĮ‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŁpCY…Float’’‹ģ~CZ…Float’’rĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagä™—BDöä°ó FĀROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformć…pCž€CrĮ‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ć…pCY…Float’’ž€CZ…Float’’rĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagóŪ™ūæŖd@€K\Ņ‰8MROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransform€qC3³mCżd-Į€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż5?Y…Float’’ź5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ź5?Y…Float’’ż5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€qCY…Float’’3³mCZ…Float’’żd-ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¢AVAL…idTag…IdTagõĖjN@ōu„Nų3=ROTSVBLCKŠentityBaseUAVAL‰transformEngineTransform įónC7d}CéDoĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įónCY…Float’’7d}CZ…Float’’éDoĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŚAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŁAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory^AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16ÕRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item…AVAL„name†StringƒOilAVALstaticRandomSeed†Uint16QGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagQIžCš®ņEµz­7'źÉROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransform‚¶qCqCŹ€qĮ€HBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗ$?Y…Float’’~D?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’~DæY…Float’’ŗ$?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‚¶qCY…Float’’qCZ…Float’’Ź€qĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16ægAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData'AVAL…idTag…IdTag7D¹ÉųäžJ½×‡p\kYROTSŪBLCKŠentityBaseaAVAL‰transformEngineTransformgfiCš]CųŖĮ€pBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’’’>Y…Float’’Ų³]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų³]æY…Float’’’’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gfiCY…Float’’š]CZ…Float’’ųŖĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsSAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentRAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory×AVAL‰itemCount„UintBLCK„item”AVAL„name†String’Blue meteorite oreAVALstaticRandomSeed†Uint16±jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŒšüüĘ¢N®üÅüńŁ^ROTSĪBLCKŠentityBaseaAVAL‰transformEngineTransformėjeC<„bCš™…Į4B€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó5?Y…Float’’Z…Float’’ó5æW…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’ó5?Y…Float’’€Z…Float’’ó5?W…Float’’„NoneW†Vector’’QX…Float’’ėjeCY…Float’’<„bCZ…Float’’š™…ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag†øŌ¹įķOƒ<+Ś/¤ˆROTSĢBLCKŠentityBaseUAVAL‰transformEngineTransform ĶĢ[C33ZCö(‚ĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢ[CY…Float’’33ZCZ…Float’’ö(‚ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentOAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŌAVAL‰itemCount„UintBLCK„item‘AVAL„name†StringStone medallionAVALstaticRandomSeed†Uint16żW…Float’’„NoneY†Vector’’QX…Float’’ćuš>Y…Float’’ÅxYæZ…Float’’9%v>W…Float’’„NoneZ†Vector’’QX…Float’’4Ē;Y…Float’’JžŒ>Z…Float’’Žv?W…Float’’„NoneW†Vector’’QX…Float’’8xhCY…Float’’3³pCZ…Float’’š™)ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataNAVAL…idTag…IdTagøŪ7ž ƒN§Ź²ļŗROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÕXiC“ŲqCÅž-Į79°C`åLAō}˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’d ?Y…Float’’K3TæZ…Float’’ą?>W…Float’’„NoneY†Vector’’QX…Float’’Ś†L?Y…Float’’J ?Z…Float’’bųb>W…Float’’„NoneZ†Vector’’QX…Float’’4Ā‚¾Y…Float’’ÜĻ•¼Z…Float’’hww?W…Float’’„NoneW†Vector’’QX…Float’’ÕXiCY…Float’’“ŲqCZ…Float’’Åž-ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentszAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentyAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryžAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16e AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒDiamond DustAVALstaticRandomSeed†Uint16;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16ĆeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData³AVAL…idTag…IdTagG:«(P¼@†/h‘0ÖĒROTSgBLCKŠentityBaseaAVAL‰transformEngineTransform3³iCĶLrCo}-ĮMł²C=į‘@¼/qCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éį÷¾Y…Float’’oĻ_æZ…Float’’}8=W…Float’’„NoneY†Vector’’QX…Float’’ƒ˜_?Y…Float’’²ūõ¾Z…Float’’ Ē¢=W…Float’’„NoneZ†Vector’’QX…Float’’¤^V½Y…Float’’ŖŽ=Z…Float’’Ć?W…Float’’„NoneW†Vector’’QX…Float’’3³iCY…Float’’ĶLrCZ…Float’’o}-ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsßAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŽAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorycAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16ŸgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16Ä)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagl#iŚāC—qcŻŁ½^ROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransform ziC°²rC”ö,Įņņ±C Aü)…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ųš½Y…Float’’K¢~æZ…Float’’5¤=W…Float’’„NoneY†Vector’’QX…Float’’J=|?Y…Float’’€½Z…Float’’`q">W…Float’’„NoneZ†Vector’’QX…Float’’Ā¾Y…Float’’ó¦=Z…Float’’`|?W…Float’’„NoneW†Vector’’QX…Float’’ ziCY…Float’’°²rCZ…Float’’”ö,ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16­~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer>/AVAL„Name†String…herbsBLCK‰layerData/AVAL‰isVisible„BoolBLCKŒlayerStorageå.AVAL‹numEntities„UintBLCKŠentityDataEAVAL…idTag…IdTagžŖÅ7™f’ROTSłBLCKŠentityBasecAVAL‰transformEngineTransform"RmC ywC@PtĮyy6AF²CJ·/CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ż zæY…Float’’ŹBŖ=Z…Float’’:J¾W…Float’’„NoneY†Vector’’QX…Float’’Ė˜½Y…Float’’Pö~æZ…Float’’ŁM½W…Float’’„NoneZ†Vector’’QX…Float’’pÆM¾Y…Float’’ø· ½Z…Float’’Ó z?W…Float’’„NoneW†Vector’’QX…Float’’"RmCY…Float’’ 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žĀ<W…Float’’„NoneW†Vector’’QX…Float’’ZpmCY…Float’’ŁXCZ…Float’’Ęū¢ĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„UintBLCK‰component’AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemˆAVAL„name†String†BryonyAVALstaticRandomSeed†Uint16”IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot?AVALˆitemName†String†BryonyAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTag”r†˜”xęROTS•BLCKŠentityBasecAVAL‰transformEngineTransform½ŸSCļSCKĮ˜į!7ńŹ°C"€ƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ł½Y…Float’’§~æZ…Float’’é°3“W…Float’’„NoneY†Vector’’QX…Float’’o€|?Y…Float’’%ż÷½Z…Float’’ŸĶ佁W…Float’’„NoneZ†Vector’’QX…Float’’$ć=Y…Float’’Ģ _¼Z…Float’’¹e~?W…Float’’„NoneW†Vector’’QX…Float’’½ŸSCY…Float’’ļSCZ…Float’’KĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16ĮAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagi”“·GNĮę3ŻöSROTS–BLCKŠentityBaseaAVAL‰transformEngineTransformĶĢuCšŁ…C33§Į€pAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’īƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’īƒ„¾Y…Float’’źFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢuCY…Float’’šŁ…CZ…Float’’33§ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory’AVAL‰itemCount„UintBLCK„itemŽAVAL„name†String ŒDiamond DustAVALstaticRandomSeed†Uint16M$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16#OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16Ą4CjĀ‰C”q¶@ŗŃ5cT²CŗeŖCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¬Ąq?Y…Float’’ŽlؾZ…Float’’ź鲁W…Float’’„NoneY†Vector’’QX…Float’’I#Ø>Y…Float’’Wq?Z…Float’’.°n½W…Float’’„NoneZ†Vector’’QX…Float’’ć<Y…Float’’~ga=Z…Float’’¢?W…Float’’„NoneW†Vector’’QX…Float’’¼>4CY…Float’’jĀ‰CZ…Float’’”q¶@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16Š#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTagtÓh7Fę§ ROTS€BLCKŠentityBasecAVAL‰transformEngineTransformQFQCŃxžCa A¹’°C ×Ė@G­7AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»˜~?Y…Float’’4>¼Z…Float’’ ŌŌ=W…Float’’„NoneY†Vector’’QX…Float’’Ō"“Y…Float’’dk~?Z…Float’’9ć=W…Float’’„NoneZ†Vector’’QX…Float’’€&Ö½Y…Float’’$śį½Z…Float’’W}?W…Float’’„NoneW†Vector’’QX…Float’’QFQCY…Float’’ŃxžCZ…Float’’a AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16ō\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTagėŚl@eÓROTSłBLCKŠentityBasecAVAL‰transformEngineTransformƘOC‚ŅC…yv@Zę+AHĒ±Cy8†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’l™(½Y…Float’’”Q{æZ…Float’’&Q>¾W…Float’’„NoneY†Vector’’QX…Float’’Ž"?Y…Float’’~,Ž¼Z…Float’’,؞½W…Float’’„NoneZ†Vector’’QX…Float’’Ān‘=Y…Float’’­š@¾Z…Float’’“Įz?W…Float’’„NoneW†Vector’’QX…Float’’ƘOCY…Float’’‚ŅCZ…Float’’…yv@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsoAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘Small_branch_fullAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String’Small_branch_emptyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTagpexĖĆŪHĘROTSłBLCKŠentityBasecAVAL‰transformEngineTransformĖ6CõI…C(e©@pįJA ±Cļ¬«BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ įæ=Y…Float’’å«x?Z…Float’’&‹_¾W…Float’’„NoneY†Vector’’QX…Float’’4ķ}æY…Float’’ŁŌ“=Z…Float’’ė Ö½W…Float’’„NoneZ†Vector’’QX…Float’’££Æ½Y…Float’’Āg>Z…Float’’‚cx?W…Float’’„NoneW†Vector’’QX…Float’’Ė6CY…Float’’õI…CZ…Float’’(e©@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsoAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16SgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String 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i­@ūŒŠ@ŠÄÖ?śk§BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Y5Ū=Y…Float’’Ė}?Z…Float’’’Œš½W…Float’’„NoneY†Vector’’QX…Float’’ŖY~æY…Float’’œ@ą=Z…Float’’Żļ<W…Float’’„NoneZ†Vector’’QX…Float’’œ¾=Y…Float’’y"“=Z…Float’’ō(?W…Float’’„NoneW†Vector’’QX…Float’’<‚>CY…Float’’܍CZ…Float’’ i­@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents÷AVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16”1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTag¶UāRölzE ROTSbBLCKŠentityBasedAVAL‰transformEngineTransform56CĀØCT÷5A7ī“Aį“³C„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ī?æY…Float’’ °?Z…Float’’g^¢¾W…Float’’„NoneY†Vector’’QX…Float’’zĆæY…Float’’ĻKæZ…Float’’‡q¼W…Float’’„NoneZ†Vector’’QX…Float’’I7…¾Y…Float’’E:>Z…Float’’¼Įr?W…Float’’„NoneW†Vector’’QX…Float’’56CY…Float’’ĀØCZ…Float’’T÷5AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents×AVALnumComponents„UintBLCK‰componentAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory…AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘Small_branch_fullAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String’Small_branch_emptyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTag(ĮßŅ¼‰A° ROTSBLCKŠentityBasecAVAL‰transformEngineTransformaļ1CąQ®C<żFALŌX?0j°CfToCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’śæY…Float’’Äģ[æZ…Float’’7Lp¼W…Float’’„NoneY†Vector’’QX…Float’’ÅwZ?Y…Float’’KæZ…Float’’¢’½W…Float’’„NoneZ†Vector’’QX…Float’’NhĢ=Y…Float’’-lœ½Z…Float’’\ų}?W…Float’’„NoneW†Vector’’QX…Float’’aļ1CY…Float’’ąQ®CZ…Float’’<żFAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents÷AVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag Jūę3Ćć ROTSóBLCKŠentityBasecAVAL‰transformEngineTransformĶ˜ECķŠCėļ„@(…A.U°CŖCŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’™Ą:?Y…Float’’WK+æZ…Float’’A5¾W…Float’’„NoneY†Vector’’QX…Float’’Ń%(?Y…Float’’w?>?Z…Float’’į¹¾W…Float’’„NoneZ†Vector’’QX…Float’’(bC>Y…Float’’Ą?·Z…Float’’ūK{?W…Float’’„NoneW†Vector’’QX…Float’’Ķ˜ECY…Float’’ķŠCZ…Float’’ėļ„@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16ĄDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataØAVAL…idTag…IdTag#Fģwņų2 ROTS\BLCKŠentityBasedAVAL‰transformEngineTransformłL1C p„CÕA(A„C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦^?Y…Float’’€Z…Float’’’šž>W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’’šž¾Y…Float’’Z…Float’’¦^?W…Float’’„NoneW†Vector’’QX…Float’’łL1CY…Float’’ p„CZ…Float’’ÕA(AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŃAVALnumComponents„UintBLCK‰componentAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory…AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTagu֔¹i'q ROTSēBLCKŠentityBaseWAVAL‰transformEngineTransform %CŞCšūAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%CY…Float’’ŞCZ…Float’’šūAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16ÄhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTagĢqRŖ?ROTSBLCKŠentityBasecAVAL‰transformEngineTransform)VHC<‡CBƒ~@ŻŻd?į£®Cü#ÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’t+|?Y…Float’’Ę/¾Z…Float’’Ķ,{¼W…Float’’„NoneY†Vector’’QX…Float’’@Ł)>Y…Float’’*ģw?Z…Float’’ņw>¾W…Float’’„NoneZ†Vector’’QX…Float’’M—?=Y…Float’’Š9>Z…Float’’}€{?W…Float’’„NoneW†Vector’’QX…Float’’)VHCY…Float’’<‡CZ…Float’’Bƒ~@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component¦AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory+AVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint16čMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTag8 åéa«ROTSBLCKŠentityBasecAVAL‰transformEngineTransform&•?Cœ,¤C„ś#ASć?n°°C“2'7AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–ą?Y…Float’’‡ōi»Z…Float’’Līū¼W…Float’’„NoneY†Vector’’QX…Float’’„9“Y…Float’’ŌJ~?Z…Float’’Ž(ģ½W…Float’’„NoneZ†Vector’’QX…Float’’^Ÿż<Y…Float’’ä ģ=Z…Float’’ +~?W…Float’’„NoneW†Vector’’QX…Float’’&•?CY…Float’’œ,¤CZ…Float’’„ś#AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component¦AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory+AVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint16’AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTag‰1ĄŚpaÜROTSBLCKŠentityBasecAVAL‰transformEngineTransformu@Ccõ”C˜€Ģ@€zø°C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’S~?Z…Float’’kķ齁W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’kķé=Z…Float’’S~?W…Float’’„NoneW†Vector’’QX…Float’’u@CY…Float’’cõ”CZ…Float’’˜€Ģ@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component¦AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory+AVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint16£jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagŲšØ<»žćROTS)BLCKŠentityBasecAVAL‰transformEngineTransform81Ck‰Cė·@.L”@HB³C¶’'7AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾)?Y…Float’’ąņ»Z…Float’’j„½W…Float’’„NoneY†Vector’’QX…Float’’˜;“Y…Float’’ź?Z…Float’’•äÓ¼W…Float’’„NoneZ†Vector’’QX…Float’’,x„=Y…Float’’E3Ó<Z…Float’’ć?W…Float’’„NoneW†Vector’’QX…Float’’81CY…Float’’k‰CZ…Float’’ė·@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“Beggartick BlossomsAVALstaticRandomSeed†Uint16N@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTag’zuµ·üLROTS‰BLCKŠentityBasecAVAL‰transformEngineTransformĶģ_CģģCåŸ@€ųA€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’Mo[?Z…Float’’Ł?W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’ŁæZ…Float’’Mo[?W…Float’’„NoneW†Vector’’QX…Float’’Ķģ_CY…Float’’ģģCZ…Float’’åŸ@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16 HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTagč Bõųć0ROTS‰BLCKŠentityBasecAVAL‰transformEngineTransformvICˆ žCœ@A9į@Į«C——›>AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’V~?Y…Float’’Ąń¼Z…Float’’F š½W…Float’’„NoneY†Vector’’QX…Float’’²¦¦»Y…Float’’mxu?Z…Float’’ÉN‘¾W…Float’’„NoneZ†Vector’’QX…Float’’›į÷=Y…Float’’%‹>Z…Float’’ĒŸs?W…Float’’„NoneW†Vector’’QX…Float’’vICY…Float’’ˆ žCZ…Float’’œ@AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTagKŪ’±Z"ØROTS‰BLCKŠentityBasecAVAL‰transformEngineTransformR5C¬®C•ųFA€™T A€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’"}?Z…Float’’–Ó>W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’–Ó¾Z…Float’’"}?W…Float’’„NoneW†Vector’’QX…Float’’R5CY…Float’’¬®CZ…Float’’•ųFAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16ĆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupćHAVAL„Name†String ŠcontainersBLCKŠlayerGroup±HAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„Uint BLCKˆsubGroupAVAL„Name†String ‰interior1BLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰interior1BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Šinterior10BLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šinterior10BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Šinterior11BLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šinterior11BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Šinterior16BLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šinterior16BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‰interior2BLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰interior2BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰interior3BLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‰interior4BLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰interior4BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup "AVAL„Name†String ‰interior5BLCKŠlayerGroupŚ!AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerw!AVAL„Name†String ‰interior5BLCK‰layerDataG!AVAL‰isVisible„BoolBLCKŒlayerStorage!AVAL‹numEntities„UintBLCKŠentityData†AVAL…idTag…IdTag+gwkŹ+ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform€CCRžCÖ£č@€fCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’l„MæY…Float’’“£?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“£æY…Float’’l„MæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€CCY…Float’’RžCZ…Float’’Ö£č@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag¾ŚdÜo 4L,ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformœ>CĖeC €ģ@€fCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’l„MæY…Float’’“£?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“£æY…Float’’l„MæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œ>CY…Float’’ĖeCZ…Float’’ €ģ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag±£š@sņ-ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformr'>C™žCA€fiCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G£æY…Float’’¤„MæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¤„M?Y…Float’’G£æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’r'>CY…Float’’™žCZ…Float’’AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagQü¬±ÄŌŹ.ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformü?COŌžCžģ@€fiCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G£æY…Float’’¤„MæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¤„M?Y…Float’’G£æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ü?CY…Float’’OŌžCZ…Float’’žģ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag”ÆõļĀ]iĄ/ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform¬GACŪgœCžģ@€ ³”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜„M?Y…Float’’X£æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’X£?Y…Float’’˜„M?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¬GACY…Float’’ŪgœCZ…Float’’žģ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‰interior6BLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰interior6BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupšAVAL„Name†String ‰interior8BLCKŠlayerGroupiAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†String ‰interior8BLCK‰layerDataÖAVAL‰isVisible„BoolBLCKŒlayerStorage©AVAL‹numEntities„UintBLCKŠentityData†AVAL…idTag…IdTag—Ķ žtĶ93ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformG²Cąœ£C,ż|A€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļ’ ŗY…Float’’ž’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž’æY…Float’’ļ’ ŗZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’G²CY…Float’’ąœ£CZ…Float’’,ż|AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag)Ē·ć-łSČ4ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformC€f”C,ż|A€7 üv¦Bj‡B_÷AmA€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’_÷AY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’mAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’jßDY…Float’’>v¦BZ…Float’’j‡BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatasAVAL…idTag…IdTagŅ^Y]wŖ”CµŖx›ROTS'BLCKŠentityBaseaAVAL‰transformEngineTransformńQģC—*CųIBQÜA’Ą[A ųś?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’QÜAY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’’Ą[AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ ųś?W…Float’’„NoneW†Vector’’QX…Float’’ńQģCY…Float’’—*CZ…Float’’ųIBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup$AVAL„Name†String†bridgeBLCKŠlayerGroupöAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer“AVAL„Name†String Šbrg_fspotsBLCK‰layerDatabAVAL‰isVisible„BoolBLCKŒlayerStorage5AVAL‹numEntities„UintBLCKŠentityDatasAVAL…idTag…IdTagČl‡tč™F“«õµhROTS'BLCKŠentityBaseaAVAL‰transformEngineTransform"&ÆCķ؇C½@Ī@<õŌAŸ¶Ć@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’<õŌAY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’Ÿ¶Ć@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"&ÆCY…Float’’ķ؇CZ…Float’’½@Ī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatasAVAL…idTag…IdTagžköwóC±Į+dźļROTS'BLCKŠentityBaseaAVAL‰transformEngineTransform"&ÆC õŽCÉ:Ē@<õŌAŸ¶Ć@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’<õŌAY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’Ÿ¶Ć@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"&ÆCY…Float’’ õŽCZ…Float’’É:Ē@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatasAVAL…idTag…IdTag›‚¼,}¦LŒ&:Dƒ ROTS'BLCKŠentityBaseaAVAL‰transformEngineTransformD„ĆC õŽCÉ:Ē@<õŌAŸ¶Ć@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’<õŌAY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’Ÿ¶Ć@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’D„ĆCY…Float’’ õŽCZ…Float’’É:Ē@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatasAVAL…idTag…IdTag†ńÉō9JµKµĶ]ĘØ?ÄĪROTS'BLCKŠentityBaseaAVAL‰transformEngineTransformD„ĆCžx‡CÉ:Ē@<õŌAŸ¶Ć@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’<õŌAY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’Ÿ¶Ć@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’D„ĆCY…Float’’žx‡CZ…Float’’É:Ē@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup”AVAL„Name†String Šold_tunnelBLCKŠlayerGroupoAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer AVAL„Name†String ‰ot_fspotsBLCK‰layerDataÜAVAL‰isVisible„BoolBLCKŒlayerStorageÆAVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTag ąf{ŌÖmNšČ-¶Ė[ÓROTS3BLCKŠentityBasemAVAL‰transformEngineTransform%.STC”ʦCū7æĄ€q£Cõį’A–*B€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éPÖAY…Float’’FĶ‹ĮZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ófŗAY…Float’’‹ąBZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’.STCY…Float’’”ʦCZ…Float’’ū7æĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup 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AVAL‹numEntities„UintBLCKŠentityDatasAVAL…idTag…IdTagfśJ‹!—ĄK½I4f} ROTS'BLCKŠentityBaseaAVAL‰transformEngineTransform„hCĀC"µ×A„°\A:kA€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„°\AY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’:kAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„hCY…Float’’ĀCZ…Float’’"µ×AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatasAVAL…idTag…IdTagO¾Žøį+«AøÜ2!AROTS'BLCKŠentityBaseaAVAL‰transformEngineTransform -žB8ĘCžŽŃAŗ]B@ŗhAC@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗ]B@Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’ŗhAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’C@W…Float’’„NoneW†Vector’’QX…Float’’ -žBY…Float’’8ĘCZ…Float’’žŽŃAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup¢AVAL„Name†String‡villageBLCKŠlayerGroupsAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‡outsideBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šout_fspotsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringŽfoliage_systemBLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽfoliage_systemBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupS9AVAL„Name†String‚fxBLCKŠlayerGroup)9AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„Uint BLCKˆsubGroupŠAVAL„Name†Stringbattle_effectBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String†bridgeBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bridgeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupžAVAL„Name†Stringbridge_solitudeBLCKŠlayerGroupgAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡fx_windBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringinterior_dustBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup¼ AVAL„Name†String„campBLCKŠlayerGroup AVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint BLCK…layerzAVAL„Name†String ‰arrowshotBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰big_smokeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡bonfireBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerpAVAL„Name†String ‹camera_dustBLCK‰layerData>AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataįAVAL…idTag…IdTagüƒB …˜MøZ„ł+ą VROTS•BLCKŠentityBasemAVAL‰transformEngineTransform%Ķ FDgę9Cä·ŅĄYu±C¶w5@š$ Ań• CzoCH23@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ˆCY…Float’’Ē_XBZ…Float’’«_cAW…Float’’„NoneY†Vector’’QX…Float’’Žæ3ĀY…Float’’źÆöBZ…Float’’†Š@W…Float’’„NoneZ†Vector’’QX…Float’’ T>¾Y…Float’’£²[¾Z…Float’’ėE2@W…Float’’„NoneW†Vector’’QX…Float’’Ķ FDY…Float’’gę9CZ…Float’’ä·ŅĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisPlayingEffectAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeruAVAL„Name†String„crowBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰dust_tentBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹fire_arrowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œfire_outsideBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…smokeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeruAVAL„Name†String„windBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰camp_wallBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup€AVAL„Name†StringƒfogBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup„AVAL„Name†String‡fx_fireBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‰AVAL„Name†String Œlight_shaftyBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‹&AVAL„Name†String„wallBLCKŠlayerGroup_&AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‘ AVAL„Name†String„fireBLCK‰layerDataf AVAL‰isVisible„BoolBLCKŒlayerStorage9 AVAL‹numEntities„UintBLCKŠentityDataGAVAL…idTag…IdTagāĮ&©öFØŚų^RóŸ#ROTSūBLCKŠentityBase\AVAL‰transformEngineTransform 33ūCĶĢ0BBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33ūCY…Float’’ĶĢ0BZ…Float’’BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataGAVAL…idTag…IdTag#ļ\ TĒL£Ś;H…6ROTSūBLCKŠentityBase\AVAL‰transformEngineTransform ōCĶĢÓBĶĢÄAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ōCY…Float’’ĶĢÓBZ…Float’’ĶĢÄAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataGAVAL…idTag…IdTagĀ(ĖMłŻ@½=%ćČåÆZROTSūBLCKŠentityBase\AVAL‰transformEngineTransform šYŽC33!BĶĢōAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šYŽCY…Float’’33!BZ…Float’’ĶĢōAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataGAVAL…idTag…IdTag‚> æLXN’$y194«TROTSūBLCKŠentityBase\AVAL‰transformEngineTransform g&čCš™żBgfŹAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g&čCY…Float’’š™żBZ…Float’’gfŹAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataGAVAL…idTag…IdTag@»+žwD·’iµ:G”ąROTSūBLCKŠentityBase\AVAL‰transformEngineTransform @ŪCĶĢBš™BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@ŪCY…Float’’ĶĢBZ…Float’’š™BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataGAVAL…idTag…IdTagqčåLŠ¤C†īŠ­J9-ˆROTSūBLCKŠentityBase\AVAL‰transformEngineTransform Ü'ąCŸ‰’B‘ŌŽAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ü'ąCY…Float’’Ÿ‰’BZ…Float’’‘ŌŽAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer]AVAL„Name†String„windBLCK‰layerData2AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataÕAVAL…idTag…IdTagįpNF²BG•¦ˆ^ ³bROTS‰BLCKŠentityBaseaAVAL‰transformEngineTransformĶLķCßBP.ˆAŻæ+BLWėB€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Żæ+BY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’LWėBZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶLķCY…Float’’ßBZ…Float’’P.ˆAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisPlayingEffectAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String„windBLCKŠlayerGroupŲAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeruAVAL„Name†String„windBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup‹AVAL„Name†StringŽwtf_posprzatacBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŚAVAL„Name†Stringhires terrainBLCKŠlayerGroup„AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 000x000BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 000x000BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 000x001BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 000x001BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 000x002BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 000x002BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 000x003BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 000x003BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 001x000BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 001x000BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 001x001BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 001x001BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 001x002BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 001x002BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 001x003BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 001x003BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 002x000BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 002x000BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 002x001BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 002x001BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 002x002BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 002x002BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 002x003BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 002x003BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 003x000BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 003x000BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 003x001BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 003x001BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 003x002BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 003x002BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 003x003BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 003x003BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŗåAVAL„Name†String Œinside_towerBLCKŠlayerGroup†åAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerP AVAL„Name†String ‹explorationBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageń AVAL‹numEntities„UintBLCKŠentityData×AVAL…idTag…IdTagp_W™ž*=ROTS‹BLCKŠentityBaseaAVAL‰transformEngineTransform!h0CRŃ²C9u†A€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!h0CY…Float’’RŃ²CZ…Float’’9u†AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents§AVALnumComponents„UintBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData×AVAL…idTag…IdTag±€(§–>ROTS‹BLCKŠentityBaseaAVAL‰transformEngineTransformĄb0C2–³Cƒj˜A€ą.e7AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€4Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€“Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ąb0CY…Float’’2–³CZ…Float’’ƒj˜AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents§AVALnumComponents„UintBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer½“AVAL„Name†String Œinside_towerBLCK‰layerDataŠ“AVAL‰isVisible„BoolBLCKŒlayerStorage]“AVAL‹numEntities„UintBLCKŠentityData½AVAL…idTag…IdTag–™Ž3ȃOŠ?ROTSqBLCKŠentityBaseaAVAL‰transformEngineTransformŽŽVCÆC֘ A€4BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó5?Y…Float’’ó5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ó5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽŽVCY…Float’’ÆCZ…Float’’֘ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Floatxš½AVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTagO¾pE˜}ČAROTSóBLCKŠentityBaseaAVAL‰transformEngineTransformeoRCP²CŲēA€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’eoRCY…Float’’P²CZ…Float’’ŲēAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float@W¼AVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag±ĒöZ~¢ÕN¤4aU£¼śROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformʛ6Cŗ¾°Cč/€Aˆæ7ÄģvA =£CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źjU?Y…Float’’Óa 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag¦/ĒVŹņD— ”"tEXUROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformķCCKƲCč/€Aˆæ7ÄģvAʟhCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTags§¤yA¤ć¹^h-VROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform©ICŲ²C1ķVA€ou”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚:L?Y…Float’’ē[æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ē[?Y…Float’’‚:L?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’©ICY…Float’’Ų²CZ…Float’’1ķVAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag³ć"6|!OœæÅŗ_pźpROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformY5Ct±CTՀA€Q‘CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±l“>Y…Float’’ ”oæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag‘Ü-Øć«ĄN%hĪŌ*pROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransform6CÓ°CSA€Ļ©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Éųo?Y…Float’’žQ²¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’žQ²>Y…Float’’Éųo?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’6CY…Float’’Ó°CZ…Float’’SAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16žHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagqf0—EH›ÕµiK€gROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransform¬§^CŻ ®CkŁ§@€ŗBCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–^>Y…Float’’AéyæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Aéy?Y…Float’’–^>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¬§^CY…Float’’Ż ®CZ…Float’’kŁ§@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String 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PetalsAVALstaticRandomSeed†Uint16/|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTag/cĪ “Ž¾Kµ1ŠķµROTS)BLCKŠentityBasecAVAL‰transformEngineTransformĶL9CšYĢCŠA€€¬C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’ėFw?Z…Float’’ēƒ„¾W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’ēƒ„>Z…Float’’ėFw?W…Float’’„NoneW†Vector’’QX…Float’’ĶL9CY…Float’’šYĢCZ…Float’’ŠAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“Beggartick BlossomsAVALstaticRandomSeed†Uint16zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTag$ œś&“0C¶Ł 6£IROTSēBLCKŠentityBaseWAVAL‰transformEngineTransform 33'Cg¦ŹCš™ŃAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33'CY…Float’’g¦ŹCZ…Float’’š™ŃAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16÷~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTag¢$:$Ś@®ßAk,čõŻROTS•BLCKŠentityBasecAVAL‰transformEngineTransformš™(C»Cš™ĮA€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż5?Y…Float’’ź5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ź5?Y…Float’’ż5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š™(CY…Float’’»CZ…Float’’š™ĮAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16imAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagŻ¼jÖÄN­÷źŽĮéROTS}BLCKŠentityBasecAVAL‰transformEngineTransformĶĢ6Cš™×CgfĪA‘Dķ6€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’ļƒ“W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’ļƒ4Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢ6CY…Float’’š™×CZ…Float’’gfĪAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsóAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡VerbenaAVALstaticRandomSeed†Uint16fyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡VerbenaAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagĀīD_ŒńÕJ¼”L>oKßROTSuBLCKŠentityBaseWAVAL‰transformEngineTransform -C3óÕCgfĪAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-CY…Float’’3óÕCZ…Float’’gfĪAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents÷AVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16€KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData7AVAL…idTag…IdTagŻ’Yģ@Øy’•Ź•^ROTSėBLCKŠentityBasedAVAL‰transformEngineTransform¬J=C&ĪC:·°A}³CŠ“B-Ż®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’uķz?Y…Float’’ųįH¾Z…Float’’AŠą<W…Float’’„NoneY†Vector’’QX…Float’’ę>Y…Float’’ō³Q?Z…Float’’Õ ?W…Float’’„NoneZ†Vector’’QX…Float’’|I¾Y…Float’’õś æZ…Float’’ŌU?W…Float’’„NoneW†Vector’’QX…Float’’¬J=CY…Float’’&ĪCZ…Float’’:·°AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentžAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryƒAVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag-ŠwE- HøĒ-w]VROTSóBLCKŠentityBasecAVAL‰transformEngineTransformFCĶ ĢCš™±AÆC’’A€“CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ Ē>Y…Float’’ĄgæZ…Float’’/>W…Float’’„NoneY†Vector’’QX…Float’’e}d?Y…Float’’Õ>Z…Float’’ŌŠ1>W…Float’’„NoneZ†Vector’’QX…Float’’Ūi¾Y…Float’’ņK®=Z…Float’’ŚGx?W…Float’’„NoneW†Vector’’QX…Float’’FCY…Float’’Ķ ĢCZ…Float’’š™±AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰communityBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup“!AVAL„Name†String ˆentranceBLCKŠlayerGroupc!AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer`AVAL„Name†String ˆentranceBLCK‰layerData1AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataĄAVAL…idTag…IdTagL!nŚĶ£nH¦šS5½H3÷ROTStBLCKŠentityBaseaAVAL‰transformEngineTransform9łBc¼C'²ÖA€M–³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2ł?Y…Float’’-l¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’-l<Y…Float’’2ł?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’9łBY…Float’’c¼CZ…Float’’'²ÖAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsįAVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†StringŽdoorAreaOpenedAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†StringŽdeniedAreaNPCsAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagŚ¦"rYl@G¼ź”*ÄŻūdROTStBLCKŠentityBaseaAVAL‰transformEngineTransformĢQłBž¾C’µÖA€N–³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2ł?Y…Float’’-l¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’-l<Y…Float’’2ł?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĢQłBY…Float’’ž¾CZ…Float’’’µÖAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsįAVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†StringŽdoorAreaOpenedAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†StringŽdeniedAreaNPCsAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagĆ®ŌɉbF±æµ²ą{[NROTStBLCKŠentityBaseaAVAL‰transformEngineTransform·ÕśB™©ČCščA€M–³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2ł?Y…Float’’-l¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’-l<Y…Float’’2ł?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’·ÕśBY…Float’’™©ČCZ…Float’’ščAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsįAVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†StringŽdoorAreaOpenedAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†StringŽdeniedAreaNPCsAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData[AVAL…idTag…IdTagAŲ“/@ŸŅ½p^^/ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%éŖśBĀ™ČCžĄēA€Ī'‡C~µ@ ®°>€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’W«G<Y…Float’’󓥁Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’b­°>Y…Float’’¦zõ:Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’éŖśBY…Float’’Ā™ČCZ…Float’’žĄēAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‡closeupBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡closeupBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String’fx_village_outsideBLCKŠlayerGroupįAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer~AVAL„Name†Stringchimney_smokeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹island_gateBLCKŠlayerGroupßAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹island_gateBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŖAVAL„Name†String ˆshipdockBLCKŠlayerGroupzAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String ŠcollisionsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeräAVAL„Name†String ‰ship_dockBLCK‰layerData“AVAL‰isVisible„BoolBLCKŒlayerStorage‡AVAL‹numEntities„UintBLCKŠentityData?AVAL…idTag…IdTag,Ÿ˜‡ 0H “_ī ėROTSóBLCKŠentityBaseaAVAL‰transformEngineTransform[€TC ^C@6DĮ€ sBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ś>Y…Float’’Ąb_?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ąb_æY…Float’’ś>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’[€TCY…Float’’ ^CZ…Float’’@6DĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTagņüw}•B“Nä ĻŌchROTSóBLCKŠentityBaseaAVAL‰transformEngineTransform1qC™yiC]“YĮ€ #¹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž7½Y…Float’’)¾?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’)¾æY…Float’’Ž7½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’1qCY…Float’’™yiCZ…Float’’]“YĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData³AVAL…idTag…IdTagœ˜€uŒ2xOžÓ H7ėŹ³ROTSgBLCKŠentityBaseaAVAL‰transformEngineTransformmĻC‰›zChĮ€—^AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“}x?Y…Float’’“3v>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“3v¾Y…Float’’“}x?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’mĻCY…Float’’‰›zCZ…Float’’hĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsßAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŽAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorycAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16vYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16ć;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup£AVAL„Name†String ‹decorationsBLCKŠlayerGrouppAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‡closeupBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡closeupBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆdistanceBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆdistanceBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup°AVAL„Name†String ˆshipdockBLCKŠlayerGroup€AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup„AVAL„Name†String‡closeupBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆdistanceBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…unionBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†meshesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…stepsBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡closeupBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupū‹AVAL„Name†Stringtemple_corridorBLCKŠlayerGroupċAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAŠAVAL„Name†String‡closeupBLCKŠlayerGroupŠAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer¤ AVAL„Name†String ŠcontainersBLCK‰layerDatas AVAL‰isVisible„BoolBLCKŒlayerStorageF AVAL‹numEntities„UintBLCKŠentityData†AVAL…idTag…IdTag­2 ¶Mn€I•R|öź^„LROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform¦ņC2MæC33ŪA€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®ƒ„¾Y…Float’’óFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’óFw?Y…Float’’®ƒ„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¦ņCY…Float’’2MæCZ…Float’’33ŪAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData}AVAL…idTag…IdTag1³ū!ą4D¼€ĖWI~­ROTS1BLCKŠentityBaseXAVAL‰transformEngineTransform š™C€ÅCš™ŪAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š™CY…Float’’€ÅCZ…Float’’š™ŪAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerż{AVAL„Name†String ˆcorridorBLCK‰layerDataĪ{AVAL‰isVisible„BoolBLCKŒlayerStorage”{AVAL‹numEntities„Uint BLCKŠentityData£AVAL…idTag…IdTag¾A9@=īBŗ §ŗÕ«]¼ROTSWBLCKŠentityBaseaAVAL‰transformEngineTransformA‰C1yÅCväŲA€Å­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5ųy?Y…Float’’•ó\¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’•ó\>Y…Float’’5ųy?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’A‰CY…Float’’1yÅCZ…Float’’väŲAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTagx'%L°G’D"r)q¶QROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform óœC–·ĮCväŲAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’óœCY…Float’’–·ĮCZ…Float’’väŲAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTag½žž†«²O—‚j’vUõROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform pR$CĀcÅCväŲAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pR$CY…Float’’ĀcÅCZ…Float’’väŲAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTagµŁlW”I† š­Ļ¹Y…Float’’|NfæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’|Nf?Y…Float’’žß>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’h¦ CY…Float’’ŪĮéCZ…Float’’0žŚAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTag l#:§7¶D­ ŒĘŒóROTS BLCKŠentityBaseaAVAL‰transformEngineTransformSTC,ģCGšŻA€8Ī&CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ė=yæY…Float’’¼i>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¼i¾Y…Float’’ė=yæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’STCY…Float’’,ģCZ…Float’’GšŻAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTagŖ ¢¹ŽHIŸ ]¦v\ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformõØ C2īC„ŪA€9Ķ£BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤D>Y…Float’’Sr}?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Sr}æY…Float’’¤D>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õØ CY…Float’’2īCZ…Float’’„ŪAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTag`nq@ćÉFI²©ŻųO«ä?ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformķ&CGģC,ÓŚA€įĪCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’71æY…Float’’×¾8?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’×¾8æY…Float’’71æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķ&CY…Float’’GģCZ…Float’’,ÓŚAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTagMĶį?ź/C‡g”=#”ŠZROTS BLCKŠentityBaseaAVAL‰transformEngineTransformzCg¶ėCŃ³ŻA€įĪCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’71æY…Float’’×¾8?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’×¾8æY…Float’’71æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’zCY…Float’’g¶ėCZ…Float’’Ń³ŻAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTag™¹NJā@I“rŁĢŲM“ROTS 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‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataKAVAL…idTag…IdTagØ'žėŠRœB£1ŁćÅA§ROTS’BLCKŠentityBasemAVAL‰transformEngineTransform%LnC~åCQ®įA€°ö³C«½{?«½{?«½{?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½{?Y…Float’’œ•£ŗZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’œ•£:Y…Float’’½{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’«½{?W…Float’’„NoneW†Vector’’QX…Float’’LnCY…Float’’~åCZ…Float’’Q®įAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent 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BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTag%ÖuŪĄE¶4\;Ģ0mROTSų BLCKŠentityBase\AVAL‰transformEngineTransform ]²CÓC*×AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’]²CY…Float’’ÓCZ…Float’’*×AW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_dAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¶AVALnumComponents„Uint BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTagŁśaEEœō¹ „µ°ūROTSų BLCKŠentityBase\AVAL‰transformEngineTransform Źā C¤˜ķC$cįAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Źā CY…Float’’¤˜ķCZ…Float’’$cįAW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_dAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¶AVALnumComponents„Uint BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTagQ™!•³”ŻN„q½k‹ ROTS BLCKŠentityBasehAVAL‰transformEngineTransformŹā C菼C$cįA€’ę›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ą„*?Y…Float’’šÓ>æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’šÓ>?Y…Float’’ą„*?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Źā CY…Float’’菼CZ…Float’’$cįAW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_dAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¶AVALnumComponents„Uint BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTagzĀ•<šąN§Ķ5č½pdROTS BLCKŠentityBasehAVAL‰transformEngineTransform.1C0™éCÉ”õA€’ę›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ą„*?Y…Float’’šÓ>æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’šÓ>?Y…Float’’ą„*?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’.1CY…Float’’0™éCZ…Float’’É”õAW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_dAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¶AVALnumComponents„Uint BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTagܘw0“Ś’A­k6æŃłN5ROTSų BLCKŠentityBase\AVAL‰transformEngineTransform .1CĖīCÉ”õAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’.1CY…Float’’ĖīCZ…Float’’É”õAW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_dAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¶AVALnumComponents„Uint BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTag½Ŗ½Ų.ÓL©Ē)“8“ĒROTS BLCKŠentityBasehAVAL‰transformEngineTransformѤ C3nźCYßA€Ā\³@€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’ØĘ~?Z…Float’’æČ=W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’æČ½Z…Float’’ØĘ~?W…Float’’„NoneW†Vector’’QX…Float’’Ѥ CY…Float’’3nźCZ…Float’’YßAW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_dAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¶AVALnumComponents„Uint BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTag*O8®y}ZDUdZėMROTS BLCKŠentityBasehAVAL‰transformEngineTransform øC#GģCfčŽAĀē²CÕ:³Cż0~AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Tųu?Y…Float’’öŽŒ>Z…Float’’l=W…Float’’„NoneY†Vector’’QX…Float’’ŗŒ¾Y…Float’’ü!v?Z…Float’’Ų5ܼW…Float’’„NoneZ†Vector’’QX…Float’’½ž4½Y…Float’’dó{<Z…Float’’~ø?W…Float’’„NoneW†Vector’’QX…Float’’ øCY…Float’’#GģCZ…Float’’fčŽAW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_dAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¶AVALnumComponents„Uint BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTagļßŲnj@OH¦üo"M©µROTS BLCKŠentityBasehAVAL‰transformEngineTransform‰MCĮ¤ķC¹qßAŒ±CŠ³Cœg£CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’1ˆU?Y…Float’’“ æZ…Float’’ląÓ=W…Float’’„NoneY†Vector’’QX…Float’’š ?Y…Float’’ł!V?Z…Float’’Xėü¼W…Float’’„NoneZ†Vector’’QX…Float’’†÷Ž½Y…Float’’’«Ø=Z…Float’’ī€~?W…Float’’„NoneW†Vector’’QX…Float’’‰MCY…Float’’Į¤ķCZ…Float’’¹qßAW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_dAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¶AVALnumComponents„Uint BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTagÓ`“‚ė.KØiŚŹ“ć¹ŲROTS BLCKŠentityBasehAVAL‰transformEngineTransform2! C„üģCOXßAĖ¹³C;b²C©gšCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‘‹ ?Y…Float’’ cGæZ…Float’’Ŗ<W…Float’’„NoneY†Vector’’QX…Float’’b*G?Y…Float’’ˆ0 ?Z…Float’’š÷f½W…Float’’„NoneZ†Vector’’QX…Float’’0e=Y…Float’’©M/=Z…Float’’ŗ”?W…Float’’„NoneW†Vector’’QX…Float’’2! CY…Float’’„üģCZ…Float’’OXßAW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_dAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¶AVALnumComponents„Uint BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTag¶>n›_FNƒ¦‘„ ā¾ÕROTSų BLCKŠentityBase\AVAL‰transformEngineTransform ©C’µöCmNįAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’©CY…Float’’’µöCZ…Float’’mNįAW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_dAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¶AVALnumComponents„Uint BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTagņpī›&EĒ.ŠvTEROTS BLCKŠentityBasehAVAL‰transformEngineTransformvzC8©öCmNįA€“UaBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Tź ?Y…Float’’>U?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’>UæY…Float’’Tź ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’vzCY…Float’’8©öCZ…Float’’mNįAW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_dAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¶AVALnumComponents„Uint BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTag©ß,7(O²²gėķ")ROTS BLCKŠentityBasehAVAL‰transformEngineTransformw•õBGćóCmNįA€v¼ÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v+}?Y…Float’’qŲ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’qŲ>Y…Float’’v+}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’w•õBY…Float’’GćóCZ…Float’’mNįAW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_dAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¶AVALnumComponents„Uint BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTag—śø']ģČG˜£3×ā¦‡äROTS BLCKŠentityBasehAVAL‰transformEngineTransformź źBwšīCmNįA€v¼ÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v+}?Y…Float’’qŲ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’qŲ>Y…Float’’v+}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ź źBY…Float’’wšīCZ…Float’’mNįAW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_dAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¶AVALnumComponents„Uint BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTag¤)Ļy2‰‘J§ˆY.Ī ROTS BLCKŠentityBasehAVAL‰transformEngineTransformāzC…źóCmNįA€"BŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ęnč=Y…Float’’X~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’X~?Y…Float’’Ęnč=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’āzCY…Float’’…źóCZ…Float’’mNįAW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_dAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¶AVALnumComponents„Uint BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer²AVAL„Name†String ‹decorationsBLCK‰layerData€AVAL‰isVisible„BoolBLCKŒlayerStorageSAVAL‹numEntities„Uint-BLCKŠentityDataW AVAL…idTag…IdTagĶ}ŗŒŽK€Ü(6¹8-JROTS BLCKŠentityBaseUAVAL‰transformEngineTransform üKõB–¶čCŲŖįAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’üKõBY…Float’’–¶čCZ…Float’’ŲŖįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTagWF.oV†A•\ót_{ROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform øłB½»åC AįAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øłBY…Float’’½»åCZ…Float’’ AįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataW AVAL…idTag…IdTagmć'–¬čŲG£¤Ž‡cROTS BLCKŠentityBaseUAVAL‰transformEngineTransform ›”C“ŹčCŲŖįAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’›”CY…Float’’“ŹčCZ…Float’’ŲŖįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataW AVAL…idTag…IdTag§KīLMD*dˆsä}KROTS BLCKŠentityBaseUAVAL‰transformEngineTransform āCźCŲŖįAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’āCY…Float’’źCZ…Float’’ŲŖįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataW AVAL…idTag…IdTag§ć5ęœgZN‡½.ź QROTS BLCKŠentityBaseUAVAL‰transformEngineTransform ų/CłŗķCŲŖįAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ų/CY…Float’’łŗķCZ…Float’’ŲŖįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTag3K‰źCHK¼&/¢…sMROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform ±żBĪšŽC AįAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±żBY…Float’’ĪšŽCZ…Float’’ AįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTagh–į?ˆ-C@¾~f3v˜’ROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform Ł!ńBRxŁC AįAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ł!ńBY…Float’’RxŁCZ…Float’’ AįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTagņ’;ig@€ d–G+å¢ROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform Õ"C{ŠŲC‘ĻćAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Õ"CY…Float’’{ŠŲCZ…Float’’‘ĻćAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTagÓVüŒ»®O—ō„@ķ,ØROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform $'C{ŠŲC‘ĻćAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$'CY…Float’’{ŠŲCZ…Float’’‘ĻćAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTagüf·jŽ4O„÷²{+ROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform ¬ĘC†ŁC”FįAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¬ĘCY…Float’’†ŁCZ…Float’’”FįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTag‡ä²[W†CŒHO«ó4eoROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform tõCt'āC”FįAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’tõCY…Float’’t'āCZ…Float’’”FįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTag›\UÉk B†/°×m×ՄROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform (C–ŻCĖøćAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(CY…Float’’–ŻCZ…Float’’ĖøćAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTag(ą”jæaūKƒŋ‡ Ū%ROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform a.C–ŻCĖøćAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’a.CY…Float’’–ŻCZ…Float’’ĖøćAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTag~#sŪ ĄK‰ßœ·ŸGžROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform µˆC“nāCqDįAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’µˆCY…Float’’“nāCZ…Float’’qDįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTagiļN`É|C@GķŃq hROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform ²C“nāCqDįAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’²CY…Float’’“nāCZ…Float’’qDįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTagvsŠŽĻ‹Ä@®?lµ)DĢROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform ŻA CšōéC©šŻAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŻA CY…Float’’šōéCZ…Float’’©šŻAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTagKKž‘¶ēH”–V^łz@ ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformW³CŌźCp^ŻA€°N·BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’phģ¼Y…Float’’“ä?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“äæY…Float’’phģ¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’W³CY…Float’’ŌźCZ…Float’’p^ŻAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagA›CŽ×Dˆ9—%æ³S¶ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÓCŹęCnBöA€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»ģƒ¾Y…Float’’ [wæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ [w?Y…Float’’»ģƒ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÓCY…Float’’ŹęCZ…Float’’nBöAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagÕ{sķŌD ;ÆAROTSBLCKŠentityBaseaAVAL‰transformEngineTransformõ` CęCnBöA€DzŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’GšB>Y…Float’’­U{æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’­U{?Y…Float’’GšB>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õ` CY…Float’’ęCZ…Float’’nBöAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTag Ł£4wWyG›°%= ’ó”ROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform EC¤0×CįzŽAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ECY…Float’’¤0×CZ…Float’’įzŽAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTagAv…Š?‚F€\"¦ā_ÆŲROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform …+C¤0×CįzŽAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…+CY…Float’’¤0×CZ…Float’’įzŽAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTagž³a/¾ēÜEŸ1Ą—ļ·S’ROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform ųżļBėćC·įAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ųżļBY…Float’’ėćCZ…Float’’·įAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData£AVAL…idTag…IdTagI ń°³ž@ƒÄPLĄomROTSWBLCKŠentityBaseaAVAL‰transformEngineTransform×cC·ćCµįA€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’õīŠ¶Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õīŠ6Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×cCY…Float’’·ćCZ…Float’’µįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData£AVAL…idTag…IdTag’JyŽÉ’E¾¢H%Œ‰ROTSWBLCKŠentityBaseaAVAL‰transformEngineTransformÖcC‡kŻCµįA€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’õīŠ¶Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õīŠ6Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÖcCY…Float’’‡kŻCZ…Float’’µįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagÄmąĻ)š A·‚ĮcB”zuROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform{”üBė±ŻC™™ēAėóƒ=g-¾:ž*ČBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŃG3¾Y…Float’’· |?Z…Float’’†d“ŗW…Float’’„NoneY†Vector’’QX…Float’’Ā |æY…Float’’×G3¾Z…Float’’nŌ7W…Float’’„NoneZ†Vector’’QX…Float’’‰L4¹Y…Float’’~²‘:Z…Float’’õ’?W…Float’’„NoneW†Vector’’QX…Float’’{”üBY…Float’’ė±ŻCZ…Float’’™™ēAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagi¾aŠĀN¼“ŸŽĪ]øROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformxŃüBĶŒŻC™™ēA€zCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƾY…Float’’½pæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’½p?Y…Float’’ƾZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’xŃüBY…Float’’ĶŒŻCZ…Float’’™™ēAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag—–ō!MåK®øCՊę#ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform GqżB”“ŻC…ēAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GqżBY…Float’’”“ŻCZ…Float’’…ēAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŲ=š¤dZpH‘Ž…gŽ˜ĪüROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform…kżB3“ŻCRøčA€ A BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|D?Y…Float’’¼$?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ą "æY…Float’’Č A?Z…Float’’ÕŠ1>W…Float’’„NoneZ†Vector’’QX…Float’’v˜ä=Y…Float’’ś6¾Z…Float’’\|?W…Float’’„NoneW†Vector’’QX…Float’’…kżBY…Float’’3“ŻCZ…Float’’RøčAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTag׌”øč“G“,>ö\ęROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform b²ņBčŸķC= įAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’b²ņBY…Float’’čŸķCZ…Float’’= įAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTagŁ/Æ^q 5H¬žÓIŒ®G6ROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform ŃUōBhųīC= įAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŃUōBY…Float’’hųīCZ…Float’’= įAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTag.kŽ F·Ō@譆tROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform °\CōC= įAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’°\CY…Float’’ōCZ…Float’’= įAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTag:’šT6 YKŗ&…HĻĘŸROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform ¹"Ch«ņC= įAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹"CY…Float’’h«ņCZ…Float’’= įAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTag‡*7Ņ¢TżA­O?>”mROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform o,C¦²ńC= įAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’o,CY…Float’’¦²ńCZ…Float’’= įAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŖBi<HrMś<щžb©ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶ C®ēCnBöA€JśCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’38?Y…Float’’Ńł1æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ńł1?Y…Float’’38?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ CY…Float’’®ēCZ…Float’’nBöAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagsī’J¹GؔžåW¢öY…Float’’šXx?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{TCY…Float’’f†źCZ…Float’’nBöAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagč ¼7²†M½ŅØ%č¾u’ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform\OC…ĖķCnBöA€GIAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’K#v?Y…Float’’;¾Œ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’;¾Œ¾Y…Float’’K#v?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\OCY…Float’’…ĖķCZ…Float’’nBöAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTaghŌO·ÜhH®^x„}SŅROTSBLCKŠentityBaseaAVAL‰transformEngineTransformėCR˜šCnBöA€PŅ7BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ół1?Y…Float’’18?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’18æY…Float’’Ół1?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėCY…Float’’R˜šCZ…Float’’nBöAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagī‹TœD7NšpsźŹ5ÄROTSBLCKŠentityBaseaAVAL‰transformEngineTransform…k Cį:ņCnBöA€(é—BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’k€x>Y…Float’’šXx?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’šXxæY…Float’’k€x>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…k CY…Float’’į:ņCZ…Float’’nBöAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag$ß\E×bK²Vq£rĽROTSBLCKŠentityBaseaAVAL‰transformEngineTransformėŃCį:ņCnBöA€&éÉBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’›B¾Y…Float’’£U{?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’£U{æY…Float’’›B¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėŃCY…Float’’į:ņCZ…Float’’nBöAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagšéÖį'’N]nO6ŌZROTSBLCKŠentityBaseaAVAL‰transformEngineTransformö(C£šCnBöA€‘ōCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėĢ'æY…Float’’%VA?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’%VAæY…Float’’ėĢ'æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ö(CY…Float’’£šCZ…Float’’nBöAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagÓyüyÖ¼L£ÄG%ź…HROTSBLCKŠentityBaseaAVAL‰transformEngineTransform…ėūBfĘķCnBöA€ō%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėXxæY…Float’’µ€x>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’µ€x¾Y…Float’’ėXxæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ėūBY…Float’’fĘķCZ…Float’’nBöAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag=ß_†^x…Kš„“°Œ#woROTSBLCKŠentityBaseaAVAL‰transformEngineTransform…ėūBõˆźCnBöA€”ōCCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’J#væY…Float’’>¾Œ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’>¾Œ>Y…Float’’J#væZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ėūBY…Float’’õˆźCZ…Float’’nBöAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag,єåø®²BŠ!@’Ć-ŲROTSBLCKŠentityBaseaAVAL‰transformEngineTransformBC=ŖēCnBöA€žōaCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³ł1æY…Float’’P8æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’P8?Y…Float’’³ł1æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’BCY…Float’’=ŖēCZ…Float’’nBöAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTagĻ18ÓćL€ńį>ČZœÅROTS BLCKŠentityBaseaAVAL‰transformEngineTransformĒzCč”ōC uēA€f§gCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5ÓæY…Float’’hĘHæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’hĘH?Y…Float’’5ÓæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĒzCY…Float’’č”ōCZ…Float’’ uēAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTagÅä-ģ/A»‡!ĶROTS„BLCKŠentityBaseaAVAL‰transformEngineTransformš-Cg&ģCŽĻõAż)U@;ī@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż)U@Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’;ī@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š-CY…Float’’g&ģCZ…Float’’ŽĻõAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer€AVAL„Name†Stringtemple_basementBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŽ)AVAL„Name†String›temple_basement_decorationsBLCK‰layerDataœ)AVAL‰isVisible„BoolBLCKŒlayerStorageo)AVAL‹numEntities„UintLBLCKŠentityDatacAVAL…idTag…IdTag*Ļćė W@„ćUü —1=ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ŗ8 Cµ„ßCPė‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŗ8 CY…Float’’µ„ßCZ…Float’’Pė‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagĒ^Ė±‰L‚.¼ż¬·¬§ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform šŪ CņäąC¼‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šŪ CY…Float’’ņäąCZ…Float’’¼‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag|„³'²\K°qnļ'3LROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform¬ņBńvéCpzA€ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€D?Y…Float’’·$æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’·$?Y…Float’’€D?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¬ņBY…Float’’ńvéCZ…Float’’pzAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagļü4)’ßŗJ™³lģå0ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformkžļB¦ĆéC4l‡A€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼™Į5Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’¼™Į5Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’kžļBY…Float’’¦ĆéCZ…Float’’4l‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagõ®FvōN_N§ań ’EROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ¬ĖõB\¶ŽC{ӇAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¬ĖõBY…Float’’\¶ŽCZ…Float’’{ӇAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagģmų,#(C†Ø~l¢ ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform §šBl/éC]‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’§šBY…Float’’l/éCZ…Float’’]‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagČøØsm²Gƒ›ļF ļEROTSBLCKŠentityBaseUAVAL‰transformEngineTransform œ{öBÄßC}~‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œ{öBY…Float’’ÄßCZ…Float’’}~‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagwģźMF‹XōW•!ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 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 bCFÖēCņš‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ bCY…Float’’FÖēCZ…Float’’ņš‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag¼ÜČĀ²’Bžtg!`re}ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform fÓCėƒķCĪX‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fÓCY…Float’’ėƒķCZ…Float’’ĪX‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataW AVAL…idTag…IdTagGā$DƒLµUŚ“ADROTS BLCKŠentityBaseUAVAL‰transformEngineTransform xŸCØfķC£F‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’xŸCY…Float’’ØfķCZ…Float’’£F‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagb/Ÿ ¤ó¬H»wŅ¾!QęROTSBLCKŠentityBaseaAVAL‰transformEngineTransform#“óBĻ‰ęC“…—A€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś³]?Y…Float’’ų’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų’’>Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’#“óBY…Float’’Ļ‰ęCZ…Float’’“…—AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag‰“ÓŠ»ˆ·J«•¢÷¦žROTSBLCKŠentityBaseaAVAL‰transformEngineTransform~ćģB4…ćC“…—A€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś³]?Y…Float’’ų’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų’’>Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’~ćģBY…Float’’4…ćCZ…Float’’“…—AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTagՒęĢVV@‹1Ÿ~® ROTScBLCKŠentityBaseaAVAL‰transformEngineTransformńēBÖ>ėCpń¾A€pCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż’’¾Y…Float’’Ų³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų³]?Y…Float’’ż’’¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ńēBY…Float’’Ö>ėCZ…Float’’pń¾AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String)ØCStaticMeshComponent basement_doors_baseAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag­: 6pĖ5D²|…Ö‘ t¼ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform héCȞēC‰ŠAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’héCY…Float’’ȞēCZ…Float’’‰ŠAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataW AVAL…idTag…IdTaggÉKOĶ= B¦kPŃJų ROTS BLCKŠentityBaseUAVAL‰transformEngineTransform YXžBģøėC„p‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’YXžBY…Float’’ģøėCZ…Float’’„p‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataW AVAL…idTag…IdTag+,žg×WJæŃ„ŻŲ¦‚ROTS BLCKŠentityBaseUAVAL‰transformEngineTransform  CŅęCQŪ…AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ CY…Float’’ŅęCZ…Float’’QŪ…AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŗ łA£fʔŚCŃīROTSBLCKŠentityBaseaAVAL‰transformEngineTransformōåB©•äC“…—A€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’å³]æY…Float’’Ń’’>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ń’’¾Y…Float’’å³]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ōåBY…Float’’©•äCZ…Float’’“…—AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag¼ō/Q¢hÅO»F5=}i0 ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformA¶ėBč’ēC“…—A€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’å³]æY…Float’’Ń’’>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ń’’¾Y…Float’’å³]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’A¶ėBY…Float’’č’ēCZ…Float’’“…—AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagģEä|UF°“pÉQGOyROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformZ6čBŁ¶éCŌ ¾A€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õīb¶Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’õīb¶Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Z6čBY…Float’’Ł¶éCZ…Float’’Ō ¾AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag'Wį_ąeTD½tŲ„Ėų¹ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformķséBŽŠéCŅ_¾A€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õīb¶Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’õīb¶Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķséBY…Float’’ŽŠéCZ…Float’’Ņ_¾AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTag-¼ć`łŽZD¦čĒ1­ńąROTS BLCKŠentityBaseaAVAL‰transformEngineTransform™é×BXwäC„āA÷‘^?~ē³CŹuCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’O0æY…Float’’UĪ9?Z…Float’’4šx¼W…Float’’„NoneY†Vector’’QX…Float’’BŃ9æY…Float’’§0æZ…Float’’öüZ»W…Float’’„NoneZ†Vector’’QX…Float’’X¼R¼Y…Float’’ęĖ<Z…Float’’ų?W…Float’’„NoneW†Vector’’QX…Float’’™é×BY…Float’’XwäCZ…Float’’„āAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTag<²Ę?°K±a³ī܋5ROTS BLCKŠentityBaseaAVAL‰transformEngineTransform$yįBf8åCqåA€ĀżAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’d}?Y…Float’’<Ņ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’<Ņ¾Y…Float’’d}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$yįBY…Float’’f8åCZ…Float’’qåAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTagŃŖeĖĻcG±D~!Ņ¢&ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformōXęBČnéCų,ĒA€x&įAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v»a?Y…Float’’Ļ€ń>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ļ€ń¾Y…Float’’v»a?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ōXęBY…Float’’ČnéCZ…Float’’ų,ĒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTag17I`I!ęC“ķ}Čø(ROTS BLCKŠentityBaseaAVAL‰transformEngineTransform—7CSSįCČbŽA€x&įAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v»a?Y…Float’’Ļ€ń>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ļ€ń¾Y…Float’’v»a?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’—7CY…Float’’SSįCZ…Float’’ČbŽAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTag§±Ģ“6ć‘GžŗSĻs–½ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformļ+C<ŽCyūA€x&įAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v»a?Y…Float’’Ļ€ń>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ļ€ń¾Y…Float’’v»a?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ļ+CY…Float’’<ŽCZ…Float’’yūAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTag·¦_CžRG§öPā õROTS BLCKŠentityBaseaAVAL‰transformEngineTransform~;C’ćCżA€x&įAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v»a?Y…Float’’Ļ€ń>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ļ€ń¾Y…Float’’v»a?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’~;CY…Float’’’ćCZ…Float’’żAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTag…Źž!#K²j üKo>ńROTS BLCKŠentityBaseaAVAL‰transformEngineTransform~ÅC, čCtńA€x&įAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v»a?Y…Float’’Ļ€ń>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ļ€ń¾Y…Float’’v»a?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’~ÅCY…Float’’, čCZ…Float’’tńAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTagNPµo\L†x€ ?ķĆkROTS BLCKŠentityBaseaAVAL‰transformEngineTransformD£ CžGėC鯏A€x&įAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v»a?Y…Float’’Ļ€ń>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ļ€ń¾Y…Float’’v»a?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’D£ CY…Float’’žGėCZ…Float’’鯏AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataW AVAL…idTag…IdTagbmF„ƒ‰õJ¤™fŌ¼ĖøROTS BLCKŠentityBaseUAVAL‰transformEngineTransform ”æ÷BYqŽC‡Č‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”æ÷BY…Float’’YqŽCZ…Float’’‡Č‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTag¬w]ŠDDA½ó-ŻŻ7° ROTS BLCKŠentityBaseaAVAL‰transformEngineTransform%aāBoäčC˜œéA€x&įAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v»a?Y…Float’’Ļ€ń>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ļ€ń¾Y…Float’’v»a?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%aāBY…Float’’oäčCZ…Float’’˜œéAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag_PšvŌDĢ‚,UUÉ“ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformG‚ūB™øčC±«A€pBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ł’’>Y…Float’’ć³]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ć³]æY…Float’’Ł’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’G‚ūBY…Float’’™øčCZ…Float’’±«AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataW AVAL…idTag…IdTagŖŅ1“u,O‰ NuĢROTS BLCKŠentityBaseUAVAL‰transformEngineTransform ”4ÜBĆ éCż®¾AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”4ÜBY…Float’’Ć éCZ…Float’’ż®¾AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataW AVAL…idTag…IdTagŌ[ˆ\”ĪDøńŠŻõ)ÄROTS BLCKŠentityBaseUAVAL‰transformEngineTransform \JāB*ŠėCż®¾AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\JāBY…Float’’*ŠėCZ…Float’’ż®¾AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagĒ:+‚ß [H­žtŅA7ROTS—BLCKŠentityBasecAVAL‰transformEngineTransformŲ†ęBEõéCdįĄA€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ö³]?Y…Float’’—’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’—’’>Y…Float’’ö³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ų†ęBY…Float’’EõéCZ…Float’’dįĄAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory‘AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆW_Club01AVALstaticRandomSeed†Uint16ģsAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆW_Rake01AVALstaticRandomSeed†Uint16`"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠW_Shovel01AVALstaticRandomSeed†Uint16’SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16ĶTAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTagš±®FÕ*PF«įmĒĪÆO²ROTSłBLCKŠentityBasecAVAL‰transformEngineTransform©Ö 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æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’/*śBY…Float’’ķ>ģCZ…Float’’ŠAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16t{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagņØH…Ā¦Q@”8)¹$ROTSÄBLCKŠentityBaseUAVAL‰transformEngineTransform čŪCƒ(ķC2ʏAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’čŪCY…Float’’ƒ(ķCZ…Float’’2ʏAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16»CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData°AVAL…idTag…IdTag=k©<É¢‚A±Žz:+RROTSdBLCKŠentityBaseaAVAL‰transformEngineTransform€ C©ƒģC[A€BG„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’FĀ½Y…Float’’yŲ~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’yŲ~?Y…Float’’FĀ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€ 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?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%CY…Float’’Ó®ÜCZ…Float’’Ęņ‰AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsrAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryöAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16«eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16ćrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16öAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagŖšS.°iL£”įŖ8‡Õ}ROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform '×’B£†ŻCgf†AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’'×’BY…Float’’£†ŻCZ…Float’’gf†AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagj1‹5‹č0Aœ)Ćl†ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformn’įB£āC ŠA€žŅØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Äl?Y…Float’’PµĀ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’PµĀ>Y…Float’’Äl?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’n’įBY…Float’’£āCZ…Float’’ ŠAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData}AVAL…idTag…IdTagŽ‹„ßõL»»Ōpś?ÅROTS1BLCKŠentityBaseXAVAL‰transformEngineTransform 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataLAVAL…idTag…IdTag-›HT¹­ŃDbq‡ GŽROTSBLCKŠentityBaseaAVAL‰transformEngineTransform|[ūBobčCyź‡A€é’ĘBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|)¾Y…Float’’?}|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’?}|æY…Float’’|)¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’|[ūBY…Float’’občCZ…Float’’yź‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsxAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryüAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16¤AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Tool bladesAVALstaticRandomSeed†Uint16 ;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataLAVAL…idTag…IdTagß“G('CiKØ +¤ÖbšėROTSBLCKŠentityBaseaAVAL‰transformEngineTransformpöBÆŻčC,b‡A€ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’zD?Y…Float’’¾$?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¾$æY…Float’’zD?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pöBY…Float’’ÆŻčCZ…Float’’,b‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsxAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryüAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16ĮAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringAmethyst DustAVALstaticRandomSeed†Uint16GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag׎ Ėžß±@¾+Vź«;¤²ROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformų›ėBąC&ևA€ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’zD?Y…Float’’¾$?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¾$æY…Float’’zD?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ų›ėBY…Float’’ąCZ…Float’’&ևAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16˜MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag¹O/‹ś"šB£{u\ŠROTSÄBLCKŠentityBaseUAVAL‰transformEngineTransform —,żBæŻCkчAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’—,żBY…Float’’æŻCZ…Float’’kчAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16n!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŠź‘x\«Ej29ˆć’ROTSĀBLCKŠentityBaseUAVAL‰transformEngineTransform  Cg*įCÜą‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ CY…Float’’g*įCZ…Float’’Üą‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16ÄOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagśõ>‹^|ĀJ KĖFŹZEROTSbBLCKŠentityBaseUAVAL‰transformEngineTransform 'åC`įC“/†AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’'åCY…Float’’`įCZ…Float’’“/†AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsęAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentåAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryjAVAL‰itemCount„UintBLCK„item‘AVAL„name†StringElemental stoneAVALstaticRandomSeed†Uint16ø_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16RpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData°AVAL…idTag…IdTagDxFåÖŲńC‹ž G¼Īe ROTSdBLCKŠentityBaseaAVAL‰transformEngineTransform‡¾C›ąC‹A‡\˜C–ļƒ7Ą8BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŃęÉ>Y…Float’’*sŅ>Z…Float’’!iR?W…Float’’„NoneY†Vector’’QX…Float’’y»8æY…Float’’„:1?Z…Float’’²_“4W…Float’’„NoneZ†Vector’’QX…Float’’ĘŖæY…Float’’ØÕæZ…Float’’ŃŃ?W…Float’’„NoneW†Vector’’QX…Float’’‡¾CY…Float’’›ąCZ…Float’’‹AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÜAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŪAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory`AVAL‰itemCount„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16`dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŗAVAL…idTag…IdTagzz¾¶ˆ½5@¤Ęm>?b.ROTSnBLCKŠentityBasecAVAL‰transformEngineTransform” C׋įCgfŠA€pCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ó’’¾Y…Float’’ä³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ä³]?Y…Float’’Ó’’¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’” CY…Float’’׋įCZ…Float’’gfŠAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsäAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentćAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryhAVAL‰itemCount„UintBLCK„item‘AVAL„name†StringW_RustyDagger01AVALstaticRandomSeed†Uint16jkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16ČQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData— AVAL…idTag…IdTagā÷×øę'ņN˜Ÿģž­å%ROTSK BLCKŠentityBasecAVAL‰transformEngineTransform-~C]QčC“›‡A€vr¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’üįc?Y…Float’’éH龁Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’éHé>Y…Float’’üįc?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-~CY…Float’’]QčCZ…Float’’“›‡AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĮAVALnumComponents„Uint BLCK‰componentbAVAL„name†String ‹WeaponStandAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†Sword4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†Sword3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†Sword1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†Sword2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component&AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory«AVAL‰itemCount„UintBLCK„item“AVAL„name†String‘Rusty Steel SwordAVALstaticRandomSeed†Uint16`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringBalanced DaggerAVALstaticRandomSeed†Uint16l@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠW_Hammer01AVALstaticRandomSeed†Uint16+*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringW_RustyDagger01AVALstaticRandomSeed†Uint16ŸZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTag$ü0b·G“N §Ż‡Õ7ROTS–BLCKŠentityBaseaAVAL‰transformEngineTransformžByļéCŹ×‡A€–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ?Y…Float’’Š³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Š³]?Y…Float’’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’žBY…Float’’yļéCZ…Float’’Ź×‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory’AVAL‰itemCount„UintBLCK„item…AVAL„name†StringƒOilAVALstaticRandomSeed†Uint16š7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16µAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringAmethyst DustAVALstaticRandomSeed†Uint16ClAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Iron ringAVALstaticRandomSeed†Uint16× AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataJAVAL…idTag…IdTagū:ŠÓ¼uvIµ{Šŗnx·fROTSžBLCKŠentityBaseaAVAL‰transformEngineTransformž öB¶¦ėCšøŠA€ 4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’éŻU¶Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’éŻU6Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ž öBY…Float’’¶¦ėCZ…Float’’šøŠAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsvAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryśAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16Ø AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16§ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint16{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData&AVAL…idTag…IdTag½žšcv~K“ĘŌ)2H†ØROTSŚBLCKŠentityBaseaAVAL‰transformEngineTransform3ü C­mėC‡A€8G¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²Įv?Y…Float’’Wˆ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Wˆ>Y…Float’’²Įv?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ü CY…Float’’­mėCZ…Float’’‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentQAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryÖAVAL‰itemCount„UintBLCK„item“AVAL„name†String‘Red meteorite oreAVALstaticRandomSeed†Uint16bOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData!AVAL…idTag…IdTagy*ź18N¬×“Ts>ōROTSÕBLCKŠentityBaseaAVAL‰transformEngineTransform¢Æ CźCeŒ‡A€90BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ś7?Y…Float’’O2?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’O2æY…Float’’ś7?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢Æ CY…Float’’źCZ…Float’’eŒ‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsMAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentLAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŃAVAL‰itemCount„UintBLCK„itemŽAVAL„name†String ŒDiamond DustAVALstaticRandomSeed†Uint16ĘAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag]AhJh¼@“%g‚€”ROTS=BLCKŠentityBasedAVAL‰transformEngineTransformbķBg,ēCéŖįA€Ņ=yBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ćźķ>Y…Float’’¬®b?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¬®bæY…Float’’Ćźķ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’bķBY…Float’’g,ēCZ…Float’’éŖįAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData~AVAL…idTag…IdTag1īܦ^4HG•ż\{³Śœ¬ROTS2BLCKŠentityBasecAVAL‰transformEngineTransformĶĢ C33åCŲ‡A0 ”?ŒŖ³Cä„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤]?Y…Float’’‘’’¾Z…Float’’ X„¼W…Float’’„NoneY†Vector’’QX…Float’’Åķ’>Y…Float’’÷³]?Z…Float’’)ä>¼W…Float’’„NoneZ†Vector’’QX…Float’’6ź¾<Y…Float’’ ÓµZ…Float’’3ī?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢ CY…Float’’33åCZ…Float’’Ų‡AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsØAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory,AVAL‰itemCount„UintBLCK„item¦AVAL„name†String%¤Schematic High Quality Leather PantsAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringBook of NekkersAVALstaticRandomSeed†Uint16vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item˜AVAL„name†String–Silver Balanced DaggerAVALstaticRandomSeed†Uint16˜fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup¼AVAL„Name†StringŽtemple_outsideBLCKŠlayerGroup†AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer#AVAL„Name†StringŽtemple_outsideBLCK‰layerDataīAVAL‰isVisible„BoolBLCKŒlayerStorageĮAVAL‹numEntities„UintBLCKŠentityData?AVAL…idTag…IdTag®>Y!ó4ĪO‹µÖO!ĪhROTSóBLCKŠentityBaseaAVAL‰transformEngineTransformÆv C²ŠCŪé×A€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’¦wµZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¦w5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Æv CY…Float’’²ŠCZ…Float’’Ūé×AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag@÷ß™*G¹±ó¬HsŁROTSóBLCKŠentityBaseaAVAL‰transformEngineTransform/˜ 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AVAL…idTag…IdTagPkĮ‚äoNNROTSņBLCKŠentityBaseaAVAL‰transformEngineTransformvNWCŅü„Cž—AŚu²Cń²@čy,CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'[}æY…Float’’Č>Z…Float’’BŲ[=W…Float’’„NoneY†Vector’’QX…Float’’ų÷¾Y…Float’’£•}æZ…Float’’?+'=W…Float’’„NoneZ†Vector’’QX…Float’’¬żo=Y…Float’’0®=Z…Float’’Łj?W…Float’’„NoneW†Vector’’QX…Float’’vNWCY…Float’’Ņü„CZ…Float’’ž—AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents_AVALnumComponents„Uint BLCK‰component|AVAL„name†String&„CMeshComponent 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag—‹(u~– @”™‡}mˆhROTSĪBLCKŠentityBaseaAVAL‰transformEngineTransformQ¤SC3r£CĖA€ō6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ōØæY…Float’’é S½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’é 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŗAVAL…idTag…IdTagĀ÷õhõ£Ł@Øp—"r^XROTSnBLCKŠentityBasemAVAL‰transformEngineTransform%”zVC©£CmRA€ö"ˆCŽj?Žj?Žj?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ą =Y…Float’’æ®jæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æ®j?Y…Float’’ą 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Šinterior15BLCK‰layerDataßeAVAL‰isVisible„BoolBLCKŒlayerStorage²eAVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTagŖÆ·BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽY…Float’’„?Z…Float’’mŠ+=W…Float’’„NoneY†Vector’’QX…Float’’HŻæY…Float’’¼½Z…Float’’Õ£;W…Float’’„NoneZ†Vector’’QX…Float’’īĪ;Y…Float’’žĢ*½Z…Float’’°Å?W…Float’’„NoneW†Vector’’QX…Float’’RøTCY…Float’’ö(CZ…Float’’p=Š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTage\Nó$m­G’>ķw5³„ŽROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform™™TCffCffŽ@ 2C„zAõ †CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ņģ,=Y…Float’’„?Z…Float’’) 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Ä.9i¾ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform{ŌSC)¼Cø@H=C¢u¦>w0>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’]Ēx?Y…Float’’±É3>Z…Float’’i=!>W…Float’’„NoneY†Vector’’QX…Float’’ļ$5>Y…Float’’]õ{æZ…Float’’¢ļ¹;W…Float’’„NoneZ†Vector’’QX…Float’’ź¶>Y…Float’’ 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p•!ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformRCø^C€˜‹@€ÓdąAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’eīa?Y…Float’’žĮš>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’žĮš¾Y…Float’’eīa?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RCY…Float’’ø^CZ…Float’’€˜‹@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagīź3Æ’üJ‘VĮć–Ä0ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformBRCĀµC€˜‹@€}w«CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗt?Y…Float’’%C–¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’%C–>Y…Float’’ŗt?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’BRCY…Float’’ĀµCZ…Float’’€˜‹@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag/•qCøK£×FGF‹ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform™SC¤Cp=Š@€l&CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!#æY…Float’’4QI?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’4QIæY…Float’’!#æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™SCY…Float’’¤CZ…Float’’p=Š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagäQ·˜U¢ŠCŠ¾°©°˜t ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform˜ćRCčTCGį¢@€¼nJBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v"?Y…Float’’Ē×E?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ē×EæY…Float’’v"?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’˜ćRCY…Float’’čTCZ…Float’’Gį¢@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag/”ēQŗeE•$ßŅ ¹L­ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformœRCģZC0ļ¢@€æBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆōą>Y…Float’’‰÷e?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‰÷eæY…Float’’ˆōą>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œRCY…Float’’ģZCZ…Float’’0ļ¢@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagG¬WÅgøM¤AYÄÆą”NROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformf¦SC)\C…‹@1qC“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’y¹ö¾Y…Float’’ņP`æZ…Float’’å€$³W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’.½;³Z…Float’’€?W…Float’’„NoneZ†Vector’’QX…Float’’ņP`æY…Float’’y¹ö>Z…Float’’Ļļ“2W…Float’’„NoneW†Vector’’QX…Float’’f¦SCY…Float’’)\CZ…Float’’…‹@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagś@k› äO¤‰'°ū‡‹ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformæńRC¾.CGį¢@6t–Cć–BŚŅ‰@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’k?Y…Float’’øJæZ…Float’’Ņ\>W…Float’’„NoneY†Vector’’QX…Float’’± š¼Y…Float’’!R€>Z…Float’’HČw?W…Float’’„NoneZ†Vector’’QX…Float’’ĄwQæY…Float’’niæZ…Float’’!3>W…Float’’„NoneW†Vector’’QX…Float’’æńRCY…Float’’¾.CZ…Float’’Gį¢@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagViŁ9¢¤ĆO² VvĀwbROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform¦SC¹;Cö(¤@’zCč€B#ćĀBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚Œb?Y…Float’’tįY¾Z…Float’’ČŌ>W…Float’’„NoneY†Vector’’QX…Float’’jŽ¾Y…Float’’Žxh½Z…Float’’ f?W…Float’’„NoneZ†Vector’’QX…Float’’É+¾Y…Float’’3·yæZ…Float’’ؾW…Float’’„NoneW†Vector’’QX…Float’’¦SCY…Float’’¹;CZ…Float’’ö(¤@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagčę`,¶½…KŗüU .« ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformŁRSCæ[CĶĢ¤@õieC‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&æY…Float’’ņiB?Z…Float’’(•2W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’.ŽL2Z…Float’’€æW…Float’’„NoneZ†Vector’’QX…Float’’ņiBæY…Float’’&æZ…Float’’÷H²W…Float’’„NoneW†Vector’’QX…Float’’ŁRSCY…Float’’æ[CZ…Float’’ĶĢ¤@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag¤X*&2D—ūøĻD°ĄROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform>MSCœ8C\¢@€b¶BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’3[Ŗ¼Y…Float’’Ōń?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŌńæY…Float’’3[Ŗ¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’>MSCY…Float’’œ8CZ…Float’’\¢@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag%»š ćJ’źė V@wæROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%ĀIRCzWCc„@Č„C˜ĢÆB}—Ķ@3?3?3?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÅĒ“<Y…Float’’ŠæZ…Float’’oĄ›<W…Float’’„NoneY†Vector’’QX…Float’’QŲ »Y…Float’’ń<›<Z…Float’’0?W…Float’’„NoneZ†Vector’’QX…Float’’OæY…Float’’ßQ”¼Z…Float’’$8ĮŗW…Float’’„NoneW†Vector’’QX…Float’’ĀIRCY…Float’’zWCZ…Float’’c„@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagöĢń J H¬ļ‡+ńķ4ÓROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformįśPC…ĖCp=¢@˜28CĀ¹³C.>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’`S{?Y…Float’’Ź3>Z…Float’’ę•=W…Float’’„NoneY†Vector’’QX…Float’’šł4>Y…Float’’Tõ{æZ…Float’’§ź¼W…Float’’„NoneZ†Vector’’QX…Float’’=Y…Float’’Śž¶<Z…Float’’4MæW…Float’’„NoneW†Vector’’QX…Float’’įśPCY…Float’’…ĖCZ…Float’’p=¢@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagc›š|ó{@N”yī ORROTS=BLCKŠentityBasedAVAL‰transformEngineTransform™UC 2C= ‡@…‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ šu;Y…Float’’Š’æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Š’?Y…Float’’ šu;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™UCY…Float’’ 2CZ…Float’’= 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag92“õOń½J¹„*/3C¼ÖROTS=BLCKŠentityBasedAVAL‰transformEngineTransformBSCö(‘CĀ…@7 2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€ŁæY…Float’’` =Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’` ½Y…Float’’€ŁæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’BSCY…Float’’ö(‘CZ…Float’’Ā…@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Šinterior16BLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šinterior16BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Šinterior17BLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šinterior17BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Šinterior18BLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šinterior18BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup (AVAL„Name†String Šinterior19BLCKŠlayerGroupŁ'AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerv'AVAL„Name†String 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‚[+N”„’ŽƒŻŖROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform¾“>CŃKC23A€fiCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G£æY…Float’’¤„MæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¤„M?Y…Float’’G£æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¾“>CY…Float’’ŃKCZ…Float’’23AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagsźN™)“D‘YYē•oROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform°Ó>C½+Cė A€fiCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G£æY…Float’’¤„MæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¤„M?Y…Float’’G£æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’°Ó>CY…Float’’½+CZ…Float’’ė AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagé’j ²@Æk>ĄUROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%Ź÷=Cg}C- A€fiC3?3?3?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’—Öž¾Y…Float’’ŻŻÕ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŻŻÕ>Y…Float’’—Öž¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’3?W…Float’’„NoneW†Vector’’QX…Float’’Ź÷=CY…Float’’g}CZ…Float’’- AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagHój“Ö&@l²EźłÓ7ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform !?CŠŪžCPøA€ĢŲBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’y™”¾Y…Float’’źr?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’źræY…Float’’y™”¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ !?CY…Float’’ŠŪžCZ…Float’’PøAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTagĄŸ¹ö>ó¹M¶é§8Ģ˜;ROTS£BLCKŠentityBaseaAVAL‰transformEngineTransform!Ż>C÷ɞC23A€fiCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G£æY…Float’’¤„MæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¤„M?Y…Float’’G£æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!Ż>CY…Float’’÷ɞCZ…Float’’23AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagI„ś2~ŃG‹(7õ€ÄROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformėQDC³C;A€fiCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G£æY…Float’’¤„MæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¤„M?Y…Float’’G£æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėQDCY…Float’’³CZ…Float’’;AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTaghP¶sĻ«ON¼6&LŠ–?ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformRųCC؜C;A€fiCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G£æY…Float’’¤„MæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¤„M?Y…Float’’G£æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RųCCY…Float’’؜CZ…Float’’;AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag‘ot1)^PD°+TļBüÖROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĀ5AC WœCFįA€fCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’s„MæY…Float’’‰£?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‰£æY…Float’’s„MæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā5ACY…Float’’ WœCZ…Float’’FįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagīLcĄūoJ™ž*ŠÄROTS=BLCKŠentityBasedAVAL‰transformEngineTransformĶLDCŜCš™é@€fiCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G£æY…Float’’¤„MæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¤„M?Y…Float’’G£æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶLDCY…Float’’ŜCZ…Float’’š™é@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‰interior6BLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰interior6BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰interior7BLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‰interior8BLCKŠlayerGroupŃAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layernAVAL„Name†String ‰interior8BLCK‰layerData>AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTagģö,æVÅMæ Œ[dR“vROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformS8 C«Å£Cū5‚A€pRˆCÅ¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ē4O?Y…Float’’›VæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’™ķŻ<Y…Float’’š=Z…Float’’;ŗæW…Float’’„NoneZ†Vector’’QX…Float’’¢-?Y…Float’’NüN?Z…Float’’×ó<=W…Float’’„NoneW†Vector’’QX…Float’’S8 CY…Float’’«Å£CZ…Float’’ū5‚AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagm>Xö eJ¦ žJä.xROTSBLCKŠentityBaseUAVAL‰transformEngineTransform v– C§×£C.ŖƒAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’v– CY…Float’’§×£CZ…Float’’.ŖƒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagó¼Žx’]A… 3®ąńĻROTSBLCKŠentityBaseUAVAL‰transformEngineTransform I$C×ƤC½RƒAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’I$CY…Float’’×ƤCZ…Float’’½RƒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagz“ļ­ ?EƒųÉ"Pš6ÅROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 2C‚ģ¤Cx.ƒAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’2CY…Float’’‚ģ¤CZ…Float’’x.ƒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagBukb‘PH¹±P±ō@dROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%Hś Cp”Cßē„A€š‡C3?3?3?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’љ’9Y…Float’’3æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’3?Y…Float’’љ’9Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’3?W…Float’’„NoneW†Vector’’QX…Float’’Hś CY…Float’’p”CZ…Float’’ßē„AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagEQ'%+M„Xē•č ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformąüCćl”Cæŗ„A€×kCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2¹æY…Float’’ ČQæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ ČQ?Y…Float’’2¹æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ąüCY…Float’’ćl”CZ…Float’’æŗ„AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‰interior9BLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰interior9BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringwith_basementBLCKŠlayerGroupįAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer~AVAL„Name†Stringwith_basementBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringŽwith_basement2BLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽwith_basement2BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupńoAVAL„Name†String‘village_buildingsBLCKŠlayerGroupøoAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†squareBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‹/AVAL„Name†String‘village_buildingsBLCK‰layerDataS/AVAL‰isVisible„BoolBLCKŒlayerStorage&/AVAL‹numEntities„Uint"BLCKŠentityData?AVAL…idTag…IdTagrĘ”’üwROTSóBLCKŠentityBaseaAVAL‰transformEngineTransformkŪ6C&ѓC&€Ó@€DFBCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žxæY…Float’’/||¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’/||>Y…Float’’žxæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’kŪ6CY…Float’’&ѓCZ…Float’’&€Ó@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTagzN¢ÉĒxROTSóBLCKŠentityBaseaAVAL‰transformEngineTransformbOC.’„CgjŒ@€Ø39CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ņ~æY…Float’’ļ­¹½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ļ­¹=Y…Float’’ņ~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’bOCY…Float’’.’„CZ…Float’’gjŒ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTagÅęCÕwĖĻw|ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform,ŽICŚ–C2““@€ŹsCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’7°d>Y…Float’’ʈyæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ʈy?Y…Float’’7°d>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,ŽICY…Float’’Ś–CZ…Float’’2““@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTag2ŅGéKæ|?}ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform±TCƒäŽCD‰@€xu?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Jż?Y…Float’’¬<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¬¼Y…Float’’Jż?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±TCY…Float’’ƒäŽCZ…Float’’D‰@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTag`uč?Œ_Cß~ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformƒ%ECōŻ†C-Œ@€,f³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–ń?Y…Float’’hŠ«¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’hŠ«<Y…Float’’–ń?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƒ%ECY…Float’’ōŻ†CZ…Float’’-Œ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTagÜ78Óž×`ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform;¬=CV¢…CÅ<˜@€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’;¬=CY…Float’’V¢…CZ…Float’’Å<˜@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTagY3óń2_€ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformI2/C£~†CŠ¹@€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’¦wµZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¦w5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’I2/CY…Float’’£~†CZ…Float’’Š¹@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTag,µŖa\CROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformž„0ChR‘C]Ą@€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ž„0CY…Float’’hR‘CZ…Float’’]Ą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTagĻN+æÓ"Ė‚ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform¼£CC¦~“CU]™@€NOŹBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ōF¾Y…Float’’ą){?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ą){æY…Float’’ōF¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¼£CCY…Float’’¦~“CZ…Float’’U]™@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTag_¶AѧšĶ?ƒROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformœRCŗfšC’kA€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œRCY…Float’’ŗfšCZ…Float’’’kAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTagšójfRd|…ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform$ FCaĢ¢CĆ] A€¶īCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŪDLæY…Float’’5N?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’5NæY…Float’’ŪDLæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$ FCY…Float’’aĢ¢CZ…Float’’Ć] AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTagāu@;ĶØ·†ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform•TRCA„CŒBA€,ļ…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žV½Y…Float’’ØŅæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ØŅ?Y…Float’’žV½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’•TRCY…Float’’A„CZ…Float’’ŒBAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint 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AVAL…idTag…IdTagg?C*ĀW„‰ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformFT/C“c­C§MA€Y"@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’łæ?Y…Float’’5=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’5½Y…Float’’łæ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’FT/CY…Float’’“c­CZ…Float’’§MAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ 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BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTagłdQÜśJW[ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform2"CAȟCMó$A€M±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦ 4æY…Float’’ėü5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ėü5æY…Float’’¦ 4æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’2"CY…Float’’AȟCZ…Float’’Mó$AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent 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door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataKAVAL…idTag…IdTagŸ­ūWÉIŒhūu4GROTS’BLCKŠentityBasemAVAL‰transformEngineTransform%øRC«CÜ .A€^ŠCō†?ō†?ō†?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹ó=Y…Float’’¢€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¢€?Y…Float’’‹ó=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’ō†?W…Float’’„NoneW†Vector’’QX…Float’’øRCY…Float’’«CZ…Float’’Ü .AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent 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–CN7Ö@€)`³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’hŠ²;Y…Float’’’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’æY…Float’’hŠ²;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’aL0CY…Float’’ –CZ…Float’’N7Ö@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTag-t÷ Īs‡L”ū2lŃk‡XROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformJ¬DCašŽC‚¼@€Ś®BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’›ö7=Y…Float’’Ž½?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ž½æY…Float’’›ö7=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’J¬DCY…Float’’ašŽCZ…Float’’‚¼@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTagž\ n5żO®āüm4ņ>ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformµ„OCKS‰C&Œ@€³1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Y¦æY…Float’’%,V=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’%,V½Y…Float’’Y¦æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’µ„OCY…Float’’KS‰CZ…Float’’&Œ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTagwļ«äG“ŃĪŻ|`ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformxÄKC½Ø‘C<ē‰@€ ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’š]G>Y…Float’’ē{æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ē{?Y…Float’’š]G>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’xÄKCY…Float’’½Ø‘CZ…Float’’<ē‰@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataKAVAL…idTag…IdTag…KLć>ˆĶA°nŽ{aZZROTS’BLCKŠentityBasemAVAL‰transformEngineTransform%׊JC&P„Cą”@€ģu3Cy„?Å €?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ś„æY…Float’’4/<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÓF¼Y…Float’’Q€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’׊JCY…Float’’&P„CZ…Float’’ą”@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataKAVAL…idTag…IdTagC`Ų•CI*Ü@Š0®C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(Įz?Y…Float’’€Z…Float’’į:N>W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’į:N¾Y…Float’’Z…Float’’(Įz?W…Float’’„NoneW†Vector’’QX…Float’’ą >CY…Float’’`Ų•CZ…Float’’I*Ü@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataSAVAL…idTag…IdTagBŽéƒĪxM”FˆŌŃ ĒsROTSBLCKŠentityBasehAVAL‰transformEngineTransform˜*CCžCŠ#[A<ߜC+±²CųM BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ź{ ?Y…Float’’<Ų>Z…Float’’;Ą8?W…Float’’„NoneY†Vector’’QX…Float’’Ö æY…Float’’“ķQ?Z…Float’’0š:½W…Float’’„NoneZ†Vector’’QX…Float’’‚næY…Float’’¢łÅ¾Z…Float’’ŁŅ0?W…Float’’„NoneW†Vector’’QX…Float’’˜*CY…Float’’CžCZ…Float’’Š#[AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataSAVAL…idTag…IdTagĄa÷ŖoK»C2÷€ƒ7ROTSBLCKŠentityBasehAVAL‰transformEngineTransformŻ^BC°MšCķšĻ@O%°C9SPBI›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ī×?Y…Float’’ZdSæZ…Float’’wŃØ=W…Float’’„NoneY†Vector’’QX…Float’’‡š>Y…Float’’ÜŁŹ>Z…Float’’AōI?W…Float’’„NoneZ†Vector’’QX…Float’’Ģ/æY…Float’’ʋĶ¾Z…Float’’¾ę?W…Float’’„NoneW†Vector’’QX…Float’’Ż^BCY…Float’’°MšCZ…Float’’ķšĻ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataSAVAL…idTag…IdTagļ¹\÷æ”SK±–Ÿ°xė×ROTSBLCKŠentityBasehAVAL‰transformEngineTransform€=C”Cš™yAeūžCĆk5@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Øē=?Y…Float’’€s=Z…Float’’²j+?W…Float’’„NoneY†Vector’’QX…Float’’‘J½Y…Float’’ĻÆ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’5+æY…Float’’L£½Z…Float’’7#>?W…Float’’„NoneW†Vector’’QX…Float’’€=CY…Float’’”CZ…Float’’š™yAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataSAVAL…idTag…IdTag ōŒ“śJ ćŃæēIROTSBLCKŠentityBasehAVAL‰transformEngineTransformķ92C'Ź¢CŚ5{A—C×öoBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’_pˆ>Y…Float’’č;ģ>Z…Float’’j¢X?W…Float’’„NoneY†Vector’’QX…Float’’¹®]æY…Float’’Ü?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’h±Ų¾Y…Float’’˜;æZ…Float’’īf?W…Float’’„NoneW†Vector’’QX…Float’’ķ92CY…Float’’'Ź¢CZ…Float’’Ś5{AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataSAVAL…idTag…IdTag¤µš:ž©8@Œa+½½ rŌROTSBLCKŠentityBasehAVAL‰transformEngineTransformgf9Cgf«CĶĢ“Ao¢CÅęBź`­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚5?Y…Float’’lwæZ…Float’’8"š>W…Float’’„NoneY†Vector’’QX…Float’’šf;>Y…Float’’G?Z…Float’’ ś?W…Float’’„NoneZ†Vector’’QX…Float’’eŁ.æY…Float’’ĪĻ­¾Z…Float’’%%?W…Float’’„NoneW†Vector’’QX…Float’’gf9CY…Float’’gf«CZ…Float’’ĶĢ“AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataSAVAL…idTag…IdTag/õn} @¬g¤…uH€ROTSBLCKŠentityBasehAVAL‰transformEngineTransform33C3ó™Cš™”AAC€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Åx3?Y…Float’’€Z…Float’’ʍ6?W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’ʍ6æY…Float’’Z…Float’’Åx3?W…Float’’„NoneW†Vector’’QX…Float’’33CY…Float’’3ó™CZ…Float’’š™”AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataSAVAL…idTag…IdTagŸõ›x†.#K“1–J×µROTSBLCKŠentityBasehAVAL‰transformEngineTransform33FCĶLC33AL)™C- BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’vŻł>Y…Float’’į«>Z…Float’’śAN?W…Float’’„NoneY†Vector’’QX…Float’’AæY…Float’’¢źR?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’*ļ)æY…Float’’™Źé¾Z…Float’’ £?W…Float’’„NoneW†Vector’’QX…Float’’33FCY…Float’’ĶLCZ…Float’’33AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTagĮ“ĒŹē;²F³īø&¾JROTS‰BLCKŠentityBaseaAVAL‰transformEngineTransformĖ'CfC£Cš™æå©EB5}‰ĀGdp@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’å©EBY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’5}‰ĀZ…Float’’€W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Gdp@W…Float’’„NoneW†Vector’’QX…Float’’Ė'CY…Float’’fC£CZ…Float’’š™æW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisPlayingEffectAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataSAVAL…idTag…IdTagŅ<ų^įkZG—®ö3ŗqŹŁROTSBLCKŠentityBasehAVAL‰transformEngineTransformfh?CmvŽCčØ)AL)™CŠ AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģ?Y…Float’’Œīµ=Z…Float’’śAN?W…Float’’„NoneY†Vector’’QX…Float’’–’¾Y…Float’’Ė}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’ŹģKæY…Float’’w÷½Z…Float’’ £?W…Float’’„NoneW†Vector’’QX…Float’’fh?CY…Float’’mvŽCZ…Float’’čØ)AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataSAVAL…idTag…IdTagŠČA×/ļDƒ§Ā)‹Ļ+‹ROTSBLCKŠentityBasehAVAL‰transformEngineTransform™3C’ā¤CŚ5{A—C”zŌBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž”¾Y…Float’’·õ?Z…Float’’j¢X?W…Float’’„NoneY†Vector’’QX…Float’’6ÉuæY…Float’’ƒ.¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’+Tr>Y…Float’’µżOæZ…Float’’īf?W…Float’’„NoneW†Vector’’QX…Float’’™3CY…Float’’’ā¤CZ…Float’’Ś5{AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupžAVAL„Name†String ˆdistanceBLCKŠlayerGroupnAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‡AVAL„Name†String–village_buidlings_distBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…wallsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup)AVAL„Name†Stringvillage_crowningBLCKŠlayerGroupńAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‹AVAL„Name†String‡closeupBLCKŠlayerGroup\AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡closeupBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String ŠcollisionsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerźAVAL„Name†String ‹deniedareasBLCK‰layerDataøAVAL‰isVisible„BoolBLCKŒlayerStorage‹AVAL‹numEntities„UintBLCKŠentityData[AVAL…idTag…IdTag.*_ ŽÄ‰”ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%!oCt7­C肜A€pA€?€?Ņ” @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’īƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’īƒ„¾Y…Float’’źFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’Ņ” @W…Float’’„NoneW†Vector’’QX…Float’’!oCY…Float’’t7­CZ…Float’’肜AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup-ÆAVAL„Name†StringŽvillage_floorsBLCKŠlayerGroup÷®AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String ŠbarricadesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer. AVAL„Name†String…birdsBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageÕ AVAL‹numEntities„UintBLCKŠentityDataIAVAL…idTag…IdTag/ŃžŖ·łI®@€Nō“ROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform ŌĮECŌö—CŒxÅ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŌĮECY…Float’’Ōö—CZ…Float’’ŒxÅ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataIAVAL…idTag…IdTagöŃ)A/ÅFŸCz….× ROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform `89C Ķ‡CĶįµ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`89CY…Float’’ Ķ‡CZ…Float’’Ķįµ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer{AVAL„Name†String ŠcollisionsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŽAVAL„Name†String ‹decorationsBLCK‰layerDatakŽAVAL‰isVisible„BoolBLCKŒlayerStorage>ŽAVAL‹numEntities„UintBLCKŠentityData AVAL…idTag…IdTag|ŗkčĶ@•¼«[ѧßROTS¾BLCKŠentityBase\AVAL‰transformEngineTransform šEC3s§Cš™)AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šECY…Float’’3s§CZ…Float’’š™)AW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_aAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents|AVALnumComponents„Uint,BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagY…Float’’ÅįĶ½Z…Float’’ˆ0y?W…Float’’„NoneY†Vector’’QX…Float’’g£ą>Y…Float’’\ f?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’©ģ_æY…Float’’…©Ś>Z…Float’’ j>W…Float’’„NoneW†Vector’’QX…Float’’ā²2CY…Float’’šńØCZ…Float’’N§6AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagQīśīÕK¬³¼\¾Å(ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform\x2CŒØ¢Ci3"A'œŗBF@®ClT‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’qL¾Y…Float’’g½b=Z…Float’’rzæW…Float’’„NoneY†Vector’’QX…Float’’”Ųz?Y…Float’’Š8<Z…Float’’vL¾W…Float’’„NoneZ†Vector’’QX…Float’’@5Y…Float’’U—æZ…Float’’Bfg½W…Float’’„NoneW†Vector’’QX…Float’’\x2CY…Float’’ŒØ¢CZ…Float’’i3"AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag­Ó½ē¶B”WŅN¢[³ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ÿ0CTw§C2q@AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ÿ0CY…Float’’Tw§CZ…Float’’2q@AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag’MŠ°ĆżąMŽ­©[J"Ŗ™ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform‰9CC9 CśĮA€hĘ”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜ėM?Y…Float’’FæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’F?Y…Float’’˜ėM?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‰9CY…Float’’C9 CZ…Float’’śĮAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagČV·'µ+O¶’IQ-ĒROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformģ«4C3v”CŚ^Axŗ³Bœf«C[oBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼s5>Y…Float’’œdr¾Z…Float’’tæW…Float’’„NoneY†Vector’’QX…Float’’ūæY…Float’’©ńD?Z…Float’’rc—¾W…Float’’„NoneZ†Vector’’QX…Float’’"N?Y…Float’’0é?Z…Float’’4c;W…Float’’„NoneW†Vector’’QX…Float’’ģ«4CY…Float’’3v”CZ…Float’’Ś^AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag¤¼č+Ų94I°œO‹źÕROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform˜“"Cˆn Cņ"AčźøBse¦Cŗ¬“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼ź>Y…Float’’÷³$½Z…Float’’@wcæW…Float’’„NoneY†Vector’’QX…Float’’ę«cæY…Float’’4—«»Z…Float’’Öź¾W…Float’’„NoneZ†Vector’’QX…Float’’*ü`<Y…Float’’Ź?Z…Float’’øG½W…Float’’„NoneW†Vector’’QX…Float’’˜“"CY…Float’’ˆn CZ…Float’’ņ"AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag“”œ|ƒcÅD—óüi3°ĮROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform:$C-ŸCēŃ$A€ 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«¾§ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform@čJC§¬C•B+A€ß{®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ßD{?Y…Float’’BōC¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’BōC>Y…Float’’ßD{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@čJCY…Float’’§¬CZ…Float’’•B+AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag5uæāgąO•H,FšROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformgöQC 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagę ‹˜PVgH˜‚Ē)ŻĆQROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformŠÜ1CŃ9™CRāå@‘³C1,>,t9BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ų¦0?Y…Float’’n@9?Z…Float’’Vå[<W…Float’’„NoneY†Vector’’QX…Float’’HF9æY…Float’’ūØ0?Z…Float’’įV@;W…Float’’„NoneZ†Vector’’QX…Float’’ 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ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTagŽĻ“šIB·>8b§:|NROTS„BLCKŠentityBaseaAVAL‰transformEngineTransform‚(CŒ”¦C ŲĮócBßTBšLÉ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ócBY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’ßTBZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’šLÉ@W…Float’’„NoneW†Vector’’QX…Float’’‚(CY…Float’’Œ”¦CZ…Float’’ ŲĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTagėŁRŪõfBžÜB”tgROTS„BLCKŠentityBaseaAVAL‰transformEngineTransform“f7CÅŗ‘Cœ©Į"˜Bē*óAšLÉ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’"˜BY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’ē*óAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’šLÉ@W…Float’’„NoneW†Vector’’QX…Float’’“f7CY…Float’’Åŗ‘CZ…Float’’œ©ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String 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ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagų?”&Dx…‚ˆzā%ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%,5C®ˆ£CņEEA€™odCn°Ā?A]@ę&c?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ü*æY…Float’’S«‘æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’=Ž?Y…Float’’ÜŻÄæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ę&c?W…Float’’„NoneW†Vector’’QX…Float’’,5CY…Float’’®ˆ£CZ…Float’’ņEEAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTaghŽj,ĮšG– S„ŻE3ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%Ž”OD 1īBx•æ?€›š“C­ALį¬ATŒ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ćAY…Float’’_§›ĮZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ӊ›AY…Float’’1ėAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’TŒ@W…Float’’„NoneW†Vector’’QX…Float’’Ž”ODY…Float’’ 1īBZ…Float’’x•æ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTag]°ŽK“N¾ „Ī}Q‹ROTS„BLCKŠentityBaseaAVAL‰transformEngineTransformóxD ~§B€B€?źQAÕė?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’źQAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Õė?W…Float’’„NoneW†Vector’’QX…Float’’óxDY…Float’’ ~§BZ…Float’’€BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupIAVAL„Name†String ‰occludersBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆbasementBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆbasementBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String„campBLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰occludersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‘interogation_roomBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆoccluderBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String•occlude_besement_crapBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆoccluderBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Šold_tunnelBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šold_tunnelBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‡outsideBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡outsideBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupźĆAVAL„Name†String Šold_tunnelBLCKŠlayerGroupøĆAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†String ‹decorationsBLCK‰layerDataēAVAL‰isVisible„BoolBLCKŒlayerStorageŗAVAL‹numEntities„UintBLCKŠentityDataāAVAL…idTag…IdTagÅŁ×©ū·§FŽ½įWĜ/ROTS–BLCKŠentityBasecAVAL‰transformEngineTransformEC@—Cį»Ą€š§™BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õZi>Y…Float’’›Cy?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’›CyæY…Float’’õZi>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ECY…Float’’@—CZ…Float’’į»ĄW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentxAVAL„name†String(§CMeshComponent citizen_fat__head1_p2_h1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String,«CMeshComponent lavalette_guard__corps_p2_b1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component{AVAL„name†String+ŖCMeshComponent lavalette_guard__hat2_p2_c1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentäAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryiAVAL‰itemCount„UintBLCK„item’AVAL„name†StringLong Steel SwordAVALstaticRandomSeed†Uint16žTAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16V AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData+AVAL…idTag…IdTaggjoąölM“·^€YøŒeROTSßBLCKŠentityBasecAVAL‰transformEngineTransformĶ6CGŸCų¦Ą˜ŅĘAäŗB°³®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Əp?Y…Float’’jKµ=Z…Float’’Ć%©¾W…Float’’„NoneY†Vector’’QX…Float’’ž>Y…Float’’ŲĖE?Z…Float’’K@?W…Float’’„NoneZ†Vector’’QX…Float’’Cµž>Y…Float’’’ī æZ…Float’’‘—6?W…Float’’„NoneW†Vector’’QX…Float’’Ķ6CY…Float’’GŸCZ…Float’’ų¦ĄW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsUAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentTAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŁAVAL‰itemCount„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint16pXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTag“ĄYZÕļĘI‘e9¶»-ROTS{BLCKŠentityBasecAVAL‰transformEngineTransformpYLC駖C²3±ĄgW¬C$%‘BĻtBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ‡j?Y…Float’’ś8É>Z…Float’’‹¢=W…Float’’„NoneY†Vector’’QX…Float’’«=<¾Y…Float’’r>Z…Float’’²?t?W…Float’’„NoneZ†Vector’’QX…Float’’xh¶>Y…Float’’6|cæZ…Float’’aå“>W…Float’’„NoneW†Vector’’QX…Float’’pYLCY…Float’’駖CZ…Float’’²3±ĄW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„UintBLCK‰component’AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemˆAVAL„name†String†BryonyAVALstaticRandomSeed†Uint16 |AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot?AVALˆitemName†String†BryonyAVALlastRespawnTimeƒInt’BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData}AVAL…idTag…IdTag«*·”_Eœč’ļJ’HROTS1BLCKŠentityBaseXAVAL‰transformEngineTransform /S@C©C”CB„£ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’/S@CY…Float’’©C”CZ…Float’’B„£ĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layertAVAL„Name†StringƒtopBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…upperBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…waterBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŽAVAL„Name†String‘exploration_towerBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup#AVAL„Name†String†lightsBLCKŠlayerGroupõAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆbig_roomBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡lights2BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String Šsmall_roomBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†uppderBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup?…AVAL„Name†String Šold_tunnelBLCKŠlayerGroup …AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer…zAVAL„Name†String Šold_tunnelBLCK‰layerDataTzAVAL‰isVisible„BoolBLCKŒlayerStorage'zAVAL‹numEntities„UintBLCKŠentityData½AVAL…idTag…IdTag]ęה¾££D™<ŖĖ’×ROTSqBLCKŠentityBaseaAVAL‰transformEngineTransform“RMC½Ų–C/æĄ€¾s£CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’cwV?Y…Float’’EÉ æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’EÉ ?Y…Float’’cwV?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“RMCY…Float’’½Ų–CZ…Float’’/æĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTagŖ~9į‰©&O—&qU“¬ÆźROTSqBLCKŠentityBaseaAVAL‰transformEngineTransformRCæó«CžŪĆĄ€±:¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’×-Z?Y…Float’’įźæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’įź?Y…Float’’×-Z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RCY…Float’’æó«CZ…Float’’žŪĆĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float÷›½AVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTagœŌ«T>·½A„“=Eź4ROTSqBLCKŠentityBaseaAVAL‰transformEngineTransform"ƒUCļCŽvĄĄ€±:¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’×-Z?Y…Float’’įźæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’įź?Y…Float’’×-Z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"ƒUCY…Float’’ļCZ…Float’’ŽvĄĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent 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¢ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformMw>CL»¦C2Č°Ą^L¬C©ķ„CT¤oCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ā¾Y…Float’’O,eæZ…Float’’±Ōo>W…Float’’„NoneY†Vector’’QX…Float’’ČB?Y…Float’’),侁Z…Float’’Ćń¾W…Float’’„NoneZ†Vector’’QX…Float’’åŠ?Y…Float’’z%ŗZ…Float’’žŸY?W…Float’’„NoneW†Vector’’QX…Float’’Mw>CY…Float’’L»¦CZ…Float’’2Č°ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagv kĄšIµcļ9:OROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĶ¼OCŻųC­õ·Ą %C:ą‡Cz³—BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ f<Y…Float’’÷æZ…Float’’ĘL¼W…Float’’„NoneY†Vector’’QX…Float’’Ōņ¼Y…Float’’\Žō;Z…Float’’_įæW…Float’’„NoneZ†Vector’’QX…Float’’¼Ü?Y…Float’’°Öi<Z…Float’’įļń¼W…Float’’„NoneW†Vector’’QX…Float’’Ķ¼OCY…Float’’ŻųCZ…Float’’­õ·ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataóAVAL…idTag…IdTagĄĀ–ÖAŖŌF¬wĢ]čĆ4ROTS§BLCKŠentityBaseaAVAL‰transformEngineTransform,Cėl„CJ›øĄ€ ¢AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’į]|?Y…Float’’§č+>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’§č+¾Y…Float’’į]|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,CY…Float’’ėl„CZ…Float’’J›øĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTag=¾j¤å1MƒG’¶Öš}ROTSeBLCKŠentityBaseaAVAL‰transformEngineTransformåƒCCĒØCov‰Ąģń(7³Žö?ˆ(rBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Šū>Y…Float’’źå^?Z…Float’’C›<“W…Float’’„NoneY†Vector’’QX…Float’’—Å^æY…Float’’–«ū>Z…Float’’&Ś =W…Float’’„NoneZ†Vector’’QX…Float’’$š<Y…Float’’”˜‡¼Z…Float’’ąŚ?W…Float’’„NoneW†Vector’’QX…Float’’åƒCCY…Float’’ĒØCZ…Float’’ov‰ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringŽaardHitCounterAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataJ AVAL…idTag…IdTagÄgFņ±ŻH‹/āĀŸ#ķƒROTSž BLCKŠentityBasemAVAL‰transformEngineTransform%#SQC3¦ØC±C®Ą€_ØCß±¦?ß±¦?ß±¦?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŻR˜?Y…Float’’kæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’k?Y…Float’’ŻR˜?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’ß±¦?W…Float’’„NoneW†Vector’’QX…Float’’#SQCY…Float’’3¦ØCZ…Float’’±C®ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents«AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’igni_sneak_fxpointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataJ AVAL…idTag…IdTag“óp¾XAø«&V…³Œ|ROTSž BLCKŠentityBasemAVAL‰transformEngineTransform%§\MC…ŖCĻš©Ą€ Cß±¦?ß±¦?ß±¦?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½ČŒæY…Float’’„2?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’„2æY…Float’’½ČŒæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ß±¦?W…Float’’„NoneW†Vector’’QX…Float’’§\MCY…Float’’…ŖCZ…Float’’Ļš©ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents«AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’igni_sneak_fxpointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataJ AVAL…idTag…IdTag¹]“dA‹Š1Ü9ROTSž BLCKŠentityBasemAVAL‰transformEngineTransform%ƎPCC²«C”¬Ą€€fBß±¦?ß±¦?ß±¦?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„2?Y…Float’’½ČŒ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’½ČŒæY…Float’’„2?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’ß±¦?W…Float’’„NoneW†Vector’’QX…Float’’ƎPCY…Float’’C²«CZ…Float’’”¬ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents«AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’igni_sneak_fxpointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataJ AVAL…idTag…IdTag—n’DÆŹ"J–ĻC…ĘÄؑROTSž BLCKŠentityBasemAVAL‰transformEngineTransform%Ū0SC(īŖC”¬Ą€€fBß±¦?ß±¦?ß±¦?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„2?Y…Float’’½ČŒ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’½ČŒæY…Float’’„2?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’ß±¦?W…Float’’„NoneW†Vector’’QX…Float’’Ū0SCY…Float’’(īŖCZ…Float’’”¬ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents«AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’igni_sneak_fxpointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataJ AVAL…idTag…IdTagxņ@łBÓ¾Iˆ8!7“DJ8ROTSž BLCKŠentityBasemAVAL‰transformEngineTransform%čgICŲs§CĪd”Ą€€fBß±¦?ß±¦?ß±¦?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„2?Y…Float’’½ČŒ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’½ČŒæY…Float’’„2?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’ß±¦?W…Float’’„NoneW†Vector’’QX…Float’’čgICY…Float’’Ųs§CZ…Float’’Īd”ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents«AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’igni_sneak_fxpointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataJ AVAL…idTag…IdTagŚµ{f\b#F˜5‘#@×;ROTSž BLCKŠentityBasemAVAL‰transformEngineTransform%TwNC1Ł„C ÕœĄ€€fBß±¦?ß±¦?ß±¦?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„2?Y…Float’’½ČŒ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’½ČŒæY…Float’’„2?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’ß±¦?W…Float’’„NoneW†Vector’’QX…Float’’TwNCY…Float’’1Ł„CZ…Float’’ ÕœĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents«AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’igni_sneak_fxpointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataJ AVAL…idTag…IdTagÕ0-dŠ¤bG§7©ŽRROTSž BLCKŠentityBasemAVAL‰transformEngineTransform%¾cLC5¤C ÕœĄ€ mCß±¦?ß±¦?ß±¦?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„2æY…Float’’¾ČŒæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¾ČŒ?Y…Float’’„2æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ß±¦?W…Float’’„NoneW†Vector’’QX…Float’’¾cLCY…Float’’5¤CZ…Float’’ ÕœĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents«AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’igni_sneak_fxpointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData.AVAL…idTag…IdTag uŸĖ…źGŸ.ā„éµ5ROTSāBLCKŠentityBaseaAVAL‰transformEngineTransform`ģ5CŚžC<)ŗĄ€Ų¬¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ŗ<\?Y…Float’’gæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’g?Y…Float’’Ŗ<\?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`ģ5CY…Float’’ŚžCZ…Float’’<)ŗĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsZAVALnumComponents„UintBLCK‰component¶AVAL„name†StringœCDestructionSystemComponent0AVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringtutorial_removerBLCK‰layerDataÜAVAL‰isVisible„BoolBLCKŒlayerStorageÆAVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTagēżrY…Float’’€Z…Float’’épi?W…Float’’„NoneW†Vector’’QX…Float’’ÅCCY…Float’’0”CZ…Float’’ķ/­ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup~AVAL„Name†String…upperBLCKŠlayerGroupQAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerīAVAL„Name†String…upperBLCK‰layerDataĀAVAL‰isVisible„BoolBLCKŒlayerStorage•AVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTagėŸv‘āÉFFķƒ „ µROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform5¾DC(^CŽd=æ­ØB”śBĘ£ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ēŪ5æY…Float’’¦óæZ…Float’’Yą„¾W…Float’’„NoneY†Vector’’QX…Float’’®æ`¾Y…Float’’tyv¾Z…Float’’™ r?W…Float’’„NoneZ†Vector’’QX…Float’’Ū0+æY…Float’’Į$>?Z…Float’’ˆŖ =W…Float’’„NoneW†Vector’’QX…Float’’5¾DCY…Float’’(^CZ…Float’’Žd=æW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagB|Ó·VźŻE  ŪKCaęROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĖ DC3*‘ChpFæ‰ķ­?Ź.«CxCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’z 澁Y…Float’’‘pmæZ…Float’’ķ!¹¼W…Float’’„NoneY†Vector’’QX…Float’’żb?Y…Float’’1ܲ¾Z…Float’’T›¾W…Float’’„NoneZ†Vector’’QX…Float’’ŗы>Y…Float’’ŃE¾Z…Float’’Ńęs?W…Float’’„NoneW†Vector’’QX…Float’’Ė DCY…Float’’3*‘CZ…Float’’hpFæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‘AVAL…idTag…IdTag”³ķŗ•K·šł>§ĆģROTSEBLCKŠentityBasedAVAL‰transformEngineTransformÜCC#ń”C06\æ*G€A9±EAECAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĪD$æY…Float’’pĖ7?Z…Float’’*&Š¾W…Float’’„NoneY†Vector’’QX…Float’’¢TDæY…Float’’³āæZ…Float’’č[>W…Float’’„NoneZ†Vector’’QX…Float’’`”¼Y…Float’’ź?°>Z…Float’’aWp?W…Float’’„NoneW†Vector’’QX…Float’’ÜCCY…Float’’#ń”CZ…Float’’06\æW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŗAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentkAVAL„name†StringšCMeshComponent bag_fx_meshAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTag¹ļjJoujG²ą’q”zļROTSqBLCKŠentityBaseaAVAL‰transformEngineTransformĻõDCāöC~½s怎lCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģ æY…Float’’^`VæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’^`V?Y…Float’’ģ æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĻõDCY…Float’’āöCZ…Float’’~½sæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String„portBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ‹powerplacesBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer4AVAL„Name†String…tentsBLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorageŪ AVAL‹numEntities„UintBLCKŠentityDataĢAVAL…idTag…IdTag3°bķ›ŽJŠ Į—˜|ßśROTS€BLCKŠentityBaseUAVAL‰transformEngineTransform 3³QD3³0Cß’ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³QDY…Float’’3³0CZ…Float’’ß’ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CInteractionComponent0AVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTag{õ­¾Z£(C†¹³kˆß˜ÖROTS€BLCKŠentityBaseUAVAL‰transformEngineTransform ›R:D©Ü/C æAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’›R:DY…Float’’©Ü/CZ…Float’’ æW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CInteractionComponent0AVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer4AVAL„Name†String…wallsBLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorageŪ AVAL‹numEntities„UintBLCKŠentityDataĢAVAL…idTag…IdTagQ• ‡·lI˜Žæ)É·IROTS€BLCKŠentityBaseUAVAL‰transformEngineTransform š™KC3³”Cš™©ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š™KCY…Float’’3³”CZ…Float’’š™©ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CInteractionComponent0AVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTagŅ łyŽfN¹Ī-ašĆ,ROTS€BLCKŠentityBaseUAVAL‰transformEngineTransform  õC ļBÆg~AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ õCY…Float’’ ļBZ…Float’’Æg~AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CInteractionComponent0AVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup³AVAL„Name†StringŽpre_productionBLCKŠlayerGroup}AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…mapkaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†mapka2BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringold_inside_wallsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q002_prison_breakBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŒAVAL„Name†Stringquest_streamingBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupEAVAL„Name†String†questsBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupYAVAL„Name†String ‹camp_choiceBLCKŠlayerGroup&AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerĆAVAL„Name†String“camp_choice_soldierBLCK‰layerData‰AVAL‰isVisible„BoolBLCKŒlayerStorage\AVAL‹numEntities„UintBLCKŠentityData,AVAL…idTag…IdTag!P‚ĪĒ4A¬lēD¤w;ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformįSDĶ CįzĄ€eŗBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’QlV½Y…Float’’$¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’$¦æY…Float’’QlV½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įSDY…Float’’Ķ CZ…Float’’įzĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupq’AVAL„Name†String Šq000_beginBLCKŠlayerGroup?’AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupĻAVAL„Name†String Œq000_assaultBLCKŠlayerGroup›AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†Stringœq000_archers_arjan_tower_topBLCK‰layerDataÜAVAL‰isVisible„BoolBLCKŒlayerStorageÆAVAL‹numEntities„UintBLCKŠentityData-AVAL…idTag…IdTag$ÄĶt!ŹE,ølZoūśROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformę<ČCqž,C’Œ†B€č˜‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŪČŖ<Y…Float’’ĀńæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Āń?Y…Float’’ŪČŖ<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ę<ČCY…Float’’qž,CZ…Float’’’Œ†BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTag¼g±Żä…H»¶Š’S§ZtROTSįBLCKŠentityBaseaAVAL‰transformEngineTransform"VČCER*Cķ¬†B€č˜‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŪČŖ<Y…Float’’ĀńæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Āń?Y…Float’’ŪČŖ<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"VČCY…Float’’ER*CZ…Float’’ķ¬†BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagöŸÄÕUM±Öt-<÷ń‹ROTSįBLCKŠentityBaseaAVAL‰transformEngineTransform÷dČCīl#C5”‡B€č˜‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŪČŖ<Y…Float’’ĀńæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Āń?Y…Float’’ŪČŖ<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’÷dČCY…Float’’īl#CZ…Float’’5”‡BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagS·X§ÆōŒJ–:†GVp*ROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformB¤ĒCgCk‡B€č˜‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŪČŖ<Y…Float’’ĀńæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Āń?Y…Float’’ŪČŖ<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’B¤ĒCY…Float’’gCZ…Float’’k‡BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĒ«“äÆōGĶNńY#Ź8ROTS3BLCKŠentityBasemAVAL‰transformEngineTransform%g½¹CŸY2C¶mB€ŠdjCXęm@Ė}«@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’ ĄY…Float’’źkAĄZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Óm‹@Y…Float’’0°GĄZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g½¹CY…Float’’ŸY2CZ…Float’’¶mBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer²AVAL„Name†String Šq000_arjanBLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorageTAVAL‹numEntities„UintBLCKŠentityData$AVAL…idTag…IdTagrÖqPŠØ(E¢Ü4xĄPŸROTSŲBLCKŠentityBaseUAVAL‰transformEngineTransform 3sĮCĶL)C‡BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3sĮCY…Float’’ĶL)CZ…Float’’‡BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerm*AVAL„Name†String’q000_arjan_knightsBLCK‰layerData4*AVAL‰isVisible„BoolBLCKŒlayerStorage*AVAL‹numEntities„UintBLCKŠentityData,AVAL…idTag…IdTagŃXĢˆš“K•rų Ä!ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformžæCd‡(C‡B€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ā³]?Y…Float’’Ü’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ü’’>Y…Float’’ā³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’žæCY…Float’’d‡(CZ…Float’’‡BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag’™ÄeNˆ×l%K¦LŠROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform¤eĄC“œ'C‡B€ØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%Ži?Y…Float’’§?Š¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’§?Š>Y…Float’’%Ži?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤eĄCY…Float’’“œ'CZ…Float’’‡BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData$AVAL…idTag…IdTagķŽW!~&C‹¾l‘¹é„¢ROTSŲBLCKŠentityBaseUAVAL‰transformEngineTransform # ĮC®’&C‡BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’# ĮCY…Float’’®’&CZ…Float’’‡BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag6ū“|I†&L³2(GĘ ¬ROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform rÉĮCĀČ&C‡BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’rÉĮCY…Float’’ĀČ&CZ…Float’’‡BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTaguÉŠĘ¢rJš<”ė¶P†ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformøvĀCĖč&C‡B€ĄAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ži?Y…Float’’Ķ?Š>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ķ?Š¾Y…Float’’Ži?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øvĀCY…Float’’Ėč&CZ…Float’’‡BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag“Šķ0F'Bœ–?9eÉROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform ĆCńq'C‡B€ŲAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’d?Y…Float’’xqč>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’xqč¾Y…Float’’’d?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ĆCY…Float’’ńq'CZ…Float’’‡BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTag± ]˜J²C¤Łģ8‰ÄG ROTSįBLCKŠentityBaseaAVAL‰transformEngineTransform”ČCMØ$Cci‡B€‚CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’d1¾Y…Float’’&!|æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’&!|?Y…Float’’d1¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”ČCY…Float’’MØ$CZ…Float’’ci‡BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagĻ$:/ĮbTK›Ļ»Iō…®ģROTSįBLCKŠentityBaseaAVAL‰transformEngineTransform÷ŌČCę;'C?‡B€qƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³¶ż½Y…Float’’)~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’)~?Y…Float’’³¶ż½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’÷ŌČCY…Float’’ę;'CZ…Float’’?‡BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String 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$CZ…Float’’|[†BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_shield_hit_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData4AVAL…idTag…IdTagGŪ ~^ĻGµV ]f`>ROTSčBLCKŠentityBaseaAVAL‰transformEngineTransformģGĀCqV"CĶĢ†B€’’oAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’ķƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ķƒ„¾Y…Float’’źFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ģGĀCY…Float’’qV"CZ…Float’’ĶĢ†BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_shield_hit_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTag×aæKąE«Ū„— ±ūROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÄæC’ä#CĶĢ†B€«CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’vxs?Y…Float’’Z7ž¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Z7ž>Y…Float’’vxs?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÄæCY…Float’’’ä#CZ…Float’’ĶĢ†BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTagÆZŗAA©I8ĀÄæROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŻā¾Cz5&CĶĢ†B€ŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾>>?Y…Float’’$L+æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’$L+?Y…Float’’¾>>?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Żā¾CY…Float’’z5&CZ…Float’’ĶĢ†BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData\AVAL…idTag…IdTagžĀRZ°clJ—ķØ1+Ü&ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform źūĄCt"CĶĢ†BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’źūĄCY…Float’’t"CZ…Float’’ĶĢ†BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTagՄ#" åŖG•6&łM†ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform=EĆCÄ#CĶĢ†B€AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pxs?Y…Float’’}7ž>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’}7ž¾Y…Float’’pxs?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=EĆCY…Float’’Ä#CZ…Float’’ĶĢ†BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTag~R×LŸ >Nš;0ģXc5ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform{`ĘCü»$CĶĢ†B€vqŽBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’7Ѥ>Y…Float’’‘_r?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‘_ræY…Float’’7Ѥ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{`ĘCY…Float’’ü»$CZ…Float’’ĶĢ†BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTag¬J¼TI³5Ū:c1²ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformæĘCX &CĶĢ†B€dBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’rm ?Y…Float’’ ³V?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ ³VæY…Float’’rm ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’æĘCY…Float’’X &CZ…Float’’ĶĢ†BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerĀaAVAL„Name†Stringq000_assault1BLCK‰layerDataŽaAVAL‰isVisible„BoolBLCKŒlayerStorageaaAVAL‹numEntities„UintBLCKŠentityData,AVAL…idTag…IdTagŖnŪ)G±Ąŗ]ČrROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform4 ūCPøÆBgfB€®BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’]V=Y…Float’’0¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0¦æY…Float’’’]V=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4 ūCY…Float’’PøÆBZ…Float’’gfBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagéReD0„³J²(bd£–ćROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform“dśC£t­B÷B€®BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’]V=Y…Float’’0¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0¦æY…Float’’’]V=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“dśCY…Float’’£t­BZ…Float’’÷BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagg³p@ęš+H{éA›W° ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformł~śC“«B)ĀB€®BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’]V=Y…Float’’0¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0¦æY…Float’’’]V=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ł~śCY…Float’’“«BZ…Float’’)ĀBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTag īękQōdLŠN¬>zœLROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform[īśCõŠØBPöB€®BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’]V=Y…Float’’0¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0¦æY…Float’’’]V=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’[īśCY…Float’’õŠØBZ…Float’’PöBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTag··PŠPN¢”CG‰8†ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform™“ūC®ZØBš™B€®BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’]V=Y…Float’’0¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0¦æY…Float’’’]V=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™“ūCY…Float’’®ZØBZ…Float’’š™BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag7Œ1å~, E‰/Š·‘c…ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform(ūCĄ¦ŖBB€®BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’]V=Y…Float’’0¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0¦æY…Float’’’]V=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(ūCY…Float’’Ą¦ŖBZ…Float’’BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagumŻĀÅXO‚ÅS1ųł§ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformĄōśCv­B33B€®BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’]V=Y…Float’’0¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0¦æY…Float’’’]V=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĄōśCY…Float’’v­BZ…Float’’33BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagŖĆéĶŌ†DŠU€ö¼o‘ÅROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformāŠūCŪŗÆB33B€®BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’]V=Y…Float’’0¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0¦æY…Float’’’]V=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’āŠūCY…Float’’ŪŗÆBZ…Float’’33BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTag²~1©¦@®õwqŚ=ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformųęłCŁ×«B±B€®BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’]V=Y…Float’’0¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0¦æY…Float’’’]V=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ųęłCY…Float’’Ł×«BZ…Float’’±BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTagžåCŽ;r釚ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform«&łC>ė…BؼBqlKA€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’qlKAY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’«&łCY…Float’’>ė…BZ…Float’’ؼBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag0ØO 5lK¹zĮOQņROTSBLCKŠentityBaseaAVAL‰transformEngineTransform> ųCy‰BšHB€Ž€1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼ĮæY…Float’’n‚2=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’n‚2½Y…Float’’¼ĮæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’> ųCY…Float’’y‰BZ…Float’’šHBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽguarding_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag@ó,X²żB‚¦ŌėäQT°ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformcłCź“‡BšHB€Ž€1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼ĮæY…Float’’n‚2=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’n‚2½Y…Float’’¼ĮæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’cłCY…Float’’ź“‡BZ…Float’’šHBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringguarding_gleviaAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagńgń 5łFŸ“µņM- ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformłÖśCX‰BšHB€Ž€1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼ĮæY…Float’’n‚2=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’n‚2½Y…Float’’¼ĮæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’łÖśCY…Float’’X‰BZ…Float’’šHBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽguarding_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagI„:ēE8Oƒ2Ą‡0}éROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformŠ€łCm‹BįSB€@ 3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’óöæY…Float’’6!ˆ<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’6!ˆ¼Y…Float’’óöæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Š€łCY…Float’’m‹BZ…Float’’įSBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData4AVAL…idTag…IdTag›ŒŅ$Ń\J­FŽžœXł¼ROTSčBLCKŠentityBaseaAVAL‰transformEngineTransformčHųCĮ3‡BšHB€Ž€1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼ĮæY…Float’’n‚2=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’n‚2½Y…Float’’¼ĮæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’čHųCY…Float’’Į3‡BZ…Float’’šHBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_shield_hit_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData4AVAL…idTag…IdTagˆĒ®O?vÅN„‘Bö¦¬[ROTSčBLCKŠentityBaseaAVAL‰transformEngineTransformPQśCa¤‡BšHB€Ž€1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼ĮæY…Float’’n‚2=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’n‚2½Y…Float’’¼ĮæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’PQśCY…Float’’a¤‡BZ…Float’’šHBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_shield_hit_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData4AVAL…idTag…IdTagJR>MB«[v 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«&ųCļB33BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’«&ųCY…Float’’ļBZ…Float’’33BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringq001_sld_shieldAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData$AVAL…idTag…IdTag^ė(`©t«HÆ?ŸD„Y{ROTSŲBLCKŠentityBaseUAVAL‰transformEngineTransform %łC€xļBŪ-BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%łCY…Float’’€xļBZ…Float’’Ū-BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringq001_sld_shieldAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData#AVAL…idTag…IdTagjĶ|÷‰ČK‹:Ók$ROTS×BLCKŠentityBaseUAVAL‰transformEngineTransform g¦łCēŽCyUōAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g¦łCY…Float’’ēŽCZ…Float’’yUōAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽq001_sld_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData#AVAL…idTag…IdTagxĖŗE@æŌaŸLė(?ROTS×BLCKŠentityBaseUAVAL‰transformEngineTransform ŠŽśC©Cmī÷AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠŽśCY…Float’’©CZ…Float’’mī÷AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽq001_sld_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData!AVAL…idTag…IdTag;ąŽ/t»NŽ ¦$Y—°ROTSÕBLCKŠentityBaseUAVAL‰transformEngineTransform 0dśC—ļC33÷AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0dśCY…Float’’—ļCZ…Float’’33÷AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData!AVAL…idTag…IdTagp¦`ń³Ė6M¶äB'N”ØjROTSÕBLCKŠentityBaseUAVAL‰transformEngineTransform ¹ļ÷C§mCgf BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹ļ÷CY…Float’’§mCZ…Float’’gf BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData"AVAL…idTag…IdTag³Ń{‘12N‘ø)GBČROTSÖBLCKŠentityBaseUAVAL‰transformEngineTransform _ųCŒĖCš™ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’_ųCY…Float’’ŒĖCZ…Float’’š™ BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsZAVALnumComponents„UintBLCK‰componenteAVAL„name†Stringq001_sld_leftAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagŚŹ¢c“čT@š|;ÕÉž¢ROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformŅ‡÷C:¼Cīm;B€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’dæY…Float’’_qč>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’_qč¾Y…Float’’dæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ņ‡÷CY…Float’’:¼CZ…Float’’īm;BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String 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Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTag¬:фEļH°€µL[n1ĪROTSįBLCKŠentityBaseaAVAL‰transformEngineTransform/vśC“ŌC›Y…Float’’’næZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’/vśCY…Float’’“ŌCZ…Float’’›Y…Float’’’næZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’DĆüCY…Float’’nźCZ…Float’’Sj;BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆspyglassAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagS:ŅPę$ M_æC™cEROTSBLCKŠentityBaseaAVAL‰transformEngineTransform:jöC‡żCՁZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’_qč¾Y…Float’’dæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:jöCY…Float’’‡żCZ…Float’’ՁZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’’’¾Y…Float’’Ų³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’j×÷CY…Float’’˜‰(CZ…Float’’œ~BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagšHT4¦VOƒ(yĒ±å»ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform 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Ü:AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’š7Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š·Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠūCY…Float’’o2'CZ…Float’’23BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagÜę”[NĄłL¾4uĖ‡6ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformW9üC«ü%CĢĢB€’AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ł|?Y…Float’’2 >Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’2 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@@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&¦?Y…Float’’;iV=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’;iV½Y…Float’’&¦?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­ ūCY…Float’’½%CZ…Float’’™™BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagWŻü_MJ›‚Š¦^ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformWÄūCg»$CĢĢB€%Ą@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ń˜~?Y…Float’’ƒÖ=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ƒÖ½Y…Float’’ń˜~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’WÄūCY…Float’’g»$CZ…Float’’ĢĢBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String 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AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’3ÜÕ?W…Float’’„NoneW†Vector’’QX…Float’’šŃCY…Float’’(CZ…Float’’gf8BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagMž+$ā¢O0½Q“ĒROTS·BLCKŠentityBasemAVAL‰transformEngineTransform%,ĆĆCŖŪ4C™†B€ėV­C6«ń@ŠŠ±@ŒY@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’©*ė@Y…Float’’#ŗŽæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’/ £?Y…Float’’®Ć¬@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’ŒY@W…Float’’„NoneW†Vector’’QX…Float’’,ĆĆCY…Float’’ŖŪ4CZ…Float’’™†BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‡triggerAVAL„type†String–#CTriggerAreaComponentAVAL…value–#CTriggerAreaComponentBLCKŠcomponents„AVALnumComponents„UintBLCK‰componenttAVAL„name†Stringœq000_combat_area_arjan_towerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer\cAVAL„Name†String’q000_balista_sceneBLCK‰layerData#cAVAL‰isVisible„BoolBLCKŒlayerStorageöbAVAL‹numEntities„UintBLCKŠentityDataāAVAL…idTag…IdTagŪ\ŖÆ ”HĆ@uÓROTS–BLCKŠentityBaseaAVAL‰transformEngineTransformĖ­éCīŠ¬BE-ŠA€rämCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ æY…Float’’YŲXæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’YŲX?Y…Float’’ æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ė­éCY…Float’’īŠ¬BZ…Float’’E-ŠAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹InteractionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTagī”Ä„­2E®ØŌŗ·l’ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform!īéCŹ­BA+ŠA€–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’0:gæY…Float’’’¹Ū>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’¹Ū¾Y…Float’’0:gæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!īéCY…Float’’Ź­BZ…Float’’A+ŠAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹InteractionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTag¤Deół.@“>Āį-Ą¹ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformjčéC#®B|*ŠA€*ńsCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Uéą¾Y…Float’’FśeæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Fśe?Y…Float’’Uéą¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’jčéCY…Float’’#®BZ…Float’’|*ŠAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹InteractionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataT AVAL…idTag…IdTagé$Ķ®m2‰D™+Ęó÷¾ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformWJėC_ą“Bšt‰A€ &CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=O2æY…Float’’n°7?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’n°7æY…Float’’=O2æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’WJėCY…Float’’_ą“BZ…Float’’št‰AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents€AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fixing_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentŚAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory^AVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16Z2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16į AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16äSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16œ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16éAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataT AVAL…idTag…IdTagZ®…ņE›éąė/8„ZROTS BLCKŠentityBaseaAVAL‰transformEngineTransform "éC•’µBšt‰A€¹Ć]CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‰ņ>æY…Float’’£ƒ*æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’£ƒ*?Y…Float’’‰ņ>æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ "éCY…Float’’•’µBZ…Float’’št‰AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents€AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fixing_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentŚAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory^AVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16$>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16%FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16 fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16©zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16k_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ŚZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ŖAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTag2Bh— QæL¤sMøŃ5ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform§TķCŅ\«BHć‰A€Ē°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Z™}?Y…Float’’Žź ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Žź >Y…Float’’Z™}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’§TķCY…Float’’Ņ\«BZ…Float’’Hć‰AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagōCD=h€O®A_OAŁ ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform ģC ö°BĄŠA€öÅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’P[¾Y…Float’’Œ&}?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Œ&}æY…Float’’P[¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ģCY…Float’’ ö°BZ…Float’’ĄŠAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽlooking_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagā<€j"kH“3č Ī~ROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformą×ņCļCQ>ŁA€rģBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’9 ņ¾Y…Float’’Ąa?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĄaæY…Float’’9 ņ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ą×ņCY…Float’’ļCZ…Float’’Q>ŁAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagõĆż©Ė5H³žHžĻ -ńROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform²ĪóC5pCw±ŚA€ŠŃBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ā¶ƒ¾Y…Float’’Lbw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’LbwæY…Float’’ā¶ƒ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’²ĪóCY…Float’’5pCZ…Float’’w±ŚAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagŸŗē2VpF˜½—“qÕROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform.ōCvkCw±ŚA€™BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'Ŗ›>Y…Float’’¢įs?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¢įsæY…Float’’'Ŗ›>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’.ōCY…Float’’vkCZ…Float’’w±ŚAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTag˜Ó\ —“}JƒkA]b™ÓļROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformŽTėC„Ž!C8ižA€ŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ņm„¾Y…Float’’ÜIwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÜIw?Y…Float’’ņm„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽTėCY…Float’’„Ž!CZ…Float’’8ižAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagŗv˜OĻ-I  'ÅBROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformmAķC6#ŻB:e‹A€›žŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|D?Y…Float’’D—$æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’D—$?Y…Float’’|D?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’mAķCY…Float’’6#ŻBZ…Float’’:e‹AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagīszźļÄŪBŸŅsÆ=_SROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformcxņC½«ÖB:e‹A€nCU@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2‘?Y…Float’’Pn=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Pn½Y…Float’’2‘?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’cxņCY…Float’’½«ÖBZ…Float’’:e‹AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTag»ūØĖ·ōI¶žsć”ŌåROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform:bēC„öCČӋA€;ü,CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’s~æY…Float’’Xś=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Xś½Y…Float’’s~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:bēCY…Float’’„öCZ…Float’’ČӋAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagöār,®©^I‰…„93°ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformˆjēC„xCZŒA€d³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģõ?Y…Float’’Ą„¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ą„<Y…Float’’ģõ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ˆjēCY…Float’’„xCZ…Float’’ZŒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagvŌ[˜Č'A¼ķ‘6rxµéROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformAģėCzĀ­BHć‰A€hŲØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Öl?Y…Float’’Ņ[Ā¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ņ[Ā>Y…Float’’Öl?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’AģėCY…Float’’zĀ­BZ…Float’’Hć‰AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag"h2–CF·äĢ—¦Āl–ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform$ėčC¾“®BĄŠA€ż˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ųc?Y…Float’’,+OæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’,+O?Y…Float’’Ųc?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$ėčCY…Float’’¾“®BZ…Float’’ĄŠAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽlooking_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag’P;D5…Iƶ™CÄńROTS3BLCKŠentityBasemAVAL‰transformEngineTransform%¶éCå@«BŻÅ‡A€6³©Cr~®@ˆ†h@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8V£@Y…Float’’w“õæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’­Ÿ£?Y…Float’’hØY@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¶éCY…Float’’å@«BZ…Float’’ŻÅ‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer|?AVAL„Name†Stringq000_defenders1BLCK‰layerDataF?AVAL‰isVisible„BoolBLCKŒlayerStorage?AVAL‹numEntities„Uint BLCKŠentityData0AVAL…idTag…IdTagf>ó7N I;Ž‘F¢…ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformX†ųC•?«BćB€”A‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’<Y…Float’’ażæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’aż?Y…Float’’<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’X†ųCY…Float’’•?«BZ…Float’’ćBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagz”Bcaś«@ˆł×šźĢcROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformŚœųC€>§BjżB€€ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’n^V=Y…Float’’/¦æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’/¦?Y…Float’’n^V=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŚœųCY…Float’’€>§BZ…Float’’jżBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagĀ¢ÕJžź N»Eé€kdÕROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform+łCv®B'ĄB€ŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷Ö=Y…Float’’ż˜~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ż˜~?Y…Float’’÷Ö=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’+łCY…Float’’v®BZ…Float’’'ĄBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag_ģZćpŽ¹Kƛ–„˜į2ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform{_ųCųD®BŽB€€ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’n^V=Y…Float’’/¦æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’/¦?Y…Float’’n^V=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{_ųCY…Float’’ųD®BZ…Float’’ŽBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagŚ×¤”ŚśF„ćīų;_<;ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformųC2ŖBķB€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽęT>Y…Float’’įgzæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’įgz?Y…Float’’ŽęT>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ųCY…Float’’2ŖBZ…Float’’ķBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag_k†ŲoxšL…­0ęĒ2•ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformģž÷CĶ¦B5B€€ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’n^V=Y…Float’’/¦æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’/¦?Y…Float’’n^V=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ģž÷CY…Float’’Ķ¦BZ…Float’’5BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagļY§\WJ§ÉrQßROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformš™łCæBgfB€:CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż˜~æY…Float’’Ö½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ö=Y…Float’’ż˜~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š™łCY…Float’’æBZ…Float’’gfBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag!‹Ā ]ZaMœŪ[66ķROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform33śC33æBĶĢB€:CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż˜~æY…Float’’Ö½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ö=Y…Float’’ż˜~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33śCY…Float’’33æBZ…Float’’ĶĢBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String 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ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform@śCš™ĮBĶĢB€:CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż˜~æY…Float’’Ö½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ö=Y…Float’’ż˜~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@śCY…Float’’š™ĮBZ…Float’’ĶĢBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String 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śŁTROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform¼ßųCŻš.CuŌB€ LCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ŽiæY…Float’’$@Š¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’$@Š>Y…Float’’ 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Bf±YlłTROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform§ŸüCg,CvŌB€ū’-CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ū˜~æY…Float’’©Ö=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’©Ö½Y…Float’’ū˜~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’§ŸüCY…Float’’g,CZ…Float’’vŌBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String 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?Y…Float’’ėĄV?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p÷CY…Float’’ā CZ…Float’’d;BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagĘĘMŠq×I½!Ź$1*ńYROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformę½śCŸ~ 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‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagQāųYÕ)O•Ö>õ¬ķXROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformžēC:'(C33B€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’y35Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’y35Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’žēCY…Float’’:'(CZ…Float’’33BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagēą’±½%K˜Jż†lŚROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformĖ'ēCmZ)C33B€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’y35Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’y35Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ė'ēCY…Float’’mZ)CZ…Float’’33BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagÅ[+æėL„w4MK9rROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformŌ¬ēC“'C¬B€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’y35Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’y35Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ō¬ēCY…Float’’“'CZ…Float’’¬BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagĶyE&Ó}5N˜ÉZM÷±!ĮROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformŹ§ēC  (CĶĢB€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’y35Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’y35Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ź§ēCY…Float’’  (CZ…Float’’ĶĢBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTago 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Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagł GŚĀģK†×=ö*÷S’ROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformU«ĢCjį*CĀõ8B€€‚CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?0 ¾Y…Float’’&Ł|æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’&Ł|?Y…Float’’?0 ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’U«ĢCY…Float’’jį*CZ…Float’’Āõ8BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagŗdNT¼ćJ€ŚļøĪ^cROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformś_ŹCļ+CĀõ9B€nŅCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’BŠz¾Y…Float’’½3xæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’½3x?Y…Float’’BŠz¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ś_ŹCY…Float’’ļ+CZ…Float’’Āõ9BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagŚ»Ł¦!Z6FŽ£Čķ·ß5ROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformĀĢC^®2C33?B€üŹsCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–ā¾Y…Float’’&ÆeæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’&Æe?Y…Float’’–ā¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀĢCY…Float’’^®2CZ…Float’’33?BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagŲüž³ē–0G”ˆŁĻꐀROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformSlĖC'¦1C33?B€mCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’qm æY…Float’’!³VæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’!³V?Y…Float’’qm 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‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagĢPD“ė>’Ś8CROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform=jĄC‚9C…LB€Ś ‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ą>Y…Float’’åu}æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’åu}?Y…Float’’ą>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=jĄCY…Float’’‚9CZ…Float’’…LBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag€ÓŽÄ%&˜F€æ吁*öéROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformŌUÅC†k:C+IB€+VxCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ½¾Y…Float’’ėmæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ėm?Y…Float’’ ½¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŌUÅCY…Float’’†k:CZ…Float’’+IBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŽAVAL„Name†Stringšq000_second_tower_minibossBLCK‰layerDataMAVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTag†ōoõķ·C¦č„Āī³ēROTS BLCKŠentityBaseaAVAL‰transformEngineTransformŪmŻCyš'C•ėB€ŠC…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜x½Y…Float’’°‡æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’°‡?Y…Float’’˜x½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŪmŻCY…Float’’yš'CZ…Float’’•ėBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringguarding_gleviaAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag»Ł°įūA§ā„}žüyROTS BLCKŠentityBaseaAVAL‰transformEngineTransform-ŽC§Ģ*C•ėB€2hCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ 5æY…Float’’F JæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’F J?Y…Float’’ 5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-ŽCY…Float’’§Ģ*CZ…Float’’•ėBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringguarding_gleviaAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag8嘀;kĒB¾ĮY•£īROTS BLCKŠentityBaseaAVAL‰transformEngineTransformŪŻCx%CŖįB€·ż”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’:š>Y…Float’’mbæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’mb?Y…Float’’:š>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŪŻCY…Float’’x%CZ…Float’’ŖįBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringguarding_gleviaAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTag„Ō†aģ6FG‡– .²ˆROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformJŻC™&C•ėB€U”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’i>Y…Float’’3GyæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’3Gy?Y…Float’’i>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’JŻCY…Float’’™&CZ…Float’’•ėBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTag0ŒdS¦aśKŖą˜ßõ ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform°€ŻCĻœ)C•ėB€žérCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’— 龁Y…Float’’MģcæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Mģc?Y…Float’’— 龁Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’°€ŻCY…Float’’Ļœ)CZ…Float’’•ėBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer„AVAL„Name†String“q000_shooters_sceneBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŌ1AVAL„Name†String’q000_wall_blockersBLCK‰layerData›1AVAL‰isVisible„BoolBLCKŒlayerStoragen1AVAL‹numEntities„Uint BLCKŠentityDataYAVAL…idTag…IdTagPø˜5–pJžŁ¾>&¢ROTS BLCKŠentityBaseUAVAL‰transformEngineTransform tgųCcÉBRæBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’tgųCY…Float’’cÉBZ…Float’’RæBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataYAVAL…idTag…IdTagC·čČ©NOI½QȎę“=ROTS BLCKŠentityBaseUAVAL‰transformEngineTransform g&łC_ŹBRæBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g&łCY…Float’’_ŹBZ…Float’’RæBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataYAVAL…idTag…IdTagęĖt^3F€!ØŲrXROTS BLCKŠentityBaseUAVAL‰transformEngineTransform ĶŒłCˆĖB6xBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶŒłCY…Float’’ˆĖBZ…Float’’6xBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataYAVAL…idTag…IdTagUózOč?ėCŸ «›@aŁ_ROTS BLCKŠentityBaseUAVAL‰transformEngineTransform ®śC†ÉBRæBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®śCY…Float’’†ÉBZ…Float’’RæBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataYAVAL…idTag…IdTagīŚ¼A`NE­šś]ˆ5g>ROTS BLCKŠentityBaseUAVAL‰transformEngineTransform 3sśCrŹBRæBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3sśCY…Float’’rŹBZ…Float’’RæBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagŁ§ØwMšC@…&źROTSBLCKŠentityBaseaAVAL‰transformEngineTransform›ųCüųĢBRæB€Šė2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’bōæY…Float’’ü=š<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ü=š¼Y…Float’’bōæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’›ųCY…Float’’üųĢBZ…Float’’RæBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag ’ˆŅ"sH£Š^ V:ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform‰łCnīĢBRæB€Ū3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚÷æY…Float’’Üįƒ<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Üįƒ¼Y…Float’’‚÷æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‰łCY…Float’’nīĢBZ…Float’’RæBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag ņ?m=@B–ńłDŠ“§ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform€włC[ĒĪBRæB€!2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“ŚæY…Float’’ņ* =Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ņ* ½Y…Float’’“ŚæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€włCY…Float’’[ĒĪBZ…Float’’RæBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagŃĮ(bĪkd@„ cūķĶ]īROTSBLCKŠentityBaseaAVAL‰transformEngineTransform|ółC®÷ĢBRæB€A 4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ū’æY…Float’’Ż5IŗZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ż5I:Y…Float’’ū’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’|ółCY…Float’’®÷ĢBZ…Float’’RæBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagŃ&öQĄ×M˜0Éj3Sé,ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform eśCļfĶBp=B€Ŗ£4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģūæY…Float’’eĻ6¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’eĻ6<Y…Float’’ģūæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ eśCY…Float’’ļfĶBZ…Float’’p=BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagµdæ×yp›ROTS~BLCKŠentityBaseaAVAL‰transformEngineTransformP~łC“—ČB˜źB1Ź A€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’1Ź AY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’P~łCY…Float’’“—ČBZ…Float’’˜źBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String’q000_denied_wall01AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupOYAVAL„Name†String Šq000_beginBLCKŠlayerGroupYAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†String Šq000_beginBLCK‰layerDataŠAVAL‰isVisible„BoolBLCKŒlayerStorage£AVAL‹numEntities„UintBLCKŠentityDatasAVAL…idTag…IdTag —Pė G¶4X_ŚiU=ROTS'BLCKŠentityBaseaAVAL‰transformEngineTransform'[QDą” CؙŁæmm'A=$@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’mm'AY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’=$@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’'[QDY…Float’’ą” CZ…Float’’ؙŁæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerżAVAL„Name†Stringq000_tent_trissBLCK‰layerDataĒAVAL‰isVisible„BoolBLCKŒlayerStoragešAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTag`hÕŻ/Å&O¹Ā»’ST/ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĄPDD…źBBė¤@õ”ˆ?ā»³C).šBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’šéd>Y…Float’’Õyy?Z…Float’’JŒ˜¼W…Float’’„NoneY†Vector’’QX…Float’’®„yæY…Float’’ Åd>Z…Float’’µ,¼W…Float’’„NoneZ†Vector’’QX…Float’’tE »Y…Float’’Ś±„<Z…Float’’Ļń?W…Float’’„NoneW†Vector’’QX…Float’’ĄPDY…Float’’D…źBZ…Float’’Bė¤@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringwoman_waitingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆcourtineBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆcourtineBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup$AVAL„Name†String“q000_balista_arrowsBLCKŠlayerGroupéAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer\ AVAL„Name†String“q000_balista_arrowsBLCK‰layerData" AVAL‰isVisible„BoolBLCKŒlayerStorageõ AVAL‹numEntities„UintBLCKŠentityDataŁAVAL…idTag…IdTagŁ¾…“zŁ¤E±%±%EÉY”ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%žk9DPŒ2C憷@€Ś¬A€?’b›?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=.n?Y…Float’’6®»>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Öć¾Y…Float’’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’žk9DY…Float’’PŒ2CZ…Float’’憷@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTag:ˆfę2@¬¾‚gœ’½ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%¹Õ7D–”2C“~Ø@€BŖAkj?—?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’uZ?Y…Float’’h Ŗ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’WŃ¾Y…Float’’pA†?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹Õ7DY…Float’’–”2CZ…Float’’“~Ø@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String–q000_scaffold_after_csBLCK‰layerDataĒAVAL‰isVisible„BoolBLCKŒlayerStoragešAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTag~(*LĻ{]G™S¢Ų}›€[ROTSBLCKŠentityBasefAVAL‰transformEngineTransform¢8Dfk2C7æ­@ƒ-x@Łš³C–JCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’P»læY…Float’’qĘ澁Z…Float’’[}Š½W…Float’’„NoneY†Vector’’QX…Float’’ļ£Ą>Y…Float’’Œ)mæZ…Float’’o÷a¼W…Float’’„NoneZ†Vector’’QX…Float’’6pk½Y…Float’’t½Z…Float’’¾c?W…Float’’„NoneW†Vector’’QX…Float’’¢8DY…Float’’fk2CZ…Float’’7æ­@W…Float’’€?„None„NoneAVALŠappearance†String ‰destroyedAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupK=AVAL„Name†String”q000_formation_sceneBLCKŠlayerGroup=AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†String–q000_formation1_leaderBLCK‰layerDataČAVAL‰isVisible„BoolBLCKŒlayerStorage›AVAL‹numEntities„UintBLCKŠentityDatakAVAL…idTag…IdTagƒĪ › ņØI±õUZV†óROTSBLCKŠentityBaseaAVAL‰transformEngineTransform:¾>D­ąACęD…?€(CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ägzæY…Float’’™ęT>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’™ęT¾Y…Float’’ägzæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:¾>DY…Float’’­ąACZ…Float’’ęD…?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_bored_guardAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer AVAL„Name†Stringšq000_formation1_leader_endBLCK‰layerDataČAVAL‰isVisible„BoolBLCKŒlayerStorage›AVAL‹numEntities„UintBLCKŠentityDatakAVAL…idTag…IdTag”ńbS:PN·Īķt ćGPROTSBLCKŠentityBaseaAVAL‰transformEngineTransformD7D ÖCÄ ?€ ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’næY…Float’’I|·¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’I|·>Y…Float’’’næZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’D7DY…Float’’ ÖCZ…Float’’Ä ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_bored_guardAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer’AVAL„Name†String˜q000_formation1_soldiersBLCK‰layerDataĄAVAL‰isVisible„BoolBLCKŒlayerStorage“AVAL‹numEntities„UintBLCKŠentityDatakAVAL…idTag…IdTagDT½B¹čO—?O5˜«”ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform!ń>D¢“ACęD…?€(CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ägzæY…Float’’™ęT>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’™ęT¾Y…Float’’ägzæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!ń>DY…Float’’¢“ACZ…Float’’ęD…?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_bored_guardAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagq›Xā™ŗĘKp Ø·ĀÉROTSBLCKŠentityBaseaAVAL‰transformEngineTransform%ü>DlŒBCęD…?€(CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ägzæY…Float’’™ęT>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’™ęT¾Y…Float’’ägzæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%ü>DY…Float’’lŒBCZ…Float’’ęD…?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_bored_guardAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagćxŽx—Å“E”žü‡ĢčROTSBLCKŠentityBaseaAVAL‰transformEngineTransform3Ę>DoøBCęD…?€(CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ägzæY…Float’’™ęT>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’™ęT¾Y…Float’’ägzæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3Ę>DY…Float’’oøBCZ…Float’’ęD…?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_bored_guardAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagMĻFG?܇B“;š/™˜SōROTSBLCKŠentityBaseaAVAL‰transformEngineTransform÷Ķ>DjnCCęD…?€(CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ägzæY…Float’’™ęT>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’™ęT¾Y…Float’’ägzæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’÷Ķ>DY…Float’’jnCCZ…Float’’ęD…?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_bored_guardAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag¾+ā©‰q×A¾ŗˆ}¼{YdROTSBLCKŠentityBaseaAVAL‰transformEngineTransformé?D`BCCęD…?€(CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ägzæY…Float’’™ęT>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’™ęT¾Y…Float’’ägzæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’é?DY…Float’’`BCCZ…Float’’ęD…?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_bored_guardAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŲAVAL„Name†Stringœq000_formation1_soldiers_endBLCK‰layerData•AVAL‰isVisible„BoolBLCKŒlayerStoragehAVAL‹numEntities„UintBLCKŠentityData0AVAL…idTag…IdTagSÉķ§T˜”L†(#§ÕÓROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform©Ķ6DŸC^ 0?€ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’óžnæY…Float’’ķ|·¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ķ|·>Y…Float’’óžnæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’©Ķ6DY…Float’’ŸCZ…Float’’^ 0?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagj3|gpO”"Ī±¦<°ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform÷:7DYüBŲS~>€ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’óžnæY…Float’’ķ|·¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ķ|·>Y…Float’’óžnæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’÷:7DY…Float’’YüBZ…Float’’ŲS~>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag–^ČeåaG‹^7°4Ż`uROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformļs7D¶tC®-?€ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’óžnæY…Float’’ķ|·¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ķ|·>Y…Float’’óžnæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ļs7DY…Float’’¶tCZ…Float’’®-?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTag[Č°]@HŒx9Óč °ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform%Ų7DeįžBXŽÓ>€ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’óžnæY…Float’’ķ|·¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ķ|·>Y…Float’’óžnæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%Ų7DY…Float’’eįžBZ…Float’’XŽÓ>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringq001_sld_shieldAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagŃŖ‡hāK¶FˆW ČkėROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform˜‰7D‹*żB `H½€ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’óžnæY…Float’’ķ|·¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ķ|·>Y…Float’’óžnæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’˜‰7DY…Float’’‹*żBZ…Float’’ `H½W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringq001_sld_shieldAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringžq000_formation_scene_technicalBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œq000_defaultBLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽq000_spawnsetsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup©AVAL„Name†String”q000_fireplace1_chatBLCKŠlayerGroupmAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup©AVAL„Name†String”q000_fireplace2_chatBLCKŠlayerGroupmAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup©AVAL„Name†String”q000_fireplace3_chatBLCKŠlayerGroupmAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup©AVAL„Name†String”q000_fireplace4_chatBLCKŠlayerGroupmAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String’q000_pushable_ballBLCKŠlayerGroupęAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerƒAVAL„Name†String’q000_pushable_ballBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupNAVAL„Name†Stringq000_shooters_area_deadbodiesBLCKŠlayerGroup AVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerŽAVAL„Name†Stringq000_shooters_area_deadbodiesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŁAVAL„Name†Stringq000_side_scenesBLCKŠlayerGroupĖŲAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŁ×AVAL„Name†String ˆq000_sc2BLCK‰layerDataŖ×AVAL‰isVisible„BoolBLCKŒlayerStorage}×AVAL‹numEntities„Uint0BLCKŠentityDatanAVAL…idTag…IdTag:ĶĢņ7JN‡Aꔃu:įROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformĪMD< C­ŻVĄ€ŪȬCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Kģw?Y…Float’’1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’1>Y…Float’’Kģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĪMDY…Float’’< CZ…Float’’­ŻVĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘q000_sld_salute01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagå/Æz­bJ„=4ß»”ōäROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformUGMD CĀõXĄ€ŪȬCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Kģw?Y…Float’’1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’1>Y…Float’’Kģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’UGMDY…Float’’ CZ…Float’’ĀõXĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘q000_sld_salute01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTag«’•-ŻH€5Ė•¾ROTS"BLCKŠentityBaseaAVAL‰transformEngineTransform“MD÷%Cžō`Ą€ŪȬCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Kģw?Y…Float’’1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’1>Y…Float’’Kģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“MDY…Float’’÷%CZ…Float’’žō`ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘q000_sld_salute01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagŌZ—ŗaH•–=o‘fQROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformvßMD%C¤p]Ą€ŪȬCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Kģw?Y…Float’’1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’1>Y…Float’’Kģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’vßMDY…Float’’%CZ…Float’’¤p]ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘q000_sld_salute01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagĪŸ(VZŪKN›«ó÷YƒkROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformĶĢMDšC™™IĄ€ŪȬCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Kģw?Y…Float’’1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’1>Y…Float’’Kģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢMDY…Float’’šCZ…Float’’™™IĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘q000_sld_salute01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTag[Ս¾=$æF¦Z„JZ‡TROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformū‚MDR=C= GĄ€ŪȬCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Kģw?Y…Float’’1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’1>Y…Float’’Kģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ū‚MDY…Float’’R=CZ…Float’’= GĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘q000_sld_salute01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTag ¦»!īÓG¼k‹WśneROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformAMD 3C·—hĄ€ŪȬCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Kģw?Y…Float’’1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’1>Y…Float’’Kģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’AMDY…Float’’ 3CZ…Float’’·—hĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘q000_sld_salute01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagōm¢”£WA›ZJ…GROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformÓMDY…Float’’Kģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÓMDY…Float’’ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformż°MDœéCĀõXĄ€ČųCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ónæY…Float’’6ø·>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’6ø·¾Y…Float’’ónæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ż°MDY…Float’’œéCZ…Float’’ĀõXĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag7Ä=&µ^īM™so“I¦=mROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÉMD CøSĄ€ŚČ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Iģw?Y…Float’’:1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’:1>Y…Float’’Iģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÉMDY…Float’’ CZ…Float’’øSĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag._7üĒśL؏č,mČL×ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformQGMDń CøUĄ€ŚČ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Iģw?Y…Float’’:1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’:1>Y…Float’’Iģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’QGMDY…Float’’ń CZ…Float’’øUĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagōµ$Ć’F€L(…ī¢ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform’’MDŚ%C…ėQĄ€ŚČ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Iģw?Y…Float’’:1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’:1>Y…Float’’Iģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’’MDY…Float’’Ś%CZ…Float’’…ėQĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagģŪæ½YĪK‚5|\…żÄAROTSBLCKŠentityBaseaAVAL‰transformEngineTransformnßMDō$C…gNĄ€ŚČ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Iģw?Y…Float’’:1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’:1>Y…Float’’Iģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’nßMDY…Float’’ō$CZ…Float’’…gNĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagˆj¾\u£CKعŽ`÷ņ$]ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgĘMDC …KĄ€ŚČ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Iģw?Y…Float’’:1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’:1>Y…Float’’Iģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gĘMDY…Float’’CZ…Float’’ …KĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagĆ¹»æNkC» YÉ—öšROTSBLCKŠentityBaseaAVAL‰transformEngineTransformś‚MD_=CĀEĄ€ŚČ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Iģw?Y…Float’’:1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’:1>Y…Float’’Iģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ś‚MDY…Float’’_=CZ…Float’’ĀEĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag£>]“(óTN˜Jž@Fex&ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform AMDš3C uKĄ€ŚČ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Iģw?Y…Float’’:1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’:1>Y…Float’’Iģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ AMDY…Float’’š3CZ…Float’’ uKĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagĖē–R&jF،“ee DROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŃMD@AC LĄ€ŚČ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Iģw?Y…Float’’:1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’:1>Y…Float’’Iģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŃMDY…Float’’@ACZ…Float’’ LĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagłß;O*ŗ¢B°–»9“/ŚROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformĪMD< C:²TĄ€ŪȬCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Kģw?Y…Float’’1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’1>Y…Float’’Kģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĪMDY…Float’’< 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CZ…Float’’NŹVĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringq000_sld_cheer01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTag‰“@ōLŽ$©ć 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æY…Float’’}ńÆ=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’}ńƽY…Float’’µ æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€MDY…Float’’NpCZ…Float’’>œZĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagµĮy®čĮčD¹ Ü.ų[ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformDMDpC>’[Ą€X/CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ æY…Float’’}ńÆ=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’}ńƽY…Float’’µ 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ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag©yń™"L¶ŹH ŁśROTSBLCKŠentityBaseaAVAL‰transformEngineTransformƒ“MD&³C²PYĄ€ČųCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ónæY…Float’’6ø·>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’6ø·¾Y…Float’’ónæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƒ“MDY…Float’’&³CZ…Float’’²PYĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String 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w¶Ą€ŁƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\aæY…Float’’š/ō>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š/ō¾Y…Float’’\aæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’;uMDY…Float’’ø5CZ…Float’’ w¶ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbeing_musteredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag`Ķi0Ŗ’O@V_¦ĢBROTSBLCKŠentityBaseaAVAL‰transformEngineTransform‹MD-ņ5C[ܶĄ€ŁƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\aæY…Float’’š/ō>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š/ō¾Y…Float’’\aæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‹MDY…Float’’-ņ5CZ…Float’’[ܶĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbeing_musteredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag}š¶‘ŅÅHƒ$°–ō¹ ”ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĆ½LDm“6CĒøŗĄ€ŁƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\aæY…Float’’š/ō>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š/ō¾Y…Float’’\aæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ć½LDY…Float’’m“6CZ…Float’’ĒøŗĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbeing_musteredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag’,õq¶rJ­ķń)8ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformƒLD’4CsT§Ą€r±¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žQ\?Y…Float’’^æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’^?Y…Float’’žQ\?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƒLDY…Float’’’4CZ…Float’’sT§ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œdrill_masterAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatarAVAL…idTag…IdTag8? °ūM¼ÜR²H7PROTS&BLCKŠentityBaseaAVAL‰transformEngineTransform3MD$ü3CżB„Ą€Õ—®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8t{?Y…Float’’Ž@¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ž@>Y…Float’’8t{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3MDY…Float’’$ü3CZ…Float’’żB„ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsžAVALnumComponents„UintBLCK‰componentmAVAL„name†String•drill_master_pointingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatarAVAL…idTag…IdTagt(šóśŽH±Pęō„#Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š/ō¾Y…Float’’\aæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’µaLDY…Float’’ 7CZ…Float’’Æ^¾ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbeing_musteredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag‹‡¾T)øBžÆ’_ęROTSBLCKŠentityBaseaAVAL‰transformEngineTransform¢LD“@9C7›»Ą€ŁƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\aæY…Float’’š/ō>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š/ō¾Y…Float’’\aæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢LDY…Float’’“@9CZ…Float’’7›»ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbeing_musteredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringq000_siedgetowerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup*ŠAVAL„Name†Stringq000_siege_towerBLCKŠlayerGroupņ‰AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerGAVAL„Name†String”denied_area_walkmeshBLCK‰layerData 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTag<½ĒTP4ßA“ęaJ0ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform:;D[‹­BjŁÆA…!t?)PC?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…!t?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’)PC?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:;DY…Float’’[‹­BZ…Float’’jŁÆAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagKźSYJx]OŠŪÖ{%<ŠROTSBLCKŠentityBaseaAVAL‰transformEngineTransformb D¬ģŖBå£ B€?€?ƒ‰?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ƒ‰?W…Float’’„NoneW†Vector’’QX…Float’’b DY…Float’’¬ģŖBZ…Float’’å£ BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTag= z}*K±÷+žƒĖ«ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform JDAū«BōA©ßA?v)?ĘļS?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’©ßA?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’v)?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ĘļS?W…Float’’„NoneW†Vector’’QX…Float’’ JDY…Float’’Aū«BZ…Float’’ōAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer!ĆAVAL„Name†String”q000_assault_knight1BLCK‰layerDataęĀAVAL‰isVisible„BoolBLCKŒlayerStorage¹ĀAVAL‹numEntities„Uint(BLCKŠentityDataeAVAL…idTag…IdTag”ĀQŹzÉēEšāhńöŹ“ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformJD0 žB×£B€tŻœCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ö0?Y…Float’’–ü8æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’–ü8?Y…Float’’ö0?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’JDY…Float’’0 žBZ…Float’’×£BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag@6Ė§qæG›æ- ņW®ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform/ D*Œ¢B×£B€,ł–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’u?Y…Float’’ž9YæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž9Y?Y…Float’’u?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’/ DY…Float’’*Œ¢BZ…Float’’×£BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String 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‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTago)}ō„÷H–Łaķ2—ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformü§D|Ī¢BĶ¢±A€«ČAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’XŪg?Y…Float’’ŒŁ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŒŁ¾Y…Float’’XŪg?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ü§DY…Float’’|Ī¢BZ…Float’’Ķ¢±AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String 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>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3s9DY…Float’’šCZ…Float’’ ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerš AVAL„Name†Stringšq000_flotest_near_triblockBLCK‰layerDataÆ AVAL‰isVisible„BoolBLCKŒlayerStorage‚ AVAL‹numEntities„UintBLCKŠentityDatadAVAL…idTag…IdTagŲ£óֈ&H—t3å+ ˜ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgę;Dš8CHįŹ@€ä’ÆAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ņ[m?Y…Float’’SĢæ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’SĢ澁Y…Float’’ņ[m?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gę;DY…Float’’š8CZ…Float’’HįŹ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag¬Å?'+ĒKH·‡-9õH ģROTSBLCKŠentityBaseaAVAL‰transformEngineTransformšł6D3³/C @€µ@AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’×gz?Y…Float’’“ēT>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“ēT¾Y…Float’’×gz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šł6DY…Float’’3³/CZ…Float’’ @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagœ'_ķ/A^Aˆ’ĆT×֙ģROTSBLCKŠentityBaseaAVAL‰transformEngineTransformš97D€Cffę>€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾8ž>Y…Float’’Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š97DY…Float’’€CZ…Float’’ffę>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŽ AVAL„Name†StringŽq000_secretaryBLCK‰layerData© AVAL‰isVisible„BoolBLCKŒlayerStorage| AVAL‹numEntities„UintBLCKŠentityDatabAVAL…idTag…IdTagŽŒqh6—JŠ˜¼ōU–˜āROTSBLCKŠentityBaseaAVAL‰transformEngineTransformH€LBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!?Y…Float’’óF?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’óFæY…Float’’!?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š¹7DY…Float’’ĶLCZ…Float’’…ėŃ>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰component]AVAL„name†String…loftyAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerÜ AVAL„Name†String Œq000_shilardBLCK‰layerData© AVAL‰isVisible„BoolBLCKŒlayerStorage| AVAL‹numEntities„UintBLCKŠentityDatabAVAL…idTag…IdTagÖ§J=Ģx×C«¼ÓŃ QROTSBLCKŠentityBaseaAVAL‰transformEngineTransform¤Ą;DøŽ8Cš™É@€PCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÓbæY…Float’’®^š¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’®^š>Y…Float’’ÓbæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤Ą;DY…Float’’øŽ8CZ…Float’’š™É@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰component]AVAL„name†String…loftyAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatabAVAL…idTag…IdTag¾‘}Rh…H˜čĆdĖ¶LˆROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶģ6D1Cgf¦@€XCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŠOæY…Float’’^yæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’^y?Y…Float’’ŠOæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķģ6DY…Float’’1CZ…Float’’gf¦@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰component]AVAL„name†String…loftyAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatabAVAL…idTag…IdTago"ąįŅÖNŽ Įžn‘ÕROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶl7DĶĢC\Ā>€±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’™~?Y…Float’’i Ö½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’i Ö=Y…Float’’™~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķl7DY…Float’’ĶĢCZ…Float’’\Ā>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰component]AVAL„name†String…loftyAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerĮAVAL„Name†String‘q000_sword_knightBLCK‰layerData‰AVAL‰isVisible„BoolBLCKŒlayerStorage\AVAL‹numEntities„UintBLCKŠentityData,AVAL…idTag…IdTagų¹ų„ OˆŖµ»’Œ?tROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformĻ¬8D„–Cg&Ą€ “BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éŻÕµY…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’éŻÕµZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ļ¬8DY…Float’’„–CZ…Float’’g&ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer AVAL„Name†Stringq000_sword_knight_aft_foltestBLCK‰layerDataĒAVAL‰isVisible„BoolBLCKŒlayerStoragešAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTagča žĶiLœ™"źÖROTSBLCKŠentityBaseaAVAL‰transformEngineTransformEŗQDŠŌCī™Ą€€…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’h]V½Y…Float’’0¦æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0¦?Y…Float’’h]V½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’EŗQDY…Float’’ŠŌCZ…Float’’ī™ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringstand_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerˆAVAL„Name†String—q000_triblock_technicalBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup>AVAL„Name†String•q000_walls_deadbodiesBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer†AVAL„Name†String•q000_walls_deadbodiesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupMłAVAL„Name†String ‹q001_dragonBLCKŠlayerGroupłAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„Uint BLCKˆsubGroupŠAVAL„Name†String Šq001_gate1BLCKŠlayerGroupXAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerõAVAL„Name†String–q001_gate1_deniedareasBLCK‰layerDataøAVAL‰isVisible„BoolBLCKŒlayerStorage‹AVAL‹numEntities„UintBLCKŠentityData[AVAL…idTag…IdTag%°qŅ'Š0¦ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%¢ŌC<‰Cxj­@€’,ÅBV&†@…;@™LĮ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¶A æY…Float’’J„„@Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ƒž8ĄY…Float’’|€ß¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’™LĮ?W…Float’’„NoneW†Vector’’QX…Float’’¢ŌCY…Float’’<‰CZ…Float’’xj­@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupŗAVAL„Name†String”q001_gate1_communityBLCKŠlayerGroup~AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer¹AVAL„Name†String”q001_gate1_communityBLCK‰layerData~AVAL‰isVisible„BoolBLCKŒlayerStorageQAVAL‹numEntities„UintBLCKŠentityData!AVAL…idTag…IdTagś–g‡B¶čļÕõM2ROTSÕBLCKŠentityBaseUAVAL‰transformEngineTransform 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Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŗAVAL„Name†String•q001_gate1_community2BLCK‰layerData~AVAL‰isVisible„BoolBLCKŒlayerStorageQAVAL‹numEntities„UintBLCKŠentityData!AVAL…idTag…IdTagāó؁P9^C TüĪUõLROTSÕBLCKŠentityBaseUAVAL‰transformEngineTransform ģQĻCfęNC{Ī@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ģQĻCY…Float’’fęNCZ…Float’’{Ī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŠAVAL„Name†String•q001_gate1_community3BLCK‰layerData”AVAL‰isVisible„BoolBLCKŒlayerStoragegAVAL‹numEntities„UintBLCKŠentityData7AVAL…idTag…IdTagŁ»ÆĻŚö-C„y“!6§ROTSėBLCKŠentityBaseaAVAL‰transformEngineTransform\ĪC3óEC ×ć@€^Ż†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Į»š»Y…Float’’E’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’E’?Y…Float’’Į»š»Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\ĪCY…Float’’3óECZ…Float’’ ×ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentscAVALnumComponents„UintBLCK‰componentnAVAL„name†String–q102_guard_right_blockAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŠAVAL„Name†String•q001_gate1_community4BLCK‰layerData”AVAL‰isVisible„BoolBLCKŒlayerStoragegAVAL‹numEntities„UintBLCKŠentityData7AVAL…idTag…IdTagģ9Żß»„ŒO½UÆ=3›ßšROTSėBLCKŠentityBaseaAVAL‰transformEngineTransform\ĪCĀµBC™™į@€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ģ5:Y…Float’’ü’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ü’?Y…Float’’Ģ5:Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\ĪCY…Float’’ĀµBCZ…Float’’™™į@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentscAVALnumComponents„UintBLCK‰componentnAVAL„name†String–q102_guard_right_blockAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŠAVAL„Name†String•q001_gate1_community5BLCK‰layerData”AVAL‰isVisible„BoolBLCKŒlayerStoragegAVAL‹numEntities„UintBLCKŠentityData7AVAL…idTag…IdTagR čšYīGD‡ —b*6#$ROTSėBLCKŠentityBaseaAVAL‰transformEngineTransformˆźĶCaŌ?C<ß@€ü ‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’cp²:Y…Float’’š’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š’?Y…Float’’cp²:Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ˆźĶCY…Float’’aŌ?CZ…Float’’<ß@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentscAVALnumComponents„UintBLCK‰componentnAVAL„name†String–q102_guard_right_blockAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup4AVAL„Name†String Šq001_gate2BLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer‡AVAL„Name†String–q001_gate2_deniedareasBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupüAVAL„Name†String Šq001_gate3BLCKŠlayerGroupŹAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layergAVAL„Name†String–q001_gate3_deniedareasBLCK‰layerData*AVAL‰isVisible„BoolBLCKŒlayerStorageżAVAL‹numEntities„UintBLCKŠentityDataĶAVAL…idTag…IdTagõ»zŸßŌå©ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform|ˆ˜C½[‹C\Oŗ@€?…A€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’…AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’|ˆ˜CY…Float’’½[‹CZ…Float’’\Oŗ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupĪÅAVAL„Name†String Œq001_generalBLCKŠlayerGroupšÅAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„Uint BLCK…layer‹AVAL„Name†String‘q001_actionpointsBLCK‰layerDataŹŠAVAL‰isVisible„BoolBLCKŒlayerStorageŠAVAL‹numEntities„UintPBLCKŠentityDatadAVAL…idTag…IdTag–ī~Ā‘G„ˆt¢v’ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform!£CĀˆķCĀõ+B€ļ\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŅDæY…Float’’M¬$æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’M¬$?Y…Float’’ŅDæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!£CY…Float’’ĀˆķCZ…Float’’Āõ+BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡prayingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagi[ŽÄ¶õ¢FkÉ^Ÿa9ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform_£Cč$īCČÉ+B€'§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’K^f?Y…Float’’kNß¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’kNß>Y…Float’’K^f?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’_£CY…Float’’č$īCZ…Float’’ČÉ+BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡prayingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag$ŚĖšÉKc@ø„9óń“pROTSBLCKŠentityBaseaAVAL‰transformEngineTransformš™£C3³ķCU§+B€ž ßBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ī»¾Y…Float’’ų'n?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų'næY…Float’’Ī»¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š™£CY…Float’’3³ķCZ…Float’’U§+BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡prayingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag=Evö±]IĒG„x™xØROTSBLCKŠentityBaseaAVAL‰transformEngineTransform £C½ ńC`Å.B€XŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’įR5?Y…Float’’ć¶4æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ć¶4?Y…Float’’įR5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ £CY…Float’’½ ńCZ…Float’’`Å.BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡prayingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTagtä’JŁ]0N†”ČĒ„UŽROTS BLCKŠentityBaseUAVAL‰transformEngineTransform \ĻC×#HCŌ Å@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\ĻCY…Float’’×#HCZ…Float’’Ō Å@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagå’C ž™ųHØū˜MŸ±(\ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform”“CLź‰CCŖ@€ž ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’•=Y…Float’’“ŌæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“Ō?Y…Float’’•=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”“CY…Float’’Lź‰CZ…Float’’CŖ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag³t© L’³)½Ń­Č­ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformdDCæfģCqgöA€ÉÆ×BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’wāœ¾Y…Float’’•Æs?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’•ÆsæY…Float’’wāœ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’dDCY…Float’’æfģCZ…Float’’qgöAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagJoElƒBś(Ę$‹JHROTSBLCKŠentityBaseaAVAL‰transformEngineTransform›Ķ—C+ģCÆłA€‡0‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²ÓŲ;Y…Float’’‘žæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‘ž?Y…Float’’²ÓŲ;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’›Ķ—CY…Float’’+ģCZ…Float’’ÆłAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagƒ ņ2kõN­°Ÿ’ČoROTSBLCKŠentityBaseaAVAL‰transformEngineTransform(čĻC tCP¦É@€¤~3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’tżæY…Float’’'~<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’'~¼Y…Float’’tżæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(čĻCY…Float’’ tCZ…Float’’P¦É@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag& *Ž±“HDŗ’ģđšeyROTSBLCKŠentityBaseaAVAL‰transformEngineTransforml0“C8|ŠC‘Ž§@€ Œ‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–ƒœ<Y…Float’’ ōæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ ō?Y…Float’’–ƒœ<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’l0“CY…Float’’8|ŠCZ…Float’’‘Ž§@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagķ+ž¶śåM³©š\'źū¼ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform7)DCRįėCąböA€ŁÕ°BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’L5ā<Y…Float’’ē?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ēæY…Float’’L5ā<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’7)DCY…Float’’RįėCZ…Float’’ąböAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData^AVAL…idTag…IdTagM–Ś=ŖpÜK€"Ē¦>ß-ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ø~ĪCõ(HC“Č@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø~ĪCY…Float’’õ(HCZ…Float’’“Č@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringwoman_waitingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagäŲ\K‰‹T}OeROTSBLCKŠentityBaseaAVAL‰transformEngineTransform®‡£C{ŌļCėQ.B€Č@³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗé?Y…Float’’p‘Õ¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’p‘Õ<Y…Float’’ŗé?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®‡£CY…Float’’{ŌļCZ…Float’’ėQ.BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagnZŲŁXKŸšŗ;†bROTSBLCKŠentityBaseaAVAL‰transformEngineTransform4“£CļØšC3Æ-B€J3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’öśæY…Float’’M4K<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’M4K¼Y…Float’’öśæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4“£CY…Float’’ļØšCZ…Float’’3Æ-BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÓAVAL…idTag…IdTagŲ’[£•B„‹lGīĢSROTS‡BLCKŠentityBaseaAVAL‰transformEngineTransform(Ž¦Cłh‹C»Ķ@€›ü°BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Žc×<Y…Float’’Xé?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’XéæY…Float’’Žc×<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(Ž¦CY…Float’’łh‹CZ…Float’’»Ķ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component_AVAL„name†String‡prayingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String…spellAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTagłĄ€]V<…J‘=˜/WROTSBLCKŠentityBaseaAVAL‰transformEngineTransform ćCąÜéC×ŖįA€³”ĢBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŚłY¾Y…Float’’ż!z?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ż!zæY…Float’’ŚłY¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ćCY…Float’’ąÜéCZ…Float’’×ŖįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_woundedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTagāS;w?ĄGŸ”øŸįÓÅROTSBLCKŠentityBaseaAVAL‰transformEngineTransform%ŃC’ĢéC×ŖįA€É-āBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'ŹČ¾Y…Float’’+~k?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’+~kæY…Float’’'ŹČ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%ŃCY…Float’’’ĢéCZ…Float’’×ŖįAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_hostileAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagč±ÄĒJ¢ćgę’”ü/ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĀ9C·jźC­®įA€*J CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’i BæY…Float’’Śų&?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Śų&æY…Float’’i BæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā9CY…Float’’·jźCZ…Float’’­®įAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†afraidAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagģ°m6d·„L§»öÖ÷Ę ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform˜jC>ѵC5ÉŅA€NÉBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’S8V?Y…Float’’Ö) ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ö) æY…Float’’S8V?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’˜jCY…Float’’>ѵCZ…Float’’5ÉŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTagL |w—C§‘ā€@¦”ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformęņC:ĶC’‰ŅA€“ČļAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’GĆ]?Y…Float’’Ź’>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ź’¾Y…Float’’GĆ]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ęņCY…Float’’:ĶCZ…Float’’’‰ŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTaggĮ+xk֗O„Q·ė.dńROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformĮ\C‹z°C›ßA€-Ī`BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’h?Y…Float’’A¼T?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’A¼TæY…Float’’h?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Į\CY…Float’’‹z°CZ…Float’’›ßAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagĻ‰°<™%O‰Ęø#šŒ¢éROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform&o]Cg/²Cj9A€Ń…·BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’°Ėū¼Y…Float’’ į?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ įæY…Float’’°Ėū¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’&o]CY…Float’’g/²CZ…Float’’j9AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagź:Z©²ƒ@®¹«„# ŽROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform6\CW'±CŅPA€ ‚BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…@Ų>Y…Float’’t h?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’t hæY…Float’’…@Ų>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’6\CY…Float’’W'±CZ…Float’’ŅPAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag&ŠĄ'q¹Kæ…=m¾Ž¢ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform&Ń,Cņ˜ĀCČ’ÓA€€kCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÉæY…Float’’ź¼QæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ź¼Q?Y…Float’’ÉæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’&Ń,CY…Float’’ņ˜ĀCZ…Float’’Č’ÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag®2ßžµYźMŗՍˆĖ|ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformĢö-C  ÄCVŖÓA€ŪŗSCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļYæY…Float’’m¢æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’m¢?Y…Float’’ļYæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģö-CY…Float’’  ÄCZ…Float’’VŖÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagOżĄP„\JØ· }‚ĆŗXROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform¼P1CÖEĘC© ŌA€_…(CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ įzæY…Float’’ÉK>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÉK¾Y…Float’’ įzæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¼P1CY…Float’’ÖEĘCZ…Float’’© ŌAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagPŖž *™„Aµ+/Cć›ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformŒ@CįĘCBCÓA€PĆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/ćZæY…Float’’«Į?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’«ĮæY…Float’’/ćZæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Œ@CY…Float’’įĘCZ…Float’’BCÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag$p4y#ZF³ó%hä;){ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform–c C!OĒC@CÓA€Õn2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’}ēæY…Float’’Ŗą<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ŗą¼Y…Float’’}ēæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’–c CY…Float’’!OĒCZ…Float’’@CÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagćMˆą®¼āJų’’ˆROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform×QCYĘC÷ĀŅA€hAiCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ä&æY…Float’’»"MæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’»"M?Y…Float’’Ä&æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×QCY…Float’’YĘCZ…Float’’÷ĀŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagHŖaÜt§L™5ž@U¼ŻøROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformóŽ CÆūæC@CÓA€I2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’©āæY…Float’’sõ<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’sõ¼Y…Float’’©āæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’óŽ CY…Float’’ÆūæCZ…Float’’@CÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag%·PŁ £I½&|7^3“tROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform” C²­æC@CÓA€,ž7CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’e}æY…Float’’m;½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’m;=Y…Float’’e}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’” CY…Float’’²­æCZ…Float’’@CÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagvāxŅO6GøgrlĻ2śROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform½CĖĄC@CÓA€©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“o˜>Y…Float’’dtæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’dt?Y…Float’’“o˜>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½CY…Float’’ĖĄCZ…Float’’@CÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTag„WÓ©æāNŽ„Vµ©óxROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformq C(Æ·CŃnŅA€ĘBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ō×W?Y…Float’’”¦ ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’”¦ æY…Float’’Ō×W?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’q CY…Float’’(Æ·CZ…Float’’ŃnŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_chopping_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagÖ6¤±“ JC¢E=ĄX·@ROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformj¦CŖøCŃnŅA€Ø7BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’_NN?Y…Float’’0’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0’æY…Float’’_NN?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’j¦CY…Float’’ŖøCZ…Float’’ŃnŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_chopping_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTag‚)ķĶj”I‹4?¢Cƒ>ĮROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformŅ¼ CtŅ¶CŃnŅA€‘BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’önL?Y…Float’’i?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’iæY…Float’’önL?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ņ¼ CY…Float’’tŅ¶CZ…Float’’ŃnŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_chopping_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagc‚köq@DØU¼¹4ROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform  C³•“C`żŅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ CY…Float’’³•“CZ…Float’’`żŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag’gĀ¬V]O‡ńńBō5ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformå­CŽI¶CIaÓA€h‚%BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’h@?Y…Float’’L8)?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’L8)æY…Float’’h@?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’å­CY…Float’’ŽI¶CZ…Float’’IaÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag…u_юa¹A²wÉ®ź:ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform!C7µCIaÓA€h‚%BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’h@?Y…Float’’L8)?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’L8)æY…Float’’h@?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!CY…Float’’7µCZ…Float’’IaÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag»@ļ |±LÆ/\–Ē©cROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform Wl CŁ‚³C_żŅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Wl CY…Float’’Ł‚³CZ…Float’’_żŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagæģdZ-ĄgL˜ąŗ6Z`ß×ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform \Cœ"“CIaÓA€h‚%BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’h@?Y…Float’’L8)?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’L8)æY…Float’’h@?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ \CY…Float’’œ"“CZ…Float’’IaÓAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagæŖ!ć²hLŠiAŠŪŪROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform @µCpn²C_żŅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@µCY…Float’’pn²CZ…Float’’_żŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTag3ģNōŚbI¦KŽĢ5 h¾ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformŪn CŚ.¼C5ÉŅA€›“=AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģ’?Y…Float’’é0É:Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’é0ÉŗY…Float’’ģ’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ūn CY…Float’’Ś.¼CZ…Float’’5ÉŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTagŅĒ‰½1õGH£k‡kŖk½µROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform2y CAž»C”‰ŅA€ž¶k@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦x?Y…Float’’yŽƒ=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’yŽƒ½Y…Float’’¦x?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’2y CY…Float’’Až»CZ…Float’’”‰ŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagŠ4ųŒī–@žź”ĆŽt<¬ROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform ~CŁ|ŗC`żŅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’~CY…Float’’Ł|ŗCZ…Float’’`żŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagf1¼˜–“I‰jŁįNŸ’ROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform |/ CŁ|ŗC`żŅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’|/ CY…Float’’Ł|ŗCZ…Float’’`żŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag’ó‘'{Ō÷HŖŪYæŚ#^ROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform ä CŁ|ŗC`żŅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ä CY…Float’’Ł|ŗCZ…Float’’`żŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagčš'[ĘæJ°ŹŠø(üµROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform ä C~¹C`żŅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ä CY…Float’’~¹CZ…Float’’`żŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag_B”œźYE ’u !°ROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform |/ C~¹C`żŅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’|/ CY…Float’’~¹CZ…Float’’`żŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagū¾’pü…óGŖ-ŠŪį4«ŖROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform ~C~¹C`żŅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’~CY…Float’’~¹CZ…Float’’`żŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagśĀ&ʱO‹C½§…Å-.«ROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform ä Cų[øC`żŅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ä CY…Float’’ų[øCZ…Float’’`żŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagŒ4ō^ŅH±ĮnŸ='xROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform |/ Cų[øC`żŅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’|/ CY…Float’’ų[øCZ…Float’’`żŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagv_HW“Ó§EžÅ_…ROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform ~Cų[øC`żŅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’~CY…Float’’ų[øCZ…Float’’`żŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag©ŽÉr„Dę»woš€ROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform B  CłĖ»C`żŅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’B  CY…Float’’łĖ»CZ…Float’’`żŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagÅ#nŅć3E›FQµ“(šØROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform D‡LC+P‹Cš@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’D‡LCY…Float’’+P‹CZ…Float’’š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag„Zkˆmå0K¾¹k¢’^"ROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform ŪįJC+P‹Cš@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŪįJCY…Float’’+P‹CZ…Float’’š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag>ÅŠšĻA‚šõ’>•²ROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform T IC+P‹Cš@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’T ICY…Float’’+P‹CZ…Float’’š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTage$5]$ž@„~»‹r­I-ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform HC'ŒC|@€ŗbXCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’BNæY…Float’’ŻæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ż?Y…Float’’BNæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ HCY…Float’’'ŒCZ…Float’’|@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagJo8×AE›GŽ»%b‰ĄŽõROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformž†LCyžŒCä@€GCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒØdæY…Float’’æ:ę>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æ:ę¾Y…Float’’ƒØdæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ž†LCY…Float’’yžŒCZ…Float’’ä@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag”U» ~źGCæ ¼ŗć)DROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform `KC,¦‰Cš@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`KCY…Float’’,¦‰CZ…Float’’š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagėŽäł=OG”“(“ŚÖŪROTSŌBLCKŠentityBaseUAVAL‰transformEngineTransform “ŠIC,¦‰Cš@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“ŠICY…Float’’,¦‰CZ…Float’’š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagDįx½h–±@‹9M€Ō=IõROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformč& C  µC_żŅA€,‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’OŠ>Y…Float’’}æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’}?Y…Float’’OŠ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’č& CY…Float’’  µCZ…Float’’_żŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag¬rNaOƒ4Ś>sŪbROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform‹ C›·C_żŅA€GTCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĮpXæY…Float’’­µæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’­µ?Y…Float’’ĮpXæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‹ CY…Float’’›·CZ…Float’’_żŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag®X©ā®væB‹™gĘQ+ĘŚROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform=Ch··CażŅA€ę 'CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’B}yæY…Float’’čxe>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’čxe¾Y…Float’’B}yæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=CY…Float’’h··CZ…Float’’ażŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag74¬ĢĖdG³}1­@1œROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformp;Y…Float’’“_iæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“_i?Y…Float’’ŸtŅ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÜCY…Float’’÷ŅĆCZ…Float’’žŁAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag‹Į–p„@*•‡ūŚ)ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform“ŠCÓgÄCžŁA€dęMCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’oIfæY…Float’’n¤ß¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’n¤ß>Y…Float’’oIfæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“ŠCY…Float’’ÓgÄCZ…Float’’žŁAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag³(ĒFõ@¾ähĖµķYROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform“›:CķP‹CaZ·@€·øAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’šŸk?Y…Float’’p+Č>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’p+Č¾Y…Float’’šŸk?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“›:CY…Float’’ķP‹CZ…Float’’aZ·@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagJvat“vA‰hšux’¤TROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformĪoG“ņlŠœ`ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformżE–C ŗC‚ĢÆĮ€õ\‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ŖO<Y…Float’’¼śæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¼ś?Y…Float’’ ŖO<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’żE–CY…Float’’ ŗCZ…Float’’‚ĢÆĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šfixing_netAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagN%ņŒQ„‰K…?RL`ŗ2ŠROTSBLCKŠentityBaseaAVAL‰transformEngineTransformE§”Cž»CÆÅ®Į€?ģBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’U¶š¾Y…Float’’ńa?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ńaæY…Float’’U¶š¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’E§”CY…Float’’ž»CZ…Float’’ÆÅ®ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_bowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagȁö‘‰±ÄH‡ńÄøSƒiROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŚ™§CąŠŠC‹#Ż@€Į“°BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Øō<Y…Float’’Äā?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÄāæY…Float’’Øō<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ś™§CY…Float’’ąŠŠCZ…Float’’‹#Ż@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆbored_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag÷F,‡7-D¶ēO9õĻćROTSBLCKŠentityBaseaAVAL‰transformEngineTransform_„§CPī‹C3®Ų@€rųµBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Q܌¼Y…Float’’Pö?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’PöæY…Float’’Q܌¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’_„§CY…Float’’Pī‹CZ…Float’’3®Ų@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆbored_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagįß^¤ž æO·āŸ‚‡ĻĢROTSBLCKŠentityBaseaAVAL‰transformEngineTransform•1ƒCPŠC·ļŗ@€@g|CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷Ț¾Y…Float’’utæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ut?Y…Float’’÷Ț¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’•1ƒCY…Float’’PŠCZ…Float’’·ļŗ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTaguOWÓb²MÄ…F,GROTSBLCKŠentityBaseaAVAL‰transformEngineTransform­ų‚C¦½ŠC½ø@€‰i{CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’4£¾Y…Float’’m„ræZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’m„r?Y…Float’’4£¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­ų‚CY…Float’’¦½ŠCZ…Float’’½ø@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTagLļ] ŽV@£Īļ—’šBROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformd!žBšéCHāA€ 7šCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’ĄŠHæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĄŠH?Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’d!žBY…Float’’šéCZ…Float’’HāAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag ©čSīA“įäĪD$ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform¾•CČŗC¼&®Į€ģÅ$CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’BwæY…Float’’öx†>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’öx†¾Y…Float’’BwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¾•CY…Float’’ČŗCZ…Float’’¼&®ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽlooking_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringq001_battleareasBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“q001_camera_controlBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‡AVAL„Name†String–q001_dialogue_settingsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’q001_dragon_pointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“q001_guard_triggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œq001_mappinsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layergAVAL„Name†String Šq001_pathsBLCK‰layerData6AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataŁAVAL…idTag…IdTag֏ƒ"ō`}±ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%±g®CJ‹C÷hµ@€2J³C€?Ń“ A€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Żė?Y…Float’’OĖ¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’a ]>Y…Float’’Ō© AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±g®CY…Float’’J‹CZ…Float’’÷hµ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringq001_spawnpointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer§0AVAL„Name†Stringq001_triggersBLCK‰layerDatas0AVAL‰isVisible„BoolBLCKŒlayerStorageF0AVAL‹numEntities„Uint BLCKŠentityDataĶAVAL…idTag…IdTag*ųU«MD²ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶĢˆC@‹C33³@ Ƙ>įėPA€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ 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‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagI–ą¬³¹BŒ:żŲ×%œROTSBLCKŠentityBasemAVAL‰transformEngineTransform%r$C ®¦Cė_A€¼$B€?qʃ@—¦?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’aåJ>Y…Float’’Øģz?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’œ)ĄY…Float’’OįP?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’—¦?W…Float’’„NoneW†Vector’’QX…Float’’r$CY…Float’’ ®¦CZ…Float’’ė_AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataśAVAL…idTag…IdTagŹ2FR‘@œ_œ§y§ROTS®BLCKŠentityBaseaAVAL‰transformEngineTransform¹CšŁ‹C33³@ŻGWAÆóAfš @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŻGWAY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’ÆóAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’fš @W…Float’’„NoneW†Vector’’QX…Float’’¹CY…Float’’šŁ‹CZ…Float’’33³@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyvAVAL„name†StringƒtabAVAL„type†String„@IntAVAL…value„@Int2 ƒInt’’ŠGHIJKLMNBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTag ł¼V§¼ŅK»ŃĢŚb±ROTS„BLCKŠentityBaseaAVAL‰transformEngineTransformy; Có¾ķCŹŸĶAPUCŪ»äB`sDAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’PUCY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’Ū»äBZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’`sDAW…Float’’„NoneW†Vector’’QX…Float’’y; CY…Float’’ó¾ķCZ…Float’’ŹŸĶAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTagÕbBHyæAŽš½MĒ¶*EROTS„BLCKŠentityBaseaAVAL‰transformEngineTransform—µCاģC£rA¢ 9B˜Ē\BMbšAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¢ 9BY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’˜Ē\BZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’MbšAW…Float’’„NoneW†Vector’’QX…Float’’—µCY…Float’’اģCZ…Float’’£rAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagƍŪŠœ@Ø«qqMˆ_ROTS3BLCKŠentityBasemAVAL‰transformEngineTransform%‡¾Cܽ®CŗA€¦LŖC4Ū?ŽßÜ@B¢²?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦Ī?Y…Float’’Ū~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‡½@Y…Float’’UŠ@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’B¢²?W…Float’’„NoneW†Vector’’QX…Float’’‡¾CY…Float’’ܽ®CZ…Float’’ŗAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagoZČø:M®ģO”ŹŖ}ROTS3BLCKŠentityBasemAVAL‰transformEngineTransform%)o4Cü¤šC’”ć@€Ü’¢C–%ķ?KÉ&@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ć™Ä?Y…Float’’R„æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’b‰ŗ?Y…Float’’5E @Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)o4CY…Float’’ü¤šCZ…Float’’’”ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag”Z€†].J !KĆĻhj¼ROTS3BLCKŠentityBasemAVAL‰transformEngineTransform%pn=C‚2CQß>€ œ C×*@g“@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²/@Y…Float’’żÕæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¾?Y…Float’’o‰ģ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pn=CY…Float’’‚2CZ…Float’’Qß>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagv$įlÄąO§$“Ę ŌXROTS3BLCKŠentityBasemAVAL‰transformEngineTransform%DU!C-ƒĆCČ¹ŲA€ßĖ3C§8n@>˜ų@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’D8nĄY…Float’’x½X<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’˜-ā¼Y…Float’’חųĄZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’DU!CY…Float’’-ƒĆCZ…Float’’Č¹ŲAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup¤AVAL„Name†Stringq001_sidescenesBLCKŠlayerGroupmAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup$AVAL„Name†String’q001_solitude_gateBLCKŠlayerGroupźAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layeroAVAL„Name†String’q001_solitude_gateBLCK‰layerData6AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataŁAVAL…idTag…IdTag: žW¼v2¶ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%MߕCėģC ĒöA€£»-?æĢ>É=Ż@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’r»Ģ>Y…Float’’„4›;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’rµ§½Y…Float’’Š9Ż@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’MߕCY…Float’’ėģCZ…Float’’ ĒöAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup’AVAL„Name†String•q001_temple_communityBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String“q001_town_communityBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup3ŌAVAL„Name†String‘q002_prison_breakBLCKŠlayerGroupśÓAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„Uint`BLCK…layervAVAL„Name†String…musicBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String 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gęHCg¦CgfŖĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęHCY…Float’’g¦CZ…Float’’gfŖĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringarjan_woundedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerłAVAL„Name†String ‹q002_arjan2BLCK‰layerDataĒAVAL‰isVisible„BoolBLCKŒlayerStoragešAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTagn<|Źc“ŁAœ/ä&AūOROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶ OC˜Cš©Į€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’鯕µY…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’鯕µZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ OCY…Float’’˜CZ…Float’’š©ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringarjan_woundedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerōAVAL„Name†String ‹q002_arjan3BLCK‰layerDataĀAVAL‰isVisible„BoolBLCKŒlayerStorage•AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTagt}ˆ³švCAJš¹õROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgÖXC3+‡CgfnĮ€€‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ~²=Y…Float’’žæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž?Y…Float’’µ~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gÖXCY…Float’’3+‡CZ…Float’’gfnĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String 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‹q002_arjan4BLCK‰layerData>AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTagśyG!,ÉB˜É`ÉĖŗģROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgVaCgn‡CpĮ€€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ō|²½Y…Float’’£æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’£?Y…Float’’ō|²½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gVaCY…Float’’gn‡CZ…Float’’pĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_podpalanieAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagÉn.™—)J“'ÄÉŚGšROTSBLCKŠentityBaseaAVAL‰transformEngineTransformšIaC3[ˆCpĮ€’’‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŅŠ1>Y…Float’’\|æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’\|?Y…Float’’ŅŠ1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šIaCY…Float’’3[ˆCZ…Float’’pĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_podpalanieAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagųŲØOLiOž¬Ń”5ŹŠrROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶL`Cšé‰CpĮ€’’ŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{D?Y…Float’’½$æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’½$?Y…Float’’{D?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶL`CY…Float’’šé‰CZ…Float’’pĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_podpalanieAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagM¢r1Ī@KœÆóæv¹ųROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgv\Cg6ŠCpĮ€ż’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƏpæY…Float’’UÆ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’UƾY…Float’’ƏpæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gv\CY…Float’’g6ŠCZ…Float’’pĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_podpalanieAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer|AVAL„Name†String ‹q002_arrowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽq002_autosavesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer†AVAL„Name†String•q002_background_cellsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerbAVAL„Name†Stringq002_bgd_guardsBLCK‰layerData,AVAL‰isVisible„BoolBLCKŒlayerStorage’AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTagŻ |pĪNB’īĘŃROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶüHC3³Cgę«Į€’’wCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’vĢ澁Y…Float’’ė[mæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ė[m?Y…Float’’vĢ澁Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶüHCY…Float’’3³CZ…Float’’gę«ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagžjŲ±P®LMząšH1ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform3óHC3Cgę«Į€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’œYf>Y…Float’’PpyæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ppy?Y…Float’’œYf>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3óHCY…Float’’3CZ…Float’’gę«ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataßAVAL…idTag…IdTag‡Œ @ĖNńI€Q`v œLROTS“BLCKŠentityBaseaAVAL‰transformEngineTransformš ZCgpC„ŖiĮ€Ļ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų?Y…Float’’aś=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’aś½Y…Float’’Ų?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š ZCY…Float’’gpCZ…Float’’„ŖiĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent3AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent5AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent6AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer}AVAL„Name†String Œq002_camerasBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeryAVAL„Name†String Œq002_cell_01BLCK‰layerDataFAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTagŸ)«ŖŅčDæ·i:—o!xROTS BLCKŠentityBaseaAVAL‰transformEngineTransformgęZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’āƒ„¾Y…Float’’ģFwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gę[hPŁ7M±Æ#,ņ„D4ROTS BLCKŠentityBaseaAVAL‰transformEngineTransform™ŁZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’5¾Y…Float’’Ż¶w?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gv'CY…Float’’Ķ\žCZ…Float’’ĶLĖĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprisoner_jailedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagŗCXˆGœFœX+‘ß hROTS BLCKŠentityBaseaAVAL‰transformEngineTransformgV(Cš1žCffĖĮ€¤TDCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ö«uæY…Float’’Åö¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Åö>Y…Float’’ö«uæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gV(CY…Float’’š1žCZ…Float’’ffĖĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprisoner_jailedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer{ AVAL„Name†String Œq002_cell_03BLCK‰layerDataH AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTag˜ž³Bč&mKš0m”ĒõmźROTS BLCKŠentityBaseaAVAL‰transformEngineTransform3Ć!Cg.’Cš™…Į€@@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/¦?Y…Float’’Z^V=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Z^V½Y…Float’’/¦?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3Ć!CY…Float’’g.’CZ…Float’’š™…ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprisoner_jailedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag‡'ŚAx5NeÖET³±ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformą"Cš±‘Cš™…Į€čAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ē_?Y…Float’’9ų>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’9ų¾Y…Float’’ē_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ą"CY…Float’’š±‘CZ…Float’’š™…ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprisoner_jailedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerś AVAL„Name†String Œq002_cell_04BLCK‰layerDataĒ AVAL‰isVisible„BoolBLCKŒlayerStorageš AVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTagc_DżąĘM¦Lmüs„ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformgÖ5Cgę’CĶLØĮ€FCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’fxsæY…Float’’½7ž¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’½7ž>Y…Float’’fxsæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gÖ5CY…Float’’gę’CZ…Float’’ĶLØĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprisoner_jailedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTag4WC°ÉJ²VlŗĒ–…„ROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransform3ó5C3“C33ØĮ€,ĘBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ę1 ¾Y…Float’’Ł|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ł|æY…Float’’ę1 ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ó5CY…Float’’3“CZ…Float’’33ØĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerłAVAL„Name†Stringq002_cell_04bBLCK‰layerDataÅAVAL‰isVisible„BoolBLCKŒlayerStorage˜AVAL‹numEntities„UintBLCKŠentityDatahAVAL…idTag…IdTag”ˆ˜$¼,īI­‡ćļ]źŠROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶ¬6CĶģ’Cgę§Į€ @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų?Y…Float’’Āū=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Āū½Y…Float’’Ų?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ¬6CY…Float’’Ķģ’CZ…Float’’gę§ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹ap_letmeoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerpAVAL„Name†String Œq002_cell_05BLCK‰layerData=AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDatahAVAL…idTag…IdTag—Ģ‘†é@±”6×':*[ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformg6C’Cgf§Į€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÜYæY…Float’’Ø?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ØæY…Float’’ÜYæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g6CY…Float’’’CZ…Float’’gf§ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹ap_kneelingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTag$Ū’Śš+ FŒ³ŲŅ­ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformü%7C~’Cš™§Į€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Į$æY…Float’’xD?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’xDæY…Float’’Į$æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ü%7CY…Float’’~’CZ…Float’’š™§ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String 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ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer…AVAL„Name†String”q002_collision_boxesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”q002_cutscene_pointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String 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BLCKŠentityBasemAVAL‰transformEngineTransform%ź¶`C4Ž‡C33sĮ€ŗB€?ŽSMA€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’6^V½Y…Float’’/¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’„ MĮY…Float’’iļ+æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ź¶`CY…Float’’4Ž‡CZ…Float’’33sĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenteAVAL„name†Stringfire_dmg_areaAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTagń.ļ? aw»ROTS BLCKŠentityBasemAVAL‰transformEngineTransform%Š`C™‰C33sĮ€ŗB€?ŽSMA€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’6^V½Y…Float’’/¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’„ MĮY…Float’’iļ+æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Š`CY…Float’’™‰CZ…Float’’33sĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenteAVAL„name†Stringfire_dmg_areaAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTagTwś*„Ø?¼ROTS BLCKŠentityBasemAVAL‰transformEngineTransform%š`C“ˆC33sĮ€ŗB€?ŽSMA€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’6^V½Y…Float’’/¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’„ MĮY…Float’’iļ+æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š`CY…Float’’“ˆCZ…Float’’33sĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenteAVAL„name†Stringfire_dmg_areaAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTagŪ¾›ŗįžÉ½ROTS BLCKŠentityBasemAVAL‰transformEngineTransform%„p`CĶŠC33sĮ€ŗB€?ŽSMA€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’6^V½Y…Float’’/¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’„ MĮY…Float’’iļ+æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„p`CY…Float’’ĶŠCZ…Float’’33sĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenteAVAL„name†Stringfire_dmg_areaAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTag•æ<ęl÷¾ROTS BLCKŠentityBasemAVAL‰transformEngineTransform%h&`CE‘ˆC33sĮ€€ˆC€?ŽSMA€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’n^V=Y…Float’’/¦æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’„ MAY…Float’’–ļ+?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’h&`CY…Float’’E‘ˆCZ…Float’’33sĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenteAVAL„name†Stringfire_dmg_areaAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTagd\—ēYyæROTS BLCKŠentityBasemAVAL‰transformEngineTransform%źf`Cg™ŠC33sĮ€ŗB€?ŽSMA€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’6^V½Y…Float’’/¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’„ MĮY…Float’’iļ+æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’źf`CY…Float’’g™ŠCZ…Float’’33sĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenteAVAL„name†Stringfire_dmg_areaAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer| AVAL„Name†Stringq002_guard_01BLCK‰layerDataH AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTag>8®©Å¼1C“øOŠió ROTS BLCKŠentityBaseaAVAL‰transformEngineTransform3SVCgĪC—Į€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'»IæY…Float’’ä›?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ä›æY…Float’’'»IæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3SVCY…Float’’gĪCZ…Float’’—ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagÆ7į\O~F–Ć8ÆūŲļROTS BLCKŠentityBaseaAVAL‰transformEngineTransform3ćUCš)Cš—Į€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ćUCY…Float’’š)CZ…Float’’š—ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†StringŽq002_guard_01dBLCK‰layerDataĻAVAL‰isVisible„BoolBLCKŒlayerStorage¢AVAL‹numEntities„UintBLCKŠentityDatarAVAL…idTag…IdTagź®”š ķD—·v^N—ROTS&BLCKŠentityBaseaAVAL‰transformEngineTransform0Y…Float’’Ų³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų³]?Y…Float’’ż’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ćRCY…Float’’Ķ CZ…Float’’ĶĢŸĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerųAVAL„Name†StringŽq002_guard_02bBLCK‰layerDataĆAVAL‰isVisible„BoolBLCKŒlayerStorage–AVAL‹numEntities„UintBLCKŠentityDatafAVAL…idTag…IdTagŻnÕē H·zx€å˜˜ŹROTSBLCKŠentityBase_AVAL‰transformEngineTransformšYGCĶ ŒCš™«Į€€‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±‚²=Y…Float’’’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’?Y…Float’’±‚²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šYGCY…Float’’Ķ ŒCZ…Float’’š™«ĮW…Float’’€?„None„NoneAVALŠappearance†String‚deAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹ap_guard_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerū AVAL„Name†Stringq002_guard_03BLCK‰layerDataĒ AVAL‰isVisible„BoolBLCKŒlayerStorageš AVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTagåŁtŹ€FĮ\ŠÓƒé©ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformąVC3ƆCĶĢkĮ€CCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éFwæY…Float’’÷ƒ„¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’÷ƒ„>Y…Float’’éFwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ąVCY…Float’’3ƆCZ…Float’’ĶĢkĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag<‘‚ƒ{F«i[WB#”üROTS BLCKŠentityBaseaAVAL‰transformEngineTransform0WC3‹CĢĢkĮ€Ļč8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‘æY…Float’’ŲDƽZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŲDÆ=Y…Float’’‘æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0WCY…Float’’3‹CZ…Float’’ĢĢkĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagÜ8ōåjėÓ@„R®YROTS BLCKŠentityBaseaAVAL‰transformEngineTransform3³WCš!‰CmĮ€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³WCY…Float’’š!‰CZ…Float’’mĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerńAVAL„Name†Stringq002_guard_04BLCK‰layerData½AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityData`AVAL…idTag…IdTagG$Į×ÄōĘLæQ­KØ €ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform g3C3c§CS:ÜĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g3CY…Float’’3c§CZ…Float’’S:ÜĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerū AVAL„Name†Stringq002_guard_05BLCK‰layerDataĒ AVAL‰isVisible„BoolBLCKŒlayerStorageš AVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTag`·ī•@عA—™n|7¦żROTS BLCKŠentityBaseaAVAL‰transformEngineTransform3³4C°¦C—šŪĮ€ė×>AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ō’?Y…Float’’Ÿ;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ÿ»Y…Float’’Ō’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³4CY…Float’’°¦CZ…Float’’—šŪĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag²/‡š+¹G˜œć.”/³²ROTS BLCKŠentityBaseaAVAL‰transformEngineTransform@ä2CōØC—šŪĮ€ė×>AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ō’?Y…Float’’Ÿ;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ÿ»Y…Float’’Ō’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@ä2CY…Float’’ōØCZ…Float’’—šŪĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag“…Å«§ ėE±$*o=jŅnROTS BLCKŠentityBaseaAVAL‰transformEngineTransform/y.C`K©CS:ÜĮ€€‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õ~²=Y…Float’’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’?Y…Float’’õ~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’/y.CY…Float’’`K©CZ…Float’’S:ÜĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerņAVAL„Name†StringŽq002_guard_05bBLCK‰layerData½AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityData`AVAL…idTag…IdTag W–H¢#Æ #%ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ķl3Cgv§CgfŪĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķl3CY…Float’’gv§CZ…Float’’gfŪĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerżAVAL„Name†Stringq002_guard_06BLCK‰layerDataÉAVAL‰isVisible„BoolBLCKŒlayerStorageœAVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTagB<Ć5BEšÜccē`VŖROTS BLCKŠentityBaseaAVAL‰transformEngineTransformĶ,CĶŒ“Cō²†Į€&CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’QexæY…Float’’ŗw>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŗw¾Y…Float’’QexæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ,CY…Float’’ĶŒ“CZ…Float’’ō²†ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsleazy_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeržAVAL„Name†Stringq002_guard_07BLCK‰layerDataŹAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDatamAVAL…idTag…IdTag’ų÷šC=~•Cl‡§Į€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€>CY…Float’’=~•CZ…Float’’l‡§ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagfĮł"ņJ`Ī•8¶ ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformš;CĶ””C€dØĮ€’’3BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ō5?Y…Float’’ó5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ō5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š;CY…Float’’Ķ””CZ…Float’’€dØĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagŻČĢW^+ĻG¤?CŲœBIROTS BLCKŠentityBaseaAVAL‰transformEngineTransform6„3C+-•C`’§Į€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’6„3CY…Float’’+-•CZ…Float’’`’§ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerū AVAL„Name†Stringq002_guard_10BLCK‰layerDataĒ AVAL‰isVisible„BoolBLCKŒlayerStorageš AVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTagžėÖwN®^ÅóÅoŠrROTS BLCKŠentityBaseaAVAL‰transformEngineTransformšYJCĶŒ–CĶĢ©Į€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šYJCY…Float’’ĶŒ–CZ…Float’’ĶĢ©ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagLoŒŠØF­F•ØmįZROTS BLCKŠentityBaseaAVAL‰transformEngineTransformuįLC¶(”C;V©Į€€¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėFw?Y…Float’’ēƒ„¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ēƒ„>Y…Float’’ėFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’uįLCY…Float’’¶(”CZ…Float’’;V©ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag•¬7‚”śĻNŸæĶ„zÜMROTS BLCKŠentityBaseaAVAL‰transformEngineTransform3IC3Ė”Cš©Į€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ICY…Float’’3Ė”CZ…Float’’š©ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeržAVAL„Name†StringŽq002_guard_10bBLCK‰layerDataÉAVAL‰isVisible„BoolBLCKŒlayerStorageœAVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTag#˜öevµNŒ“Į1ˆ’ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformĶ,Y…Float’’AéyæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Aéy?Y…Float’’–^>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’1ßPCY…Float’’{CZ…Float’’!RoĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringq002_guard_4_n_5BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‘AVAL„Name†String‘q002_interactionsBLCK‰layerDataYAVAL‰isVisible„BoolBLCKŒlayerStorage,AVAL‹numEntities„UintBLCKŠentityDatadAVAL…idTag…IdTagO5žĄóÓ:M²Ļ0Ī%¾ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ’¾2Ctf©CBwŻĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’¾2CY…Float’’tf©CZ…Float’’BwŻĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“geralt_shackles_offAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĶÓ#'BaLlĄROTSøBLCKŠentityBasepAVAL‰transformEngineTransform%1*CH!¦CėóŪĮ4C ? ? ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ æY…Float’’z¬ź³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’z¬ź3Y…Float’’ æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’ ?W…Float’’„NoneW†Vector’’QX…Float’’1*CY…Float’’H!¦CZ…Float’’ėóŪĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents!AVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatabAVAL…idTag…IdTag×.`9Gµ¤H¼4­ųīż5ŪROTSBLCKŠentityBaseUAVAL‰transformEngineTransform gf2Cgf©C„ŅŪĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gf2CY…Float’’gf©CZ…Float’’„ŅŪĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘geralt_provoke_01AVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagĻŸ *ż@§tä'ƒŠmžROTS­BLCKŠentityBaseaAVAL‰transformEngineTransform–1LCd0…Cš™tĮ€Ą@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż˜~?Y…Float’’Ö=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ö½Y…Float’’ż˜~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’–1LCY…Float’’d0…CZ…Float’’š™tĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents%AVALnumComponents„UintBLCK‰componentoAVAL„name†String—q002_barrel_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentsAVAL„name†String›q002_barrel_interaction_offAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeržAVAL„Name†String’q002_interested_01BLCK‰layerDataÅAVAL‰isVisible„BoolBLCKŒlayerStorage˜AVAL‹numEntities„UintBLCKŠentityDatahAVAL…idTag…IdTag¤śė‰‹H¬+“{³Ć±éROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgv;CgŽ—CĶL§Į€’’8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žæY…Float’’Ÿ~²½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ÿ~²=Y…Float’’žæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gv;CY…Float’’gŽ—CZ…Float’’ĶL§ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹ap_letmeoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer’AVAL„Name†String“q002_interested_01bBLCK‰layerDataÅAVAL‰isVisible„BoolBLCKŒlayerStorage˜AVAL‹numEntities„UintBLCKŠentityDatahAVAL…idTag…IdTagAµKŖļIŽK-¶3ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformg¦;C@˜Cgę„Į€’’8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žæY…Float’’Ÿ~²½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ÿ~²=Y…Float’’žæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g¦;CY…Float’’@˜CZ…Float’’gę„ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹ap_letmeoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeržAVAL„Name†String’q002_interested_02BLCK‰layerDataÅAVAL‰isVisible„BoolBLCKŒlayerStorage˜AVAL‹numEntities„UintBLCKŠentityDatahAVAL…idTag…IdTagØāŲ8²„L–ćŗöēŚ!"ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĖL)Cī˜žCĀĖĮ€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĖL)CY…Float’’ī˜žCZ…Float’’ĀĖĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹ap_letmeoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerņAVAL„Name†String’q002_interested_03BLCK‰layerData¹AVAL‰isVisible„BoolBLCKŒlayerStorageŒAVAL‹numEntities„UintBLCKŠentityData\AVAL…idTag…IdTagț­ŌwĆ1D¢|ņu@šŹROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ņ%#C‹~’Cō²†ĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ņ%#CY…Float’’‹~’CZ…Float’’ō²†ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹ap_letmeoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeržAVAL„Name†String’q002_interested_06BLCK‰layerDataÅAVAL‰isVisible„BoolBLCKŒlayerStorage˜AVAL‹numEntities„UintBLCKŠentityDatahAVAL…idTag…IdTagć{#–<÷CHŸ€·2HpŸROTSBLCKŠentityBaseaAVAL‰transformEngineTransform3SEC3»ŒC€«Į€€‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ~²=Y…Float’’žæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž?Y…Float’’µ~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3SECY…Float’’3»ŒCZ…Float’’€«ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹ap_letmeoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‚AVAL„Name†String‘q002_interogationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringžq002_invent_geralta_niedotykacBLCK‰layerDataÓAVAL‰isVisible„BoolBLCKŒlayerStorage¦AVAL‹numEntities„UintBLCKŠentityDatavAVAL…idTag…IdTag¶œMfZogˆĮROTS*BLCKŠentityBasedAVAL‰transformEngineTransformĶ¼:C3ÓŖCŌzµĮ€ō‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’@=Y…Float’’»ŪæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’»Ū?Y…Float’’@=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ¼:CY…Float’’3ÓŖCZ…Float’’ŌzµĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layermAVAL„Name†Stringq002_little_cellBLCK‰layerData6AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataŁAVAL…idTag…IdTag¢\Ķ’‰¼™ĀROTSBLCKŠentityBasemAVAL‰transformEngineTransform%pICŠC¬Į€­@Pż¾?wÕ?}š‡?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų¾?Y…Float’’sdn=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’kN£¼Y…Float’’ś»?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’}š‡?W…Float’’„NoneW†Vector’’QX…Float’’pICY…Float’’ŠCZ…Float’’¬ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerņAVAL„Name†String ‹q002_luiza2BLCK‰layerDataĄAVAL‰isVisible„BoolBLCKŒlayerStorage“AVAL‹numEntities„UintBLCKŠentityDatacAVAL…idTag…IdTag—‚nz„ēŽE‚1ÉģšćøWROTSBLCKŠentityBaseaAVAL‰transformEngineTransformšyLCš±ŒCZƒ«Į?V±ChtČ@G‘BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„ģ>Y…Float’’Ÿ^r?Z…Float’’ėų¼=W…Float’’„NoneY†Vector’’QX…Float’’w¾ræY…Float’’¹˜>Z…Float’’Śvß=W…Float’’„NoneZ†Vector’’QX…Float’’ŗ2›=Y…Float’’ų½Z…Float’’o_}?W…Float’’„NoneW†Vector’’QX…Float’’šyLCY…Float’’š±ŒCZ…Float’’Zƒ«ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†afraidAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer’AVAL„Name†String–q002_luiza_tortured_03BLCK‰layerDataĀAVAL‰isVisible„BoolBLCKŒlayerStorage•AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTagŌƒü"ӁY…Float’’Wµ}æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Wµ}?Y…Float’’Sµ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’9ŠNCY…Float’’SŖ‡CZ…Float’’L½ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer€AVAL„Name†Stringq002_mztriggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€AVAL„Name†Stringq002_noiseareasBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q002_particles_01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q002_particles_02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q002_particles_03BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q002_particles_04BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q002_particles_05BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”q002_particles_exploBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“q002_particles_tempBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽq002_prisonersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerf AVAL„Name†Stringq002_prisoner_09BLCK‰layerData/ AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataWAVAL…idTag…IdTagv7č°±ŌIB¶ĒĻšŽAµROTS BLCKŠentityBaseUAVAL‰transformEngineTransform 3“3CŠ›C˜ŲŹĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3“3CY…Float’’Š›CZ…Float’’˜ŲŹĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†afraidAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTagF1¹yŽīIæ”T©dqFROTSBLCKŠentityBaseaAVAL‰transformEngineTransform2Cš)œC33ŹĮ€¼BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģ܎½Y…Float’’[`?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’[`æY…Float’’ģ܎½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’2CY…Float’’š)œCZ…Float’’33ŹĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹ap_letmeoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String“q002_prison_sergantBLCK‰layerDataÉAVAL‰isVisible„BoolBLCKŒlayerStorageœAVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTageŻÄ`·MŒ}”÷(×Ū‚ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformšIJCĶ|C€«Į€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģƒ„¾Y…Float’’ėFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ėFw?Y…Float’’ģƒ„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šIJCY…Float’’Ķ|CZ…Float’’€«ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringprison_guard_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String—q002_roche_ship_captainBLCK‰layerDataĀAVAL‰isVisible„BoolBLCKŒlayerStorage•AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTag÷XÜ"†’vN¼¹Šp1…ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformšįC3spCgfĮ€ČBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ōŠ1¾Y…Float’’[|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’[|æY…Float’’ōŠ1¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šįCY…Float’’3spCZ…Float’’gfĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerąAVAL„Name†String—q002_roche_ship_sailorsBLCK‰layerData¢AVAL‰isVisible„BoolBLCKŒlayerStorageuAVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTag§ü “TųL¬¶Ž^łwROTSBLCKŠentityBaseaAVAL‰transformEngineTransform0CĶLoCgfŸĮ€pAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’čFw?Y…Float’’üƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’üƒ„¾Y…Float’’čFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0CY…Float’’ĶLoCZ…Float’’gfŸĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag'²ä2Õ{SK°Źkä*‰ŅÅROTSBLCKŠentityBaseaAVAL‰transformEngineTransform؋CšéhCffŸĮ€ČBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ń1¾Y…Float’’Z|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Z|æY…Float’’Ń1¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’؋CY…Float’’šéhCZ…Float’’ffŸĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag×ēIC¶LcJĖ ŽĘ7ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformšŁC33lCffŸĮ€%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķFwæY…Float’’Śƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Śƒ„¾Y…Float’’ķFwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šŁCY…Float’’33lCZ…Float’’ffŸĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagQŁ”BŪG0”Dæüe°ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformšyŒC™ hCffŸĮ€%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķFwæY…Float’’Śƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Śƒ„¾Y…Float’’ķFwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šyŒCY…Float’’™ hCZ…Float’’ffŸĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagóaś™2ŽKµŃŻ¬ĶnŻROTSBLCKŠentityBaseaAVAL‰transformEngineTransform3kCg†mCffŸĮ€¾BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ²½Y…Float’’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æY…Float’’ ²½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3kCY…Float’’g†mCZ…Float’’ffŸĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerįAVAL„Name†String˜q002_roche_ship_soldiersBLCK‰layerData¢AVAL‰isVisible„BoolBLCKŒlayerStorageuAVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTagū™”‰AŸĆĘĖ\.é÷ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform3«ŽCĶŒmCĢLŸĮ€pAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’čFw?Y…Float’’üƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’üƒ„¾Y…Float’’čFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3«ŽCY…Float’’ĶŒmCZ…Float’’ĢLŸĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagµŗ'ö7цL™°h [µ`ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform3#‹C›)gCŹLŸĮ€ČBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ń1¾Y…Float’’Z|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Z|æY…Float’’Ń1¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3#‹CY…Float’’›)gCZ…Float’’ŹLŸĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag3üZķ÷WI­ŪóóŠ`XĒROTSBLCKŠentityBaseaAVAL‰transformEngineTransform3ūŽCš‰iCŹLŸĮ€%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķFwæY…Float’’Śƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Śƒ„¾Y…Float’’ķFwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ūŽCY…Float’’š‰iCZ…Float’’ŹLŸĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagb]7Ó9JŗIj… aFROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŠ‹Cš9gCŹLŸĮ€%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķFwæY…Float’’Śƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Śƒ„¾Y…Float’’ķFwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Š‹CY…Float’’š9gCZ…Float’’ŹLŸĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagßa*92H°†…!ƒ”ŽROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgęŽCgĘkCŹLŸĮ€¾BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ²½Y…Float’’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æY…Float’’ ²½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęŽCY…Float’’gĘkCZ…Float’’ŹLŸĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer{ AVAL„Name†String•q002_roche_triss_shipBLCK‰layerData? AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTag*R4 Ā‚L’­C|ÉōĒROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶ‘C°_mCgfĮ€ ŖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ī}²=Y…Float’’ ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ æY…Float’’Ī}²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ‘CY…Float’’°_mCZ…Float’’gfĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag‡u_{Ó”L«ćæČNŽPROTSBLCKŠentityBaseaAVAL‰transformEngineTransformš‚~CX÷rCn8KĮ€¹ŁĘBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ł°'¾Y…Float’’F‹|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’F‹|æY…Float’’Ł°'¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š‚~CY…Float’’X÷rCZ…Float’’n8KĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringwoman_waitingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer’AVAL„Name†String–q002_roche_triss_ship2BLCK‰layerDataĀAVAL‰isVisible„BoolBLCKŒlayerStorage•AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTag÷uæé÷åéFŖFL›“6ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŅ>ŠCƒpC˜šĮ€€ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’x„„>Y…Float’’ŲFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŲFw?Y…Float’’x„„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ņ>ŠCY…Float’’ƒpCZ…Float’’˜šĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String˜q002_roche_triss_ship_03BLCK‰layerDataĀAVAL‰isVisible„BoolBLCKŒlayerStorage•AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTag—÷Y…Float’’¼p?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3cUCY…Float’’šŠCZ…Float’’!RoĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerųAVAL„Name†Stringq002_shilard_03BLCK‰layerDataĀAVAL‰isVisible„BoolBLCKŒlayerStorage•AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTagEq€lq@7šŌ‰°Ź„ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶ|WCĶ\{CgfkĮ€’’OCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŪbæY…Float’’’^š¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’^š>Y…Float’’ŪbæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ|WCY…Float’’Ķ\{CZ…Float’’gfkĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerģAVAL„Name†Stringq002_shilard_04BLCK‰layerData¶AVAL‰isVisible„BoolBLCKŒlayerStorage‰AVAL‹numEntities„UintBLCKŠentityDataYAVAL…idTag…IdTag™ÄŹšWC½ÓF-–Į {ROTS BLCKŠentityBaseUAVAL‰transformEngineTransform ½łGCĻ‹C33nĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½łGCY…Float’’Ļ‹CZ…Float’’33nĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer AVAL„Name†String–q002_shilard_guards_01BLCK‰layerDataĪ AVAL‰isVisible„BoolBLCKŒlayerStorage” AVAL‹numEntities„UintBLCKŠentityData/AVAL…idTag…IdTag²i'ļ,äFƒ@'ĮNĀ‡ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformgöHC3kŒC€«Į€€ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’n^V=Y…Float’’/¦æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’/¦?Y…Float’’n^V=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’göHCY…Float’’3kŒCZ…Float’’€«ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTagčd#;”‚G–urö#“|ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformąHCšIC€«Į€€ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’n^V=Y…Float’’/¦æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’/¦?Y…Float’’n^V=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ąHCY…Float’’šICZ…Float’’€«ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer AVAL„Name†String–q002_shilard_guards_02BLCK‰layerDataĪ AVAL‰isVisible„BoolBLCKŒlayerStorage” AVAL‹numEntities„UintBLCKŠentityData/AVAL…idTag…IdTag¹?YŽM½dN˜-)–o ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformpICĶŒC33mĮ€4°BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‡ė=Y…Float’’Ų?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŲæY…Float’’‡ė=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pICY…Float’’ĶŒCZ…Float’’33mĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTag£Ē0.eĀtA1Ų`†šROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformgĘIC€CĶĢmĮ€°BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’†š=Y…Float’’Ų?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŲæY…Float’’†š=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gĘICY…Float’’€CZ…Float’’ĶĢmĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‚AVAL„Name†String‘q002_shilard_pathBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerłAVAL„Name†Stringq002_shillard_01BLCK‰layerDataĀAVAL‰isVisible„BoolBLCKŒlayerStorage•AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTagSÄ%“Մö@—BmwøākROTSBLCKŠentityBaseaAVAL‰transformEngineTransformš™ICšŁŒC€«Į€€ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’n^V=Y…Float’’/¦æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’/¦?Y…Float’’n^V=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š™ICY…Float’’šŁŒCZ…Float’’€«ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer „AVAL„Name†Stringq002_sneakareasBLCK‰layerDataՃAVAL‰isVisible„BoolBLCKŒlayerStorage؃AVAL‹numEntities„UintBLCKŠentityDataŹAVAL…idTag…IdTag³ķn·ūxKÆHÕķŽ,VROTS~BLCKŠentityBaseaAVAL‰transformEngineTransform331C@›CgfĘĮ{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{’ ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’{’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’331CY…Float’’@›CZ…Float’’gfĘĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTago§5NQÓśC«eø”üwROTS~BLCKŠentityBaseaAVAL‰transformEngineTransform»n-C¼˜CÄĮĮČ>ĮČ>€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĮČ>Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’ĮČ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’»n-CY…Float’’¼˜CZ…Float’’ÄĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagŲ¹œ£K3B¶8&²Ėyø¦ROTS~BLCKŠentityBaseaAVAL‰transformEngineTransformfö>CĶ¤–Cš™„Į{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{’ ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’{’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fö>CY…Float’’Ķ¤–CZ…Float’’š™„ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagyqwD±Mø„‚n,:žsROTS~BLCKŠentityBaseaAVAL‰transformEngineTransformĶl3Cg^¤C3³ÓĮ{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{’ ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’{’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķl3CY…Float’’g^¤CZ…Float’’3³ÓĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagwä"żž I¢ļćP ,ų9ROTS~BLCKŠentityBaseaAVAL‰transformEngineTransformĶĢC3ó•C33ƒĮ{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{’ ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’{’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢCY…Float’’3ó•CZ…Float’’33ƒĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagę%€hzēQGƒˆI±`…ROTSŠBLCKŠentityBasemAVAL‰transformEngineTransform%3cUCĢœ…CgfnĮ€“B{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’H¶Ģ²Y…Float’’{’ ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’{’ æY…Float’’H¶Ģ²Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3cUCY…Float’’Ģœ…CZ…Float’’gfnĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagŠ:{ź4ycM²WB[°1ROTS~BLCKŠentityBaseaAVAL‰transformEngineTransformĶü(C©C3³ÓĮ{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{’ ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’{’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķü(CY…Float’’©CZ…Float’’3³ÓĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagÄō½ É·°IĆ—¦öõė9ROTS~BLCKŠentityBaseaAVAL‰transformEngineTransformš9YCg–ˆCgfnĮ{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{’ ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’{’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š9YCY…Float’’g–ˆCZ…Float’’gfnĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagbN÷EąŽŠL‘ž]u6VĢROTS~BLCKŠentityBaseaAVAL‰transformEngineTransformgFZCšń€CgfnĮ{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{’ ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’{’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gFZCY…Float’’šń€CZ…Float’’gfnĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagœWöɜØH¬[·«dM1ROTS~BLCKŠentityBaseaAVAL‰transformEngineTransformš¹ZCĶüxCgfnĮ{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{’ ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’{’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š¹ZCY…Float’’ĶüxCZ…Float’’gfnĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagńkā1„£ģIŒ FÕRROTS~BLCKŠentityBaseaAVAL‰transformEngineTransform3cFCfī‘Cš™„Į{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{’ ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’{’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3cFCY…Float’’fī‘CZ…Float’’š™„ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagŁŚŠ>‚I·G·ą ‚0 ROTSŠBLCKŠentityBasemAVAL‰transformEngineTransform% CCH’CĶL£Į€‡C{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’øcß1Y…Float’’{’ æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’{’ ?Y…Float’’øcß1Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ CCY…Float’’H’CZ…Float’’ĶL£ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTag^’;yČ³K¦Ļ'¹‡ÆyROTS~BLCKŠentityBaseaAVAL‰transformEngineTransform3óNC3{—Cš™„Į{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{’ ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’{’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3óNCY…Float’’3{—CZ…Float’’š™„ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagnė–­p3A€H?6Oä,ROTS~BLCKŠentityBaseaAVAL‰transformEngineTransform`KCPŽCš™„Į{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{’ ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’{’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`KCY…Float’’PŽCZ…Float’’š™„ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTag¤Ūń€ź“ŹO£¬F)xļROTS~BLCKŠentityBaseaAVAL‰transformEngineTransform‹®Cš1“C33ƒĮ{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{’ ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’{’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‹®CY…Float’’š1“CZ…Float’’33ƒĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTag8e%£ń"M“!·+»ę·ROTSŠBLCKŠentityBasemAVAL‰transformEngineTransform%4Ó+CšyCgfĘĮ€4C{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{’ æY…Float’’D)„“Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’D)„4Y…Float’’{’ æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4Ó+CY…Float’’šyCZ…Float’’gfĘĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagŻJ1Ö#¦ŒH«”_ē“˜™|ROTS~BLCKŠentityBaseaAVAL‰transformEngineTransform33C3ƒ”Cš™„Į{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{’ ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’{’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33CY…Float’’3ƒ”CZ…Float’’š™„ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTag­ŠÖrH¾ŗI*¼‹6hROTS~BLCKŠentityBaseaAVAL‰transformEngineTransform3ćPC(‹CgfnĮ{’ ?{’ ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{’ ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’{’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ćPCY…Float’’(‹CZ…Float’’gfnĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagmnćģQŲžB›MØkƒ'õżROTSŠBLCKŠentityBasemAVAL‰transformEngineTransform%Ķl-CgĪ”C€ŃĮ€4CÜU?ÜU?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÜUæY…Float’’qż“Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’qż4Y…Float’’ÜUæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķl-CY…Float’’gĪ”CZ…Float’’€ŃĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagyžM‘ߍO¾‰IvŚi‰ÉROTSŠBLCKŠentityBasemAVAL‰transformEngineTransform%Ķ|PC3#…Cgf½Į€ŖC˜6?D©Ŗ?3‚?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’x»“?Y…Float’’×¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ķyé>Y…Float’’‡^ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’3‚?W…Float’’„NoneW†Vector’’QX…Float’’Ķ|PCY…Float’’3#…CZ…Float’’gf½ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer|AVAL„Name†String ‹q002_soundsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’q002_stealth_areasBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup+AVAL„Name†String Œdenied_areasBLCKŠlayerGroup÷AVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹denied_areaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œexplo_debrisBLCKŠlayerGroupęAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerƒAVAL„Name†String’explo_debris_layerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringq002_arianchainsBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String“q002_secret_passageBLCKŠlayerGroupĒAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerdAVAL„Name†String“q002_secret_passageBLCK‰layerData*AVAL‰isVisible„BoolBLCKŒlayerStorageżAVAL‹numEntities„UintBLCKŠentityDataĶAVAL…idTag…IdTag(~ÖīH’pöĆROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶ `Cš†CgfsĮŁvĻ?°a?-J²?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŁvĻ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’°a?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’-J²?W…Float’’„NoneW†Vector’’QX…Float’’Ķ `CY…Float’’š†CZ…Float’’gfsĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup2AVAL„Name†Stringq002_sneak_areaBLCKŠlayerGroupūAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringq002_sneak_areaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŽRAVAL„Name†String•q002_torturer_chamberBLCKŠlayerGroupQRAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer^AVAL„Name†String“q002_arjan_torturedBLCK‰layerData$AVAL‰isVisible„BoolBLCKŒlayerStorage÷AVAL‹numEntities„UintBLCKŠentityDataĻ AVAL…idTag…IdTagĆĄhŒ$ĖÄROTSƒ BLCKŠentityBasecAVAL‰transformEngineTransform OC3+†C3³¾Į€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ OCY…Float’’3+†CZ…Float’’3³¾ĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsłAVALnumComponents„UintBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryœAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆW_Club01AVALstaticRandomSeed†Uint16ŸsAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“Worn Leather GlovesAVALstaticRandomSeed†Uint16ŃfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒRune of MoonAVALstaticRandomSeed†Uint16óAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item…AVAL„name†StringƒCatAVALstaticRandomSeed†Uint16ä AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagŜ’]d M¤Åš`öÜĮROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformšyPCgę†C¾Į€6 @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’ņ~²=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ņ~²½Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šyPCY…Float’’gę†CZ…Float’’¾ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šq002_arjanAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer€AVAL„Name†Stringq002_confessionBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†Stringq002_finisher_01BLCK‰layerDataEAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDatačAVAL…idTag…IdTag5uÖēRzC”™ūšIQ¾hROTSœBLCKŠentityBasekAVAL‰transformEngineTransformĶLVCšA‡C33½Į€ Y…Float’’-‚}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶLVCY…Float’’šA‡CZ…Float’’33½ĮW…Float’’€?„None„NoneAVALŠappearance†StringŽroche_falchionAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_torturer_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†Stringsteel_sword_slotAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer|AVAL„Name†String“q002_luiza_torturedBLCK‰layerDataBAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataåAVAL…idTag…IdTagD÷“„E¾Ų;F…ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformĶ,MCĶ“ˆC„3¾Į€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’¦wµZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¦w5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ,MCY…Float’’Ķ“ˆCZ…Float’’„3¾ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šq002_luizaAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerżAVAL„Name†String”q002_luiza_tortured2BLCK‰layerDataĀAVAL‰isVisible„BoolBLCKŒlayerStorage•AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTagiœó)æH˜¬ę“5bšROTSBLCKŠentityBaseaAVAL‰transformEngineTransformóeKCFü†C3L½Į€€ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’o…„>Y…Float’’·FwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’·Fw?Y…Float’’o…„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’óeKCY…Float’’Fü†CZ…Float’’3L½ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†StringŽq002_peep_holeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer®AVAL„Name†String ‹q002_scribeBLCK‰layerData|AVAL‰isVisible„BoolBLCKŒlayerStorageOAVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTagĖ|Nš,ŹNŒč¤õk{ąŸROTSÓBLCKŠentityBaseUAVAL‰transformEngineTransform g&MCg†CĶĢ¼ĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g&MCY…Float’’g†CZ…Float’’ĶĢ¼ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsWAVALnumComponents„UintBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentbAVAL„name†String Š002_scribeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer| AVAL„Name†String›q002_shilardguards_torturerBLCK‰layerData: AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTag%ą·Ž’óµDƒ“śh·÷V#ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformóÅSCX¼ŠCS”±Į€ 4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’鯶Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’éŻ6Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’óÅSCY…Float’’X¼ŠCZ…Float’’S”±ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagՎ°ōž DF›Xdū¼¬-ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformA€RC=­ŠCS”±Į€ 4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’鯶Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’éŻ6Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’A€RCY…Float’’=­ŠCZ…Float’’S”±ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer AVAL„Name†Stringœq002_shilardguards_torturer2BLCK‰layerDataĪ AVAL‰isVisible„BoolBLCKŒlayerStorage” AVAL‹numEntities„UintBLCKŠentityData/AVAL…idTag…IdTagG;Ā?K×ēD•Ó”:}ĪROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformš¹RCĶ,ˆCš™¼Į€¾BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€²½Y…Float’’š?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’šæY…Float’’€²½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š¹RCY…Float’’Ķ,ˆCZ…Float’’š™¼ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTagk¾kGD„$ ė3™ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform3³RCĶT‡Cš™¼Į€ČBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’zŃ1¾Y…Float’’U|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’U|æY…Float’’zŃ1¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³RCY…Float’’ĶT‡CZ…Float’’š™¼ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeržAVAL„Name†String•q002_shilard_torturerBLCK‰layerDataĀAVAL‰isVisible„BoolBLCKŒlayerStorage•AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTagaÕH9hHš,%Į–ńTEROTSBLCKŠentityBaseaAVAL‰transformEngineTransformvĄRC°„ŒC4ēŖĮ€ 4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’鯶Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’éŻ6Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’vĄRCY…Float’’°„ŒCZ…Float’’4ēŖĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer’AVAL„Name†String–q002_shilard_torturer2BLCK‰layerDataĀAVAL‰isVisible„BoolBLCKŒlayerStorage•AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTagĪĮį°»µCæõič€ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶSSCxŗ‡Cš™¼Į€ķ “BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’u“ŗY…Float’’õ’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õ’æY…Float’’u“ŗZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶSSCY…Float’’xŗ‡CZ…Float’’š™¼ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŹAVAL„Name†String—q002_shilard_torturer_3BLCK‰layerDataŒAVAL‰isVisible„BoolBLCKŒlayerStorage_AVAL‹numEntities„UintBLCKŠentityData/AVAL…idTag…IdTagÆE {ģiI¢;č”>ܐšROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform˜aJC6C4ēŖĮ€3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜OæY…Float’’?.I?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’?.IæY…Float’’˜OæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’˜aJCY…Float’’6CZ…Float’’4ēŖĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerEAVAL„Name†Stringq002_torturerBLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorageäAVAL‹numEntities„UintBLCKŠentityData“AVAL…idTag…IdTagx#‚ī JÓ®žŅ‚ŠROTShBLCKŠentityBaseaAVAL‰transformEngineTransformPC3ˆCL½Į€< @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”?Y…Float’’P‚²=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’P‚²½Y…Float’’”?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’PCY…Float’’3ˆCZ…Float’’L½ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsąAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹ap_torturerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ‰fireplaceAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰ash_decalAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String‡hot_airAVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‡AVAL„Name†String–q002_torturer_triggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup$AVAL„Name†String”q002_torturer_shieldBLCKŠlayerGroupčAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer…AVAL„Name†String”q002_torturer_shieldBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup°‹AVAL„Name†String ŠstreamableBLCKŠlayerGroup~‹AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‹AVAL„Name†Stringbasement_onlyBLCKŠlayerGroupćŠAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŲYAVAL„Name†String…doorsBLCK‰layerData¬YAVAL‰isVisible„BoolBLCKŒlayerStorageYAVAL‹numEntities„Uint BLCKŠentityData?AVAL…idTag…IdTagńDAŲ³ŃÅROTSóBLCKŠentityBaseaAVAL‰transformEngineTransform#ÆYCÜ׆CdpĮ€Ķ_ŗBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’™¹c½Y…Float’’£š?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’£šæY…Float’’™¹c½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’#ÆYCY…Float’’Ü׆CZ…Float’’dpĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTagUx©ŃW_»ĘROTSóBLCKŠentityBaseaAVAL‰transformEngineTransform½HYCBŽ‰CdpĮ€Ķ_ŗBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’™¹c½Y…Float’’£š?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’£šæY…Float’’™¹c½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½HYCY…Float’’BŽ‰CZ…Float’’dpĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTag%“wzŗŅROTScBLCKŠentityBaseaAVAL‰transformEngineTransformhIKC†‘€C+œqĮ€ČŹøBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ä=+½Y…Float’’“Ę?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“ĘæY…Float’’Ä=+½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’hIKCY…Float’’†‘€CZ…Float’’+œqĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String)ØCStaticMeshComponent basement_doors_baseAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTag }.÷=üŚÓROTSBLCKŠentityBasemAVAL‰transformEngineTransform%33#C(“Cš™‡Į€,C@c‹Ź?ļd>+DÖ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¶AŹ?Y…Float’’ܲ¬=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’©§\¼Y…Float’’Ž5>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’+DÖ?W…Float’’„NoneW†Vector’’QX…Float’’33#CY…Float’’(“CZ…Float’’š™‡ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData}AVAL…idTag…IdTagĀĢ@ĀĢN£rųĶ €÷nROTS1BLCKŠentityBaseaAVAL‰transformEngineTransformĶ "Cgž–C“‡Į€(žÅ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?‚~?Y…Float’’»Ü=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’»Ü½Y…Float’’?‚~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ "CY…Float’’gž–CZ…Float’’“‡ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsžAVALnumComponents„UintBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData}AVAL…idTag…IdTagSžŗ<_WÓLĘõŌ†ŪT“ROTS1BLCKŠentityBaseaAVAL‰transformEngineTransformC3k–CĮö‡Į€(žÅ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?‚~?Y…Float’’»Ü=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’»Ü½Y…Float’’?‚~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’CY…Float’’3k–CZ…Float’’Įö‡ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsžAVALnumComponents„UintBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData}AVAL…idTag…IdTag‘t×DĢŌĒ@µˆ"C–~ZROTS1BLCKŠentityBaseaAVAL‰transformEngineTransform—¦C€ē’Cmœ‡Į€ķ/:CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’A‚~æY…Float’’sŗܽZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’sŗÜ=Y…Float’’A‚~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’—¦CY…Float’’€ē’CZ…Float’’mœ‡ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsžAVALnumComponents„UintBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData}AVAL…idTag…IdTageÓļĶYŻWI–č]TPgROTS1BLCKŠentityBaseaAVAL‰transformEngineTransformšŁ#C3“CĶĢ‡Į€€"8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’lUæY…Float’’—Ŗ“½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’—Ŗ“=Y…Float’’lUæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šŁ#CY…Float’’3“CZ…Float’’ĶĢ‡ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsžAVALnumComponents„UintBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData}AVAL…idTag…IdTag·ńĻĶƒbJƘ_—Ž'ĒwROTS1BLCKŠentityBaseaAVAL‰transformEngineTransformgV7Cˆ“Cź—ØĮ€FŠ7CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ćnæY…Float’’‰6ˆ½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‰6ˆ=Y…Float’’ćnæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gV7CY…Float’’ˆ“CZ…Float’’ź—ØĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsžAVALnumComponents„UintBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData}AVAL…idTag…IdTagZ‡¹IæńXdƒŗˆROTS1BLCKŠentityBaseaAVAL‰transformEngineTransform½½‚~æY…Float’’R»Ü½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’R»Ü=Y…Float’’>‚~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½½Cˆ–Cgę„ĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š‰>CY…Float’’ˆ–CZ…Float’’gę„ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagųčÖÉ+2¤PąROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformeĘCCĢt’Cš™£Į€€‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ~²=Y…Float’’žæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž?Y…Float’’µ~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’eĘCCY…Float’’Ģt’CZ…Float’’š™£ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagÕkÕ5ėQŪ¬įROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform”(GC¾„‘Cƒž¦Į€¬ ½BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{[”½Y…Float’’G4?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’G4æY…Float’’{[”½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”(GCY…Float’’¾„‘CZ…Float’’ƒž¦ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTag*ķYsōUāROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform°IC3ƈC33§Į€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’°ICY…Float’’3ƈCZ…Float’’33§ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagĪR“3µŻOćROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform WCĪœƒCš™øĮ€žx‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ńp°=Y…Float’’U æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’U ?Y…Float’’ńp°=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ WCY…Float’’ĪœƒCZ…Float’’š™øĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagŠ„"Ao:½äROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformgfQCg–zCĶĢjĮ€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽęT>Y…Float’’įgzæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’įgz?Y…Float’’ŽęT>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gfQCY…Float’’g–zCZ…Float’’ĶĢjĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTag¦}“)„ååROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform)ÕKCJ1€CĶĢjĮ€@CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ągzæY…Float’’ćęT¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ćęT>Y…Float’’ągzæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)ÕKCY…Float’’J1€CZ…Float’’ĶĢjĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData² AVAL…idTag…IdTag:Ż`Āß/ķmęROTSf BLCKŠentityBaseUAVAL‰transformEngineTransform g¶XC3«ˆCĶĢjĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g¶XCY…Float’’3«ˆCZ…Float’’ĶĢjĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagQ‡½ ™~ēROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformŚŲ]Cч†CĶĢjĮ€ŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’vÖ=Y…Float’’ū˜~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ū˜~?Y…Float’’vÖ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŚŲ]CY…Float’’ч†CZ…Float’’ĶĢjĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTag™äÄdY įWčROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformĶLUCų…C33fĮ€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶLUCY…Float’’ų…CZ…Float’’33fĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagaėPålw éROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform3sUC3ū‚CĶĢjĮ€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3sUCY…Float’’3ū‚CZ…Float’’ĶĢjĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagJCŠ²ŃyźROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformĶ 2CšŁ”Cgę„Į€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼™5Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’¼™5Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ 2CY…Float’’šŁ”CZ…Float’’gę„ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagß±žŃxŗ_•ėROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform9”0C¶p›C‘×ÉĮ€IŽ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Į:?Y…Float’’Rʞ=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Rʞ½Y…Float’’Į:?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’9”0CY…Float’’¶p›CZ…Float’’‘×ÉĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTag.gEørŽĘlģROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformgKCg6ˆCĶĢjĮ€@CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ągzæY…Float’’ćęT¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ćęT>Y…Float’’ągzæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gKCY…Float’’g6ˆCZ…Float’’ĶĢjĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTag9’7°_ŠķROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformT(-CĻؘC33ŗĮ4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’T(-CY…Float’’ĻؘCZ…Float’’33ŗĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData² AVAL…idTag…IdTage±čײN”īROTSf BLCKŠentityBaseUAVAL‰transformEngineTransform šYZCgÖxCĶĢjĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šYZCY…Float’’gÖxCZ…Float’’ĶĢjĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData² AVAL…idTag…IdTageA G¤ŲFļROTSf BLCKŠentityBaseUAVAL‰transformEngineTransform 3#[CqC\ĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3#[CY…Float’’qCZ…Float’’\ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagPxA& šROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform¼ÖMC3Š’C’s¤Į€€‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ~²=Y…Float’’žæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž?Y…Float’’µ~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¼ÖMCY…Float’’3Š’CZ…Float’’’s¤ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTag7Ż@ĄŅąyE„ Ź¾Ķ×ROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformĶŒ,C3“”CĒĮ€aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ę5æY…Float’’5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’5?Y…Float’’ę5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶŒ,CY…Float’’3“”CZ…Float’’ĒĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup­ĒAVAL„Name†StringŽsq000_runawaysBLCKŠlayerGroupwĒAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer$)AVAL„Name†Stringsq000_scene01BLCK‰layerDataš(AVAL‰isVisible„BoolBLCKŒlayerStorageĆ(AVAL‹numEntities„UintBLCKŠentityDatagAVAL…idTag…IdTagÕ^L§ø‹ųC/bKROTSBLCKŠentityBaseaAVAL‰transformEngineTransformü;CµÆCÕ\CA€ ¶CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ź†eæY…Float’’ɾā>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ɾā¾Y…Float’’ź†eæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ü;CY…Float’’µÆCZ…Float’’Õ\CAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_retreatAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagé €U7ūI·¤2ŠŗwķĒROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŻĀ8C÷L­Cž×CA€BDˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’é 5=Y…Float’’ōææZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ōæ?Y…Float’’é 5=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŻĀ8CY…Float’’÷L­CZ…Float’’ž×CAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_sadAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6 AVAL…idTag…IdTagŁń7Ļ(0K–}’‰w†ĻROTSźBLCKŠentityBaseaAVAL‰transformEngineTransform‡OY…Float’’ÄJ|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÄJ|æY…Float’’C§->Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‡Oˆ3ęnROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’!™¾Y…Float’’?Kt?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Y…Float’’?}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’žķ:CY…Float’’“ƒ®CZ…Float’’ÓęEAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_hostileAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTagĮ‹W)@“>L…9OG¹ÄROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformõ2C’(„CVB*A€÷“ÄBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ľY…Float’’µH}?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’µH}æY…Float’’ľZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õ2CY…Float’’’(„CZ…Float’’VB*AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_stand_crosshands_manAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer²œAVAL„Name†Stringsq000_scene02BLCK‰layerData~œAVAL‰isVisible„BoolBLCKŒlayerStorageQœAVAL‹numEntities„Uint BLCKŠentityDatagAVAL…idTag…IdTagŪ“’,(lnE®ė–ćR¦ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformu%TCš²”C? A€ŸAāBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’«ɾY…Float’’Ēlk?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĒlkæY…Float’’«ɾZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’u%TCY…Float’’š²”CZ…Float’’? AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_retreatAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagŸ¤™ĪI šį)ā ņŌROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÅNCa¦C\ņA€Ü‚9CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ń~æY…Float’’‘°Ä½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‘°Ä=Y…Float’’Ń~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÅNCY…Float’’a¦CZ…Float’’\ņAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagw=1euœAœķĖ‰·ŲĀŪROTSBLCKŠentityBaseaAVAL‰transformEngineTransform ńKC”ų¤C” A€eœXCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~MæY…Float’’6¬æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’6¬?Y…Float’’~MæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ńKCY…Float’’”ų¤CZ…Float’’” AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag“—.ŽNŠE1r–²ĶŻńROTSBLCKŠentityBaseaAVAL‰transformEngineTransformrNCÉ „CšA€3«ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’×čmæY…Float’’ ½¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ ½>Y…Float’’×čmæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’rNCY…Float’’É „CZ…Float’’šAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData]AVAL…idTag…IdTagč€^)¶ E·’[7a$2ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform-OCu£CęA€Š•€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’kc¾Y…Float’’X›yæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’X›y?Y…Float’’kc¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-OCY…Float’’u£CZ…Float’’ęAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‰AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œfixing_floorAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentāAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryfAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16#lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16okAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData\AVAL…idTag…IdTagQÓŻÆzÜH•3Q‚‘Ŗ2”ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformOCØ¢C2”A€h،CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’yģH>Y…Float’’ {æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ 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F¦h=möß#ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform3³MCĶŒ§C!A€ŁICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ćœmæY…Float’’œ‰¾¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’œ‰¾>Y…Float’’ćœmæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³MCY…Float’’ĶŒ§CZ…Float’’!AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰component]AVAL„name†String…boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatabAVAL…idTag…IdTag²čź×²Ÿ(B®P5ħlROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŪÉPCņ;¤C¼żA€Ć‹‹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļ±>Y…Float’’f6p?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’f6pæY…Float’’ļ±>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŪÉPCY…Float’’ņ;¤CZ…Float’’¼żAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰component]AVAL„name†String…boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatabAVAL…idTag…IdTag–ėp'Ļm¬F†²¾Y™üROTSBLCKŠentityBaseaAVAL‰transformEngineTransformoGCŻ£CVż 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‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagćzÕīź'D·xc^ø¶ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŪšTC1£C·d!A€„% CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ø\GæY…Float’’K˜ ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’K˜ 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ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransforms1CEÖ¢CY["A€.sCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėE3æY…Float’’¶æ6?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¶æ6æY…Float’’ėE3æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’s1CY…Float’’EÖ¢CZ…Float’’Y["AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_stand_crosshands_manAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagćü*ų%4C‡¾2fv)ŌROTSBLCKŠentityBaseaAVAL‰transformEngineTransform–’UCĀD¢Cżƒ A€źWżBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’äæY…Float’’TM?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’TMæY…Float’’äæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’–’UCY…Float’’ĀD¢CZ…Float’’żƒ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†afraidAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagßi¼$“Jr†ń+ŪļœROTSBLCKŠentityBaseaAVAL‰transformEngineTransformóŹTCE¢Cæd!A€Ij’BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ź“æY…Float’’OˆJ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’OˆJæY…Float’’ź“æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’óŹTCY…Float’’E¢CZ…Float’’æd!AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag‡č³Š‚“J‹räŻöé¼ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform˜CUCą”C»d!A€[÷ČBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ūO:¾Y…Float’’ŗ{?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŗ{æY…Float’’ūO:¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’˜CUCY…Float’’ą”CZ…Float’’»d!AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŸ–Gš±K†­D©E‘ŌROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŽęSCÜW¢CŸ"A€Ż`CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¢WæY…Float’’· ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’· æY…Float’’¢WæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽęSCY…Float’’ÜW¢CZ…Float’’Ÿ"AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†afraidAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTag~÷O‹düG“ĖĪ:²½¬ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%ŹICJL¦C^ 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‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTag+›¶AÉQM™£µŽvtROTSBLCKŠentityBaseaAVAL‰transformEngineTransform_HCY^¦Cė(A€ – BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…®P?Y…Float’’‡H?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‡HæY…Float’’…®P?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’_HCY…Float’’Y^¦CZ…Float’’ė(AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTagKŲŚŖVbŅA»E°}ņrŌŽROTSBLCKŠentityBaseaAVAL‰transformEngineTransform’ŽGCåó„CśŅ)A€fBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĒtI?Y…Float’’Ķõ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĶõæY…Float’’ĒtI?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’ŽGCY…Float’’åó„CZ…Float’’śŅ)AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData4AVAL…idTag…IdTagœB„·ÆIˆjdź$’ROTSčBLCKŠentityBaseaAVAL‰transformEngineTransformDZIC¶¹¦CśŅ)A€0ÉAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“Ęg?Y…Float’’ŖfŁ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŖfŁ¾Y…Float’’“Ęg?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’DZICY…Float’’¶¹¦CZ…Float’’śŅ)AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_shield_hit_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTag‡`JN†™I“Ü5؄µROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformgMCõā¦Cź*A€¬Ķ?CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’A–zæY…Float’’¹vQ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¹vQ>Y…Float’’A–zæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gMCY…Float’’õā¦CZ…Float’’ź*AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagļq¶D‚+±māŠa ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransform.rKC ¢C)ØA€į±łAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ņZ?Y…Float’’©?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’©æY…Float’’ ņZ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’.rKCY…Float’’ ¢CZ…Float’’)ØAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagä­ątotI·’ ?Ō§Õ›ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformŻÆQCŪż„Ci“A€Ō ćBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’SÆĢ¾Y…Float’’+§j?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’+§jæY…Float’’SÆĢ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŻÆQCY…Float’’Ūż„CZ…Float’’i“AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String’sq000_sc02_screamsBLCKŠlayerGroupåAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‚AVAL„Name†String‘sq000_sc02_screamBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupĪAVAL„Name†StringŽsq001_talismanBLCKŠlayerGroup˜AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String“sq001_after_assaultBLCKŠlayerGroupćAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringsq001_technicalBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup4AVAL„Name†String’sq001_after_prisonBLCKŠlayerGroupśAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œsq001_guardsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringsq001_kajetanBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€AVAL„Name†Stringsq001_technicalBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup¾AVAL„Name†String”sq001_before_assaultBLCKŠlayerGroup‚AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeröAVAL„Name†Stringsq001_kajetanBLCK‰layerDataĀAVAL‰isVisible„BoolBLCKŒlayerStorage•AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTaglJT"Üę@“ń™ĪĢ“ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformµ$TD7aC.Ą€āU BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŠĆR?Y…Float’’O?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’OæY…Float’’ŠĆR?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’µ$TDY…Float’’7aCZ…Float’’.ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆbored_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeræAVAL„Name†Stringsq001_niszczukaBLCK‰layerData‰AVAL‰isVisible„BoolBLCKŒlayerStorage\AVAL‹numEntities„UintBLCKŠentityData,AVAL…idTag…IdTag|ó!Ō6ŻęK•f1T&LROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformślSDfĮC` Ą€>©°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’dC~?Y…Float’’*'ī½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’*'ī=Y…Float’’dC~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ślSDY…Float’’fĮCZ…Float’’` ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer€AVAL„Name†Stringsq001_technicalBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerĄAVAL„Name†Stringsq001_zdzieblarzBLCK‰layerData‰AVAL‰isVisible„BoolBLCKŒlayerStorage\AVAL‹numEntities„UintBLCKŠentityData,AVAL…idTag…IdTag:˜›éāļĶO«÷ÆŹ4mjROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformŠßSD sC…Ą€W€AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v?Y…Float’’ĶŪŒ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĶŪŒ¾Y…Float’’v?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠßSDY…Float’’ sCZ…Float’’…ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup†XAVAL„Name†String ŠstreamableBLCKŠlayerGroupTXAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupBAVAL„Name†String—q000_siege_tower_debrisBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerˆAVAL„Name†String—q001_siege_tower_debrisBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupĢAVAL„Name†Stringq001_barricadesBLCKŠlayerGroup•AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerqAVAL„Name†StringŽq001_barricadeBLCK‰layerData<AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataßAVAL…idTag…IdTagX-Č·gB½ø–$ĪROTS“BLCKŠentityBaseaAVAL‰transformEngineTransformq=C‹‡Ck²“@^Č(@ĆĻ³C;?“=AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹ŗ?Y…Float’’.u”:Z…Float’’!v<½W…Float’’„NoneY†Vector’’QX…Float’’ZUÉŗY…Float’’ž?Z…Float’’#†×»W…Float’’„NoneZ†Vector’’QX…Float’’ˆl<=Y…Float’’‡œŁ;Z…Float’’,¹?W…Float’’„NoneW†Vector’’QX…Float’’q=CY…Float’’‹‡CZ…Float’’k²“@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup.AVAL„Name†String™q001_back_alley_barricadeBLCKŠlayerGroupķAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŠAVAL„Name†String™q001_back_alley_barricadeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String™q001_back_alley_cart_da01BLCKŠlayerGroupČAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layereAVAL„Name†String”q001_back_alley_da01BLCK‰layerData*AVAL‰isVisible„BoolBLCKŒlayerStorageżAVAL‹numEntities„UintBLCKŠentityDataĶAVAL…idTag…IdTag PłčK…«+!ŗo;łROTSBLCKŠentityBaseaAVAL‰transformEngineTransform0”=Cm ‡C"öŒ@f¹@ŹņŸ@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’f¹@Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’ŹņŸ@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0”=CY…Float’’m ‡CZ…Float’’"öŒ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup¬AVAL„Name†String—q001_barricade01_closedBLCKŠlayerGroupmAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŖAVAL„Name†String•q001_barricade01_openBLCKŠlayerGroupmAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup¬AVAL„Name†String—q001_barricade02_closedBLCKŠlayerGroupmAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŖAVAL„Name†String•q001_barricade02_openBLCKŠlayerGroupmAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup¬AVAL„Name†String—q001_barricade03_closedBLCKŠlayerGroupmAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŖAVAL„Name†String•q001_barricade03_openBLCKŠlayerGroupmAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupM!AVAL„Name†String‘q001_burned_trailBLCKŠlayerGroup!AVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer™ AVAL„Name†String Œburned_trailBLCK‰layerDataf AVAL‰isVisible„BoolBLCKŒlayerStorage9 AVAL‹numEntities„UintBLCKŠentityDataGAVAL…idTag…IdTag0uTĶaõA¢n` z¹ROTSūBLCKŠentityBase\AVAL‰transformEngineTransform ·Cóh‹C§Į¶@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’·CY…Float’’óh‹CZ…Float’’§Į¶@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataGAVAL…idTag…IdTag>(ŪĶyZEŽó5aä®iROTSūBLCKŠentityBase\AVAL‰transformEngineTransform Įø¹C’ ŒC¬·@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Įø¹CY…Float’’’ ŒCZ…Float’’¬·@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataGAVAL…idTag…IdTag~~œ’Ć/@Ÿ±'gŒ³8ćROTSūBLCKŠentityBase\AVAL‰transformEngineTransform ÷B¹CwŪŽCˆaæ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’÷B¹CY…Float’’wŪŽCZ…Float’’ˆaæ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataGAVAL…idTag…IdTagCƎäĀNŠÖ^jäSŽROTSūBLCKŠentityBase\AVAL‰transformEngineTransform š4øCŽC÷EĄ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š4øCY…Float’’ŽCZ…Float’’÷EĄ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataGAVAL…idTag…IdTagōGŲ`ĆmNH ĻŌjkAROTSūBLCKŠentityBase\AVAL‰transformEngineTransform CHøCz˜ˆCN<Ą@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’CHøCY…Float’’z˜ˆCZ…Float’’N<Ą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataGAVAL…idTag…IdTag•.·łŪI¹g…`mē€ÅROTSūBLCKŠentityBase\AVAL‰transformEngineTransform _2¹C}†C¹u¾@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’_2¹CY…Float’’}†CZ…Float’’¹u¾@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String ‹anim_smoke1AVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupŅAVAL„Name†String–q001_drawbridge_closedBLCKŠlayerGroup”AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer1AVAL„Name†String–q001_drawbridge_closedBLCK‰layerDataōAVAL‰isVisible„BoolBLCKŒlayerStorageĒAVAL‹numEntities„UintBLCKŠentityData—AVAL…idTag…IdTagųž‡ó`IŖ¼Ö–nķ»¹ROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform HńøC¬ü‹Cč¤¹@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’HńøCY…Float’’¬ü‹CZ…Float’’č¤¹@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆm_lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œm_switchedOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String™CMeshComponent downbridgeAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupĪAVAL„Name†String”q001_drawbridge_openBLCKŠlayerGroup’AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer/AVAL„Name†String”q001_drawbridge_openBLCK‰layerDataōAVAL‰isVisible„BoolBLCKŒlayerStorageĒAVAL‹numEntities„UintBLCKŠentityData—AVAL…idTag…IdTagŸŚŽ_f’C¹ *%—.a9ROTSKBLCKŠentityBaseUAVAL‰transformEngineTransform FńøC©ü‹Cą¤¹@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’FńøCY…Float’’©ü‹CZ…Float’’ą¤¹@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆm_lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œm_switchedOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String™CMeshComponent downbridgeAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupBAVAL„Name†String—q001_first_tower_debrisBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerˆAVAL„Name†String—q001_first_tower_debrisBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupHAVAL„Name†Stringšq001_temple_courtyard_gateBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer‹AVAL„Name†Stringšq001_temple_courtyard_gateBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup<AVAL„Name†Stringšq001_temple_courtyard_openBLCKŠlayerGroupśAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽq001_gate_openBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String–q001_temple_gate_leverBLCKŠlayerGroupŠAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layermAVAL„Name†String–q001_temple_gate_leverBLCK‰layerData0AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataÓAVAL…idTag…IdTagUq§+é9F¼:¬-\– ÷ROTS‡BLCKŠentityBasebAVAL‰transformEngineTransformˆCR‰¾C1uŲA€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ˆCY…Float’’R‰¾CZ…Float’’1uŲAW…Float’’€?„None„NoneAVALŠappearance†String…leverAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String ˆusingNumAVAL„type†String„UintAVAL…value„UintBLCKˆpropertyQAVAL„name†StringlastLogicStatusAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String ‹interruptedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsąAVALnumComponents„UintBLCK‰componentZAVAL„name†String…leverAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†StringCMeshComponent mesh_lever1_01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…slotsAVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String ‹interactionAVAL…class†String$£CGameplayDeviceInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†StringŽkolizja_kameryAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup&AVAL„Name†String•q002_arjan_confessionBLCKŠlayerGroupéAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer†AVAL„Name†String•q002_arjan_confessionBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‘q002_arjan_deniedBLCKŠlayerGroupåAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‚AVAL„Name†String‘q002_arjan_deniedBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup&AVAL„Name†String•q002_luiza_confessionBLCKŠlayerGroupéAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer†AVAL„Name†String•q002_luiza_confessionBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‘q002_luiza_deniedBLCKŠlayerGroupåAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‚AVAL„Name†String‘q002_luiza_deniedBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup,AVAL„Name†String Œsq000_assetsBLCKŠlayerGroupųAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œsq000_assetsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup*AVAL„Name†String—sq000_hideable_assets_1BLCKŠlayerGroupėAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerˆAVAL„Name†String—sq000_hideable_assets_1BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupBAVAL„Name†String—sq000_hideable_assets_2BLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerˆAVAL„Name†String—sq000_hideable_assets_2BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupyAVAL„Name†String„shipBLCKŠlayerGroupMAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeruAVAL„Name†String„shipBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String…elvenBLCKŠlayerGroupßAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹elven_boatsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String„highBLCKŠlayerGroupšAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layeruAVAL„Name†String„highBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒlowBLCKŠlayerGroupļAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒlowBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup ķAVAL„Name†String ˆsolitudeBLCKŠlayerGroupšģAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒextBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String•solitude_cutscene_extBLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œcutscene_extBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŚźAVAL„Name†Stringsolitude_insideBLCKŠlayerGroup£źAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String ŠcollisionsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerēAVAL„Name†String ‹decorationsBLCK‰layerDataŻęAVAL‰isVisible„BoolBLCKŒlayerStorage°ęAVAL‹numEntities„UintBLCKŠentityDataW AVAL…idTag…IdTagŠæĻ ³¤nEƒkK]g:ž†ROTS BLCKŠentityBaseUAVAL‰transformEngineTransform ĀUžCß`éC×£öAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀUžCY…Float’’ß`éCZ…Float’’×£öAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData£AVAL…idTag…IdTagCIĒ#‹“MBź+ŖCøāROTSWBLCKŠentityBaseaAVAL‰transformEngineTransform{ŌžCfåCfföA€L¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’öDc?Y…Float’’†Ŗė¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’†Ŗė>Y…Float’’öDc?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{ŌžCY…Float’’fåCZ…Float’’fföAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagäĒĀŃw A¤ąq‡ “ ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĀžC×ļCGįB€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀžCY…Float’’×ļCZ…Float’’GįBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataWAVAL…idTag…IdTag3Õ·SĒ’ĄN¾ß(5rROTS BLCKŠentityBaseUAVAL‰transformEngineTransform  ÷ C)ģCGįBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ÷ CY…Float’’)ģCZ…Float’’GįBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagOz°'ä ZŚH Fŗ !øVœ“ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformŚ  C©GõC,,/B€¢ļ’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’r4Ļ>Y…Float’’sjæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’sj?Y…Float’’r4Ļ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ś  CY…Float’’©GõCZ…Float’’,,/BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŚė<{* ?E§”ti<5)™G{Ž[h¤ĘROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĶlCø>ęCėQB€kCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĢÕæY…Float’’“QæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“Q?Y…Float’’ĢÕæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶlCY…Float’’ø>ęCZ…Float’’ėQBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagZē“ÜüaG¢Q™ŒĖgÖROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĄ—C{“čC\3B€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’¦wµZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¦w5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ą—CY…Float’’{“čCZ…Float’’\3BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagÕqņJ£0$Ž³ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’P|æY…Float’’óŃ1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’óŃ1>Y…Float’’P|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’D5¢CY…Float’’ģCZ…Float’’ėł2BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData4AVAL…idTag…IdTag{ßK> KŠƒBµŌ”ROTSčBLCKŠentityBasemAVAL‰transformEngineTransform%3„C=ŖķCĢĢųA€‡C -e? -e? -e?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’< h5Y…Float’’ -eæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ -e?Y…Float’’< h5Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’ -e?W…Float’’„NoneW†Vector’’QX…Float’’3„CY…Float’’=ŖķCZ…Float’’ĢĢųAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsTAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentSAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŲAVAL‰itemCount„UintBLCK„item•AVAL„name†String“Worn Leather GlovesAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag‚„‰vKŖI¾[¦ß1pĢ…ROTSŃBLCKŠentityBaseaAVAL‰transformEngineTransformG!„CĀ5ķCp=öA€ŖC€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’³p?Z…Float’’<ƾW…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’<Æ>Z…Float’’³p?W…Float’’„NoneW†Vector’’QX…Float’’G!„CY…Float’’Ā5ķCZ…Float’’p=öAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16² AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag¼štŽI‹O"Ń,Ö¹ROTSÄBLCKŠentityBaseUAVAL‰transformEngineTransform Ā„C™YźCp=öAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā„CY…Float’’™YźCZ…Float’’p=öAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16"]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag²ä¤×ļ)KµZē¾¬[ŅROTSÄBLCKŠentityBaseUAVAL‰transformEngineTransform ø^ŸC…KéCp=öAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø^ŸCY…Float’’…KéCZ…Float’’p=öAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16„\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag°4ŖÅŖ}‰A€ų„:ÕfROTS=BLCKŠentityBasedAVAL‰transformEngineTransform@ŸC=źēCp=öA€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’鯶Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’éŻ6Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@ŸCY…Float’’=źēCZ…Float’’p=öAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTags-čęŪĶõJŗ‚Żņ/D ROTSĪBLCKŠentityBaseaAVAL‰transformEngineTransformĀ¤C3sńC-B€aaCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķ4æY…Float’’G5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’G5?Y…Float’’ķ4æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā¤CY…Float’’3sńCZ…Float’’-BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16ŃzAVAL…flags†Uint16AVALˆquantity„Uint AVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagģ¬]š³ÅO–•a”9ROTSĪBLCKŠentityBaseaAVAL‰transformEngineTransform{T¤CĀõåC‰L-B€aaCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķ4æY…Float’’G5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’G5?Y…Float’’ķ4æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{T¤CY…Float’’ĀõåCZ…Float’’‰L-BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16Œ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTag„Ijö½ž½GžÜ…cźoŠEROTS BLCKŠentityBaseaAVAL‰transformEngineTransformæÅ”CŠ”ķCåž0B€¶»YCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ZvJæY…Float’’"«æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’"«?Y…Float’’ZvJæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’æÅ”CY…Float’’Š”ķCZ…Float’’åž0BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†floor0BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†floor1BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeryAVAL„Name†String ˆinteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽinteriorstairsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹inter_floraBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup˜AVAL„Name†String ŠsoundbanksBLCKŠlayerGroupfAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‡animalsBLCKŠlayerGroupßAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹animals_ratBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String†dragonBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†dragonBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‚fxBLCKŠlayerGroupÖAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layersAVAL„Name†String‚fxBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupś AVAL„Name†Stringl01_ambiencesBLCKŠlayerGroupÅ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„Uint BLCKˆsubGroupAVAL„Name†String Šl01_bridgeBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šl01_bridgeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Šl01_churchBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šl01_churchBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œl01_dungeonsBLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œl01_dungeonsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹l01_harbourBLCKŠlayerGroupßAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹l01_harbourBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringl01_siege_towerBLCKŠlayerGroupćAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringl01_siege_towerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œl01_solitudeBLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œl01_solitudeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup"AVAL„Name†String“l01_solitude_bridgeBLCKŠlayerGroupēAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer„AVAL„Name†String“l01_solitude_bridgeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Šl01_squareBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šl01_squareBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‰l01_wallsBLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰l01_wallsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹l01_warcampBLCKŠlayerGroupßAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹l01_warcampBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†Stringlevel_globalsBLCKŠlayerGroupJ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„Uint BLCKˆsubGroup AVAL„Name†String†combatBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šcombat_allBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‡genericBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡genericBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String†globalBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†globalBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒguiBLCKŠlayerGroup×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒguiBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringl01_cutscenesBLCKŠlayerGroupįAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer~AVAL„Name†Stringl01_cutscenesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Šl01_globalBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šl01_globalBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…musicBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…musicBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…trissBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…trissBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‡witcherBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡witcherBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String„workBLCKŠlayerGroupšAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šwork_childBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹work_femaleBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰work_maleBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String†soundsBLCKŠlayerGroupņAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šl01_bridgeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“l01_bridge_solitudeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringl01_cementaryBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String Šl01_churchBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œl01_dungeonsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹l01_harbourBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringl01_old_tunelBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€AVAL„Name†Stringl01_siege_towerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œl01_solitudeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String Šl01_squareBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰l01_towerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰l01_wallsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹l01_warcampBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘l01_warcamp_tentsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupcAVAL„Name†String›streaming_island_old_tunnelBLCKŠlayerGroup AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer$AVAL„Name†String ‹explorationBLCK‰layerDataņAVAL‰isVisible„BoolBLCKŒlayerStorageÅAVAL‹numEntities„UintBLCKŠentityData×AVAL…idTag…IdTag;E§Y‚^ūóROTS‹BLCKŠentityBaseaAVAL‰transformEngineTransformUĖ:C8MCĘ­¹@·#?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Bż?Y…Float’’LÕ<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’LÕ¼Y…Float’’Bż?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’UĖ:CY…Float’’8MCZ…Float’’Ę­¹@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents§AVALnumComponents„UintBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData×AVAL…idTag…IdTagJʗ<µŸē†ōROTS‹BLCKŠentityBaseaAVAL‰transformEngineTransform?C¤ųC ?€M0CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’NšOæY…Float’’IŹ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’IŹæY…Float’’NšOæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’?CY…Float’’¤ųCZ…Float’’ ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents§AVALnumComponents„UintBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData×AVAL…idTag…IdTagU#wÕD6žFõROTS‹BLCKŠentityBaseaAVAL‰transformEngineTransform*®?CXhCtŽlæ€'¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’QšO?Y…Float’’EŹæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’EŹ?Y…Float’’QšO?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’*®?CY…Float’’XhCZ…Float’’tŽlæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents§AVALnumComponents„UintBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData×AVAL…idTag…IdTagz Ÿ…ŒéöROTS‹BLCKŠentityBaseaAVAL‰transformEngineTransform5”BCŌŁ“CpŽlæ€s“£CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ś°W?Y…Float’’yć æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’yć ?Y…Float’’ś°W?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5”BCY…Float’’ŌŁ“CZ…Float’’pŽlæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents§AVALnumComponents„UintBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‹AVAL„Name†Stringšstreaming_island_oldtunnelBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup(`AVAL„Name†String›streaming_old_tunnel_templeBLCKŠlayerGroupå_AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerI AVAL„Name†String ‹explorationBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageźAVAL‹numEntities„UintBLCKŠentityDataŗAVAL…idTag…IdTagž3GšhJ³k„^Ģ-ROTSnBLCKŠentityBaseaAVAL‰transformEngineTransformU‚[CZ'°C%%‚?€bCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ʁZ…Float’’€%§¼W…Float’’„NoneY†Vector’’QX…Float’’#Ø2¾Y…Float’’§¾tæZ…Float’’Ž]q¾W…Float’’„NoneZ†Vector’’QX…Float’’Ńń€½Y…Float’’{ˆi¾Z…Float’’c»x?W…Float’’„NoneW†Vector’’QX…Float’’—YCY…Float’’ßa°CZ…Float’’zŖf?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataNAVAL…idTag…IdTag¶=vL°/I„ł9ŪROTSBLCKŠentityBasemAVAL‰transformEngineTransform%½4XC’Ä°CV˜j?ō°)AāܦChyCŖ+?Ŗ+?Ŗ+?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’n`9æY…Float’’ÉĢO?Z…Float’’7b:¾W…Float’’„NoneY†Vector’’QX…Float’’šZ.æY…Float’’Ą7æZ…Float’’ø÷ł¾W…Float’’„NoneZ†Vector’’QX…Float’’ō¾Y…Float’’%%U¾Z…Float’’™Ųx?W…Float’’„NoneW†Vector’’QX…Float’’½4XCY…Float’’’Ä°CZ…Float’’V˜j?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsnAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryņAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16D^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item…AVAL„name†StringƒOilAVALstaticRandomSeed†Uint167"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag²’"}v@½[D%•Č9ROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%ģfYCż²±Cŗo?~³CæĆ®ClwBŖ+?Ŗ+?Ŗ+?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÉZ?Y…Float’’(Yy?Z…Float’’Šv<W…Float’’„NoneY†Vector’’QX…Float’’ŠtæY…Float’’±õ?Z…Float’’0>M¾W…Float’’„NoneZ†Vector’’QX…Float’’’c>¾Y…Float’’ŻJž=Z…Float’’HĢŠ?W…Float’’„NoneW†Vector’’QX…Float’’ģfYCY…Float’’ż²±CZ…Float’’ŗo?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag¹FeŌķ!LE§›<¤ O94ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformż9ZCĮī±C+ˆ?€ƒó‚CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’i=¾Y…Float’’•r}æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’•r}?Y…Float’’i=¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ż9ZCY…Float’’Įī±CZ…Float’’+ˆ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagµo"3dŠŲD½wŸ!PÓ¢`ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform˜1YCĖ]²C>Ļż?5|˜B­gŖBy°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’NŖµ>Y…Float’’Gpn?Z…Float’’^¦½W…Float’’„NoneY†Vector’’QX…Float’’ł/(<Y…Float’’÷ü©=Z…Float’’e?W…Float’’„NoneZ†Vector’’QX…Float’’OTo?Y…Float’’¬tµ¾Z…Float’’±ī¢<W…Float’’„NoneW†Vector’’QX…Float’’˜1YCY…Float’’Ė]²CZ…Float’’>Ļż?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag»lgĶ$…L½[j;ˆOj,ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformĢ’YCŖ²Cē܋?€E-¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Žƒv?Y…Float’’劾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’åŠ>Y…Float’’Žƒv?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ’YCY…Float’’Ŗ²CZ…Float’’ē܋?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag„ć $3(MI±2Ļ›ĢēwROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform"ĖYCĮf²Cöµ³? uB©B’LĢAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’°ń>Y…Float’’‹Ba?Z…Float’’Ćł\½W…Float’’„NoneY†Vector’’QX…Float’’ęŖ ½Y…Float’’$Ø=Z…Float’’&š~?W…Float’’„NoneZ†Vector’’QX…Float’’œua?Y…Float’’šļ¾Z…Float’’Ć–=W…Float’’„NoneW†Vector’’QX…Float’’"ĖYCY…Float’’Įf²CZ…Float’’öµ³?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layervAVAL„Name†String…waterBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String’streaming_triggersBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringŽstreaming_xboxBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆtriggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup#EAVAL„Name†String…tentsBLCKŠlayerGroupöDAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerłAVAL„Name†String‡barrelsBLCK‰layerDataĖAVAL‰isVisible„BoolBLCKŒlayerStoragežAVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTagÓÅ [0?¢E›B¶';žROTSĢBLCKŠentityBasedAVAL‰transformEngineTransformr0LD«+C3ŌZĄü‰²C÷W[?ĢRBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„X?Y…Float’’MK?Z…Float’’ŖĘP=W…Float’’„NoneY†Vector’’QX…Float’’„kKæY…Float’’8`?Z…Float’’u<W…Float’’„NoneZ†Vector’’QX…Float’’®Bœ¼Y…Float’’.K½Z…Float’’y£?W…Float’’„NoneW†Vector’’QX…Float’’r0LDY…Float’’«+CZ…Float’’3ŌZĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagPéC“o·nNø©µŽ;óģROTSĢBLCKŠentityBasedAVAL‰transformEngineTransformI¬FD5?#C¢.Ą‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’I¬FDY…Float’’5?#CZ…Float’’¢.ĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag-"q+łCdƒgõŲ ROTSĢBLCKŠentityBasedAVAL‰transformEngineTransform’ŽFDdÆ$Cæ-Ą‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’ŽFDY…Float’’dÆ$CZ…Float’’æ-ĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŅAVAL„Name†String…birdsBLCK‰layerData¦AVAL‰isVisible„BoolBLCKŒlayerStorageyAVAL‹numEntities„UintBLCKŠentityDataIAVAL…idTag…IdTagqŻ+Հy`Dƒ^ę‡Kt`ROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform ”[CD_ō2CegĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”[CDY…Float’’_ō2CZ…Float’’egĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerĻAVAL„Name†String‡bonfireBLCK‰layerData”AVAL‰isVisible„BoolBLCKŒlayerStoragetAVAL‹numEntities„Uint BLCKŠentityDataAVAL…idTag…IdTagĶ8ŹČ/ųROTSŹBLCKŠentityBasehAVAL‰transformEngineTransformgRD3³C)Ą€ģv²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ä”?Y…Float’’źm[½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’źm[=Y…Float’’ä”?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gRDY…Float’’3³CZ…Float’’)ĄW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_bAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents|AVALnumComponents„Uint,BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagü¤g=mŽĢłROTSŹBLCKŠentityBasehAVAL‰transformEngineTransform;3ND‘sDCȕ¾Ą€™‘BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’9i—>Y…Float’’Ɍt?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ɌtæY…Float’’9i—>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’;3NDY…Float’’‘sDCZ…Float’’ȕ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_cAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents|AVALnumComponents„Uint,BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagEÓ½ä\¼wśROTS¾BLCKŠentityBase\AVAL‰transformEngineTransform ,“LD8£"Cš{^ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,“LDY…Float’’8£"CZ…Float’’š{^ĄW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_aAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents|AVALnumComponents„Uint,BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag‹uśbģ§ĖiūROTS¾BLCKŠentityBase\AVAL‰transformEngineTransform øEDŖIC£tĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øEDY…Float’’ŖICZ…Float’’£tĄW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_bAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents|AVALnumComponents„Uint,BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag$Ÿz©-»3üROTS¾BLCKŠentityBase\AVAL‰transformEngineTransform ė?D#DMCr›ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė?DY…Float’’#DMCZ…Float’’r›ĄW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_cAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents|AVALnumComponents„Uint,BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagY,Ē0“ŪšżROTS¾BLCKŠentityBase\AVAL‰transformEngineTransform F@D-ō"CØkłæAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’F@DY…Float’’-ō"CZ…Float’’ØkłæW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_bAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents|AVALnumComponents„Uint,BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag…Õ|ķ¤{%’ROTS¾BLCKŠentityBase\AVAL‰transformEngineTransform j>MD[nXC|³°æAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’j>MDY…Float’’[nXCZ…Float’’|³°æW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_aAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents|AVALnumComponents„Uint,BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagU“Śś»0{ŌROTS¾BLCKŠentityBase\AVAL‰transformEngineTransform ;“ODā×rCždPæAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’;“ODY…Float’’ā×rCZ…Float’’ždPæW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_bAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents|AVALnumComponents„Uint,BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagr ±ŠŠ§\ROTS¾BLCKŠentityBase\AVAL‰transformEngineTransform ÜCDLpCćsræAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÜCDY…Float’’LpCZ…Float’’ćsræW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_cAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents|AVALnumComponents„Uint,BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagkL„’ŪKųROTS¾BLCKŠentityBase\AVAL‰transformEngineTransform ‘RUDm:C“Ę@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘RUDY…Float’’m:CZ…Float’’“Ę@W…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_cAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents|AVALnumComponents„Uint,BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagĮņNč:HROTS¾BLCKŠentityBase\AVAL‰transformEngineTransform š¹QDš™*CŚ”&ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š¹QDY…Float’’š™*CZ…Float’’Ś”&ĄW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_aAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents|AVALnumComponents„Uint,BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer{AVAL„Name†String ŠcollisionsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†debrisBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer-]AVAL„Name†String ‹decorationsBLCK‰layerDataū\AVAL‰isVisible„BoolBLCKŒlayerStorageĪ\AVAL‹numEntities„Uint BLCKŠentityData AVAL…idTag…IdTagjæĢ6FžĒROTSĀ BLCKŠentityBaseaAVAL‰transformEngineTransform(ODßņ/CN ¼Ą #!7š@v"CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­^æY…Float’’õž>Z…Float’’œą3“W…Float’’„NoneY†Vector’’QX…Float’’ĆŹž¾Y…Float’’ĢŪ]æZ…Float’’Ī‰=W…Float’’„NoneZ†Vector’’QX…Float’’±ļ’<Y…Float’’öć’<Z…Float’’yÕ?W…Float’’„NoneW†Vector’’QX…Float’’(ODY…Float’’ßņ/CZ…Float’’N ¼ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String ‹isDestroyedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‚AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String–CMeshComponent trainerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagQÓÕņ{CéąROTSĀ BLCKŠentityBaseaAVAL‰transformEngineTransformųODcC.CCēÆĄnr+7°&q@ õCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ “kæY…Float’’hČ>Z…Float’’?“W…Float’’„NoneY†Vector’’QX…Float’’-łĒ¾Y…Float’’°kæZ…Float’’O–†=W…Float’’„NoneZ†Vector’’QX…Float’’ó·Ņ<Y…Float’’¦²w=Z…Float’’Ur?W…Float’’„NoneW†Vector’’QX…Float’’ųODY…Float’’cC.CZ…Float’’CēÆĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String ‹isDestroyedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‚AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String–CMeshComponent trainerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagŌė£dŸAFąROTSĀ BLCKŠentityBaseaAVAL‰transformEngineTransformwĶOD\l5CXfĄĄ€Ńx"CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’$tæY…Float’’N3š>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’N3š¾Y…Float’’$tæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’wĶODY…Float’’\l5CZ…Float’’XfĄĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String ‹isDestroyedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‚AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String–CMeshComponent trainerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagEM­Ć·Ļ7ROTSĀ BLCKŠentityBaseaAVAL‰transformEngineTransformŻODĘ64CfvæĄ€6-CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’0jæY…Float’’lĪĪ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’lĪĪ¾Y…Float’’0jæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŻODY…Float’’Ę64CZ…Float’’fvæĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String ‹isDestroyedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‚AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String–CMeshComponent trainerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagj…„£&œdĀROTSĀ BLCKŠentityBaseaAVAL‰transformEngineTransformPjOD5į2C„æĄ€1GCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»ØdæY…Float’’ā9ę>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ā9ę¾Y…Float’’»ØdæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’PjODY…Float’’5į2CZ…Float’’„æĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String ‹isDestroyedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‚AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String–CMeshComponent trainerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag÷tŚK³H“c=d‰@ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform•—HDœļACĖ\‰Ą€€¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėFw?Y…Float’’ēƒ„¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ēƒ„>Y…Float’’ėFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’•—HDY…Float’’œļACZ…Float’’Ė\‰ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagōcē/‡B»ęĒØU®üROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform-nHD[EBCDŚ‰Ą€€©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’#’n?Y…Float’’ö{·¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ö{·>Y…Float’’#’n?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-nHDY…Float’’[EBCZ…Float’’DŚ‰ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagØ+Ų–.9ÓC·ę@ ŌROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformŪ˜HDy®BCĮž…Ą€€¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’d?Y…Float’’dqč¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’dqč>Y…Float’’d?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ū˜HDY…Float’’y®BCZ…Float’’Įž…ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag8ƒyņaH÷F€„œg8}±4ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformųĘHDŃWBC}ąĄ€€©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’#’n?Y…Float’’ö{·¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ö{·>Y…Float’’#’n?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ųĘHDY…Float’’ŃWBCZ…Float’’}ąĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagU­‚ŽŌ(G”Öa’xq=ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformHĻHDŁAC_iŠĄ€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’HĻHDY…Float’’ŁACZ…Float’’_iŠĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag­\Ų1ySI‚ø:Kļ¾WROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformø–HD£,AC‹gŒĄ€ŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷Ö=Y…Float’’ż˜~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ż˜~?Y…Float’’÷Ö=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø–HDY…Float’’£,ACZ…Float’’‹gŒĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeryAVAL„Name†String ˆdry_weedBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…flagsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽground_supportBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeryAVAL„Name†String ˆpalisadeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer< AVAL„Name†String‡postersBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageį AVAL‹numEntities„UintBLCKŠentityDataOAVAL…idTag…IdTagé×Øõ”Y¹EAUč„0ŪROTSBLCKŠentityBaseaAVAL‰transformEngineTransform)DND0–C Śæ+M›=?n²CłŠÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žē|?Y…Float’’—澁Z…Float’’Ž6­ŗW…Float’’„NoneY†Vector’’QX…Float’’ķo>Y…Float’’J‡|?Z…Float’’˜D`½W…Float’’„NoneZ†Vector’’QX…Float’’Öm <Y…Float’’ø\=Z…Float’’¢?W…Float’’„NoneW†Vector’’QX…Float’’)DNDY…Float’’0–CZ…Float’’ ŚæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents{AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’poster_camera_nodeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String•poster_on_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–poster_off_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag āśé²źŌE½(&ĒVęROTSBLCKŠentityBaseaAVAL‰transformEngineTransform¢üZDL8CĄgŹ»—(7„<³CLCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’čÓiæY…Float’’mŠ¾Z…Float’’@<“W…Float’’„NoneY†Vector’’QX…Float’’ÆZŠ>Y…Float’’¬¾iæZ…Float’’0Ś¼W…Float’’„NoneZ†Vector’’QX…Float’’Ę£1<Y…Float’’xJĒ¼Z…Float’’Ąč?W…Float’’„NoneW†Vector’’QX…Float’’¢üZDY…Float’’L8CZ…Float’’ĄgŹ»W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents{AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’poster_camera_nodeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String•poster_on_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–poster_off_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerßAVAL„Name†String ˆscaffoldBLCK‰layerData°AVAL‰isVisible„BoolBLCKŒlayerStorageƒAVAL‹numEntities„UintBLCKŠentityDataSAVAL…idTag…IdTag½"³§QMM¼ !›Ū§°ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%­ć6Ds5Cy;ŗ@Œrš@”BĪ–vCĘ­–?Ę­–?Ę­–?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’3WÕ¾Y…Float’’e…ŒæZ…Float’’ÆLŖ½W…Float’’„NoneY†Vector’’QX…Float’’g-h?Y…Float’’™ ɾZ…Float’’Ņø#?W…Float’’„NoneZ†Vector’’QX…Float’’/ÉæY…Float’’4&>Z…Float’’›|?W…Float’’„NoneW†Vector’’QX…Float’’­ć6DY…Float’’s5CZ…Float’’y;ŗ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentssAVALnumComponents„UintBLCK‰componentvAVAL„name†String ŸCStaticMeshComponent barrel_oilAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentLAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŠAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint16¹^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layervAVAL„Name†String…tentsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†towersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerdAVAL„Name†Stringtutorial_removerBLCK‰layerData-AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataŠAVAL…idTag…IdTag×ņ“ā‚N™Ox¤(æKROTS„BLCKŠentityBaseaAVAL‰transformEngineTransformćŠ8DHCēlĄ-*A„¬ė@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-*AY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’„¬ė@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ćŠ8DY…Float’’HCZ…Float’’ēlĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer}AVAL„Name†String Œwater_puddleBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeruAVAL„Name†String„weedBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‰communityBLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‘AVAL„Name†String”q000_fireplace1_chatBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‘AVAL„Name†String”q000_fireplace2_chatBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‘AVAL„Name†String”q000_fireplace3_chatBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‘AVAL„Name†String”q000_fireplace4_chatBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ˆdistanceBLCKŠlayerGroup`AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆpalisadeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…tentsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String 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cµ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagÅüĒIYjIƒŗj”^Ó­ĄROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%³RPDPiäBƵ@†³CD¤³C^Į‚C1¢&?1¢&?1¢&?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?~ĽY…Float’’IŹ$æZ…Float’’®71<W…Float’’„NoneY†Vector’’QX…Float’’Ė$?Y…Float’’lĒĽZ…Float’’d¼W…Float’’„NoneZ†Vector’’QX…Float’’8<Y…Float’’²™<Z…Float’’÷˜&?W…Float’’„NoneW†Vector’’QX…Float’’³RPDY…Float’’PiäBZ…Float’’Ƶ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag³D‚śnšVF‰lŠ“Ćó….ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%oéOD}aėB`ŗž@éb–?3&R>ļćB} A?} A?} A?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’g—š¾Y…Float’’5|1?Z…Float’’&~¼W…Float’’„NoneY†Vector’’QX…Float’’ģ†1æY…Float’’Ģ˜š¾Z…Float’’­‹1;W…Float’’„NoneZ†Vector’’QX…Float’’$s»Y…Float’’ž®z<Z…Float’’Ą•A?W…Float’’„NoneW†Vector’’QX…Float’’oéODY…Float’’}aėBZ…Float’’`ŗž@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTaggø“ijö…@±sÜb“éROTS£BLCKŠentityBaseaAVAL‰transformEngineTransforméMQDP«åBģ#¶@o­³C¾Š>ĪR”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŻxK?Y…Float’’łSæZ…Float’’q8<W…Float’’„NoneY†Vector’’QX…Float’’PQ?Y…Float’’~K?Z…Float’’p*é;W…Float’’„NoneZ†Vector’’QX…Float’’YY¼Y…Float’’tķ™:Z…Float’’0ś?W…Float’’„NoneW†Vector’’QX…Float’’éMQDY…Float’’P«åBZ…Float’’ģ#¶@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagäs÷„ÓŽH,DēJĢ[³ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%¬yPDĘHäBĮµ@ķ‘?öh³>ĖińBEiF?EiF?EiF?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æ¢Ź¾Y…Float’’é‹*?Z…Float’’„|¼W…Float’’„NoneY†Vector’’QX…Float’’ä–*æY…Float’’l”Ź¾Z…Float’’ļQ›;W…Float’’„NoneZ†Vector’’QX…Float’’<y»Y…Float’’śo€<Z…Float’’D^F?W…Float’’„NoneW†Vector’’QX…Float’’¬yPDY…Float’’ĘHäBZ…Float’’Įµ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagMŚö÷Ÿ]Dæє›UmROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%‡~PDB~äBųlµ@ķ‘?öh³>ĖińBEiF?EiF?EiF?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æ¢Ź¾Y…Float’’é‹*?Z…Float’’„|¼W…Float’’„NoneY†Vector’’QX…Float’’ä–*æY…Float’’l”Ź¾Z…Float’’ļQ›;W…Float’’„NoneZ†Vector’’QX…Float’’<y»Y…Float’’śo€<Z…Float’’D^F?W…Float’’„NoneW†Vector’’QX…Float’’‡~PDY…Float’’B~äBZ…Float’’ųlµ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag•rX;ĢŸ”M©Ó†«AĻI·ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%JQDą‚ģBŅi·@ŚĪn?–÷=?G¦BX)‡?X)‡?X)‡?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’cī>Y…Float’’Ž-†?Z…Float’’ŽŃŒ¼W…Float’’„NoneY†Vector’’QX…Float’’«.†æY…Float’’ņ)>Z…Float’’¬`<W…Float’’„NoneZ†Vector’’QX…Float’’¬ €<Y…Float’’ńį|<Z…Float’’Ū!‡?W…Float’’„NoneW†Vector’’QX…Float’’JQDY…Float’’ą‚ģBZ…Float’’Ņi·@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup!AVAL„Name†Stringtent_witcher_oldBLCKŠlayerGroupéAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer†AVAL„Name†String•tent_witcher_exteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup‡AVAL„Name†String Štest walkiBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‰trebuchetBLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰trebuchetBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKdynamicEntities ×BLCKŒdynamicLayer÷ÖBLCKŒlayerStorageāÖAVAL‹numEntities„UintķBLCKŠentityDataAVAL…idTag…IdTag|&#ØudROTS8BLCK”VirtualContainerDataAVAL„data†@Uint8÷…Uint8’’AVAL‰isEnabled„BoolBLCK‰inventoryÉAVAL‰itemCount„Uint*BLCK„itemAVAL„name†StringŽLeather JacketAVALstaticRandomSeed†Uint16`gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠWorn PantsAVALstaticRandomSeed†Uint16JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_sabreAVALstaticRandomSeed†Uint16O,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†Stringscabbard_silverAVALstaticRandomSeed†Uint16=}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item”AVAL„name†String’Bomb Target MarkerAVALstaticRandomSeed†Uint16™QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“default_geralt_hairAVALstaticRandomSeed†Uint16³AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item˜AVAL„name†String–hair_leather_armour_01AVALstaticRandomSeed†Uint16,2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item”AVAL„name†String’Witcher Bare FistsAVALstaticRandomSeed†Uint16dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„AardAVALstaticRandomSeed†Uint16¼iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„AxiiAVALstaticRandomSeed†Uint160QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰HeliotropAVALstaticRandomSeed†Uint16ć}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„IgniAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„QuenAVALstaticRandomSeed†Uint16dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…YrdenAVALstaticRandomSeed†Uint16…=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item”AVAL„name†String’Worn Leather BootsAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String Œgeralt_tatooAVALstaticRandomSeed†Uint16æ`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Recipe KissAVALstaticRandomSeed†Uint16l:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Recipe Maribor ForestAVALstaticRandomSeed†Uint16×AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Recipe Petri PhilterAVALstaticRandomSeed†Uint16"RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String Œghost_geraltAVALstaticRandomSeed†Uint16yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Witcher Silver SwordAVALstaticRandomSeed†Uint16%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…SamumAVALstaticRandomSeed†Uint16,%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringTentadrake MucusAVALstaticRandomSeed†Uint16/[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†Stringgeralt_shackles1AVALstaticRandomSeed†Uint16śEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String Œgeralt_ties1AVALstaticRandomSeed†Uint16ŻyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringLong Steel SwordAVALstaticRandomSeed†Uint16ńaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item…AVAL„name†StringƒCatAVALstaticRandomSeed†Uint169AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†MartenAVALstaticRandomSeed†Uint16n_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰WolverineAVALstaticRandomSeed†Uint162AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽExplosive TrapAVALstaticRandomSeed†Uint16utAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“Recipe Cerbin BlathAVALstaticRandomSeed†Uint16ŽuAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒRecipe CaelmAVALstaticRandomSeed†Uint16„>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠRecipe CatAVALstaticRandomSeed†Uint16ÖqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒRecipe SamumAVALstaticRandomSeed†Uint16kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringRecipe MartenAVALstaticRandomSeed†Uint16żAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16wxAVAL…flags†Uint16AVALˆquantity„UintsAVALˆnumSlots„UintBLCK„item•AVAL„name†String“default_geralt_bodyAVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“default_geralt_legsAVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•default_geralt_glovesAVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”default_geralt_bootsAVALstaticRandomSeed†Uint16lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintKCUPKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataėAVALˆtemplate~CEntityTemplate(§engine\gameplay\virtual_container.w2entAVALˆposition†VectorMX…Float’’Y…Float’’Z…Float’’W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String„NoneAVAL‹entityFlags…Uint8 AVAL„tags‡TagList“q000_vc_first_armorAVAL„name†String€BLCKŠentityData¢ AVAL…idTag…IdTagĪZɏ'€ŃROTSR BLCK”VirtualContainerData1 AVAL„data†@Uint8  …Uint8’’AVAL‰isEnabled„BoolBLCK‰inventoryć AVAL‰itemCount„UintBLCK„item•AVAL„name†String“default_geralt_bodyAVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“default_geralt_legsAVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•default_geralt_glovesAVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”default_geralt_bootsAVALstaticRandomSeed†Uint16lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_0AVALstaticRandomSeed†Uint16ģuAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“default_geralt_hairAVALstaticRandomSeed†Uint16wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”tortured_geralt_bodyAVALstaticRandomSeed†Uint16ßrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item˜AVAL„name†String–tortured_geralt_glovesAVALstaticRandomSeed†Uint16—RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item…AVAL„name†StringƒCatAVALstaticRandomSeed†Uint16ÓcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠWorn PantsAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„AardAVALstaticRandomSeed†Uint16n/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„AxiiAVALstaticRandomSeed†Uint16ƒAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰HeliotropAVALstaticRandomSeed†Uint16B>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„IgniAVALstaticRandomSeed†Uint16tKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„QuenAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…YrdenAVALstaticRandomSeed†Uint16īWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintKCUPKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataņAVALˆtemplate~CEntityTemplate(§engine\gameplay\virtual_container.w2entAVALˆposition†VectorMX…Float’’Y…Float’’Z…Float’’W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String„NoneAVAL‹entityFlags…Uint8 AVAL„tags‡TagListšq002_vc_prison_break_stuffAVAL„name†String€BLCKŠentityDataä{AVAL…idTag…IdTagROTS˜{BLCKŠentityBasedAVAL‰transformEngineTransform 92C{©Cź8ÜĮ:•3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’DžæY…Float’’ŗ†ī;Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŗ†ī»Y…Float’’DžæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ 92CY…Float’’{©CZ…Float’’ź8ÜĮW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint<BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatrƒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatśBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float@BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…Float@BLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String“m_talismanTargetTagAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringradialBlurValueAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyVAVAL„name†StringradialBlurTargetAVAL„type†String†#CNodeAVAL…value†#CNodeBLCKˆpropertyUAVAL„name†String“turnOffCombatCameraAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertysAVAL„name†StringblockedStatesAVAL„type†String@EPlayerStateAVAL…value@EPlayerStateŒEPlayerState’’BLCKˆpropertyRAVAL„name†StringblockedAllStatesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyjAVAL„name†String ŠsavedStateAVAL„type†String ŒEPlayerStateAVAL…valueŒEPlayerStateŽPS_ExplorationBLCKˆpropertyKAVAL„name†String ‰sneakModeAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyaAVAL„name†String ŒselectedSignAVAL„type†String ŠESignTypesAVAL…valueŠESignTypes‡ST_AardBLCKˆpropertyWAVAL„name†StringŽthrownItemNameAVAL„type†String…CNameAVAL…value…CName…SamumBLCKˆpropertyyAVAL„name†StringinteractionDataAVAL„type†String˜#W2PlayerInteractionDataAVAL…value˜#W2PlayerInteractionDataBLCKˆproperty]AVAL„name†String Œm_activeOilsAVAL„type†String†@SBuffAVAL…value†@SBuff …SBuff’’BLCKˆproperty`AVAL„name†Stringm_activeElixirsAVAL„type†String†@SBuffAVAL…value†@SBuff …SBuff’’BLCKˆpropertyy5AVAL„name†String ‹m_knowledgeAVAL„type†String‘SJournalKnowledgeAVAL…value‘SJournalKnowledge5ˆm_groups—@SJournalKnowledgeGroup’’ė4–SJournalKnowledgeGroup’’‰m_entries—@SJournalKnowledgeEntry’’}–SJournalKnowledgeEntry’’„m_id†String’’Zamek la Valetteˆm_subIds‡@String’’$†String’’’Zamek la Valette 0Šm_category†String’’ †PrologŠm_imageUrl†String’’?ŗimg://globals/gui/icons/journal/zameklavalette_256x256.dds„None„m_id†String’’–Lochy zamku La Valetteˆm_subIds‡@String’’+†String’’€˜Lochy zamku La Valette 0Šm_category†String’’ †Prolog„None„None‰m_entries—@SJournalKnowledgeEntry’’) –SJournalKnowledgeEntry’’„m_id†String’’ŠEtcheverryˆm_subIds‡@String’’†String’’Etcheverry 0bŠm_category†String’’•Postacie drugoplanoweŠm_imageUrl†String’’;¶img://globals/gui/icons/journal/etcheverry_256x512.dds„None„m_id†String’’ ‡Taillesˆm_subIds‡@String’’†String’’ŠTailles 0bŠm_category†String’’•Postacie drugoplanoweŠm_imageUrl†String’’7²img://globals/gui/icons/journal/tailes_256x512.dds„None„m_id†String’’ŠArcykaplanˆm_subIds‡@String’’†String’’ŒArcykaplan 0Šm_category†String’’•Postacie drugoplanoweŠm_imageUrl†String’’;¶img://globals/gui/icons/journal/arcykaplan_256x512.dds„None„m_id†String’’–Maria Luiza la Valetteˆm_subIds‡@String’’*†String’’˜Maria Luiza la Valette 0Šm_category†String’’˜Postacie pierwszoplanowe„None„m_id†String’’ŽTriss Merigoldˆm_subIds‡@String’’"†String’’Triss Merigold 0Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’6±img://globals/gui/icons/journal/triss_256x512.dds„None„m_id†String’’ †Geraltˆm_subIds‡@String’’†String’’ˆGeralt 0Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’7²img://globals/gui/icons/journal/geralt_256x512.dds„None„m_id†String’’ ‡Foltestˆm_subIds‡@String’’/†String’’‰Foltest 0‰Foltest 1‰Foltest 2Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’8³img://globals/gui/icons/journal/foltest_256x512.dds„None„m_id†String’’ ‡Jaskierˆm_subIds‡@String’’†String’’‰Jaskier 0Šm_category†String’’˜Postacie pierwszoplanowe„None„m_id†String’’ŒVernon Rocheˆm_subIds‡@String’’/†String’’ŽVernon Roche 0ŽVernon Roche 1Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’6±img://globals/gui/icons/journal/roche_256x512.dds„None„m_id†String’’Bussy la Valetteˆm_subIds‡@String’’$†String’’’Bussy la Valette 0Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’6±img://globals/gui/icons/journal/bussy_256x512.dds„None„m_id†String’’Anais la Valetteˆm_subIds‡@String’’$†String’’’Anais la Valette 0Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’6±img://globals/gui/icons/journal/anais_256x512.dds„None„m_id†String’’ƒVesˆm_subIds‡@String’’†String’’…Ves 0…Ves 2Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’4Æimg://globals/gui/icons/journal/ves_256x512.dds„None„m_id†String’’–Shilard Fitz-Oesterlenˆm_subIds‡@String’’*†String’’˜Shilard Fitz-Oesterlen 0Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’9“img://globals/gui/icons/journal/shillard_256x512.dds„None„m_id†String’’Arjan la Valetteˆm_subIds‡@String’’8†String’’’Arjan la Valette 0“Arjan la Valette 1aŠm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’6±img://globals/gui/icons/journal/arjan_256x512.dds„None„m_id†String’’ŠKrolobojcaˆm_subIds‡@String’’+†String’’ŒKrolobojca 0ŒKrolobojca 1Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’6±img://globals/gui/icons/journal/letho_256x512.dds„None„None„None„None‰m_entries—@SJournalKnowledgeEntry’’"0–SJournalKnowledgeEntry’’„m_id†String’’Œtut201_titleˆm_subIds‡@String’’†String’’‹tut201_textŠm_category†String’’ ˆPodstawy„None„m_id†String’’Œtut202_titleˆm_subIds‡@String’’†String’’‹tut202_textŠm_category†String’’ ˆPodstawyŠm_imageUrl†String’’7²img://globals/gui/icons/journal/tut202_256x512.dds„None„m_id†String’’Œtut200_titleˆm_subIds‡@String’’†String’’‹tut200_textŠm_category†String’’ ˆPodstawy„None„m_id†String’’Œtut203_titleˆm_subIds‡@String’’†String’’‹tut203_textŠm_category†String’’ ˆPodstawy„None„m_id†String’’Œtut204_titleˆm_subIds‡@String’’†String’’‹tut204_textŠm_category†String’’ ˆPodstawyŠm_imageUrl†String’’7²img://globals/gui/icons/journal/tut204_256x512.dds„None„m_id†String’’Œtut205_titleˆm_subIds‡@String’’†String’’‹tut205_textŠm_category†String’’ ˆPodstawy„None„m_id†String’’Œtut206_titleˆm_subIds‡@String’’†String’’‹tut206_textŠm_category†String’’ ˆPodstawyŠm_imageUrl†String’’7²img://globals/gui/icons/journal/tut206_256x512.dds„None„m_id†String’’Œtut207_titleˆm_subIds‡@String’’†String’’‹tut207_textŠm_category†String’’ ˆPodstawy„None„m_id†String’’Œtut208_titleˆm_subIds‡@String’’†String’’‹tut208_textŠm_category†String’’ ˆPodstawy„None„m_id†String’’‹tut00_titleˆm_subIds‡@String’’†String’’Štut00_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut00_333x166.dds„None„m_id†String’’‹tut63_titleˆm_subIds‡@String’’†String’’Štut63_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut04_titleˆm_subIds‡@String’’†String’’Štut04_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut04_333x166.dds„None„m_id†String’’‹tut64_titleˆm_subIds‡@String’’†String’’Štut64_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut10_titleˆm_subIds‡@String’’†String’’Štut10_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut10_333x166.dds„None„m_id†String’’‹tut09_titleˆm_subIds‡@String’’†String’’Štut09_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut17_titleˆm_subIds‡@String’’†String’’Štut17_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut72_titleˆm_subIds‡@String’’†String’’Štut72_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut72_333x166.dds„None„m_id†String’’‹tut06_titleˆm_subIds‡@String’’†String’’Štut06_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut06_333x166.dds„None„m_id†String’’‹tut38_titleˆm_subIds‡@String’’†String’’Štut38_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut38_333x166.dds„None„m_id†String’’‹tut29_titleˆm_subIds‡@String’’†String’’Štut29_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut29_333x166.dds„None„m_id†String’’‹tut24_titleˆm_subIds‡@String’’†String’’Štut24_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut46_titleˆm_subIds‡@String’’†String’’Štut46_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut65_titleˆm_subIds‡@String’’†String’’Štut65_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut65_333x166.dds„None„m_id†String’’‹tut01_titleˆm_subIds‡@String’’†String’’Štut01_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut01_333x166.dds„None„m_id†String’’‹tut07_titleˆm_subIds‡@String’’†String’’Štut07_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut05_titleˆm_subIds‡@String’’†String’’Štut05_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut05_333x166.dds„None„m_id†String’’‹tut78_titleˆm_subIds‡@String’’†String’’Štut78_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut16_titleˆm_subIds‡@String’’†String’’Štut16_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’9“img://globals/gui/icons/tutorials/tut202_333x166.dds„None„m_id†String’’‹tut73_titleˆm_subIds‡@String’’†String’’Štut73_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut38_333x166.dds„None„m_id†String’’‹tut02_titleˆm_subIds‡@String’’†String’’Štut02_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut02_333x166.dds„None„m_id†String’’‹tut20_titleˆm_subIds‡@String’’†String’’Štut20_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut82_titleˆm_subIds‡@String’’†String’’Štut82_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut26_titleˆm_subIds‡@String’’†String’’Štut26_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut62_titleˆm_subIds‡@String’’†String’’Štut62_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut13_titleˆm_subIds‡@String’’†String’’Štut13_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut80_titleˆm_subIds‡@String’’†String’’Štut80_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut32_titleˆm_subIds‡@String’’†String’’Štut32_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut35_titleˆm_subIds‡@String’’†String’’Štut35_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut35_333x166.dds„None„m_id†String’’‹tut37_titleˆm_subIds‡@String’’†String’’Štut37_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut37_333x166.dds„None„m_id†String’’‹tut36_titleˆm_subIds‡@String’’†String’’Štut36_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut36_333x166.dds„None„m_id†String’’‹tut11_titleˆm_subIds‡@String’’†String’’Štut11_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut11_333x166.dds„None„m_id†String’’‹tut34_titleˆm_subIds‡@String’’†String’’Štut34_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut34_333x166.dds„None„m_id†String’’‹tut14_titleˆm_subIds‡@String’’†String’’Štut14_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut23_titleˆm_subIds‡@String’’†String’’Štut23_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut23_333x166.dds„None„m_id†String’’‹tut19_titleˆm_subIds‡@String’’†String’’Štut19_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut51_titleˆm_subIds‡@String’’†String’’Štut51_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut51_333x166.dds„None„m_id†String’’‹tut66_titleˆm_subIds‡@String’’†String’’Štut66_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut81_titleˆm_subIds‡@String’’†String’’Štut81_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„None‰m_entries—@SJournalKnowledgeEntry’’e–SJournalKnowledgeEntry’’„m_id†String’’ŒJournal Kissˆm_subIds‡@String’’ †String’’ŽJournal Kiss 0Šm_category†String’’‘JournalTypeRecipe„None„m_id†String’’–Journal Maribor Forestˆm_subIds‡@String’’*†String’’˜Journal Maribor Forest 0Šm_category†String’’‘JournalTypeRecipe„None„m_id†String’’•Journal Petri Philterˆm_subIds‡@String’’)†String’’—Journal Petri Philter 0Šm_category†String’’‘JournalTypeRecipe„None„m_id†String’’”Journal Cerbin Blathˆm_subIds‡@String’’(†String’’–Journal Cerbin Blath 0Šm_category†String’’‘JournalTypeRecipe„None„m_id†String’’Journal Caelmˆm_subIds‡@String’’!†String’’Journal Caelm 0Šm_category†String’’‘JournalTypeRecipe„None„m_id†String’’‹Journal Catˆm_subIds‡@String’’†String’’Journal Cat 0Šm_category†String’’‘JournalTypeRecipe„None„m_id†String’’Journal Samumˆm_subIds‡@String’’!†String’’Journal Samum 0Šm_category†String’’‘JournalTypeRecipe„None„m_id†String’’ŽJournal Martenˆm_subIds‡@String’’"†String’’Journal Marten 0Šm_category†String’’‘JournalTypeRecipe„None„None„NoneBLCKˆpropertyQAVAL„name†Stringm_knowledgeAccumAVAL„type†String@SKnowledgeAccumAVAL…value@SKnowledgeAccumč|SKnowledgeAccum’’Šm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„None„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„None„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„None„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„None„NoneBLCKˆpropertyKAVAL„name†String ‰canUseHUDAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String ‹isNotGeraltAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertySAVAL„name†String‘isAssasinReplacerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringdontRecalcStatsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†Stringm_canMeditateAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†String ˆtoxicityAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyQAVAL„name†String ŠadrenalineAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyMAVAL„name†String ŠexperienceAVAL„type†StringƒIntAVAL…valueƒInt™ BLCKˆpropertyJAVAL„name†String‡talentsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertycAVAL„name†String’m_trackedQuestTagsAVAL„type†String†@CNameAVAL…value†@CName …CName’’BLCKˆpropertyjAVAL„name†StringŽactiveQuenSignAVAL„type†String‘#CWitcherSignQuenAVAL…value‘#CWitcherSignQuenBLCKˆpropertyhAVAL„name†StringcurrentAreaMapIdAVAL„type†String†StringAVAL…value†String’Lavalette dungeonsBLCKˆproperty\AVAL„name†StringšcurrentAreaMapShowAreaNameAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†String ŒcurrentMapIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆproperty[AVAL„name†String™m_areCombatHotKeysBlockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertySAVAL„name†String‘m_isCombatBlockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyuAVAL„name†StringlastCombatStyleAVAL„type†String’EPlayerCombatStyleAVAL…value’EPlayerCombatStyle ˆPCS_FistBLCKˆpropertyQAVAL„name†Stringm_isEnemyLockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringriposteInARowAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyPAVAL„name†StringŽinsaneAchBlockAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String‘killedWithoutHurtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyhAVAL„name†StringsavedSilverSwordAVAL„type†StringSItemUniqueIdAVAL…valueSItemUniqueId„NoneBLCKˆproperty~AVAL„name†StringsavedSteelSwordAVAL„type†StringSItemUniqueIdAVAL…valueSItemUniqueId…value†Uint32’’™œ,„NoneBLCKˆpropertyyAVAL„name†String ŠsavedArmorAVAL„type†StringSItemUniqueIdAVAL…valueSItemUniqueId…value†Uint32’’œ,„NoneBLCKˆpropertycAVAL„name†String ‹savedGlovesAVAL„type†StringSItemUniqueIdAVAL…valueSItemUniqueId„NoneBLCKˆpropertyyAVAL„name†String ŠsavedPantsAVAL„type†StringSItemUniqueIdAVAL…valueSItemUniqueId…value†Uint32’’œ,„NoneBLCKˆpropertycAVAL„name†String ‹savedTrophyAVAL„type†StringSItemUniqueIdAVAL…valueSItemUniqueId„NoneBLCKˆpropertyyAVAL„name†String ŠsavedShoesAVAL„type†StringSItemUniqueIdAVAL…valueSItemUniqueId…value†Uint32’’Žœ,„NoneBLCKˆpropertySAVAL„name†String‘isWaitTimeAllowedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyZAVAL„name†String˜combatBlockTriggerActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents}AVALnumComponents„Uint BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentUAVAL„name†String„headAVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†Stringvoiceset_GERALTAVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–ExplorationInteractionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†StringCInteractionTooltipComponent0AVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰componentŒ AVAL„name†String ‰InventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory AVAL‰itemCount„UintBLCK„item•AVAL„name†String“default_geralt_bodyAVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“default_geralt_legsAVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•default_geralt_glovesAVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”default_geralt_bootsAVALstaticRandomSeed†Uint16lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_0AVALstaticRandomSeed†Uint16ģuAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“default_geralt_hairAVALstaticRandomSeed†Uint16wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”tortured_geralt_bodyAVALstaticRandomSeed†Uint16ßrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item˜AVAL„name†String–tortured_geralt_glovesAVALstaticRandomSeed†Uint16—RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item…AVAL„name†StringƒCatAVALstaticRandomSeed†Uint16ÓcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠWorn PantsAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„AardAVALstaticRandomSeed†Uint16n/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„AxiiAVALstaticRandomSeed†Uint16ƒAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰HeliotropAVALstaticRandomSeed†Uint16B>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„IgniAVALstaticRandomSeed†Uint16tKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„QuenAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…YrdenAVALstaticRandomSeed†Uint16īWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†Stringgeralt_shackles1AVALstaticRandomSeed†Uint16wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠPrison KeyAVALstaticRandomSeed†Uint16wWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String…ThrowAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠThrowAimedAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹WeaponThrowAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDeployTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilitycAVAL„name†StringWitcher DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityZAVAL„name†String†Level2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability_AVAL„name†String ‹training_s2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability_AVAL„name†String ‹story_s16_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability^AVAL„name†String Šstory_s1_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityZAVAL„name†String†Level3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityZAVAL„name†String†Level4AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK†player@BLCKquick_slot_itemsAVAL“quickSlotItemsCount„UintBLCKquickSlotItemAVAL„name†String„NoneBLCKquickSlotItemAVAL„name†String„NoneBLCKquickSlotItemAVAL„name†String„NoneBLCKquickSlotItemAVAL„name†String„NoneBLCKquickSlotItemAVAL„name†String„NoneAVALˆwalkMode„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag6”.~ŖH³yROTS‘BLCKŠentityBasejAVAL‰transformEngineTransform)¼PDĀuźB0š™@?NšBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’°c>Y…Float’’j—y?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’j—yæY…Float’’°c>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)¼PDY…Float’’ĀuźBZ…Float’’0š™@W…Float’’€?„None„NoneAVALŠappearance†Stringtriss_defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_MageBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData÷AVAL…idTag…IdTagPEʜˆīŃ ROTS«BLCKŠentityBaseˆAVAL‰transformEngineTransformįSDĶ CŸŃĄeŗBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’QlV½Y…Float’’$¦?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’$¦æY…Float’’QlV½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įSDY…Float’’Ķ CZ…Float’’ŸŃĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag×Ī墎²KVROTSBLCKŠentityBasedAVAL‰transformEngineTransformf¶DĀu¦BžBpß²BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’')!<Y…Float’’Ōü?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŌüæY…Float’’')!<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f¶DY…Float’’Āu¦BZ…Float’’žBW…Float’’€?„None„NoneAVALŠappearance†String‡foltestAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatśCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatśCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒQ000_FoltestAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTag\0_cN9€€WROTSBLCKŠentityBasedAVAL‰transformEngineTransform³’7DKHCņ˜®>ŽmBAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’Cz?Y…Float’’¹W>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¹W¾Y…Float’’’Cz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’³’7DY…Float’’KHCZ…Float’’ņ˜®>W…Float’’€?„None„NoneAVALŠappearance†String‡shilardAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¼AVAL…idTag…IdTag…k‡ŽśŃXROTSpBLCKŠentityBaseNAVAL‰transformEngineTransformąĢ7D©×CsĘ½=Ŗ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ūźQ?Y…Float’’1‡?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’1‡æY…Float’’ūźQ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ąĢ7DY…Float’’©×CZ…Float’’sĘ½=W…Float’’€?„None„NoneAVALŠappearance†String Šadvisor_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’ĉluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’:Šsaturation„Int8’’Ł‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTagż)ģéĄ`ĘiROTS’BLCKŠentityBasepAVAL‰transformEngineTransformĀ„8DįŗC.žĄ¦¼BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Gmš½Y…Float’’mE?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’mEæY…Float’’Gmš½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā„8DY…Float’’įŗCZ…Float’’.žĄW…Float’’€?„None„NoneAVALŠappearance†String“_damaged_knight__a0AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataęAVAL…idTag…IdTagŃóĀ¾€jROTSšBLCKŠentityBasenAVAL‰transformEngineTransformĀu9Dį:CĄ¢BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’0 >Y…Float’’'Ł|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’'Ł|æY…Float’’0 >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āu9DY…Float’’į:CZ…Float’’ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Swordfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagb"RAnŃ kROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformĀMD= CøŚ^ĄŚČ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Iģw?Y…Float’’:1¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’:1>Y…Float’’Iģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀMDY…Float’’= CZ…Float’’øŚ^ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag<łs Žæ‹lROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform GMD= CøŚ^ĄŚČ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Iģw?Y…Float’’:1¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’:1>Y…Float’’Iģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ GMDY…Float’’= CZ…Float’’øŚ^ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagtc‰†A-~XmROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform3“MDf&CøŚ^ĄŚČ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Iģw?Y…Float’’:1¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’:1>Y…Float’’Iģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3“MDY…Float’’f&CZ…Float’’øŚ^ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagˆ¶~œ|†čĒnROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform)ÜMDį:CøŚ^ĄäŠ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&žw?Y…Float’’į~¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’į~>Y…Float’’&žw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)ÜMDY…Float’’į:CZ…Float’’øŚ^ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagö*Æā…oROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformfĘMDC Ć^ĄŚČ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Iģw?Y…Float’’:1¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’:1>Y…Float’’Iģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fĘMDY…Float’’CZ…Float’’ Ć^ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagē’Šˆa|‰ĀpROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform3ƒMDp=CŃ^ĄŚČ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Iģw?Y…Float’’:1¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’:1>Y…Float’’Iģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ƒMDY…Float’’p=CZ…Float’’Ń^ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagƛaż#„iqROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformGAMD33Cék[ĄŚČ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Iģw?Y…Float’’:1¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’:1>Y…Float’’Iģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GAMDY…Float’’33CZ…Float’’ék[ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag#‘MbĖW¶µrROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformMD@Ca*ZĄŚČ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Iģw?Y…Float’’:1¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’:1>Y…Float’’Iģw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’MDY…Float’’@CZ…Float’’a*ZĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataüAVAL…idTag…IdTag`Ē‹©¬ƒsROTS°BLCKŠentityBaseAVAL‰transformEngineTransformWMD1Cq˜ĄŃg#BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤A?Y…Float’’ s'?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ s'æY…Float’’¤A?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’WMDY…Float’’1CZ…Float’’q˜ĄW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagŲ@±Ę«-ROTS—BLCKŠentityBasenAVAL‰transformEngineTransformpķJDøCXų^Ą²½›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ’)?Y…Float’’2É?æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’2É??Y…Float’’ ’)?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pķJDY…Float’’øCZ…Float’’Xų^ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagōļŠ3†X ROTS:BLCKŠentityBaseAVAL‰transformEngineTransformĢlSDĀCr8Ą?©°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’eC~?Y…Float’’ź&ī½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź&ī=Y…Float’’eC~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĢlSDY…Float’’ĀCZ…Float’’r8ĄW…Float’’€?„None„NoneAVALŠappearance†String‘_niszczuka__sq001AVALŒcolorVariant“CEntityColorVariant®„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’ Šsaturation„Int8’’?„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’£‰luminance„Int8’’Ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTag˜Öŗtµ·‡#ROTS–BLCKŠentityBasesAVAL‰transformEngineTransform0»JD³CXų^Ąf?™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’A?Y…Float’’ĄĢMæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĄĢM?Y…Float’’’A?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0»JDY…Float’’³CZ…Float’’Xų^ĄW…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData°AVAL…idTag…IdTag[Ūœ’ ‡Ÿ ROTSdBLCKŠentityBaseAAVAL‰transformEngineTransformąSD3sCŽžĄY€AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v?Y…Float’’ĶŪŒ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĶŪŒ¾Y…Float’’v?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ąSDY…Float’’3sCZ…Float’’ŽžĄW…Float’’€?„None„NoneAVALŠappearance†String’_zdzieblarz__sq001AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ūŠsaturation„Int8’’E‰luminance„Int8’’Ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTag°ē ø§įĶROTSBLCKŠentityBasejAVAL‰transformEngineTransform{$TDGaCĄćU BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‰ĆR?Y…Float’’O?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’OæY…Float’’‰ĆR?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{$TDY…Float’’GaCZ…Float’’ĄW…Float’’€?„None„NoneAVALŠappearance†Stringkajetan_nakedAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagø—yXakŗ ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformpmSDöčCw­ĄŽKCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŖjæY…Float’’  Ģ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’  Ģ>Y…Float’’ŖjæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pmSDY…Float’’öčCZ…Float’’w­ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTagѱÆ+Č9¾A^ROTS’BLCKŠentityBaseoAVAL‰transformEngineTransform.MD¤0"Cē¾^ĄœBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»ęT>Y…Float’’ćgz?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ćgzæY…Float’’»ęT>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’.MDY…Float’’¤0"CZ…Float’’ē¾^ĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag’ī…T®ĒF+ROTS—BLCKŠentityBasenAVAL‰transformEngineTransformf¶ID‚CøŚ^Ą]K CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¹ÉE?Y…Float’’‡"æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‡"?Y…Float’’¹ÉE?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f¶IDY…Float’’‚CZ…Float’’øŚ^ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTagEF*:•`ROTS’BLCKŠentityBaseoAVAL‰transformEngineTransformp=LD×#"CXų^Ą|>ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¶f:>Y…Float’’¹{æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¹{?Y…Float’’¶f:>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p=LDY…Float’’×#"CZ…Float’’Xų^ĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTaguc7V—9ä”_ROTS—BLCKŠentityBasenAVAL‰transformEngineTransformøMD$CXų^Ą¤,łBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(RæY…Float’’aĮR?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’aĮRæY…Float’’(RæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øMDY…Float’’$CZ…Float’’Xų^ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagzh9™ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformp½SDf&C³!ĄŖzACAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĢņxæY…Float’’‹Æn¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‹Æn>Y…Float’’ĢņxæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p½SDY…Float’’f&CZ…Float’’³!ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagTØuEūĮēˆ(ROTS—BLCKŠentityBasenAVAL‰transformEngineTransform3sID™ CøŚ^Ąv\©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’šŒn?Y…Float’’hĢ¹¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’hĢ¹>Y…Float’’šŒn?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3sIDY…Float’’™ CZ…Float’’øŚ^ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag€Éy„nYaROTS—BLCKŠentityBasenAVAL‰transformEngineTransformįšLDĶŒ$CXų^ĄWī>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’īZ{æY…Float’’-B¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’-B>Y…Float’’īZ{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įšLDY…Float’’ĶŒ$CZ…Float’’Xų^ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagTŃäB:ˆROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform… TD33C­OĄĒ’!CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’#xsæY…Float’’Z9ž>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Z9ž¾Y…Float’’#xsæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’… TDY…Float’’33CZ…Float’’­OĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTageˆ“°ŃĶYROTS’BLCKŠentityBaseoAVAL‰transformEngineTransform3sQD€(Cü.Ą)o©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ Én?Y…Float’’Ų”ø¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ų”ø>Y…Float’’ Én?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3sQDY…Float’’€(CZ…Float’’ü.ĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag°T½P™CŽ[ROTS—BLCKŠentityBasenAVAL‰transformEngineTransformf&RD33)CC²%Ął—MBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’·?Y…Float’’—H?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’—HæY…Float’’’·?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f&RDY…Float’’33)CZ…Float’’C²%ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagJŅÖOāP FZROTS—BLCKŠentityBasenAVAL‰transformEngineTransform33QD3³*Cü#Ą“J‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Pć&<Y…Float’’šüæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’šü?Y…Float’’Pć&<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33QDY…Float’’3³*CZ…Float’’ü#ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatačAVAL…idTag…IdTag©/ćhŅWKROTSœBLCKŠentityBasenAVAL‰transformEngineTransform™9RD3³*C)R&ĄT*ĄBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’WŁ½Y…Float’’ ~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ~æY…Float’’WŁ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™9RDY…Float’’3³*CZ…Float’’)R&ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_06AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyXAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName‡Bowl_05BLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag²Ēhł2ŚÓG,ROTS—BLCKŠentityBasenAVAL‰transformEngineTransform…ŪKD×c)CUYVĄś¹2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŠļæY…Float’’ś¶<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ś¶¼Y…Float’’ŠļæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ŪKDY…Float’’×c)CZ…Float’’UYVĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTageīd¬Ę’£–OROTS£BLCKŠentityBaseuAVAL‰transformEngineTransformąRD{Ō*C¢æ ĄČņ‚CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’FW¾Y…Float’’©q}æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’©q}?Y…Float’’FW¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ąRDY…Float’’{Ō*CZ…Float’’¢æ ĄW…Float’’€?„None„NoneAVALŠappearance†String˜temeria_knight_leader_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyXAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName‡Bowl_05BLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag‰€Ć¢F¬Ø]ROTS—BLCKŠentityBasenAVAL‰transformEngineTransform™YQDfę+CĒß"Ą“dCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷ņ(æY…Float’’fU@æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’fU@?Y…Float’’÷ņ(æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™YQDY…Float’’fę+CZ…Float’’Ēß"ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTagŽĀķeåpE\ROTS’BLCKŠentityBaseoAVAL‰transformEngineTransform™RDfę+C)R&ĄīCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=”)æY…Float’’Ä»??Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ä»?æY…Float’’=”)æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™RDY…Float’’fę+CZ…Float’’)R&ĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatačAVAL…idTag…IdTag£Mcóś°NROTSœBLCKŠentityBasenAVAL‰transformEngineTransform3ƒVDĶL%Cž¾Čæ`ŗ:CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Æ<~æY…Float’’čļļ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’čļļ=Y…Float’’Æ<~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ƒVDY…Float’’ĶL%CZ…Float’’ž¾ČæW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_07AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyXAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName‡Bowl_05BLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag‰ćÓćg½:MROTS—BLCKŠentityBaseoAVAL‰transformEngineTransform5SD‚+CėÅĄRź#CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{śuæY…Float’’„Ś>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’„Ś¾Y…Float’’{śuæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5SDY…Float’’‚+CZ…Float’’ėÅĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyXAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName‡Bowl_05BLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatačAVAL…idTag…IdTag·Ś* ųlALROTSœBLCKŠentityBasenAVAL‰transformEngineTransform{ŌVDn$Cø9Åæ^Ē¢BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÅO>Y…Float’’S}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’S}æY…Float’’ÅO>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{ŌVDY…Float’’n$CZ…Float’’ø9ÅæW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_06AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyXAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName‡Bowl_05BLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTagf1š!ŠkĘRROTSŖBLCKŠentityBaseˆAVAL‰transformEngineTransformR8UD(Cķ‰ōæļk—CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’óÖ ?Y…Float’’‘WæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‘W?Y…Float’’óÖ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R8UDY…Float’’(CZ…Float’’ķ‰ōæW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagŚ:Nx’ö)…DROTS‘BLCKŠentityBaseoAVAL‰transformEngineTransformaüXD·ĄC4©—æWCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’†²QæY…Float’’š×æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’š×?Y…Float’’†²QæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’aüXDY…Float’’·ĄCZ…Float’’4©—æW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatačAVAL…idTag…IdTag„‰H1²W¤½PROTSœBLCKŠentityBasenAVAL‰transformEngineTransform×cUDĀµ(CjbšæŠ˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–?Y…Float’’³SæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’³S?Y…Float’’–?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×cUDY…Float’’Āµ(CZ…Float’’jbšæW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_06AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyXAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName‡Bowl_05BLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTag‚f•¹ķŁ™PSROTSŖBLCKŠentityBaseˆAVAL‰transformEngineTransform UDG!)C ŗšæĻĮŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Źč>Y…Float’’8Ķ}æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’8Ķ}?Y…Float’’Źč>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ UDY…Float’’G!)CZ…Float’’ ŗšæW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagĒĮĒ6¬öTEROTS•BLCKŠentityBasesAVAL‰transformEngineTransform5ÜXDµŽCnĘæ?€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒ5?Y…Float’’c5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’c5?Y…Float’’ƒ5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5ÜXDY…Float’’µŽCZ…Float’’nĘæW…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTag°€ZłL|(FROTS•BLCKŠentityBasesAVAL‰transformEngineTransform»~YDĀCBƘæĢr¾AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8j?Y…Float’’)ŖĪ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’)ŖĪ¾Y…Float’’8j?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’»~YDY…Float’’ĀCZ…Float’’BƘæW…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData„AVAL…idTag…IdTag7ÆX>O8µ“HROTSYBLCKŠentityBase6AVAL‰transformEngineTransformĪXDf¦CÄ^–æXCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¬ OæY…Float’’’æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’’?Y…Float’’¬ OæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĪXDY…Float’’f¦CZ…Float’’Ä^–æW…Float’’€?„None„NoneAVALŠappearance†Stringšcamp_infirmary_personel_01AVALŒcolorVariant“CEntityColorVariantĄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’ą‰luminance„Int8’’ӄNoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’œ‰luminance„Int8’’²„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTagbŽ¶JųÕæÄAROTSŖBLCKŠentityBaseˆAVAL‰transformEngineTransformŪ"YD>¼ C”˜°æt’BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’[æY…Float’’IłJ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’IłJæY…Float’’[æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ū"YDY…Float’’>¼ CZ…Float’’”˜°æW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTagoĶ–ÜyˆŖńQROTS{BLCKŠentityBaseXAVAL‰transformEngineTransformµ0VDŗ+*Cæ8Īæ£åBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŹuŌ¾Y…Float’’8ėh?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’8ėhæY…Float’’ŹuŌ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’µ0VDY…Float’’ŗ+*CZ…Float’’æ8ĪæW…Float’’€?„None„NoneAVALŠappearance†String–_cook_henselt_camp__a2AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’”Šsaturation„Int8’’œ‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag£B˜æ†`pROTS—BLCKŠentityBasenAVAL‰transformEngineTransform3CNDĀu5CH>¾Ąż©pCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ųś¾Y…Float’’Ę+_æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ę+_?Y…Float’’Ųś¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3CNDY…Float’’Āu5CZ…Float’’H>¾ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_07AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTagįź’ü×įµ¢TROTS’BLCKŠentityBaseoAVAL‰transformEngineTransformpOD®G;CƱ¾Ą\•ĢBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ’Y¾Y…Float’’­!z?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’­!zæY…Float’’ ’Y¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pODY…Float’’®G;CZ…Float’’Ʊ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagdx9Ģq`ł3ROTS—BLCKŠentityBasenAVAL‰transformEngineTransformŅMD:Cčµ¾Ą¹`³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Œš?Y…Float’’ę±¼Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ę±<Y…Float’’Œš?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŅMDY…Float’’:CZ…Float’’čµ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt!AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTaggvĻ&Očq.ROTS—BLCKŠentityBasenAVAL‰transformEngineTransform3sGD'ChÉbĄČ*©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źm?Y…Float’’©½¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’©½>Y…Float’’źm?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3sGDY…Float’’'CZ…Float’’hÉbĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData÷AVAL…idTag…IdTag4ÕQ6ŠŽķROTS«BLCKŠentityBaseˆAVAL‰transformEngineTransformGaNDp}9Cčµ¾ĄŌJ©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Sn?Y…Float’’źńŗ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’źńŗ>Y…Float’’?Sn?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GaNDY…Float’’p}9CZ…Float’’čµ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTag,q5Bk/æ|UROTS’BLCKŠentityBaseoAVAL‰transformEngineTransform\oND…+7Cčµ¾Ą,ž^CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’c<æY…Float’’ĒV-æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĒV-?Y…Float’’c<æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\oNDY…Float’’…+7CZ…Float’’čµ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt'AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagš‹~qzŚ/ROTS–BLCKŠentityBasesAVAL‰transformEngineTransform'ŲGDĄX%Cł@cĄåBŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“Ģ??Y…Float’’Ž)æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ž)?Y…Float’’“Ģ??Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’'ŲGDY…Float’’ĄX%CZ…Float’’ł@cĄW…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag zčb„jROTS—BLCKŠentityBasenAVAL‰transformEngineTransform3SODff6Cčµ¾ĄCœwCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¬Ć¾Y…Float’’”³læZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’”³l?Y…Float’’¬Ć¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3SODY…Float’’ff6CZ…Float’’čµ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt)AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTagqŹ²Ä ROTS’BLCKŠentityBaseoAVAL‰transformEngineTransform™OD™5Cčµ¾Ą4uwCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/HľY…Float’’åplæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’åpl?Y…Float’’/HľZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™ODY…Float’’™5CZ…Float’’čµ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagģĶPß ;rROTS—BLCKŠentityBasenAVAL‰transformEngineTransform3óND3³3C‡†¾ĄlÉwCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’KĮ¾Y…Float’’&mæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’&m?Y…Float’’KĮ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3óNDY…Float’’3³3CZ…Float’’‡†¾ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTag©ėę`¾¶ŒĄJROTSŖBLCKŠentityBaseˆAVAL‰transformEngineTransformZD®ĒCØ#æŲįŖCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„$s?Y…Float’’°7 ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’°7 >Y…Float’’„$s?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ZDY…Float’’®ĒCZ…Float’’Ø#æW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTag²"Apģ#>IROTSŖBLCKŠentityBaseˆAVAL‰transformEngineTransform)1ZD›ÖC¢ŒæKŸAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’1²p?Y…Float’’A_®>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’A_®¾Y…Float’’1²p?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)1ZDY…Float’’›ÖCZ…Float’’¢ŒæW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData÷AVAL…idTag…IdTag„ŃčX) €¤ROTS«BLCKŠentityBaseˆAVAL‰transformEngineTransform ēOD×cCC}²ĀĄ’’ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó³Q?Y…Float’’čÕ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’čÕæY…Float’’ó³Q?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ēODY…Float’’×cCCZ…Float’’}²ĀĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData÷AVAL…idTag…IdTagJÆó^?wņROTS«BLCKŠentityBaseˆAVAL‰transformEngineTransform׃KDįzZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’é/ō¾Y…Float’’^aæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’׃KDY…Float’’įzZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’,™ż¾Y…Float’’8d^æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ĒKDY…Float’’ī;CZ…Float’’ܾĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTagõ™ć'ĮROTS’BLCKŠentityBaseoAVAL‰transformEngineTransformĀKDp=;C“ľĄÖƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒUæY…Float’’r= ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’r= æY…Float’’ƒUæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀKDY…Float’’p=;CZ…Float’’“ľĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTaghžÕŃAźROTS’BLCKŠentityBaseoAVAL‰transformEngineTransformGAKDp½:C“ľĄÖƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒUæY…Float’’r= ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’r= æY…Float’’ƒUæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GAKDY…Float’’p½:CZ…Float’’“ľĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTag,ž#uüIŌROTS’BLCKŠentityBaseoAVAL‰transformEngineTransform¤€KD×#:C“ľĄåŃCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‘L]æY…Float’’:²?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’:²æY…Float’’‘L]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤€KDY…Float’’×#:CZ…Float’’“ľĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTag‰|™’ū'ė ROTS’BLCKŠentityBaseoAVAL‰transformEngineTransformfLD{T;C+æĄŁƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^aæY…Float’’é/ō>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’é/ō¾Y…Float’’^aæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fLDY…Float’’{T;CZ…Float’’+æĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag­¢Ž<į ROTS—BLCKŠentityBasenAVAL‰transformEngineTransform{ŌJDĀu8C­¾Ąt±¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦Q\?Y…Float’’ö]æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ö]?Y…Float’’¦Q\?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{ŌJDY…Float’’Āu8CZ…Float’’­¾ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData÷AVAL…idTag…IdTagBDćĆ®_ROTS«BLCKŠentityBaseˆAVAL‰transformEngineTransformø¾KD×£9C ŗ¾ĄÖƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒUæY…Float’’r= ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’r= æY…Float’’ƒUæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø¾KDY…Float’’×£9CZ…Float’’ ŗ¾ĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_06AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagŒįō«ņāēCROTS—BLCKŠentityBasenAVAL‰transformEngineTransformf&MD.Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’h*†¾Y…Float’’š wæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3SNDY…Float’’ĶĢY…Float’’ø#sæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ø#s?Y…Float’’J= >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™śYDY…Float’’ŗ]"CZ…Float’’FؤæW…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData÷AVAL…idTag…IdTagU¼āņĶŃ»ROTS«BLCKŠentityBaseˆAVAL‰transformEngineTransformfFKD®=C“ľĄŁƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^aæY…Float’’é/ō>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’é/ō¾Y…Float’’^aæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fFKDY…Float’’®=CZ…Float’’“ľĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagVAķ--ÕIVgROTS—BLCKŠentityBasenAVAL‰transformEngineTransformĢ¼MDėQEC®ä¾ĄĪTuCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­±Õ¾Y…Float’’ī¢hæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ī¢h?Y…Float’’­±Õ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ¼MDY…Float’’ėQECZ…Float’’®ä¾ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData÷AVAL…idTag…IdTagĀ‰kGź…śŒdROTS«BLCKŠentityBaseˆAVAL‰transformEngineTransformffNDEFCü¾ĄBCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆu`æY…Float’’<4ö>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’<4ö¾Y…Float’’ˆu`æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ffNDY…Float’’EFCZ…Float’’ü¾ĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTaghw“ŸTpfROTS—BLCKŠentityBasenAVAL‰transformEngineTransformø¾MDõØCC|Ę¾Ąŗ|’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŲĒ>Y…Float’’ ±kæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ±k?Y…Float’’ŲĒ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø¾MDY…Float’’õØCCZ…Float’’|Ę¾ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagĢérÓgŲklROTStBLCKŠentityBaseQAVAL‰transformEngineTransformRčND WHCéĮĄ] CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ö?>æY…Float’’ķJ+?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ķJ+æY…Float’’Ö?>æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RčNDY…Float’’ WHCZ…Float’’éĮĄW…Float’’€?„None„NoneAVALŠappearance†Stringbandit_fat_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’µ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’‚Šsaturation„Int8’’œ‰luminance„Int8’’¼„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData÷AVAL…idTag…IdTagQ·;Ē–ŠbROTS«BLCKŠentityBaseˆAVAL‰transformEngineTransform®÷MDõØFC“å¾ĄĪSCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“ŽYæY…Float’’ķæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ķ?Y…Float’’“ŽYæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®÷MDY…Float’’õØFCZ…Float’’“å¾ĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagĘźIlē]5GROTS}BLCKŠentityBaseZAVAL‰transformEngineTransformDźZD{į C—æ—²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“Ū0æY…Float’’A9?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’A9æY…Float’’“Ū0æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’DźZDY…Float’’{į CZ…Float’’—æW…Float’’€?„None„NoneAVALŠappearance†String˜camp_infirmary_doctor_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’QŠsaturation„Int8’’œ‰luminance„Int8’’քNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’SŠsaturation„Int8’’§‰luminance„Int8’’µ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagó=“tśqÉ>ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform= ED{.CSQxĄšBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æY…Float’’Õ³]?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Õ³]æY…Float’’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’= EDY…Float’’{.CZ…Float’’SQxĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagĻ„é’ÖŻśĘ=ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform ·DDįz.C»¼zĄCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ł5æY…Float’’ķ5?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ķ5æY…Float’’ł5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ·DDY…Float’’įz.CZ…Float’’»¼zĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagØO8ž†Äš“@ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform=ŹDD.-Ca±qĄšBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æY…Float’’Õ³]?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Õ³]æY…Float’’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=ŹDDY…Float’’.-CZ…Float’’a±qĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_07AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTagk ‰32ć-ROTS’BLCKŠentityBaseoAVAL‰transformEngineTransformĀKD\=Cõ×¾ĄŁƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^aæY…Float’’é/ō>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’é/ō¾Y…Float’’^aæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀKDY…Float’’\=CZ…Float’’õ×¾ĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag±>~ył, 'ROTS—BLCKŠentityBasenAVAL‰transformEngineTransform×3GDøŽ1Có qĄ%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’GwæY…Float’’悄>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’悄¾Y…Float’’GwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×3GDY…Float’’øŽ1CZ…Float’’ó qĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagFź«B;$ROTS–BLCKŠentityBasesAVAL‰transformEngineTransformē^FD2‹+CŒ¶aĄF1žCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’wW9?Y…Float’’\—0æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’\—0?Y…Float’’wW9?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ē^FDY…Float’’2‹+CZ…Float’’Œ¶aĄW…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag×7MÉä½0ROTS—BLCKŠentityBasenAVAL‰transformEngineTransform®ĒFD…ė2C»æ}ĄšCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³ųcæY…Float’’šč>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’šč¾Y…Float’’³ųcæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ĒFDY…Float’’…ė2CZ…Float’’»æ}ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataąAVAL…idTag…IdTagŠØ³³„¾æ1ROTS”BLCKŠentityBaseoAVAL‰transformEngineTransformį ED\Ļ6C¢ynĄš3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’dæY…Float’’„Óę>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’„Óę¾Y…Float’’’dæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į EDY…Float’’\Ļ6CZ…Float’’¢ynĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTag«ō¤čhŠ%ROTS–BLCKŠentityBasesAVAL‰transformEngineTransformØAD1#/C§īŌ?Ł“ŒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ńƬ>Y…Float’’ā’p?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ā’pæY…Float’’ńƬ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ØADY…Float’’1#/CZ…Float’’§īŌ?W…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTag’`[–v0Q:ROTS`BLCKŠentityBase=AVAL‰transformEngineTransformfFDDR8.C˜{ĄY…Float’’kLy?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fFDDY…Float’’R8.CZ…Float’’˜{ĄW…Float’’€?„None„NoneAVALŠappearance†String‘priest_temeria_01AVALŒcolorVariant“CEntityColorVariantŌ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’œ‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’wŠsaturation„Int8’’ՄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagģ/Æš¤Ņ°?ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform™iDDø/CZ{ĄšBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æY…Float’’Õ³]?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Õ³]æY…Float’’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™iDDY…Float’’ø/CZ…Float’’Z{ĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagB6¶Ē•¶ų<ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform=*DD®Ē/CĄ¬pĄ4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’Ó»ĖµZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ó»Ė5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=*DDY…Float’’®Ē/CZ…Float’’Ą¬pĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_08AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag<ņžXP Ś;ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform×cDD®0C8šnĄ%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģFwæY…Float’’āƒ„>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’āƒ„¾Y…Float’’ģFwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×cDDY…Float’’®0CZ…Float’’8šnĄW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag­‰t*v»Ā¤*ROTS—BLCKŠentityBasenAVAL‰transformEngineTransformõØBDG”6Cv|šæZS,CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ž“}æY…Float’’”æ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’”澁Y…Float’’ž“}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õØBDY…Float’’G”6CZ…Float’’v|šæW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData÷AVAL…idTag…IdTag²ÕÓ ØeROTS«BLCKŠentityBaseˆAVAL‰transformEngineTransform™9@DĶL!Cš\öæBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³V?Y…Float’’|m ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’|m æY…Float’’³V?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™9@DY…Float’’ĶL!CZ…Float’’š\öæW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData÷AVAL…idTag…IdTagHė¹į÷o_qcROTS«BLCKŠentityBaseˆAVAL‰transformEngineTransform3Ó?D€!CÄųæ¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŹO?Y…Float’’yæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’y?Y…Float’’ŹO?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3Ó?DY…Float’’€!CZ…Float’’ÄųæW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagz=F®ŗio!ROTS–BLCKŠentityBasesAVAL‰transformEngineTransformšß?Dā°.CX;Y@čĘ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’øü?Y…Float’’ąņ#<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ąņ#¼Y…Float’’øü?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šß?DY…Float’’ā°.CZ…Float’’X;Y@W…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag!Iq ī7hROTS—BLCKŠentityBasenAVAL‰transformEngineTransform)¼?DĶŒ"C˜aōævCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’É?Š¾Y…Float’’ŽiæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ži?Y…Float’’É?Š¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)¼?DY…Float’’ĶŒ"CZ…Float’’˜aōæW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagūżß ­"ROTS–BLCKŠentityBasesAVAL‰transformEngineTransformSh?DeY3C{rG@>?CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’i{æY…Float’’E¤G¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’E¤G>Y…Float’’i{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Sh?DY…Float’’eY3CZ…Float’’{rG@W…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagž Ī%æ$ūÓ&ROTS–BLCKŠentityBasesAVAL‰transformEngineTransform½>DKG+C"¾@Ķ²™BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’†łh>Y…Float’’MIy?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’MIyæY…Float’’†łh>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½>DY…Float’’KG+CZ…Float’’"¾@W…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTag“/Ø É>ń7ROTS–BLCKŠentityBasesAVAL‰transformEngineTransform\_9D®‡CnĪ Ą˜įBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.bĘ¾Y…Float’’Šl?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŠlæY…Float’’.bĘ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\_9DY…Float’’®‡CZ…Float’’nĪ ĄW…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData÷AVAL…idTag…IdTagHw'I†„6ROTS«BLCKŠentityBaseˆAVAL‰transformEngineTransform3ó9Dp½C4¾+ĄeČBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆI5¾Y…Float’’Źō{?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Źō{æY…Float’’ˆI5¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ó9DY…Float’’p½CZ…Float’’4¾+ĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagŖż˜¶Ąų9ROTS–BLCKŠentityBasesAVAL‰transformEngineTransform3ć9D)œCiĻćæŖÖÅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„Ć¾Y…Float’’†ē|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’†ē|æY…Float’’„Ć¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ć9DY…Float’’)œCZ…Float’’iĻćæW…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag'4ŹŖĆŚ)ROTS—BLCKŠentityBasenAVAL‰transformEngineTransform™é9Dö( CÕȚæRŒøBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’†"½Y…Float’’cĢ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’cĢæY…Float’’’†"½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™é9DY…Float’’ö( CZ…Float’’ÕȚæW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData÷AVAL…idTag…IdTag;ßs,n³ŪT5ROTS«BLCKŠentityBaseˆAVAL‰transformEngineTransformfÖ9D) C¼¦æ-ķ³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-(:Y…Float’’ż’?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ż’æY…Float’’-(:Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fÖ9DY…Float’’) CZ…Float’’¼¦æW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData÷AVAL…idTag…IdTag¼ķpžā†)4ROTS«BLCKŠentityBaseˆAVAL‰transformEngineTransform^7D×#CIĄäŅˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷J‚=Y…Float’’={æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’={?Y…Float’’÷J‚=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^7DY…Float’’×#CZ…Float’’IĄW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData÷AVAL…idTag…IdTagæS%šm&ž2ROTS«BLCKŠentityBaseˆAVAL‰transformEngineTransformf7DB C‚2?¾”˜öBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ōŠ æY…Float’’ØųU?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ØųUæY…Float’’ōŠ æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f7DY…Float’’B CZ…Float’’‚2?¾W…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagčdH2ńx8ROTS–BLCKŠentityBasesAVAL‰transformEngineTransformįŠ6D CÄļ1?²ÉźBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“ė¾Y…Float’’Kc?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’KcæY…Float’’“ė¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įŠ6DY…Float’’ CZ…Float’’Äļ1?W…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag®sź/©ŖžtROTS·BLCKŠentityBaseAVAL‰transformEngineTransform) 7D)ÜCIß&? ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ’næY…Float’’n|·¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’n|·>Y…Float’’ ’næZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’) 7DY…Float’’)ÜCZ…Float’’Iß&?W…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyqAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagā©/scVó`uROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformpĶ6D)CÜā'?3ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻžnæY…Float’’Ø}·¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ø}·>Y…Float’’ĻžnæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pĶ6DY…Float’’)CZ…Float’’Üā'?W…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagvį’żā˜ÖÄvROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformėˆ7DL8żB¤§>3ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻžnæY…Float’’Ø}·¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ø}·>Y…Float’’ĻžnæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėˆ7DY…Float’’L8żBZ…Float’’¤§>W…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_08AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagoõ‰x &WŗwROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform×s7DĀuCsl%?3ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻžnæY…Float’’Ø}·¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ø}·>Y…Float’’ĻžnæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×s7DY…Float’’ĀuCZ…Float’’sl%?W…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_07AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag‹¹» >xROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformīŲ7DQ’B“ö±>3ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻžnæY…Float’’Ø}·¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ø}·>Y…Float’’ĻžnæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’īŲ7DY…Float’’Q’BZ…Float’’“ö±>W…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag’¾ÅįŹÄüyROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformį:7D\üB¬°«>3ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻžnæY…Float’’Ø}·¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ø}·>Y…Float’’ĻžnæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į:7DY…Float’’\üBZ…Float’’¬°«>W…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_06AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagÄ©:B¹½«• ROTS–BLCKŠentityBasesAVAL‰transformEngineTransform®×9DĀuCƒ.›æEąĒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”¹0¾Y…Float’’¢(|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¢(|æY…Float’’”¹0¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®×9DY…Float’’ĀuCZ…Float’’ƒ.›æW…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData÷AVAL…idTag…IdTag§źYÓo84©3ROTS«BLCKŠentityBaseˆAVAL‰transformEngineTransformĶ<9D‚C(Uzæ“ĒšBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’c_>Y…Float’’2Óy?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’2ÓyæY…Float’’c_>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ<9DY…Float’’‚CZ…Float’’(UzæW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag؄ŽŖ„B@}zROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformĶŒD{²BsžŽA{OCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=³æY…Float’’®ßH?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’®ßHæY…Float’’=³æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶŒDY…Float’’{²BZ…Float’’sžŽAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagē!āĆjŅ”Ā†ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform™¹D33°BŠA‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™¹DY…Float’’33°BZ…Float’’ŠAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagĮaܗ,“rՇROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform3ĆD\²B@A]•tCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜æŪ¾Y…Float’’Ü8gæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ü8g?Y…Float’’˜æŪ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ĆDY…Float’’\²BZ…Float’’@AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag /ZFˆROTSBLCKŠentityBasenAVAL‰transformEngineTransform-¶Deš«BXŽAG ©BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¬&¹=Y…Float’’¢ó~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¢ó~æY…Float’’¬&¹=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-¶DY…Float’’eš«BZ…Float’’XŽAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag.ŒYZ•Ó—|ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformĀ%DõزB Aiˆ8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’3æY…Float’’ĖŚ”½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĖŚ”=Y…Float’’3æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā%DY…Float’’õزBZ…Float’’ AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag‹9q)ėRX‚ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformėŃD…k©BPłA†®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’W{?Y…Float’’D}B¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’D}B>Y…Float’’W{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėŃDY…Float’’…k©BZ…Float’’PłAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagF,lEž_Ö`ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform™yDø¦BoöA¼ AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ||?Y…Float’’E)>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’E)¾Y…Float’’ ||?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™yDY…Float’’ø¦BZ…Float’’oöAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag“„tBCó€ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform'žD&«B¶ ŽA?d¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Gw?Y…Float’’Āb†¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Āb†>Y…Float’’Gw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’'žDY…Float’’&«BZ…Float’’¶ ŽAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagS·k|’cŲ9ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform+³DĶCØBšŽA¼ AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ||?Y…Float’’E)>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’E)¾Y…Float’’ ||?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’+³DY…Float’’ĶCØBZ…Float’’šŽAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag,6ųŲ*ē³ƒROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformhŪDŽ(©BKõAyæ6BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’Õ2?Y…Float’’>-7?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’>-7æY…Float’’’Õ2?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’hŪDY…Float’’Ž(©BZ…Float’’KõAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag6­aĆ «2~ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform‘0D*—²BX Aų–“@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’[Ā~?Y…Float’’eÉ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’eɽY…Float’’[Ā~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘0DY…Float’’*—²BZ…Float’’X AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag‚Ócē2Ć}ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform¼-D{“²Bū Aw²®BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ćz==Y…Float’’×¹?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’×¹æY…Float’’Ćz==Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¼-DY…Float’’{“²BZ…Float’’ū AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag&īL¶¬{ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformŻŽD}±B…ļŽAfضBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»ü½¼Y…Float’’_ī?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’_īæY…Float’’»ü½¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŻŽDY…Float’’}±BZ…Float’’…ļŽAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag|'BC­eJ…ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformĶĘD«@©BņżA_3™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ė?Y…Float’’™ NæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’™ N?Y…Float’’ė?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĘDY…Float’’«@©BZ…Float’’ņżAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagXņŁ£Ōh„ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformė„Dfš„B^żA· 4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ś’æY…Float’’ÜEcŗZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ÜEc:Y…Float’’ś’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė„DY…Float’’fš„BZ…Float’’^żAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagȉm\'ÅL5‰ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformāDėџBĐ²AR…§@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’£ī~?Y…Float’’½Üŗ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’½Üŗ½Y…Float’’£ī~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’āDY…Float’’ėџBZ…Float’’Đ²AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag]v'ō’‹†ÆŠROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform®§DĶĢ¢BĒ²A«ČAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’XŪg?Y…Float’’ŒŁ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŒŁ¾Y…Float’’XŪg?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®§DY…Float’’ĶĢ¢BZ…Float’’Ē²AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagūūnŌś<‹ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformfvDp½ŸBɐ²AR…§@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’£ī~?Y…Float’’½Üŗ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’½Üŗ½Y…Float’’£ī~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fvDY…Float’’p½ŸBZ…Float’’ɐ²AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagāÖž:$MŒROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformED{”¢Bɐ²Ałļ³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų’?Y…Float’’ 5»Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ 5;Y…Float’’Ų’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’EDY…Float’’{”¢BZ…Float’’ɐ²AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagÆ>·ńĢƍROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform™łD33ØBÄtŅA…JÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŖŒ|?Y…Float’’O'¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’O'>Y…Float’’ŖŒ|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™łDY…Float’’33ØBZ…Float’’ÄtŅAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagjøS…÷¹ć}ŽROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformįŗDøž©Bé©ŅA¬‹;AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’U©z?Y…Float’’>P>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’>P¾Y…Float’’U©z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įŗDY…Float’’øž©BZ…Float’’é©ŅAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagš:åżOįś»ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform@D™™¦B\_ŅAōE®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļęz?Y…Float’’…VK¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’…VK>Y…Float’’ļęz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@DY…Float’’™™¦BZ…Float’’\_ŅAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag)?o ‰s ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform=ŖDøž¦B{ŅAó÷b@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€‚?Y…Float’’M]}=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’M]}½Y…Float’’€‚?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=ŖDY…Float’’øž¦BZ…Float’’{ŅAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag†Š’xóUG‘ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformĪDĀõ„BĐ²Aøæ‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’×6Ä=Y…Float’’†Ņ~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’†Ņ~?Y…Float’’×6Ä=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĪDY…Float’’Āõ„BZ…Float’’Đ²AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagÕ_éo]3’ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformĶģD)\£BĐ²A<³£CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’"«W?Y…Float’’œģ æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’œģ ?Y…Float’’"«W?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶģDY…Float’’)\£BZ…Float’’Đ²AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag…„^e2ž“ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformĄD33ØBĐ²AŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¶Ö=Y…Float’’ś˜~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ś˜~?Y…Float’’¶Ö=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĄDY…Float’’33ØBZ…Float’’Đ²AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagūæč†'Ą”ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform®·DöØŖBĐ²Aā „CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’' Ó½Y…Float’’£~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’£~?Y…Float’’' Ó½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®·DY…Float’’öØŖBZ…Float’’Đ²AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag鹕5½‚ę•ROTSBLCKŠentityBasenAVAL‰transformEngineTransformZüD²Bw‰ÓA+°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ƥ}?Y…Float’’ ž ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ž >Y…Float’’Ƥ}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ZüDY…Float’’²BZ…Float’’w‰ÓAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagČ$‡ ēž·Ē–ROTSBLCKŠentityBasenAVAL‰transformEngineTransformāµDwB‘B’4ÓAį»BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’µŒ½Y…Float’’"e?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’"eæY…Float’’’µŒ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’āµDY…Float’’wB‘BZ…Float’’’4ÓAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagü ų|£?5—ROTSBLCKŠentityBasenAVAL‰transformEngineTransform=šD¤p—Bʐ²A¢M/CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļ#æY…Float’’–±§=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’–±§½Y…Float’’ļ#æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=šDY…Float’’¤p—BZ…Float’’ʐ²AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTaguтˆj~9^˜ROTSBLCKŠentityBasenAVAL‰transformEngineTransform(¹D­5²BĒ²A+°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ƥ}?Y…Float’’ ž ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ž >Y…Float’’Ƥ}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(¹DY…Float’’­5²BZ…Float’’Ē²AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagZōż>«£ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformėDėQ”Bé; B—c.CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’Å~æY…Float’’m=Č=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’m=Č½Y…Float’’’Å~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėDY…Float’’ėQ”BZ…Float’’é; BW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag „Ų?µ¢ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformR(D×#¦B=4 BŌ­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ z?Y…Float’’ēZ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ēZ>Y…Float’’ z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R(DY…Float’’×#¦BZ…Float’’=4 BW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĆ3ģ™Y–¬ROTS¶BLCKŠentityBaseAVAL‰transformEngineTransform„D33¦BQ B“X:CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^n~æY…Float’’=cā½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’=cā=Y…Float’’^n~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„DY…Float’’33¦BZ…Float’’Q BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagĶ'Ż2'ĄÆŽ¦ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformėĮDp½¤Bķ9÷A? BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š‹Q?Y…Float’’?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’æY…Float’’Š‹Q?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėĮDY…Float’’p½¤BZ…Float’’ķ9÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagCÄrß»ī‹é„ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform×D ×¢Bź9÷AqtÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’čČ|?Y…Float’’QČ!¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’QČ!>Y…Float’’čČ|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×DY…Float’’ ×¢BZ…Float’’ź9÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagŖUŻ¼ł#¤ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform®—D)\—BŃ· B>Ā³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­ż?Y…Float’’Łö ¼Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Łö <Y…Float’’­ż?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®—DY…Float’’)\—BZ…Float’’Ń· BW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagåE6ųėć˜G²ROTSBLCKŠentityBasenAVAL‰transformEngineTransformÆæD:TBź9÷AŠ^£BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’›>Y…Float’’O}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’O}æY…Float’’›>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÆæDY…Float’’:TBZ…Float’’ź9÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag¾’(›Ō©ĖŒ³ROTSBLCKŠentityBasenAVAL‰transformEngineTransform4-DžĀ—B£Ā Ba“6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ź½æY…Float’’78½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’78=Y…Float’’Ź½æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4-DY…Float’’žĀ—BZ…Float’’£Ā BW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagō‰«ŽzėÄŹ™ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform… DøžØBī9÷Aļ¤'CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ zæY…Float’’ø[>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ø[¾Y…Float’’ zæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’… DY…Float’’øžØBZ…Float’’ī9÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTag1ѱĆ÷R„šROTS•BLCKŠentityBasenAVAL‰transformEngineTransformf¶D33ØBī9÷Aa@ZCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{ IæY…Float’’F~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’F~?Y…Float’’{ IæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f¶DY…Float’’33ØBZ…Float’’ī9÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTag{ؑ^!CŪZ›ROTS•BLCKŠentityBasenAVAL‰transformEngineTransform’D®G„BŅ0÷A‚ŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’#SÜ=Y…Float’’§ƒ~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’§ƒ~?Y…Float’’#SÜ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’DY…Float’’®G„BZ…Float’’Ņ0÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag±ŠHĶĒ3ƜROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformöøDįz¢B¾1÷A?„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’LĖ^?Y…Float’’A.ü¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’A.ü>Y…Float’’LĖ^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öøDY…Float’’įz¢BZ…Float’’¾1÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagĒįCņp^ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformįśDff B‰8÷A NÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ė‘|?Y…Float’’`'¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’`'>Y…Float’’Ė‘|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įśDY…Float’’ff BZ…Float’’‰8÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag„nĒŻÄ5žROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform™9Dff¢Bī9÷ANŅzBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.Éź>Y…Float’’=c?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’=cæY…Float’’.Éź>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™9DY…Float’’ff¢BZ…Float’’ī9÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag_Żk8+-< ŸROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform™YD„Bī9÷AY!ŗBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹[½Y…Float’’>¢?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’>¢æY…Float’’‹[½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™YDY…Float’’„BZ…Float’’ī9÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagC(Ź ROTS•BLCKŠentityBasenAVAL‰transformEngineTransformĶLD™™§Bī9÷AńčBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’ą¾Y…Float’’–f?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’–fæY…Float’’’ą¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶLDY…Float’’™™§BZ…Float’’ī9÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTag6lYÆś~ä”ROTS•BLCKŠentityBasenAVAL‰transformEngineTransformp]Dp½¢BF#÷Alœ‘CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’äU¹>Y…Float’’„£næZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’„£n?Y…Float’’äU¹>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p]DY…Float’’p½¢BZ…Float’’F#÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagƒ+½Ūbh§ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformöøDįz°Bé9÷A@mVCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’X)SæY…Float’’ģŗæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ģŗ?Y…Float’’X)SæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öøDY…Float’’įz°BZ…Float’’é9÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag·ńRž%HØROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform3sDĶĢ¢Bļ9÷Ażš.AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’QZ{?Y…Float’’>:B>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’>:B¾Y…Float’’QZ{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3sDY…Float’’ĶĢ¢BZ…Float’’ļ9÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTags=gģõø°C©ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform™¹D Bź9÷AŹ¤¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5›w?Y…Float’’a‚¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’a‚>Y…Float’’5›w?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™¹DY…Float’’ BZ…Float’’ź9÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagŗU„q4ŗŖROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformffDRø˜Bķ9÷AR…§@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’£ī~?Y…Float’’½Üŗ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’½Üŗ½Y…Float’’£ī~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ffDY…Float’’Rø˜BZ…Float’’ķ9÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagµųńžé="~«ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransform3Dff˜Bļ9÷AēŁ±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗG?Y…Float’’Ėx™½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ėx™=Y…Float’’ŗG?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3DY…Float’’ff˜BZ…Float’’ļ9÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag™Ó¶zlą„­ROTS‘BLCKŠentityBasenAVAL‰transformEngineTransformĀeDįz±B Į BŲī&CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’_yæY…Float’’@„g>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@„g¾Y…Float’’_yæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀeDY…Float’’įz±BZ…Float’’ Į BW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagHkw3†!®ROTSBLCKŠentityBasenAVAL‰transformEngineTransformāQDˆ[’B„7öAÄqµBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’IƒN¼Y…Float’’Ėś?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĖśæY…Float’’IƒN¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’āQDY…Float’’ˆ[’BZ…Float’’„7öAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag+›üTś»wÆROTSBLCKŠentityBasenAVAL‰transformEngineTransform%D W±BĀÅ BvÖ±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’kE?Y…Float’’nš½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’nš=Y…Float’’kE?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%DY…Float’’ W±BZ…Float’’ĀÅ BW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagŲł;5”°ROTSBLCKŠentityBasenAVAL‰transformEngineTransformÜÄDZ¦Bź9÷A{W©BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’B6¾=Y…Float’’ŗä~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŗä~æY…Float’’B6¾=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÜÄDY…Float’’Z¦BZ…Float’’ź9÷AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag ś¤t„ZÓ±ROTSBLCKŠentityBasenAVAL‰transformEngineTransform JD)k¶B oöA®BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’]V=Y…Float’’0¦?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’0¦æY…Float’’’]V=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ JDY…Float’’)k¶BZ…Float’’ oöAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag:¦}¶ģ“Ž“ROTSŗBLCKŠentityBaseAVAL‰transformEngineTransform9Ds°žBžB ŖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“6²=Y…Float’’g?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’gæY…Float’’“6²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’9DY…Float’’s°žBZ…Float’’žBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag{¬0Ł”]µROTSŗBLCKŠentityBaseAVAL‰transformEngineTransformq Dų…¢BżB¢BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-0 >Y…Float’’&Ł|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’&Ł|æY…Float’’-0 >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’q DY…Float’’ų…¢BZ…Float’’żBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag}7Cd/æķ¶ROTSŗBLCKŠentityBaseAVAL‰transformEngineTransformæÕDrs§BżBģ>ŖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’J®=Y…Float’’ø?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’øæY…Float’’J®=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’æÕDY…Float’’rs§BZ…Float’’żBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag†&M³õö·ROTSŗBLCKŠentityBaseAVAL‰transformEngineTransformSĶD ¹«BžBFKĢBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜xW¾Y…Float’’µDz?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’µDzæY…Float’’˜xW¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’SĶDY…Float’’ ¹«BZ…Float’’žBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag(^£āY×øROTSŗBLCKŠentityBaseAVAL‰transformEngineTransformwłDÖ®BžBFĘBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8š"¾Y…Float’’}Ą|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’}Ą|æY…Float’’8š"¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’włDY…Float’’Ö®BZ…Float’’žBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagē°Å|d~/¹ROTSŗBLCKŠentityBaseAVAL‰transformEngineTransform ‘Dõ]BżBō ‰BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’6¹>Y…Float’’·²n?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’·²næY…Float’’6¹>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ‘DY…Float’’õ]BZ…Float’’żBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŠxŗ“ā9ĀŠŗROTSŗBLCKŠentityBaseAVAL‰transformEngineTransform×OD>¹ŸBžB¢BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=0 >Y…Float’’&Ł|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’&Ł|æY…Float’’=0 >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×ODY…Float’’>¹ŸBZ…Float’’žBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagp$“ä|10»ROTSŗBLCKŠentityBaseAVAL‰transformEngineTransform“ņDą‡ŸBžB4æBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’øJŸ>Y…Float’’ŽKs?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŽKsæY…Float’’øJŸ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“ņDY…Float’’ą‡ŸBZ…Float’’žBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagÉ;®€ÜŠ¼ROTS¶BLCKŠentityBaseAVAL‰transformEngineTransformąÆDŸR¤BżB¢BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-0 >Y…Float’’&Ł|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’&Ł|æY…Float’’-0 >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ąÆDY…Float’’ŸR¤BZ…Float’’żBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag“35Ėw˜½ROTS¶BLCKŠentityBaseAVAL‰transformEngineTransform}D‘Į©BżBĘBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’j0 ¾Y…Float’’$Ł|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’$Ł|æY…Float’’j0 ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’}DY…Float’’‘Į©BZ…Float’’żBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag…š±ÜSĻq›¾ROTS¶BLCKŠentityBaseAVAL‰transformEngineTransform„ DĄ)®BžB±IĢBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĮjW¾Y…Float’’sEz?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’sEzæY…Float’’ĮjW¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„ DY…Float’’Ą)®BZ…Float’’žBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag ŗĒœÕp8æROTS¶BLCKŠentityBaseAVAL‰transformEngineTransformŌęDń BžB»J¢BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤œ>Y…Float’’ ó|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ó|æY…Float’’¤œ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŌęDY…Float’’ń BZ…Float’’žBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagA“¹Ur$JĄROTS—BLCKŠentityBasenAVAL‰transformEngineTransformŁvDĆ BżB$Č”BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’D">Y…Float’’Å|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Å|æY…Float’’D">Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŁvDY…Float’’Ć BZ…Float’’żBW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagŃé6Ś<’ ĮROTS—BLCKŠentityBasenAVAL‰transformEngineTransformܝDY4”BžBćµ”BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’T¾">Y…Float’’ æ|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ æ|æY…Float’’T¾">Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ܝDY…Float’’Y4”BZ…Float’’žBW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag:”LI ”ėtĀROTS—BLCKŠentityBasenAVAL‰transformEngineTransform”hD÷¦BżBo¤¹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’p™I½Y…Float’’“°?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’“°æY…Float’’p™I½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”hDY…Float’’÷¦BZ…Float’’żBW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagrŲłļw€œķĆROTS—BLCKŠentityBasenAVAL‰transformEngineTransformWD0ĬBžBØŠBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ąw¾Y…Float’’ņdx?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ņdxæY…Float’’Ąw¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’WDY…Float’’0ĬBZ…Float’’žBW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag®1N¦ńuӀÄROTS—BLCKŠentityBasenAVAL‰transformEngineTransform™—D‹¹BžB¾‰BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŠŽø>Y…Float’’4Źn?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’4ŹnæY…Float’’ŠŽø>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™—DY…Float’’‹¹BZ…Float’’žBW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagŲ§Zųģ ŃÅROTS—BLCKŠentityBasenAVAL‰transformEngineTransform4’Dn§BżB°­”BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­#>Y…Float’’¼|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¼|æY…Float’’­#>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4’DY…Float’’n§BZ…Float’’żBW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagĖ-sł€ˆ”¢ĘROTS—BLCKŠentityBasenAVAL‰transformEngineTransform¹JDęÜ£BžB«±”BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‘ć">Y…Float’’Š½|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Š½|æY…Float’’‘ć">Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹JDY…Float’’ęÜ£BZ…Float’’žBW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagx¬ęo€hĒROTS—BLCKŠentityBasenAVAL‰transformEngineTransformh)Dœģ©BżB¢BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-0 >Y…Float’’&Ł|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’&Ł|æY…Float’’-0 >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’h)DY…Float’’œģ©BZ…Float’’żBW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag“ųń Å4JƒČROTSBLCKŠentityBasenAVAL‰transformEngineTransformJpDōĘ³BCßB©‡BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|pĆ>Y…Float’’l?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’læY…Float’’|pĆ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’JpDY…Float’’ōĘ³BZ…Float’’CßBW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagu-Q„ōžé ÉROTSBLCKŠentityBasenAVAL‰transformEngineTransformźŸDQ]“BCßBÉ­BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¶^=Y…Float’’§Ÿ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’§ŸæY…Float’’¶^=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’źŸDY…Float’’Q]“BZ…Float’’CßBW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3 AVAL…idTag…IdTagZBĘgŅė‹MĖROTSźBLCK”VirtualContainerDataÉAVAL„data†@Uint8µ©…Uint8’’AVAL‰isEnabled„BoolBLCK‰inventory{AVAL‰itemCount„Uint BLCK„item•AVAL„name†String“default_geralt_bodyAVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“default_geralt_legsAVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•default_geralt_glovesAVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”default_geralt_bootsAVALstaticRandomSeed†Uint16lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_0AVALstaticRandomSeed†Uint16ķ(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_2AVALstaticRandomSeed†Uint16klAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16YvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint16›LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintKCUPKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataėAVALˆtemplate~CEntityTemplate(§engine\gameplay\virtual_container.w2entAVALˆposition†VectorMX…Float’’Y…Float’’Z…Float’’W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String„NoneAVAL‹entityFlags…Uint8 AVAL„tags‡TagList“q000_vc_after_1partAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTag` 0³Ÿ½ĻŹROTSĄBLCKŠentityBaseAVAL‰transformEngineTransformöøD)Ü£BžB“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ó»KµY…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’Ó»KµZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öøDY…Float’’)Ü£BZ…Float’’žBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Swordfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagĀlGźĮnqģROTSBLCKŠentityBaseŠAVAL‰transformEngineTransform@üCbĒ­BŸ BĆQhCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{æY…Float’’-›JæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’-›J?Y…Float’’{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@üCY…Float’’bĒ­BZ…Float’’Ÿ BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag øŁ„6Ā8čROTSBLCKŠentityBaseŠAVAL‰transformEngineTransformBłCĮ„žBp$BF‚ŖCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’r?Y…Float’’pŠ¦¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’pŠ¦>Y…Float’’r?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’BłCY…Float’’Į„žBZ…Float’’p$BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag&ˆŠˆ¦ńėROTSBLCKŠentityBaseŠAVAL‰transformEngineTransformp=÷CĮ`«B¬†BCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Œˆ>Y…Float’’HvæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Hv?Y…Float’’Œˆ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p=÷CY…Float’’Į`«BZ…Float’’¬†BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagÅŠ” u=uVéROTSBLCKŠentityBaseŠAVAL‰transformEngineTransform™yöC¢ÖžBØ5B$÷¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’7Œ]?Y…Float’’ŠDæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŠD?Y…Float’’7Œ]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™yöCY…Float’’¢ÖžBZ…Float’’Ø5BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagŒ±?R‚åROTSBLCKŠentityBaseŠAVAL‰transformEngineTransforme÷Cgõ“B¬†B `¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’™üv?Y…Float’’Ū©†¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ū©†>Y…Float’’™üv?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’e÷CY…Float’’gõ“BZ…Float’’¬†BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagMĀ™”šæcŌęROTSBLCKŠentityBaseŠAVAL‰transformEngineTransformpŻśCĄę˜BŁ Bņ5CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’}ōæY…Float’’bŒ™¼Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’bŒ™<Y…Float’’}ōæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pŻśCY…Float’’Ąę˜BZ…Float’’Ł BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_06AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag>äČKA:‡ēROTSBLCKŠentityBaseŠAVAL‰transformEngineTransformzŌśCQpŸB»%Bzō–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’oQ?Y…Float’’,PYæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’,PY?Y…Float’’oQ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’zŌśCY…Float’’QpŸBZ…Float’’»%BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag?qĒi)źROTSµBLCKŠentityBaseŠAVAL‰transformEngineTransformożłC$²B2BķćCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”y¾Y…Float’’ÖFxæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ÖFx?Y…Float’’”y¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ożłCY…Float’’$²BZ…Float’’2BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStates­AVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_L_2AVAL…state†StringƒcutBLCKbodyPartState5AVAL„part†String‡arm_R_2AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagį—L˜…¹hüROTSŗBLCKŠentityBaseAVAL‰transformEngineTransformBųC…ėŹBłBVŽ°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ž&~?Y…Float’’3õ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’3õ=Y…Float’’ž&~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’BųCY…Float’’…ėŹBZ…Float’’łBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagśXįAutżROTSŗBLCKŠentityBaseAVAL‰transformEngineTransformp}łC™™ŹBlB&„ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’īQ?Y…Float’’»‚?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’»‚æY…Float’’īQ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p}łCY…Float’’™™ŹBZ…Float’’lBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagXbxÜ¢¤Ć’ROTSŗBLCKŠentityBaseAVAL‰transformEngineTransform 7śCGįŹBBłŽ­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’IŽy?Y…Float’’čOd¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’čOd>Y…Float’’IŽy?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ 7śCY…Float’’GįŹBZ…Float’’BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataVAVAL…idTag…IdTag…ĀŁ›#hROTS BLCKŠentityBasepAVAL‰transformEngineTransform™YųC…ėĶB_öB¬-CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ž&~æY…Float’’>õ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’>õ½Y…Float’’ž&~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™YųCY…Float’’…ėĶBZ…Float’’_öBW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag¤aģż3—uāķROTSBLCKŠentityBaseŠAVAL‰transformEngineTransform?TżC# B†BĮńÜBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ā³¾Y…Float’’ćŌo?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ćŌoæY…Float’’Ā³¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’?TżCY…Float’’# BZ…Float’’†BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataaAVAL…idTag…IdTagwTĶo”ąROTSBLCKŠentityBaseAVAL‰transformEngineTransformÄsųCf”B}(B•Ł"?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’öū?Y…Float’’Įę5<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Įę5¼Y…Float’’öū?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÄsųCY…Float’’f”BZ…Float’’}(BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!QOuĆļęH@„槠DÕģ_Ń`M¬ ” ā¾™ńAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!E6ķ1!±L‘Ź˜ģYJģ_Ń`M¬ ” ā¾™ńAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataaAVAL…idTag…IdTagŲģ=Ė±ßĪįROTSBLCKŠentityBaseAVAL‰transformEngineTransforml÷CK ”B¬†BØČBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤–7¾Y…Float’’ Ś{?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ Ś{æY…Float’’¤–7¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’l÷CY…Float’’K ”BZ…Float’’¬†BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float–BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!QOuĆļęH@„槠DÕģ_Ń`M¬ ” ā¾™ńAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!E6ķ1!±L‘Ź˜ģYJģ_Ń`M¬ ” ā¾™ńAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataaAVAL…idTag…IdTagüŅJ0tyāROTSBLCKŠentityBaseAVAL‰transformEngineTransformFæ÷CÆÕ£Bź+Béŗ±BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’qB¢<Y…Float’’%ó?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’%óæY…Float’’qB¢<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Fæ÷CY…Float’’ÆÕ£BZ…Float’’ź+BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!QOuĆļęH@„槠DÕģ_Ń`M¬ ” ā¾™ńAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!E6ķ1!±L‘Ź˜ģYJģ_Ń`M¬ ” ā¾™ńAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagš‚ļ±Ÿœ˜’ROTSŗBLCKŠentityBaseAVAL‰transformEngineTransformøžśCĀĖB_öB„4»@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®Ŗ~?Y…Float’’<æŠ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’<抽Y…Float’’®Ŗ~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øžśCY…Float’’ĀĖBZ…Float’’_öBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataVAVAL…idTag…IdTag’īķÉSb‚.ROTS BLCKŠentityBasepAVAL‰transformEngineTransformWłCĢĶB_öBMżVCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÜŗQæY…Float’’ ĢæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ Ģ?Y…Float’’ÜŗQæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’WłCY…Float’’ĢĶBZ…Float’’_öBW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataVAVAL…idTag…IdTagWv„¶igROTS BLCKŠentityBasepAVAL‰transformEngineTransformXłC bŠB_öB]jRCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼Ä\æY…Float’’³šæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’³š?Y…Float’’¼Ä\æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’XłCY…Float’’ bŠBZ…Float’’_öBW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataVAVAL…idTag…IdTagŅAņZåŃROTS BLCKŠentityBasepAVAL‰transformEngineTransformnśCŁ£ĪB_öBń'CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’HŽyæY…Float’’žOd>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’žOd¾Y…Float’’HŽyæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’nśCY…Float’’Ł£ĪBZ…Float’’_öBW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataęAVAL…idTag…IdTagQžmĶaVROTSšBLCKŠentityBasepAVAL‰transformEngineTransform(cśC*ŅB_öB¤Ł9CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®Ŗ~æY…Float’’4抽Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’4æŠ=Y…Float’’®Ŗ~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(cśCY…Float’’*ŅBZ…Float’’_öBW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagó·Q™WžROTSŗBLCKŠentityBaseAVAL‰transformEngineTransform³²łC²óĶB_öBĒRóAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÅÄ\?Y…Float’’¤š?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¤šæY…Float’’ÅÄ\?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’³²łCY…Float’’²óĶBZ…Float’’_öBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag-\Cēä;ńÜROTSŗBLCKŠentityBaseAVAL‰transformEngineTransformB’D„§B7BA>ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­€>Y…Float’’kÜwæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’kÜw?Y…Float’’­€>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’B’DY…Float’’„§BZ…Float’’7BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagĮŠC:@A\wŪROTS•BLCKŠentityBasenAVAL‰transformEngineTransform‰”Dgė¦BABˆ–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ō?Y…Float’’^J[æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’^J[?Y…Float’’ō?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‰”DY…Float’’gė¦BZ…Float’’ABW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float ABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagD›XĶŪČŚROTS•BLCKŠentityBasenAVAL‰transformEngineTransform—’DHĮ¦B8B3šCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤?Y…Float’’Ł HæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ł H?Y…Float’’¤?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’—’DY…Float’’HĮ¦BZ…Float’’8BW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float ABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĄ-&§G–žßROTSŗBLCKŠentityBaseAVAL‰transformEngineTransform'’D3Ō¦B6B­“CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų:Ū>Y…Float’’ZXgæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ZXg?Y…Float’’Ų:Ū>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’'’DY…Float’’3Ō¦BZ…Float’’6BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTag)¾ŅQ€\qćROTSBLCKŠentityBaseAVAL‰transformEngineTransform:™D»Ł¦BVBXū‘CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Dæ>Y…Float’’kmæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’km?Y…Float’’Dæ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:™DY…Float’’»Ł¦BZ…Float’’VBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!QOuĆļęH@„槠DÕģ_Ń`M¬ ” ā¾™ńAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!E6ķ1!±L‘Ź˜ģYJģ_Ń`M¬ ” ā¾™ńAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag.Ī¦7¬‘€ŽROTSŗBLCKŠentityBaseAVAL‰transformEngineTransformĮ˜Då¦BTBė‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Rmg>Y…Float’’]`yæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’]`y?Y…Float’’Rmg>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Į˜DY…Float’’å¦BZ…Float’’TBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTag™ŗģłh.°äROTSöBLCKŠentityBasenAVAL‰transformEngineTransform׏D8ź¦B,Bģ²„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’:S¤½Y…Float’’³,æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’³,?Y…Float’’:S¤½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’׏DY…Float’’8ź¦BZ…Float’’,BW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!QOuĆļęH@„槠DÕģ_Ń`M¬ ” ā¾™ńAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!E6ķ1!±L‘Ź˜ģYJģ_Ń`M¬ ” ā¾™ńAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag‘O Vcøż½ŻROTSBLCKŠentityBaseAVAL‰transformEngineTransformGśųCæVļBv{B›²±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’z,?Y…Float’’‘i¤½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‘i¤=Y…Float’’z,?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GśųCY…Float’’æVļBZ…Float’’v{BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float ABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag !Ū‚Ö<ŲĮŁROTSBLCKŠentityBaseAVAL‰transformEngineTransformįüCöhCröA“-|BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’sč>Y…Float’’*0d?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’*0dæY…Float’’sč>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įüCY…Float’’öhCZ…Float’’röAW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataąAVAL…idTag…IdTagŚ Ū”Ę]·ROTS”BLCKŠentityBasenAVAL‰transformEngineTransformN¦ųC'# CĶµB~ļ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’9É?Y…Float’’Ōn'=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ōn'½Y…Float’’9É?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’N¦ųCY…Float’’'# CZ…Float’’ĶµBW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_06AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataąAVAL…idTag…IdTagl’0õö™³TROTS”BLCKŠentityBasenAVAL‰transformEngineTransformr÷ųC CV„B_­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’sx?Y…Float’’UŻv¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’UŻv>Y…Float’’sx?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’r÷ųCY…Float’’ CZ…Float’’V„BW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataąAVAL…idTag…IdTagę\ąŠrĒRROTS”BLCKŠentityBasenAVAL‰transformEngineTransform5XłCĮź C3®Bŗ¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’otb?Y…Float’’3Čī¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’3Čī>Y…Float’’otb?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5XłCY…Float’’Įź CZ…Float’’3®BW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData:AVAL…idTag…IdTagżć¶įQÄĢROTSīBLCKŠentityBasedAVAL‰transformEngineTransformjłCĆÜ(Cn†BdBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pm ?Y…Float’’"³V?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’"³VæY…Float’’pm ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’jłCY…Float’’ĆÜ(CZ…Float’’n†BW…Float’’€?„None„NoneAVALŠappearance†String‡foltestAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatśCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatśCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒQ000_FoltestAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagÕ7^£ĻĶROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransformpYńCĻ āBęJA™§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’+bh?Y…Float’’ŠŹÖ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŠŹÖ>Y…Float’’+bh?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pYńCY…Float’’Ļ āBZ…Float’’ęJAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_06AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!;ŠGéup„Bŗ ?vIŸÆˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!l–ąAµĻOF±R¤±F+x9ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTagp‡@$šČœĪROTSjBLCKŠentityBasepAVAL‰transformEngineTransform<ŁšCknÜBū‚A;8,CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³¤}æY…Float’’īŸ >Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’īŸ ¾Y…Float’’³¤}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’<ŁšCY…Float’’knÜBZ…Float’’ū‚AW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float4ÉmABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Shield_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!;ŠGéup„Bŗ ?vIŸÆˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!l–ąAµĻOF±R¤±F+x9ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag5ķ«T8ĄšŚĻROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransform×4īCsÅåBhkŠA$ö®BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’: 4=Y…Float’’©Ą?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’©ĄæY…Float’’: 4=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×4īCY…Float’’sÅåBZ…Float’’hkŠAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!;ŠGéup„Bŗ ?vIŸÆˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!l–ąAµĻOF±R¤±F+x9ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataMAVAL…idTag…IdTagøAĻįŠŠROTSBLCKŠentityBasevAVAL‰transformEngineTransformāļšCv‘ßBņ/‚AߚpAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ;w?Y…Float’’yׄ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’yׄ¾Y…Float’’µ;w?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’āļšCY…Float’’v‘ßBZ…Float’’ņ/‚AW…Float’’€?„None„NoneAVALŠappearance†String™lavalette_heavy_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘OppA0_Twohanded_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!;ŠGéup„Bŗ ?vIŸÆˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!l–ąAµĻOF±R¤±F+x9ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagģ4„pŠL¼®ŃROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransform©óC_ĆCŽęŁA“ "@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ą?Y…Float’’ń4=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ń4½Y…Float’’Ą?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’©óCY…Float’’_ĆCZ…Float’’ŽęŁAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!Ē›%Ī ¤UAƒß!wÉ3;Tˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!ń4~šo4F“e§Sb’|ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagü‘»‹*śē;÷ROTSŗBLCKŠentityBaseAVAL‰transformEngineTransformńBśC¦Ž‡B‘BŽ€1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼ĮæY…Float’’n‚2=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’n‚2½Y…Float’’¼ĮæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ńBśCY…Float’’¦Ž‡BZ…Float’’‘BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagjņūÅR<@ŅROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransformjÉļC:C2ŽĘAĘ„ŽBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾.ŗ¾Y…Float’’nyn?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’nynæY…Float’’¾.ŗ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’jÉļCY…Float’’:CZ…Float’’2ŽĘAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_06AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!Ē›%Ī ¤UAƒß!wÉ3;Tˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!ń4~šo4F“e§Sb’|ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¤AVAL…idTag…IdTag„0NM!ń;ÓROTSXBLCKŠentityBaseŠAVAL‰transformEngineTransform™¹ēCĶ CüVŒA\D"CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'ÖsæY…Float’’ ņ›>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ņ›¾Y…Float’’'ÖsæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™¹ēCY…Float’’Ķ CZ…Float’’üVŒAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesbAVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_L_1AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!Ē›%Ī ¤UAƒß!wÉ3;Tˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!ń4~šo4F“e§Sb’|ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagsvÆų!÷TŌROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransformščCG CŒĶ‹AāĀšAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ł‹q?Y…Float’’«š©>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’«š©¾Y…Float’’Ł‹q?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ščCY…Float’’G CZ…Float’’ŒĶ‹AW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!Ē›%Ī ¤UAƒß!wÉ3;Tˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!ń4~šo4F“e§Sb’|ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatal!AVAL…idTag…IdTagynoŁQjĆ(ÕROTS !BLCKŠentityBaseŠAVAL‰transformEngineTransform{TėCŽ!CĘ6’A£CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­®V?Y…Float’’Lt æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Lt ?Y…Float’’­®V?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{TėCY…Float’’Ž!CZ…Float’’Ę6’AW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_06AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesbAVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_L_2AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentswAVALnumComponents„Uint$BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cb_3AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentsAVAL„name†Stringœvoiceset_lavalette knight 02AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentsAVAL„name†Stringœvoiceset_lavalette knight 03AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentsAVAL„name†Stringœvoiceset_lavalette knight 04AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentsAVAL„name†Stringœvoiceset_lavalette knight 05AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰body1_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…body2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentUAVAL„name†String„hoodAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentUAVAL„name†String„hat1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentUAVAL„name†String„hat2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentUAVAL„name†String„hat3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm1_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm1_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm1_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm1_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm2_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm2_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm2_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm2_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentsAVAL„name†Stringœvoiceset_lavalette knight 01AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentŚAVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryiAVAL‰itemCount„UintBLCK„item“AVAL„name†String‘crossbow_prologueAVALstaticRandomSeed†Uint16:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„BoltAVALstaticRandomSeed†Uint16å!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!Ē›%Ī ¤UAƒß!wÉ3;Tˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!ń4~šo4F“e§Sb’|ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataYAVAL…idTag…IdTag­b3‚ Ń#ÖROTS BLCKŠentityBaseŠAVAL‰transformEngineTransform%›óC Ck¢ŁA—CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’RymæY…Float’’„:æ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’„:澁Y…Float’’RymæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%›óCY…Float’’ CZ…Float’’k¢ŁAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!Ē›%Ī ¤UAƒß!wÉ3;Tˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!ń4~šo4F“e§Sb’|ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagZ«©#ģÕ×ROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransformó#óCM\ÖBā˜‹Aq ŁBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’yŖ¢¾Y…Float’’ƒ¼r?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ƒ¼ræY…Float’’yŖ¢¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ó#óCY…Float’’M\ÖBZ…Float’’ā˜‹AW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!;ŠGéup„Bŗ ?vIŸÆˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!l–ąAµĻOF±R¤±F+x9ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagæY…Float’’Æ:=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Æ:½Y…Float’’•>æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’nķCY…Float’’fĪŪBZ…Float’’ˆŒAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float֓/ABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!;ŠGéup„Bŗ ?vIŸÆˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!l–ąAµĻOF±R¤±F+x9ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag0‚€pe‰—īROTSBLCKŠentityBaseŠAVAL‰transformEngineTransform½UöC¤0C‹“;BāKyCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Uµ¾Y…Float’’ĻwoæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ļwo?Y…Float’’Uµ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½UöCY…Float’’¤0CZ…Float’’‹“;BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt9AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag>k‘õVؙļROTSBLCKŠentityBaseŠAVAL‰transformEngineTransformņśC+C;BO9@CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(2zæY…Float’’7ŠX¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’7ŠX>Y…Float’’(2zæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ņśCY…Float’’+CZ…Float’’;BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt/AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagT§ĪĆł=šROTSBLCKŠentityBaseŠAVAL‰transformEngineTransform’.üC½`!Clm;B~‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŒUæY…Float’’Š/ ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Š/ æY…Float’’ŒUæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’.üCY…Float’’½`!CZ…Float’’lm;BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt6AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag²­ a¤pńROTSBLCKŠentityBaseŠAVAL‰transformEngineTransformĮųCĖ"CĄĪY…Float’’©_}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’v·ųCY…Float’’ķ‹BZ…Float’’œ!BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag%NČ’¦õROTSŗBLCKŠentityBaseAVAL‰transformEngineTransformłC3³‡B…'BŽ€1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼ĮæY…Float’’n‚2=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’n‚2½Y…Float’’¼ĮæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’łCY…Float’’3³‡BZ…Float’’…'BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag”¾ÅDGöROTSŗBLCKŠentityBaseAVAL‰transformEngineTransform·IųCv‡B|1BŽ€1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼ĮæY…Float’’n‚2=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’n‚2½Y…Float’’¼ĮæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’·IųCY…Float’’v‡BZ…Float’’|1BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag“PT¤F%„ųROTSŗBLCKŠentityBaseAVAL‰transformEngineTransform\/śCĶL‰BėBŪņ.CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’yæY…Float’’™R“=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’™R“½Y…Float’’yæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\/śCY…Float’’ĶL‰BZ…Float’’ėBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŌy²+Lģ÷łROTSŗBLCKŠentityBaseAVAL‰transformEngineTransform»,śC–ŒBĆ!BŲ5=AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż’?Y…Float’’ !:Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ !ŗY…Float’’ż’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’»,śCY…Float’’–ŒBZ…Float’’Ć!BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag2l>r­C[.ūROTSŗBLCKŠentityBaseAVAL‰transformEngineTransform לCėQ‰BņBŽ€1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼ĮæY…Float’’n‚2=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’n‚2½Y…Float’’¼ĮæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ לCY…Float’’ėQ‰BZ…Float’’ņBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag[r` I¹^śROTSŗBLCKŠentityBaseAVAL‰transformEngineTransform€łC\‹Be B> 3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’óöæY…Float’’¶!ˆ<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¶!ˆ¼Y…Float’’óöæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€łCY…Float’’\‹BZ…Float’’e BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag=3nīšœ÷ ROTSBLCKŠentityBaseAVAL‰transformEngineTransform£ūC=ŠCŁöATqBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’mż>Y…Float’’Čp^?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Čp^æY…Float’’mż>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£ūCY…Float’’=ŠCZ…Float’’ŁöAW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData>AVAL…idTag…IdTag¤dśW,/ROTSņBLCKŠentityBasenAVAL‰transformEngineTransform×cśC¤šCĶ°ōAró®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ź|?Y…Float’’¤Š3¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¤Š3>Y…Float’’Ź|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×cśCY…Float’’¤šCZ…Float’’Ķ°ōAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt"AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagu ē†ļ[ž ROTSBLCKŠentityBaseAVAL‰transformEngineTransform\ļśC{”CŻõAęŲ{BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Bæč>Y…Float’’*d?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’*dæY…Float’’Bæč>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\ļśCY…Float’’{”CZ…Float’’ŻõAW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagĒmĶ÷0e× ROTSBLCKŠentityBaseAVAL‰transformEngineTransform3üCRøūB}™õA c§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’I–g?Y…Float’’¬4Ś¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¬4Ś>Y…Float’’I–g?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3üCY…Float’’RøūBZ…Float’’}™õAW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTagŗxŖoö}q ROTSóBLCKŠentityBasenAVAL‰transformEngineTransformœtųCĀūCYŹ BŠķBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”ō¾Y…Float’’)ē`?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’)ē`æY…Float’’”ō¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œtųCY…Float’’ĀūCZ…Float’’YŹ BW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTagu°½†+Ū0 ROTSóBLCKŠentityBasenAVAL‰transformEngineTransform£0üCfęųB}™õAVż¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļ f?Y…Float’’ńœą¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ńœą>Y…Float’’ļ f?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£0üCY…Float’’fęųBZ…Float’’}™õAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag;;Ž‡(—­ROTSóBLCKŠentityBasenAVAL‰transformEngineTransformēžC’Ą#C:3BŚ—CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’š,aæY…Float’’½’ó>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’½’ó¾Y…Float’’š,aæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ēžCY…Float’’’Ą#CZ…Float’’:3BW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag Fņ“¼ROTSóBLCKŠentityBasenAVAL‰transformEngineTransformœ†żC9%CV¶2BŁö&CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’gyæY…Float’’ńųf>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ńųf¾Y…Float’’gyæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œ†żCY…Float’’9%CZ…Float’’V¶2BW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTagåæ$ąROTSóBLCKŠentityBasenAVAL‰transformEngineTransformGüCffžB}™õA£CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2ĄT?Y…Float’’9bæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’9b?Y…Float’’2ĄT?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GüCY…Float’’ffžBZ…Float’’}™õAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTagn}µüņPļROTSóBLCKŠentityBasenAVAL‰transformEngineTransformGüCØzCröA“§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½gf?Y…Float’’p'ß¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’p'ß>Y…Float’’½gf?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GüCY…Float’’ØzCZ…Float’’röAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData>AVAL…idTag…IdTagŁŹó;†ŗROTSņBLCKŠentityBasenAVAL‰transformEngineTransformĀõ÷CffCŁ| B×Ā¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ \?Y…Float’’&ŲæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’&Ų?Y…Float’’ \?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āõ÷CY…Float’’ffCZ…Float’’Ł| BW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag[Ģ.<…ÆCROTSBLCKŠentityBaseAVAL‰transformEngineTransformb"ųC~zļByBD³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²Ü?Y…Float’’#m½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’#m=Y…Float’’²Ü?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’b"ųCY…Float’’~zļBZ…Float’’yBW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData>AVAL…idTag…IdTagWn3Ų¹|ROTSņBLCKŠentityBasenAVAL‰transformEngineTransform;fūCäC"xõAžbĀ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~?Y…Float’’N¹Ų=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’N¹Ų½Y…Float’’~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’;fūCY…Float’’äCZ…Float’’"xõAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagS試ĢROTSBLCKŠentityBaseŠAVAL‰transformEngineTransform iņCeCóʅAó_­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’H/y?Y…Float’’Bµj¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Bµj>Y…Float’’H/y?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ iņCY…Float’’eCZ…Float’’óʅAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_06AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagū]^ÄĢw+tROTSBLCKŠentityBaseŠAVAL‰transformEngineTransform —ņCø^ C€YŒAśŅDCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’é uæY…Float’’Ļ0”¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ļ0”>Y…Float’’é uæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ —ņCY…Float’’ø^ CZ…Float’’€YŒAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagŹS‘[‘WŹROTSBLCKŠentityBaseŠAVAL‰transformEngineTransform4½óCŃrCĻŒAÕÖ³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ųž?Y…Float’’Iī·»Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Iī·;Y…Float’’ųž?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4½óCY…Float’’ŃrCZ…Float’’ĻŒAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagl@w|„ROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransform“±éCøžBķ”‡A6–ŃBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)»‚¾Y…Float’’«ƒw?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’«ƒwæY…Float’’)»‚¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“±éCY…Float’’øžBZ…Float’’ķ”‡AW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!;ŠGéup„Bŗ ?vIŸÆˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!l–ąAµĻOF±R¤±F+x9ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTagTPč²ČŪ[ROTSjBLCKŠentityBasepAVAL‰transformEngineTransformbvėC‡ŖBXXˆAŃ[oCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=yæY…Float’’€A\æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€A\?Y…Float’’=yæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’bvėCY…Float’’‡ŖBZ…Float’’XXˆAW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Shield_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!;ŠGéup„Bŗ ?vIŸÆˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!l–ąAµĻOF±R¤±F+x9ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag¾ä©š‰nŗROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransformQ$šCŠ¬¼B-܈Aš– CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’mž?æY…Float’’ĒU)?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĒU)æY…Float’’mž?æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Q$šCY…Float’’Š¬¼BZ…Float’’-܈AW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!;ŠGéup„Bŗ ?vIŸÆˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!l–ąAµĻOF±R¤±F+x9ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag ®×åqROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransformxģClÆB‘kˆAL ±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’#?Y…Float’’6‚©½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’6‚©=Y…Float’’#?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’xģCY…Float’’lÆBZ…Float’’‘kˆAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!;ŠGéup„Bŗ ?vIŸÆˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!l–ąAµĻOF±R¤±F+x9ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTagēÖęPO— ROTSqBLCKŠentityBasevAVAL‰transformEngineTransform;…ēCy£¶B"°ˆAL»†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’`{¼Y…Float’’ żæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ż?Y…Float’’`{¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’;…ēCY…Float’’y£¶BZ…Float’’"°ˆAW…Float’’€?„None„NoneAVALŠappearance†String™lavalette_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsüAVAL…count„UintBLCK‡abilityeAVAL„name†String‘OppA0_Twohanded_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!;ŠGéup„Bŗ ?vIŸÆˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!l–ąAµĻOF±R¤±F+x9ˆ¾ =īgIœHdVwtxAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagCSFJF„ROTSÄBLCKŠentityBasenAVAL‰transformEngineTransform·µÖCAć)CĶd9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagaœ÷hf’ ROTSÄBLCKŠentityBasenAVAL‰transformEngineTransformR˜ÖCė(CŹd9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData5AVAL…idTag…IdTag))襫y!ROTSéBLCKŠentityBaseAVAL‰transformEngineTransformRxŲC3ó CH‘Y…Float’’af?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’afæY…Float’’(Cß>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RxŲCY…Float’’3ó CZ…Float’’H‘9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagłŌ‡÷¹>¬#ROTSæBLCKŠentityBasedAVAL‰transformEngineTransformGįÜC¤š#ClÅ:B7«©BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’dø=Y…Float’’Öõ~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Öõ~æY…Float’’dø=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GįÜCY…Float’’¤š#CZ…Float’’lÅ:BW…Float’’€?„None„NoneAVALŠappearance†String‡foltestAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatśCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatśCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒQ000_FoltestAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt6AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!×Ŗšéļ\dHŖĶ1Aō˜k>9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTag~²uÄq…ROTSqBLCKŠentityBasenAVAL‰transformEngineTransform—ųC•ó/Cn†B7UJCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’EĢlæY…Float’’¢Ā¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¢Ā>Y…Float’’EĢlæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’—ųCY…Float’’•ó/CZ…Float’’n†BW…Float’’€?„None„NoneAVALŠappearance†String‘_etcheverry__q000AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatÜBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA0_Shield_1_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData5AVAL…idTag…IdTagC³\|‚Ķ"ROTSéBLCKŠentityBaseAVAL‰transformEngineTransform=”×C#C“™9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŌ_x”!u M$ROTSÄBLCKŠentityBasenAVAL‰transformEngineTransformĢ¬ųCĀ5CWOZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¼/ ¾Y…Float’’+Ł|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ¬ųCY…Float’’Ā5CZ…Float’’WOY…Float’’ĪoæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GĮüCY…Float’’)CZ…Float’’³ˆ;BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt%AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!žŠ….L“ēÄŪ/dĆZ•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData5AVAL…idTag…IdTag…­ g…ÓOq'ROTSéBLCKŠentityBaseAVAL‰transformEngineTransform`öC×#Cėć;B¬ĮCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’bßZæY…Float’’ļĒ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ļĒæY…Float’’bßZæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`öCY…Float’’×#CZ…Float’’ėć;BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt#AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!žŠ….L“ēÄŪ/dĆZ•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData5AVAL…idTag…IdTagž/g5§BÕ(ROTSéBLCKŠentityBaseAVAL‰transformEngineTransform²łCJœCՁY…Float’’G*zæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’²łCY…Float’’JœCZ…Float’’ÕCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„Ć{æY…Float’’l9¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’l9>Y…Float’’„Ć{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ėęCY…Float’’…k+CZ…Float’’##BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!SĻĮĻGĶ1ŅD<éR9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataˆAVAL…idTag…IdTagŠ–qʇŒCū+ROTS<BLCKŠentityBasepAVAL‰transformEngineTransformł¹ęCe½%C] B^¼AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ćj?Y…Float’’]/Ģ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’]/Ģ¾Y…Float’’Ćj?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ł¹ęCY…Float’’e½%CZ…Float’’] BW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsüAVAL…count„UintBLCK‡abilityeAVAL„name†String‘OppA0_Twohanded_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!SĻĮĻGĶ1ŅD<éR9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataˆAVAL…idTag…IdTag•)$,ROTS<BLCKŠentityBasepAVAL‰transformEngineTransform!ÓźCžĶ-C6BĶ5DCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŅuæY…Float’’>īŽ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’>īŽ>Y…Float’’ŅuæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!ÓźCY…Float’’žĶ-CZ…Float’’6BW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsüAVAL…count„UintBLCK‡abilityeAVAL„name†String‘OppA0_Twohanded_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!SĻĮĻGĶ1ŅD<éR9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTag?IYīF=-ROTScBLCKŠentityBasepAVAL‰transformEngineTransform¢5÷CMf'Cn†BĻćšCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’qĢ#?Y…Float’’ ½DæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ½D?Y…Float’’qĢ#?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢5÷CY…Float’’Mf'CZ…Float’’n†BW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTagˆ?Ą°õÄŻ.ROTScBLCKŠentityBasepAVAL‰transformEngineTransform(pųCh71Cn†B ŠBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ü4x¾Y…Float’’Ø]x?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ø]xæY…Float’’Ü4x¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(pųCY…Float’’h71CZ…Float’’n†BW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTag}3üŲ*/ROTScBLCKŠentityBasepAVAL‰transformEngineTransformĢ–łCŽD,Cn†BØ)žBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÖZæY…Float’’P;L?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’P;LæY…Float’’ÖZæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ–łCY…Float’’ŽD,CZ…Float’’n†BW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTagŠNꁘ/W0ROTScBLCKŠentityBasepAVAL‰transformEngineTransformŪF÷Cj-Cn†B`³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’iš?Y…Float’’Ʋ¼Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ʋ<Y…Float’’iš?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŪF÷CY…Float’’j-CZ…Float’’n†BW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTagļäjȇŠU3ROTScBLCKŠentityBasepAVAL‰transformEngineTransform$wųC/*Cn†B|…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’š'5?Y…Float’’Fā4æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Fā4?Y…Float’’š'5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$wųCY…Float’’/*CZ…Float’’n†BW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTagŁXeQVVŸo1ROTScBLCKŠentityBasepAVAL‰transformEngineTransform?łCŽ -Cn†B“!BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ßųB?Y…Float’’«å%?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’«å%æY…Float’’ßųB?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’?łCY…Float’’Ž -CZ…Float’’n†BW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTagy‚"ā7Š2ROTScBLCKŠentityBasepAVAL‰transformEngineTransformŅÉõC:F0Cn†BE›3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’tžæY…Float’’Šį;Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Šį»Y…Float’’tžæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŅÉõCY…Float’’:F0CZ…Float’’n†BW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle! ›*Ć}ßO§æČaÖ³c­•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!.VqP½ś@J¢% ‡Y²Ć•Ę ³wA›bvq ‡ā^AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatafAVAL…idTag…IdTagŗ’Ć6kć4Ä4ROTSBLCKŠentityBaseEAVAL‰transformEngineTransformpįC…k-C²BAÕ3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¹’æY…Float’’wś>;Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’wś>»Y…Float’’¹’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pįCY…Float’’…k-CZ…Float’’²BW…Float’’€?„None„NoneAVALŠappearance†String–lavalette_mini_boss_02AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’¤Šsaturation„Int8’’œ‰luminance„Int8’’Ā„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’œ‰luminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilitynAVAL„name†StringšOppA0_Twohanded_1_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!=€ŸJļ‚E¦„?5DfĘš€Øš£Ęö–A õā­œĒŪAVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTagI<†.vŸX5ROTSBBLCKŠentityBasevAVAL‰transformEngineTransformrhŻC',C•ėBć:CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'~æY…Float’’„•õ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’„•õ=Y…Float’’'~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’rhŻCY…Float’’',CZ…Float’’•ėBW…Float’’€?„None„NoneAVALŠappearance†String™lavalette_heavy_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsüAVAL…count„UintBLCK‡abilityeAVAL„name†String‘OppA0_Twohanded_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!=€ŸJļ‚E¦„?5DfĘš€Øš£Ęö–A õā­œĒŪAVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTagÄxRHŗV6ROTSBBLCKŠentityBasevAVAL‰transformEngineTransform¤ßC,&C•ėB°Y CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’äF?Y…Float’’¤$"æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¤$"?Y…Float’’äF?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤ßCY…Float’’,&CZ…Float’’•ėBW…Float’’€?„None„NoneAVALŠappearance†String™lavalette_heavy_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsüAVAL…count„UintBLCK‡abilityeAVAL„name†String‘OppA0_Twohanded_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!=€ŸJļ‚E¦„?5DfĘš€Øš£Ęö–A õā­œĒŪAVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData*AVAL…idTag…IdTagņ6ÆaŅ7ROTSŽBLCKŠentityBaseŠAVAL‰transformEngineTransformŽ¼ąCĮ(C•ėBØo†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’O9”¼Y…Float’’OóæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Oó?Y…Float’’O9”¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ž¼ąCY…Float’’Į(CZ…Float’’•ėBW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!=€ŸJļ‚E¦„?5DfĘš€Øš£Ęö–A õā­œĒŪAVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatašAVAL…idTag…IdTagū¬Ų€Zx'ˆ8ROTSNBLCKŠentityBaseŠAVAL‰transformEngineTransform×ZįC‡#C ²BÕÜÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗU}?Y…Float’’¼_¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¼_>Y…Float’’ŗU}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×ZįCY…Float’’‡#CZ…Float’’ ²BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!=€ŸJļ‚E¦„?5DfĘš€Øš£Ęö–A õā­œĒŪAVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTag€\ĢÜpÆTROTSÆBLCKŠentityBaseŠAVAL‰transformEngineTransform`ŹCī+Cžœ9BnŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ \Ś=Y…Float’’nŠ~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’nŠ~?Y…Float’’ \Ś=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`ŹCY…Float’’ī+CZ…Float’’žœ9BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTagĖPeęy jWROTSÆBLCKŠentityBaseŠAVAL‰transformEngineTransformŲ ĖC~Ē2CÅæ=B7"ÅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗ‰¾Y…Float’’Ķ$}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ķ$}æY…Float’’ŗ‰¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ų ĖCY…Float’’~Ē2CZ…Float’’Åæ=BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTag…ü¹µÕSROTSjBLCKŠentityBaseŠAVAL‰transformEngineTransformõĶC —,CÅb:B‰ĻCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ø…iæY…Float’’ĖŃ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĖŃ¾Y…Float’’ø…iæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õĶCY…Float’’ —,CZ…Float’’Åb:BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesbAVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_R_2AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTagd÷Žcē€,RROTSÆBLCKŠentityBaseŠAVAL‰transformEngineTransformˆŅĖCĀ»/Cč!=B\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.B\æY…Float’’x?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’xæY…Float’’.B\æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ˆŅĖCY…Float’’Ā»/CZ…Float’’č!=BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagŒĄō U VROTSBLCKŠentityBaseŠAVAL‰transformEngineTransformŠrĖCuœ1CĪ=B{5=CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’U³|æY…Float’’ą#¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ą#>Y…Float’’U³|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠrĖCY…Float’’uœ1CZ…Float’’Ī=BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagqbŪŸĄ“«XROTSBLCKŠentityBaseŠAVAL‰transformEngineTransform'ĶCT.Ctg;B^cŃAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ąe?Y…Float’’²Öį>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’²Öį¾Y…Float’’Ąe?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’'ĶCY…Float’’T.CZ…Float’’tg;BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataFAVAL…idTag…IdTag‹ź[ćęßIUROTSśBLCKŠentityBaseŠAVAL‰transformEngineTransformėĖCĶŒ#C˜u:BĢRvBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’†«ó>Y…Float’’<&a?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’<&aæY…Float’’†«ó>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėĖCY…Float’’ĶŒ#CZ…Float’’˜u:BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesbAVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_R_1AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŚĢMv‘:ROTSÄBLCKŠentityBasenAVAL‰transformEngineTransform —ÖC.(CŹd9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData5AVAL…idTag…IdTag’ŅpķO}Ē9ROTSéBLCKŠentityBaseAVAL‰transformEngineTransformõ×Cff+CĖd9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagz(ŻŹ}¤;ROTSÄBLCKŠentityBasenAVAL‰transformEngineTransform„ÖCR8)CĶd9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData5AVAL…idTag…IdTag–%WŠži&<ROTSéBLCKŠentityBaseAVAL‰transformEngineTransformffŲC!C²™Y…Float’’…öb?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’…öbæY…Float’’&Ųģ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ffŲCY…Float’’!CZ…Float’’²™9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataFAVAL…idTag…IdTagy0?pb…@ROTSśBLCKŠentityBasenAVAL‰transformEngineTransform…ėŪC)œ#C6;BR•BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’āˆˆ>Y…Float’’Ńŗv?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŃŗvæY…Float’’āˆˆ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ėŪCY…Float’’)œ#CZ…Float’’6;BW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents® AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_ck_4AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹hat4_closedAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…body1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…body2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentUAVAL„name†String„hat4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentUAVAL„name†String„hat5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentUAVAL„name†String„hat6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentUAVAL„name†String„hat7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰hat4_openAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†Stringšvoiceset_temeria_knight_02AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentĮAVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryPAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆaxe_act2AVALstaticRandomSeed†Uint16½rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item™AVAL„name†String—shield_temeria_prologueAVALstaticRandomSeed†Uint16åAVAL…flags†Uint16 AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘crossbow_prologueAVALstaticRandomSeed†Uint16SSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘Short Steel SwordAVALstaticRandomSeed†Uint16,FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽsword_prologueAVALstaticRandomSeed†Uint16|AVAL…flags†Uint16 AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator’AVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalšAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcAreaaAVAL†handleŒEntityHandle!×Ŗšéļ\dHŖĶ1Aō˜k>9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData5AVAL…idTag…IdTagH’Č/ķĒĀ=ROTSéBLCKŠentityBaseAVAL‰transformEngineTransformŲC33"C“™Y…Float’’~Ąf?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’~ĄfæY…Float’’l·Ż>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŲCY…Float’’33"CZ…Float’’“™9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataąAVAL…idTag…IdTagŲD½īX“`>ROTS”BLCKŠentityBasenAVAL‰transformEngineTransform=J×C W*CŹdY…Float’’#’}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’#’}æY…Float’’*» >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=J×CY…Float’’ W*CZ…Float’’Źd Üs(8éµ?ROTS”BLCKŠentityBasenAVAL‰transformEngineTransform™™×C33#C“™9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĖAVAL…idTag…IdTagĪa'šįķ[EBROTSBLCKŠentityBaseAVAL‰transformEngineTransform…kŪCff$C7M;B žBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õC>Y…Float’’§P{?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’§P{æY…Float’’õC>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…kŪCY…Float’’ff$CZ…Float’’7M;BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_ck_4AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…body1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentUAVAL„name†String„hat6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hand1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_temeria heavy knight 02AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component*AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory¹AVAL‰itemCount„UintBLCK„itemAVAL„name†StringŽsword_prologueAVALstaticRandomSeed†Uint16Č&AVAL…flags†Uint16 AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item™AVAL„name†String—shield_temeria_prologueAVALstaticRandomSeed†Uint16ł/AVAL…flags†Uint16 AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘crossbow_prologueAVALstaticRandomSeed†Uint1679AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘Short Steel SwordAVALstaticRandomSeed†Uint166AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator’AVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalšAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcAreaaAVAL†handleŒEntityHandle!×Ŗšéļ\dHŖĶ1Aō˜k>9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĖAVAL…idTag…IdTagbŚ=ĮMG¾ŌCROTSBLCKŠentityBaseAVAL‰transformEngineTransform\OÜC{Ō"CĻ(;BIŒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’dź­>Y…Float’’SĒp?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’SĒpæY…Float’’dź­>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\OÜCY…Float’’{Ō"CZ…Float’’Ļ(;BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_ck_4AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…body1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentUAVAL„name†String„hat6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hand1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_temeria heavy knight 02AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component*AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory¹AVAL‰itemCount„UintBLCK„itemAVAL„name†StringŽsword_prologueAVALstaticRandomSeed†Uint16ŒyAVAL…flags†Uint16 AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item™AVAL„name†String—shield_temeria_prologueAVALstaticRandomSeed†Uint16‰LAVAL…flags†Uint16 AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘crossbow_prologueAVALstaticRandomSeed†Uint16jmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘Short Steel SwordAVALstaticRandomSeed†Uint16 eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator’AVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalšAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcAreaaAVAL†handleŒEntityHandle!×Ŗšéļ\dHŖĶ1Aō˜k>9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĖAVAL…idTag…IdTagßįՄ2nEHDROTSBLCKŠentityBaseAVAL‰transformEngineTransform=JŪC\O*CŽ;B„õ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’9žIæY…Float’’äĄ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’äĄæY…Float’’9žIæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=JŪCY…Float’’\O*CZ…Float’’Ž;BW…Float’’€?„None„NoneAVALŠappearance†String—temeria_heavy_knight_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_ck_4AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…body1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentUAVAL„name†String„hat6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hand1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_temeria heavy knight 02AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component*AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory¹AVAL‰itemCount„UintBLCK„itemAVAL„name†StringŽsword_prologueAVALstaticRandomSeed†Uint16łAVAL…flags†Uint16 AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item™AVAL„name†String—shield_temeria_prologueAVALstaticRandomSeed†Uint16zeAVAL…flags†Uint16 AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘crossbow_prologueAVALstaticRandomSeed†Uint16h1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘Short Steel SwordAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q000_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator’AVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalšAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcAreaaAVAL†handleŒEntityHandle!×Ŗšéļ\dHŖĶ1Aō˜k>9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData$AVAL…idTag…IdTagÉŹ)“ˆD!?FROTSŲBLCKŠentityBaseŠAVAL‰transformEngineTransformƒKĘCPZ%C6å†BĶįAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’_a?Y…Float’’`%ņ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’`%ņ¾Y…Float’’_a?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƒKĘCY…Float’’PZ%CZ…Float’’6å†BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesŠAVAL…count„UintBLCKˆattitudeTAVAL†handleŒEntityHandleÉŹ)“ˆD!?FAVAL…value‹EAIAttitude ‹AIA_NeutralBLCKˆattitudeCAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag+ŸrÜjĘLROTS³BLCKŠentityBaseŠAVAL‰transformEngineTransformĒ²ČCė$C±n‡B‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ öVæY…Float’’4 ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’4 æY…Float’’ öVæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ē²ČCY…Float’’ė$CZ…Float’’±n‡BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesbAVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_L_1AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesŠAVAL…count„UintBLCKˆattitudeTAVAL†handleŒEntityHandle+ŸrÜjĘLAVAL…value‹EAIAttitude ‹AIA_NeutralBLCKˆattitudeCAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTagż¾k®ŃlŪƒNROTSÆBLCKŠentityBaseŠAVAL‰transformEngineTransformffČC™Y*CU”†B BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’tvŖ>Y…Float’’(eq?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’(eqæY…Float’’tvŖ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ffČCY…Float’’™Y*CZ…Float’’U”†BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTag˜Ÿc$ūåOROTSÆBLCKŠentityBaseŠAVAL‰transformEngineTransformįŖĒC$jCŒK‡BŚĶQBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’7?Y…Float’’÷J?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’÷JæY…Float’’7?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įŖĒCY…Float’’$jCZ…Float’’ŒK‡BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_06AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTag[:Ł{F‡PROTSÆBLCKŠentityBaseŠAVAL‰transformEngineTransformt=ČCrż,CGœ†BīO–BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ö*ƒ>Y…Float’’ętw?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ętwæY…Float’’Ö*ƒ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’t=ČCY…Float’’rż,CZ…Float’’Gœ†BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTagčųāŗQQROTSÆBLCKŠentityBaseŠAVAL‰transformEngineTransformeČCn#C±n‡BL‹mBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’I^?Y…Float’’uQ\?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’uQ\æY…Float’’I^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’eČCY…Float’’n#CZ…Float’’±n‡BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagö~brZĻYROTSµBLCKŠentityBaseŠAVAL‰transformEngineTransformÜĄCV‚9CRœLB·æˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Båy=Y…Float’’ė…æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ė…?Y…Float’’Båy=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÜĄCY…Float’’V‚9CZ…Float’’RœLBW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStates­AVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_L_1AVAL…state†StringƒcutBLCKbodyPartState5AVAL„part†String‡arm_R_1AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagBG«é3`,ņGROTSÅBLCKŠentityBasepAVAL‰transformEngineTransformäĮÅChŠC°‡BȒ¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ed?Y…Float’’&Fē¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’&Fē>Y…Float’’ed?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’äĮÅCY…Float’’hŠCZ…Float’’°‡BW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Shield_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesŠAVAL…count„UintBLCKˆattitudeTAVAL†handleŒEntityHandleBG«é3`,ņGAVAL…value‹EAIAttitude ‹AIA_NeutralBLCKˆattitudeCAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData$AVAL…idTag…IdTag /FßžģÖHROTSŲBLCKŠentityBaseŠAVAL‰transformEngineTransformšėÄC"¦$C½$†BÕī•CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’öž>Y…Float’’d^æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’d^?Y…Float’’öž>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šėÄCY…Float’’"¦$CZ…Float’’½$†BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesŠAVAL…count„UintBLCKˆattitudeTAVAL†handleŒEntityHandle /FßžģÖHAVAL…value‹EAIAttitude ‹AIA_NeutralBLCKˆattitudeCAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTaghÉČ ~ŪŖMROTSŠBLCKŠentityBasevAVAL‰transformEngineTransform_’ĒC›é&CĆ׆BhYCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’<\æY…Float’’{‚?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’{‚æY…Float’’<\æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’_’ĒCY…Float’’›é&CZ…Float’’Ć׆BW…Float’’€?„None„NoneAVALŠappearance†String™lavalette_heavy_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatpBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Shield_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesŠAVAL…count„UintBLCKˆattitudeTAVAL†handleŒEntityHandlehÉČ ~ŪŖMAVAL…value‹EAIAttitude ‹AIA_NeutralBLCKˆattitudeCAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!O 4Š$’EļL†Ś”Eƒ9ėrÕ|H…ŻÉV°@AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData£AVAL…idTag…IdTag¶ kHŹ jEROTSWBLCKŠentityBasebAVAL‰transformEngineTransform™9ČC{”0C¼­†BOsCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ßµoæY…Float’’ø³>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ø³¾Y…Float’’ßµoæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™9ČCY…Float’’{”0CZ…Float’’¼­†BW…Float’’€?„None„NoneAVALŠappearance†String…arjanAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsžAVAL…count„UintBLCK‡abilitygAVAL„name†String“Q000_ArianLaValetteAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeskAVAL…count„UintBLCKˆattitudeCAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData“AVAL…idTag…IdTagZzSwŅGfJROTShBLCKŠentityBaseŠAVAL‰transformEngineTransformWÅCÕĢ&C½$†B|3cCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’šī-æY…Float’’•Ö;æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’•Ö;?Y…Float’’šī-æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’WÅCY…Float’’ÕĢ&CZ…Float’’½$†BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesŠAVAL…count„UintBLCKˆattitudeTAVAL†handleŒEntityHandleZzSwŅGfJAVAL…value‹EAIAttitude ‹AIA_NeutralBLCKˆattitudeCAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData$AVAL…idTag…IdTagHö]‰~šĘKROTSŲBLCKŠentityBaseŠAVAL‰transformEngineTransformQ7ČC b%Cŗ‡B—Ź¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'šw?Y…Float’’õ~¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’õ~>Y…Float’’'šw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Q7ČCY…Float’’ b%CZ…Float’’ŗ‡BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesŠAVAL…count„UintBLCKˆattitudeTAVAL†handleŒEntityHandleHö]‰~šĘKAVAL…value‹EAIAttitude ‹AIA_NeutralBLCKˆattitudeCAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData$AVAL…idTag…IdTagUÕX) ÄIROTSŲBLCKŠentityBaseŠAVAL‰transformEngineTransformHØĒC÷#CV”†B‘*CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-|æY…Float’’*U0>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’*U0¾Y…Float’’-|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’HØĒCY…Float’’÷#CZ…Float’’V”†BW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_06AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesŠAVAL…count„UintBLCKˆattitudeTAVAL†handleŒEntityHandleUÕX) ÄIAVAL…value‹EAIAttitude ‹AIA_NeutralBLCKˆattitudeCAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTagŚ囎8Æ"ZROTSę BLCK”VirtualContainerDataÅ AVAL„data†@Uint8± „ …Uint8’’AVAL‰isEnabled„BoolBLCK‰inventoryw AVAL‰itemCount„UintBLCK„item•AVAL„name†String“default_geralt_bodyAVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“default_geralt_legsAVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•default_geralt_glovesAVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”default_geralt_bootsAVALstaticRandomSeed†Uint16lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16wxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_0AVALstaticRandomSeed†Uint16ķ(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘Rusty Steel SwordAVALstaticRandomSeed†Uint16 UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Iron ringAVALstaticRandomSeed†Uint16yQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16ß]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String›Hardened Fabric EnhancementAVALstaticRandomSeed†Uint16]_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Enriched silver ringAVALstaticRandomSeed†Uint16.sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘Armor EnhancementAVALstaticRandomSeed†Uint16’$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“Leather EnhancementAVALstaticRandomSeed†Uint16JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintKCUPKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataėAVALˆtemplate~CEntityTemplate(§engine\gameplay\virtual_container.w2entAVALˆposition†VectorMX…Float’’Y…Float’’Z…Float’’W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String„NoneAVAL‹entityFlags…Uint8 AVAL„tags‡TagList“q000_vc_after_2partAVAL„name†String€BLCKŠentityDataäAVAL…idTag…IdTagÄĻ4B™‚ `ROTS˜BLCKŠentityBaseoAVAL‰transformEngineTransformĀ5OC £C@±A~CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–Œ¾Y…Float’’)væZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’)v?Y…Float’’–Œ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā5OCY…Float’’ £CZ…Float’’@±AW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt!AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataäAVAL…idTag…IdTagO/ŲŌŠ’”\ROTS˜BLCKŠentityBasesAVAL‰transformEngineTransform¦Õ/Cå¦CÓæ-A*H¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ķ4c?Y…Float’’Óčė¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Óčė>Y…Float’’Ķ4c?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¦Õ/CY…Float’’å¦CZ…Float’’Óæ-AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTag§Œw!«m4[ROTSyBLCKŠentityBaseTAVAL‰transformEngineTransformĶ.Cæ¬CGGA*Ģ×BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%[¾Y…Float’’!œs?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’!œsæY…Float’’%[¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ.CY…Float’’æ¬CZ…Float’’GGAW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’Ą‰luminance„Int8’’Ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’£Šsaturation„Int8’’։luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagć1±‘ųF/¤]ROTS"BLCKŠentityBaseˆAVAL‰transformEngineTransformn1C\o„Cū1*AµJ¼BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’M”½Y…Float’’T?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’TæY…Float’’M”½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’n1CY…Float’’\o„CZ…Float’’ū1*AW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityaAVAL„name†Stringtype_candodgeAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŃAVAL…idTag…IdTagŖækS!3^ROTS…BLCKŠentityBase_AVAL‰transformEngineTransforme­9C©ÆC†ēDAø±/CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’GæY…Float’’!ƙ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’!ƙ½Y…Float’’GæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’e­9CY…Float’’©ÆCZ…Float’’†ēDAW…Float’’€?„None„NoneAVALŠappearance†String›citizen_craftsman_vergen_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’Ķ‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’³‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTag¼‡9ģ%Ž_ROTS~BLCKŠentityBaseXAVAL‰transformEngineTransform4ü:Cį(ÆC†ēDA ¶CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģ†eæY…Float’’Ā¾ā>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ā¾ā¾Y…Float’’ģ†eæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4ü:CY…Float’’į(ÆCZ…Float’’†ēDAW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’cŠsaturation„Int8’’é‰luminance„Int8’’ė„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’HŠsaturation„Int8’’Ų‰luminance„Int8’’d„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTagŖGłc”””dROTS`BLCKŠentityBasenAVAL‰transformEngineTransformÄ„.CĮ-„C™|'Aeg[CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ĻEæY…Float’’""æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’""?Y…Float’’ ĻEæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ä„.CY…Float’’Į-„CZ…Float’’™|'AW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float(·āABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringSQ000_OfficerAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeslAVAL…count„UintBLCKˆattitudeDAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ŒAIA_FriendlyBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTag>Ņ²9æØ&kROTSØBLCKŠentityBasegAVAL‰transformEngineTransform\ C…‹»CŚÜŅAų5Ś@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’f0~?Y…Float’’7+ó=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’7+ó½Y…Float’’f0~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\ CY…Float’’…‹»CZ…Float’’ŚÜŅAW…Float’’€?„None„NoneAVALŠappearance†String Š_silas__a1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Sword_SkilledBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats•AVAL…count„UintBLCK‡abilitynAVAL„name†StringšSwordfighter Strong PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt&AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataWAVAL…idTag…IdTag¦ĮY±Ż,bålROTS BLCKŠentityBasenAVAL‰transformEngineTransformĶŒCf†¹CŚÜŅAé‚@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’*[?Y…Float’’Ņ)‘=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ņ)‘½Y…Float’’*[?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶŒCY…Float’’f†¹CZ…Float’’ŚÜŅAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Shieldfighter PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityaAVAL„name†Stringtype_canblockAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt5AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataWAVAL…idTag…IdTagČpźšgųÉRmROTS BLCKŠentityBasenAVAL‰transformEngineTransformGį CEøCHmŅAIR²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‰?Y…Float’’+Üo½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’+Üo=Y…Float’’‰?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Gį CY…Float’’EøCZ…Float’’HmŅAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Shieldfighter PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityaAVAL„name†Stringtype_canblockAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt1AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataWAVAL…idTag…IdTag@Ō e\ƒ«nROTS BLCKŠentityBasenAVAL‰transformEngineTransform¤š C=Š¹CŚÜŅA,ļ³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ō’?Y…Float’’]»Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’];Y…Float’’Ō’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤š CY…Float’’=Š¹CZ…Float’’ŚÜŅAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Shieldfighter PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityaAVAL„name†Stringtype_canblockAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData]AVAL…idTag…IdTagŃaŒ‡Ū’y¦oROTSBLCKŠentityBasenAVAL‰transformEngineTransform CnŗCŚÜŅA›7@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž­?Y…Float’’’M=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’’M½Y…Float’’Ž­?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ CY…Float’’nŗCZ…Float’’ŚÜŅAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Shieldfighter PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityaAVAL„name†Stringtype_canblockAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt'AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData]AVAL…idTag…IdTag<Ųk 3‰pROTSBLCKŠentityBasenAVAL‰transformEngineTransformĀ5 C=jŗCŚÜŅAؽ$@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ą½?Y…Float’’–ō7=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’–ō7½Y…Float’’ą½?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā5 CY…Float’’=jŗCZ…Float’’ŚÜŅAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Shieldfighter PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityaAVAL„name†Stringtype_canblockAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt;AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData]AVAL…idTag…IdTag‘$x`cųźqROTSBLCKŠentityBasenAVAL‰transformEngineTransform{T CĶl¹CŚÜŅA²ż@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’;?Y…Float’’mrž=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’mrž½Y…Float’’’;?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{T CY…Float’’Ķl¹CZ…Float’’ŚÜŅAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Shieldfighter PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityaAVAL„name†Stringtype_canblockAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntCAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData]AVAL…idTag…IdTagĮ>Õ)†ģŌrROTSBLCKŠentityBasenAVAL‰transformEngineTransformė‘CõHøCHmŅA“jŽ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’d:?Y…Float’’®ėž=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’®ėž½Y…Float’’d:?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė‘CY…Float’’õHøCZ…Float’’HmŅAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Shieldfighter PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityaAVAL„name†Stringtype_canblockAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData]AVAL…idTag…IdTagG¤÷t¼2±sROTSBLCKŠentityBasenAVAL‰transformEngineTransform —C…kŗCŚÜŅAƒŪ{@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{e?Y…Float’’žŒ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’žŒ½Y…Float’’{e?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ —CY…Float’’…kŗCZ…Float’’ŚÜŅAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Shieldfighter PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityaAVAL„name†Stringtype_canblockAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData]AVAL…idTag…IdTag„bƊū>+tROTSBLCKŠentityBasenAVAL‰transformEngineTransformGa C™YøCHmŅAU@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’q‘?Y…Float’’Ņm=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ņm½Y…Float’’q‘?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ga CY…Float’’™YøCZ…Float’’HmŅAW…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Shieldfighter PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityaAVAL„name†Stringtype_canblockAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagՀy,]2uROTSBLCKŠentityBasedAVAL‰transformEngineTransform3s C@¼CŚÜŅA’UŸ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‰š?Y…Float’’H÷±<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’H÷±¼Y…Float’’‰š?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3s CY…Float’’@¼CZ…Float’’ŚÜŅAW…Float’’€?„None„NoneAVALŠappearance†String‡foltestAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatśCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatśCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒQ000_FoltestAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagō9¾‡•¹ĶƒROTS‘BLCKŠentityBaseoAVAL‰transformEngineTransformS°,CĒŸC’įARCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’™³]æY…Float’’kæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’k?Y…Float’’™³]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’S°,CY…Float’’ĒŸCZ…Float’’’įAW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt/AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagĪȟ¾Q”¦…ROTS‘BLCKŠentityBaseoAVAL‰transformEngineTransformƒó0C ÷žCĖ:ō@CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’å³]æY…Float’’Ń’’>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ń’’¾Y…Float’’å³]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƒó0CY…Float’’ ÷žCZ…Float’’Ė:ō@W…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataēAVAL…idTag…IdTagĪŅ/\™#bROTS›BLCKŠentityBasesAVAL‰transformEngineTransformŖxMCfĻ¦C++AŠĶ?CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!–zæY…Float’’yQ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’yQ>Y…Float’’!–zæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŖxMCY…Float’’fĻ¦CZ…Float’’++AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatażAVAL…idTag…IdTagŠ0:Š€äŠmcROTS±BLCKŠentityBaseˆAVAL‰transformEngineTransformīKCb”C¤ßAR„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ļ_?Y…Float’’?ū¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’?ū>Y…Float’’Ļ_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’īKCY…Float’’b”CZ…Float’’¤ßAW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagvķ:ĆO“üKjROTSxBLCKŠentityBaseSAVAL‰transformEngineTransformVCE¢CW AźWżBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’äæY…Float’’TM?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’TMæY…Float’’äæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’VCY…Float’’E¢CZ…Float’’W AW…Float’’€?„None„NoneAVALŠappearance†String‘townswoman_old_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’gŠsaturation„Int8’’щluminance„Int8’’ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŸŠsaturation„Int8’’ģ‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt#AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataYAVAL…idTag…IdTagBğU ģŽROTS BLCKŠentityBaseŠAVAL‰transformEngineTransform=|8Cķ€‹CĢņ“@ņĒ®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ć{?Y…Float’’œ„9¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’œ„9>Y…Float’’Ć{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=|8CY…Float’’ķ€‹CZ…Float’’Ģņ“@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_06AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!WEœ—¦VøK±9ˆR5·µåHžšīžkJ„$;°žWéAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!ę…5A8A±UuĄl*ÉHžšīžkJ„$;°žWéAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagĆŗ@C@.ROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransform„=C­EŠCåÆ@cW^BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒÆ?Y…Float’’*1S?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’*1SæY…Float’’ƒÆ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„=CY…Float’’­EŠCZ…Float’’åÆ@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!WEœ—¦VøK±9ˆR5·µåHžšīžkJ„$;°žWéAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!ę…5A8A±UuĄl*ÉHžšīžkJ„$;°žWéAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagWŽÕ§ōūZfROTSwBLCKŠentityBaseQAVAL‰transformEngineTransform¤šTC¤0£CW A„% CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»\GæY…Float’’H˜ ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’H˜ æY…Float’’»\GæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤šTCY…Float’’¤0£CZ…Float’’W AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_04AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’³‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTagæ²Eviö¢hROTS{BLCKŠentityBaseVAVAL‰transformEngineTransform=ŹTCE¢CW AIj’BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ź“æY…Float’’OˆJ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’OˆJæY…Float’’ź“æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=ŹTCY…Float’’E¢CZ…Float’’W AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’…Šsaturation„Int8’’æ‰luminance„Int8’’ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt%AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTagk@ŁŅiriROTS{BLCKŠentityBaseVAVAL‰transformEngineTransformBUCą”CW A[÷ČBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ūO:¾Y…Float’’ŗ{?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŗ{æY…Float’’ūO:¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’BUCY…Float’’ą”CZ…Float’’W AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’ŗ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Պsaturation„Int8’’׉luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt#AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagc`Ź_šŌųgROTSzBLCKŠentityBaseUAVAL‰transformEngineTransformfęSCRX¢CW AŻ`CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¢WæY…Float’’· ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’· æY…Float’’¢WæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fęSCY…Float’’RX¢CZ…Float’’W AW…Float’’€?„None„NoneAVALŠappearance†String‘townswoman_old_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’gŠsaturation„Int8’’Ž‰luminance„Int8’’ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’lŠsaturation„Int8’’ę‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTagPCX£-H֛‰ROTSjBLCKŠentityBasepAVAL‰transformEngineTransform:łOC|b‹C“mw@ŖaCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’9C3æY…Float’’[Ā6æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’[Ā6?Y…Float’’9C3æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:łOCY…Float’’|b‹CZ…Float’’“mw@W…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatpBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Shield_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!Œ„dĖšóN”ū–źˆFQHžšīžkJ„$;°žWéAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!uZžDBGø ŠNPupŃHžšīžkJ„$;°žWéAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagčū¼n±ÅKˆROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransformN@C('˜C×@48[CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¢TFæY…Float’’żŻ!æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’żŻ!?Y…Float’’¢TFæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’N@CY…Float’’('˜CZ…Float’’×@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!Œ„dĖšóN”ū–źˆFQHžšīžkJ„$;°žWéAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!uZžDBGø ŠNPupŃHžšīžkJ„$;°žWéAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagĪ7GK Ų%…eROTS~BLCKŠentityBaseXAVAL‰transformEngineTransformf&TC3³”CW A AāBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²ɾY…Float’’Ålk?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ÅlkæY…Float’’²ɾZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f&TCY…Float’’3³”CZ…Float’’W AW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ł„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’­‰luminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTagčYģ»Į#aROTSŸBLCKŠentityBaseoAVAL‰transformEngineTransformnOC= ¢C„¬AżŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Į“z>Y…Float’’z5xæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’z5x?Y…Float’’Į“z>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’nOCY…Float’’= ¢CZ…Float’’„¬AW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Shield_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTag ‡ØƒČ¤$xROTSÆBLCKŠentityBaseŠAVAL‰transformEngineTransform=J0C)üC€Ÿč@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=J0CY…Float’’)üCZ…Float’’€Ÿč@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag€DįŪÖ鼆ROTSvBLCKŠentityBaseQAVAL‰transformEngineTransform=J.CøžC~å@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=J.CY…Float’’øžCZ…Float’’~å@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_03AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTagŌZCŪĒŌAvROTSÆBLCKŠentityBaseŠAVAL‰transformEngineTransform™™/C@žC¦›č@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™™/CY…Float’’@žCZ…Float’’¦›č@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTagQµ8¬D%šö€ROTSyBLCKŠentityBaseTAVAL‰transformEngineTransform33/C3³C+śę@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33/CY…Float’’3³CZ…Float’’+śę@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_05AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’Ą‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’£Šsaturation„Int8’’։luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTagÄ`—§o„6ROTS{BLCKŠentityBaseVAVAL‰transformEngineTransformė.CöhCžŒä@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė.CY…Float’’öhCZ…Float’’žŒä@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_02AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’/„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTag„ÜĢƒœUŠwROTSÆBLCKŠentityBaseŠAVAL‰transformEngineTransform™1CĶĢCL¶č@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™1CY…Float’’ĶĢCZ…Float’’L¶č@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag™Ģ;?”ZĀŽ‚ROTS}BLCKŠentityBaseXAVAL‰transformEngineTransform¤0-C)\Cł2ä@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤0-CY…Float’’)\CZ…Float’’ł2ä@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Ė‰luminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’߉luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagՇ}»¾Šā~ROTSxBLCKŠentityBaseSAVAL‰transformEngineTransform ×/CfęœC‰Tå@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5?Y…Float’’ä5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ä5?Y…Float’’5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ×/CY…Float’’fęœCZ…Float’’‰Tå@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĖAVAL…idTag…IdTagRIł~ƒ]\˜ROTSBLCKŠentityBaseZAVAL‰transformEngineTransform)\0C —œCtå@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)\0CY…Float’’ —œCZ…Float’’tå@W…Float’’€?„None„NoneAVALŠappearance†String–citizen_poor_vergen_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag¶P""ÖŅ ā}ROTSxBLCKŠentityBaseSAVAL‰transformEngineTransform™™0CĶLC”ųå@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™™0CY…Float’’ĶLCZ…Float’’”ųå@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag’=@‡*®€„ROTS‘BLCKŠentityBaseoAVAL‰transformEngineTransformŌņ3C<‚Cpė@ŅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’łƒ„¾Y…Float’’éFw?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’éFwæY…Float’’łƒ„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ōņ3CY…Float’’<‚CZ…Float’’pė@W…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag“&w±ŖöjĘzROTSvBLCKŠentityBaseQAVAL‰transformEngineTransformfę1C™ŁœC7č@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fę1CY…Float’’™ŁœCZ…Float’’7č@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_10AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagzõ¢®lŽµ|ROTSxBLCKŠentityBaseSAVAL‰transformEngineTransform™Ł.C™C¬nć@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™Ł.CY…Float’’™CZ…Float’’¬nć@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’,Šsaturation„Int8’’؉luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’LŠsaturation„Int8’’ĉluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagDąÖŒöÕWä{ROTSxBLCKŠentityBaseSAVAL‰transformEngineTransformfę/C€CŽē@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fę/CY…Float’’€CZ…Float’’Žē@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’±‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagĢŠy|ō~‡yROTSxBLCKŠentityBaseSAVAL‰transformEngineTransformĶL1C™Cråę@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶL1CY…Float’’™CZ…Float’’råę@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’±‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag<Ļ»CCSčģROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransformĄ#8CQ+ŽCų·@“^CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.>æY…Float’’+æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’+?Y…Float’’.>æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ą#8CY…Float’’Q+ŽCZ…Float’’ų·@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!WEœ—¦VøK±9ˆR5·µåHžšīžkJ„$;°žWéAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!ę…5A8A±UuĄl*ÉHžšīžkJ„$;°žWéAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData^AVAL…idTag…IdTagĶĖ,QÅśłROTSBLCKŠentityBasenAVAL‰transformEngineTransform-\]CĀƍCr?Ÿ@GęŃBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķ„¾Y…Float’’ĆUw?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĆUwæY…Float’’ķ„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-\]CY…Float’’ĀƍCZ…Float’’r?Ÿ@W…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilitykAVAL„name†String—Twohandedfighter PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityaAVAL„name†Stringtype_candodgeAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatafAVAL…idTag…IdTagķr}§v…ÆŒROTSBLCKŠentityBasenAVAL‰transformEngineTransformĶ HCGŒCūrƒ@ŗbXCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’BNæY…Float’’ŻæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ż?Y…Float’’BNæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ HCY…Float’’GŒCZ…Float’’ūrƒ@W…Float’’€?„None„NoneAVALŠappearance†String‘temeria_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilitykAVAL„name†String—Twohandedfighter PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityaAVAL„name†Stringtype_candodgeAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt%AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagp‘‰6ø‘#‡ROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransformGĻPCƒMŒCł{@ÅaBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’•‚ ?Y…Float’’5UU?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’5UUæY…Float’’•‚ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GĻPCY…Float’’ƒMŒCZ…Float’’ł{@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!Œ„dĖšóN”ū–źˆFQHžšīžkJ„$;°žWéAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!uZžDBGø ŠNPupŃHžšīžkJ„$;°žWéAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTagX¶! Ū¢‹ROTSjBLCKŠentityBasepAVAL‰transformEngineTransformåMCūsŒC±Æ{@p€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļō,æY…Float’’ą¼Y…Float’’Wi?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’WiæY…Float’’1˜Ņ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’xQCY…Float’’‡ōŠCZ…Float’’ĮCw@W…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatpBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Shield_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!Œ„dĖšóN”ū–źˆFQHžšīžkJ„$;°žWéAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!uZžDBGø ŠNPupŃHžšīžkJ„$;°žWéAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataäAVAL…idTag…IdTagĪ‘Ž!mŹ’ROTS˜BLCKŠentityBaseoAVAL‰transformEngineTransform×#3CĶ,žCĖ,ģ@†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’o[!æY…Float’’č¾F?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’č¾FæY…Float’’o[!æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×#3CY…Float’’Ķ,žCZ…Float’’Ė,ģ@W…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTagĢåįgŽW°F“ROTSŸBLCKŠentityBaseoAVAL‰transformEngineTransform3s1CĀÕ¢Cv¼A.sCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėE3æY…Float’’¶æ6?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¶æ6æY…Float’’ėE3æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3s1CY…Float’’ĀÕ¢CZ…Float’’v¼AW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Shield_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatażAVAL…idTag…IdTagn FD–€ž•ROTS±BLCKŠentityBaseˆAVAL‰transformEngineTransformE0C=J„CĢ'AœęiCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÓŌæY…Float’’łŲNæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’łŲN?Y…Float’’ÓŌæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’E0CY…Float’’=J„CZ…Float’’Ģ'AW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataēAVAL…idTag…IdTag¹l隲&Fœ”ROTS›BLCKŠentityBasesAVAL‰transformEngineTransform{-C¤ Cdf AĄ=QCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š`_æY…Float’’ś¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ś>Y…Float’’Š`_æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{-CY…Float’’¤ CZ…Float’’df AW…Float’’€?„None„NoneAVALŠappearance†String–temeria_crossbowman_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData˜AVAL…idTag…IdTagŻś×ƒ(2åőROTSLBLCKŠentityBaseeAVAL‰transformEngineTransform#&HCÖšC2ć²ĄWŜCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’œZ0?Y…Float’’F‘9æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’F‘9?Y…Float’’œZ0?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’#&HCY…Float’’ÖšCZ…Float’’2ć²ĄW…Float’’€?„None„NoneAVALŠappearance†String ˆnekker_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsöAVAL…count„UintBLCK‡ability_AVAL„name†String ‹Mon_DrownerAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeskAVAL…count„UintBLCKˆattitudeCAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataDAVAL…idTag…IdTag³#»ā.p‰—ROTSųBLCKŠentityBaseeAVAL‰transformEngineTransform²Ž8CĒŖCßĒ¶ĄW¼ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…ĢmæY…Float’’S›½¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’S›½>Y…Float’’…ĢmæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’²Ž8CY…Float’’ĒŖCZ…Float’’ßĒ¶ĄW…Float’’€?„None„NoneAVALŠappearance†String ˆnekker_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsöAVAL…count„UintBLCK‡ability_AVAL„name†String ‹Mon_DrownerAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataDAVAL…idTag…IdTagģ|č•l¢˜ROTSųBLCKŠentityBaseeAVAL‰transformEngineTransformŚ04Cē©CÅ+ŗĄHĄŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’›«B?Y…Float’’O@&æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’O@&?Y…Float’’›«B?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ś04CY…Float’’ē©CZ…Float’’Å+ŗĄW…Float’’€?„None„NoneAVALŠappearance†String ˆnekker_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsöAVAL…count„UintBLCK‡ability_AVAL„name†String ‹Mon_DrownerAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataDAVAL…idTag…IdTag|¼gįrz©–ROTSųBLCKŠentityBaseeAVAL‰transformEngineTransform*¦?CĢ“CTŚøĄŃ‰†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒ„¼Y…Float’’~÷æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’~÷?Y…Float’’ƒ„¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’*¦?CY…Float’’Ģ“CZ…Float’’TŚøĄW…Float’’€?„None„NoneAVALŠappearance†String ˆnekker_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsöAVAL…count„UintBLCK‡ability_AVAL„name†String ‹Mon_DrownerAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĻAVAL…idTag…IdTag“Š0FUE髛ROTSƒBLCKŠentityBaseVAVAL‰transformEngineTransformfF–C ŗCĄHÆĮö\‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ¬O<Y…Float’’¼śæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¼ś?Y…Float’’ ¬O<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fF–CY…Float’’ ŗCZ…Float’’ĄHÆĮW…Float’’€?„None„NoneAVALŠappearance†String”scoiatael_komando_03AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’VŠsaturation„Int8’’¢‰luminance„Int8’’¹„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’(Šsaturation„Int8’’³‰luminance„Int8’’߄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatpBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatpBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityiAVAL„name†String•Shieldfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĻAVAL…idTag…IdTagāŪŖ]²näšROTSƒBLCKŠentityBaseVAVAL‰transformEngineTransformG•C3ŗC.ÆĮģÅ$CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’BwæY…Float’’öx†>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’öx†¾Y…Float’’BwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’G•CY…Float’’3ŗCZ…Float’’.ÆĮW…Float’’€?„None„NoneAVALŠappearance†String”scoiatael_komando_02AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’VŠsaturation„Int8’’¢‰luminance„Int8’’¹„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’(Šsaturation„Int8’’³‰luminance„Int8’’߄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatpBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatpBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityiAVAL„name†String•Shieldfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĻAVAL…idTag…IdTag®@ģ¶aiŪ™ROTSƒBLCKŠentityBaseVAVAL‰transformEngineTransform®§”Cø»C˜%ÆĮ?ģBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’U¶š¾Y…Float’’ńa?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ńaæY…Float’’U¶š¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®§”CY…Float’’ø»CZ…Float’’˜%ÆĮW…Float’’€?„None„NoneAVALŠappearance†String”scoiatael_komando_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’VŠsaturation„Int8’’¢‰luminance„Int8’’¹„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’(Šsaturation„Int8’’³‰luminance„Int8’’߄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatpBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatpBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityiAVAL„name†String•Shieldfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag“ķ\Ż¢éMœROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransformĢŒ^CĶl±CZ#AßģBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„}š¾Y…Float’’—b?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’—bæY…Float’’„}š¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĢŒ^CY…Float’’Ķl±CZ…Float’’Z#AW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!„EHĒ@”B€”!¬6ē+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!_1<Žx2 B² e /،+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag–f ZĻROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransform•&]C&²°CZ#AXŖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'„J?Y…Float’’”n?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’”næY…Float’’'„J?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’•&]CY…Float’’&²°CZ…Float’’Z#AW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!„EHĒ@”B€”!¬6ē+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!_1<Žx2 B² e /،+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTag×t;÷/ż=‡žROTSqBLCKŠentityBasevAVAL‰transformEngineTransform:ZCū4²CZ#A£ÄåBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėp×¾Y…Float’’·;h?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’·;hæY…Float’’ėp×¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:ZCY…Float’’ū4²CZ…Float’’Z#AW…Float’’€?„None„NoneAVALŠappearance†String™lavalette_heavy_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float\BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsüAVAL…count„UintBLCK‡abilityeAVAL„name†String‘OppA0_Twohanded_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!„EHĒ@”B€”!¬6ē+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!_1<Žx2 B² e /،+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataFAVAL…idTag…IdTagĒ,rŽi™ś”ROTSśBLCKŠentityBaseŠAVAL‰transformEngineTransformÆ­0CĖx»C¾7ĘAFBŽBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ę„>Y…Float’’=r?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’=ræY…Float’’Ę„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Æ­0CY…Float’’Ėx»CZ…Float’’¾7ĘAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesbAVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_R_1AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag#gŃpĒBØROTS™BLCKŠentityBaseŠAVAL‰transformEngineTransformĀuC ×ÄC¹¹ŲA7hCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŚæY…Float’’ RJæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ RJ?Y…Float’’ŚæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀuCY…Float’’ ×ÄCZ…Float’’¹¹ŲAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesbAVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_L_2AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!>›_m ĆJ`\"ÖŻlś+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag±6ĢHÜN“…„ROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransformŠ<CģČCŚÜŅA­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Wsx?Y…Float’’¹Ųv¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¹Ųv>Y…Float’’Wsx?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Š<CY…Float’’ģČCZ…Float’’ŚÜŅAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!…Y'OKFŸt‹~5˜ˆ+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!{&Ī3ÓūI°ē uüWz+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData_AVAL…idTag…IdTag¤J"ąL”ƒ!§ROTSBLCKŠentityBaseŠAVAL‰transformEngineTransformi CŖ ŹCŚÜŅAöJ¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³¢P?Y…Float’’(YæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’(Y?Y…Float’’³¢P?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’i CY…Float’’Ŗ ŹCZ…Float’’ŚÜŅAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStates­AVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_L_1AVAL…state†StringƒcutBLCKbodyPartState5AVAL„part†String‡arm_R_1AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!…Y'OKFŸt‹~5˜ˆ+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!{&Ī3ÓūI°ē uüWz+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTag½ĖŒ!€l÷S¢ROTSwBLCKŠentityBasesAVAL‰transformEngineTransformŠC8.ĢCŚÜŅAN/ōBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’aæY…Float’’™įX?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’™įXæY…Float’’aæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠCY…Float’’8.ĢCZ…Float’’ŚÜŅAW…Float’’€?„None„NoneAVALŠappearance†String–lavalette_mini_boss_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilitynAVAL„name†StringšOppA0_Twohanded_2_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!…Y'OKFŸt‹~5˜ˆ+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!{&Ī3ÓūI°ē uüWz+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTag–Ąæ‘WüßŪ£ROTSqBLCKŠentityBasevAVAL‰transformEngineTransform,*CæėĢCŚÜŅA±+UCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’HVæY…Float’’ æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ?Y…Float’’HVæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,*CY…Float’’æėĢCZ…Float’’ŚÜŅAW…Float’’€?„None„NoneAVALŠappearance†String™lavalette_heavy_knight_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float\BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsüAVAL…count„UintBLCK‡abilityeAVAL„name†String‘OppA0_Twohanded_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!…Y'OKFŸt‹~5˜ˆ+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!{&Ī3ÓūI°ē uüWz+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData_AVAL…idTag…IdTagS6-ƒ¢ „¦ROTSBLCKŠentityBaseŠAVAL‰transformEngineTransform¢ C$¾ĖCŚÜŅA@·†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’E…"¼Y…Float’’ĒüæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ēü?Y…Float’’E…"¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢ CY…Float’’$¾ĖCZ…Float’’ŚÜŅAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStates­AVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_L_1AVAL…state†StringƒcutBLCKbodyPartState5AVAL„part†String‡arm_R_1AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!…Y'OKFŸt‹~5˜ˆ+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!{&Ī3ÓūI°ē uüWz+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatačAVAL…idTag…IdTagn”ö«4ƒāŸROTSœBLCKŠentityBasepAVAL‰transformEngineTransform²·.Cś*½CeCŹAŚ·BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Y“Ū¼Y…Float’’mč?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’mčæY…Float’’Y“Ū¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’²·.CY…Float’’ś*½CZ…Float’’eCŹAW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatpBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatpBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Shield_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTagR £ŌшīѤROTSjBLCKŠentityBasepAVAL‰transformEngineTransformņUCžVĢCŚÜŅA**UCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ILVæY…Float’’O æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’O ?Y…Float’’ILVæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ņUCY…Float’’žVĢCZ…Float’’ŚÜŅAW…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatpBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Shield_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!…Y'OKFŸt‹~5˜ˆ+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!{&Ī3ÓūI°ē uüWz+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTag‡H~ ŗriņ©ROTSäBLCKŠentityBaseŠAVAL‰transformEngineTransform CBĆC¹¹ŲAlŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ,ƒ>Y…Float’’¼twæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¼tw?Y…Float’’ ,ƒ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ CY…Float’’BĆCZ…Float’’¹¹ŲAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStates­AVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_L_1AVAL…state†StringƒcutBLCKbodyPartState5AVAL„part†String‡arm_R_1AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!>›_m ĆJ`\"ÖŻlś+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTag#ąddžĪ÷ ROTSjBLCKŠentityBaseŠAVAL‰transformEngineTransformš-C‘'¾C*3ŃAfSDCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…­uæY…Float’’ ģ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ģ>Y…Float’’…­uæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š-CY…Float’’‘'¾CZ…Float’’*3ŃAW…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesbAVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_R_1AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŚAVAL…idTag…IdTagĻ±J¬[$Ė«ROTSŽBLCKŠentityBasebAVAL‰transformEngineTransform… Cī»CŚÜŅAT{©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)šn?Y…Float’’čÉ·¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’čÉ·>Y…Float’’)šn?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’… CY…Float’’ī»CZ…Float’’ŚÜŅAW…Float’’€?„None„NoneAVALŠappearance†String…rocheAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÓAVAL…idTag…IdTagtŸyY˜4²¬ROTSŠBLCK”VirtualContainerDataiAVAL„data†@Uint8UI…Uint8’’AVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item•AVAL„name†String“default_geralt_bodyAVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“default_geralt_legsAVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•default_geralt_glovesAVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”default_geralt_bootsAVALstaticRandomSeed†Uint16lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16wxAVAL…flags†Uint16AVALˆquantity„Uint5AVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16YvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„Uint AVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_0AVALstaticRandomSeed†Uint16ķ(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Iron ringAVALstaticRandomSeed†Uint16yQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16ß]AVAL…flags†Uint16AVALˆquantity„Uint AVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹q001_ordersAVALstaticRandomSeed†Uint16A?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„RagsAVALstaticRandomSeed†Uint16 5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16³7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16ŚBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒDiamond DustAVALstaticRandomSeed†Uint16ĶsAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item…AVAL„name†StringƒOilAVALstaticRandomSeed†Uint16šzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringDrowner BrainAVALstaticRandomSeed†Uint16ß`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringW_RustyDagger01AVALstaticRandomSeed†Uint16rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘Rusty Steel SwordAVALstaticRandomSeed†Uint16¾ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringAmethyst DustAVALstaticRandomSeed†Uint16„vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘Red meteorite oreAVALstaticRandomSeed†Uint167ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringGate Room KeyAVALstaticRandomSeed†Uint16; AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16ć*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“Worn Leather GlovesAVALstaticRandomSeed†Uint16zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintKCUPKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataėAVALˆtemplate~CEntityTemplate(§engine\gameplay\virtual_container.w2entAVALˆposition†VectorMX…Float’’Y…Float’’Z…Float’’W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String„NoneAVAL‹entityFlags…Uint8AVAL„tags‡TagList“q000_vc_after_4partAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagé±¢õ ühOÄROTSæBLCKŠentityBasedAVAL‰transformEngineTransform™ŁyC)ŒCrcŖ@’x4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÉżæY…Float’’ś¬¼Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ś¬<Y…Float’’ÉżæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™ŁyCY…Float’’)ŒCZ…Float’’rcŖ@W…Float’’€?„None„NoneAVALŠappearance†String‡foltestAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatśCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatśCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒQ000_FoltestAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcAreaaAVAL†handleŒEntityHandle!…$żłF•ˆC€śéŽčĀEä+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataYAVAL…idTag…IdTagć#ąœźķćŗ­ROTS BLCKŠentityBaseŠAVAL‰transformEngineTransform”–ĀCGs‡C“ŠŲ@^„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½±Õ½Y…Float’’Dš~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Dš~?Y…Float’’½±Õ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”–ĀCY…Float’’Gs‡CZ…Float’’“ŠŲ@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!79¾ēĘJL@½VÄ?ÉBļ+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!wöęĢ?ŻōJæØ0YOF”…+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag&3ĘŪądæś®ROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransform¦ĀC鄈C“ŠŲ@ŹĘkCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’čśæY…Float’’s¬SæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’s¬S?Y…Float’’čśæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¦ĀCY…Float’’鄈CZ…Float’’“ŠŲ@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!79¾ēĘJL@½VÄ?ÉBļ+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!wöęĢ?ŻōJæØ0YOF”…+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagśJžņgKÅROTS½BLCKŠentityBasebAVAL‰transformEngineTransform\yC\ļŠC6Ŗ@ąŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒū"æY…Float’’CjE?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’CjEæY…Float’’ƒū"æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\yCY…Float’’\ļŠCZ…Float’’6Ŗ@W…Float’’€?„None„NoneAVALŠappearance†String…rocheAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt"AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcAreaaAVAL†handleŒEntityHandle!…$żłF•ˆC€śéŽčĀEä+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataøAVAL…idTag…IdTag»Ź‘|%7¢óÆROTSlBLCKŠentityBasepAVAL‰transformEngineTransform¤UÄCĖ†CSŪ@#Ņ;AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’U„z?Y…Float’’OUP>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’OUP¾Y…Float’’U„z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤UÄCY…Float’’Ė†CZ…Float’’SŪ@W…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Sword_SkilledBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Shield_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!79¾ēĘJL@½VÄ?ÉBļ+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!wöęĢ?ŻōJæØ0YOF”…+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataYAVAL…idTag…IdTagĢś½56©q°ROTS BLCKŠentityBaseŠAVAL‰transformEngineTransformß÷ĄCY ŽC!#Ü@¶w†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»9˜¼Y…Float’’ÆōæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Æō?Y…Float’’»9˜¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ß÷ĄCY…Float’’Y ŽCZ…Float’’!#Ü@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!”»2QC“~ć¤oēė+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!śœŽ„ĪHGµź3¦“3q+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataYAVAL…idTag…IdTag°ÅĪXQ@–Ā±ROTS BLCKŠentityBaseŠAVAL‰transformEngineTransformĄCˆ ŽC!#Ü@¶w†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»9˜¼Y…Float’’ÆōæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Æō?Y…Float’’»9˜¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĄCY…Float’’ˆ ŽCZ…Float’’!#Ü@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!”»2QC“~ć¤oēė+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!śœŽ„ĪHGµź3¦“3q+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataHAVAL…idTag…IdTagŌĘs .ČŻi²ROTSüBLCKŠentityBasepAVAL‰transformEngineTransform=ĄC C!#Ü@¶w†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»9˜¼Y…Float’’ÆōæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Æō?Y…Float’’»9˜¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=ĄCY…Float’’ CZ…Float’’!#Ü@W…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Sword_SkilledBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Shield_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!”»2QC“~ć¤oēė+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!śœŽ„ĪHGµź3¦“3q+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataYAVAL…idTag…IdTagŃļ¶öµ½&³ROTS BLCKŠentityBaseŠAVAL‰transformEngineTransform=ŠØC%ˆCŲģŚ@W+5CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ZņæY…Float’’¶+§¼Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¶+§<Y…Float’’ZņæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=ŠØCY…Float’’%ˆCZ…Float’’ŲģŚ@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!ißÅwōECµf°y]]Źt+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!…$żłF•ˆC€śéŽčĀEä+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagņ’x Ś’“ROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransformų¦C'9ˆCDÓ@}ņ”BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’—§ >Y…Float’’jŌ|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’jŌ|æY…Float’’—§ >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ų¦CY…Float’’'9ˆCZ…Float’’DÓ@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!ißÅwōECµf°y]]Źt+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!…$żłF•ˆC€śéŽčĀEä+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataøAVAL…idTag…IdTagmęZ¬Ū悵ROTSlBLCKŠentityBasepAVAL‰transformEngineTransform.©CRø†CŁ@"W‡BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/‡Ā>Y…Float’’˜Ķl?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’˜ĶlæY…Float’’/‡Ā>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’.©CY…Float’’Rø†CZ…Float’’Ł@W…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Sword_SkilledBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Shield_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!ißÅwōECµf°y]]Źt+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!…$żłF•ˆC€śéŽčĀEä+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag"“=ĢžoŽĖ¶ROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransform_ŸØCZYŒC7ųĮ@½£(CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žūzæY…Float’’µI>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’µI¾Y…Float’’žūzæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’_ŸØCY…Float’’ZYŒCZ…Float’’7ųĮ@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!ißÅwōECµf°y]]Źt+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!…$żłF•ˆC€śéŽčĀEä+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag,ŗõģž–:ä·ROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransform׊©C 2C®šÖ@7,…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“Š‚½Y…Float’’»zæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’»z?Y…Float’’“Š‚½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’׊©CY…Float’’ 2CZ…Float’’®šÖ@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!ißÅwōECµf°y]]Źt+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!…$żłF•ˆC€śéŽčĀEä+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataøAVAL…idTag…IdTagėype€ź]øROTSlBLCKŠentityBasepAVAL‰transformEngineTransformW[«C‘)C®šÖ@¶~®BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ²D=Y…Float’’d“?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’d“æY…Float’’µ²D=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’W[«CY…Float’’‘)CZ…Float’’®šÖ@W…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Sword_SkilledBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Shield_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!ißÅwōECµf°y]]Źt+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!…$żłF•ˆC€śéŽčĀEä+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag‚ĢŐ0ߕ¹ROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransform{‚¦C\v‰C;ąÖ@āHCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’§lpæY…Float’’YŻÆ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’YŻÆ>Y…Float’’§lpæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{‚¦CY…Float’’\v‰CZ…Float’’;ąÖ@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!ißÅwōECµf°y]]Źt+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!…$żłF•ˆC€śéŽčĀEä+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagąŽ‡ŸŁ 4ŗROTS}BLCKŠentityBaseŠAVAL‰transformEngineTransformÅ ¦CŽ‹C$;Å@„£BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’E>Y…Float’’ł0}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ł0}æY…Float’’E>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Å ¦CY…Float’’Ž‹CZ…Float’’$;Å@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!ißÅwōECµf°y]]Źt+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!…$żłF•ˆC€śéŽčĀEä+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataøAVAL…idTag…IdTag†‡–¹%ö…»ROTSlBLCKŠentityBasepAVAL‰transformEngineTransformLM¦CäˆC¼Ó@EW„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æ5_?Y…Float’’¢“ś¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¢“ś>Y…Float’’æ5_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’LM¦CY…Float’’äˆCZ…Float’’¼Ó@W…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Sword_SkilledBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Shield_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!ißÅwōECµf°y]]Źt+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!…$żłF•ˆC€śéŽčĀEä+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataøAVAL…idTag…IdTagiQ=ÅÓŃ¼ROTSlBLCKŠentityBasepAVAL‰transformEngineTransform §C`‰Cg¹Ö@¾ZPBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’L?Y…Float’’jłI?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’jłIæY…Float’’L?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ §CY…Float’’`‰CZ…Float’’g¹Ö@W…Float’’€?„None„NoneAVALŠappearance†String“lavalette_knight_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Sword_SkilledBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Shield_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!ißÅwōECµf°y]]Źt+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!…$żłF•ˆC€śéŽčĀEä+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatafAVAL…idTag…IdTagŸ„÷vzq½ROTSBLCKŠentityBase~AVAL‰transformEngineTransform ƍ8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&1æY…Float’’³–¢½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’³–¢=Y…Float’’&1æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Y…Float’’Z…Float’’W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitygAVAL„name†String“Swordfighter PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityaAVAL„name†Stringtype_candodgeAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataaAVAL…idTag…IdTagĮź:9lĶCČ¾ROTSBLCKŠentityBaseŠAVAL‰transformEngineTransform"ø¼CoɋCJT·@ų­„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“„½Y…Float’’#)æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’#)?Y…Float’’“„½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"ø¼CY…Float’’oɋCZ…Float’’JT·@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudes|AVAL…count„UintBLCKˆattitudeTAVAL†handleŒEntityHandleĮź:9lĶCČ¾AVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataaAVAL…idTag…IdTag 81q‹‰D‹æROTSBLCKŠentityBaseŠAVAL‰transformEngineTransformš½øC#§‹Cźó¶@Ōā„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’eü–½Y…Float’’ØMæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ØM?Y…Float’’eü–½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š½øCY…Float’’#§‹CZ…Float’’źó¶@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudes|AVAL…count„UintBLCKˆattitudeTAVAL†handleŒEntityHandle 81q‹‰D‹æAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataaAVAL…idTag…IdTag@B”źĪēꚡROTSBLCKŠentityBaseŠAVAL‰transformEngineTransformĄ øCa‹Cg׶@x-…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’A1‚½Y…Float’’r{æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’r{?Y…Float’’A1‚½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ą øCY…Float’’a‹CZ…Float’’g׶@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudes|AVAL…count„UintBLCKˆattitudeTAVAL†handleŒEntityHandle@B”źĪēꚡAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag5āÜUVx‘ĮROTSóBLCKŠentityBaseŠAVAL‰transformEngineTransformĒZ¹C"ŹŠC>ŗ¶@Ž©‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ`½<Y…Float’’|īæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’|ī?Y…Float’’µ`½<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĒZ¹CY…Float’’"ŹŠCZ…Float’’>ŗ¶@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertynAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBaseś•#W2CriticalEffectBase’’”W2CriticalEffectBurn„type“ECriticalEffectType’’ ˆCET_BurnŠeffectName…CName’’ ˆcrt_burneffectResName…CName’’ ˆres_burnˆduration…Float’’ŗćÜ@†damage…Float’’ējs@ƒttl…Float’’:ō<‡started„Bool’’„NoneBLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudes|AVAL…count„UintBLCKˆattitudeTAVAL†handleŒEntityHandle5āÜUVx‘ĮAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataaAVAL…idTag…IdTagŪ1L½ąēĀROTSBLCKŠentityBaseŠAVAL‰transformEngineTransformc-µC’‹C ~¶@Ž©‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ`½<Y…Float’’|īæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’|ī?Y…Float’’µ`½<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’c-µCY…Float’’’‹CZ…Float’’ ~¶@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudes|AVAL…count„UintBLCKˆattitudeTAVAL†handleŒEntityHandleŪ1L½ąēĀAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataaAVAL…idTag…IdTagžõikĘĆROTSBLCKŠentityBaseŠAVAL‰transformEngineTransform”4¹Cg‹CĶ¶@Ō…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ w'½Y…Float’’4ÉæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’4É?Y…Float’’ w'½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”4¹CY…Float’’g‹CZ…Float’’Ķ¶@W…Float’’€?„None„NoneAVALŠappearance†String”lavalette_soldier_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽSP_OneHitPointAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudes|AVAL…count„UintBLCKˆattitudeTAVAL†handleŒEntityHandležõikĘĆAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag)˜$½a"ĘROTSĄBLCKŠentityBasejAVAL‰transformEngineTransform¢””C/C‹CŒ"Ō@³‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļČ<Y…Float’’vģæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’vģ?Y…Float’’ļČ<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢””CY…Float’’/C‹CZ…Float’’Œ"Ō@W…Float’’€?„None„NoneAVALŠappearance†Stringtriss_defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_MageBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcAreaaAVAL†handleŒEntityHandle!…$żłF•ˆC€śéŽčĀEä+ß[n¦Eø0zA›µm`AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData@AVAL…idTag…IdTag3w˜Ÿ»č ĒROTS÷BLCK”VirtualContainerDataÖAVAL„data†@Uint8Ā¶…Uint8’’AVAL‰isEnabled„BoolBLCK‰inventoryˆAVAL‰itemCount„UintBLCK„item•AVAL„name†String“default_geralt_bodyAVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“default_geralt_legsAVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•default_geralt_glovesAVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”default_geralt_bootsAVALstaticRandomSeed†Uint16lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_0AVALstaticRandomSeed†Uint16ķ(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintKCUPKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataėAVALˆtemplate~CEntityTemplate(§engine\gameplay\virtual_container.w2entAVALˆposition†VectorMX…Float’’Y…Float’’Z…Float’’W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String„NoneAVAL‹entityFlags…Uint8AVAL„tags‡TagList“q000_vc_after_3partAVAL„name†String€BLCKŠentityDataŠAVAL…idTag…IdTagę™UŹ¾ŪļŚŹROTS„BLCKŠentityBaseXAVAL‰transformEngineTransform ™Ł Cp½ļCŠ+BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™Ł CY…Float’’p½ļCZ…Float’’Š+BW…Float’’€?„None„NoneAVALŠappearance†String‡foltestAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatśCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatśCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒQ000_FoltestAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagŻ%†WMÆ16ČROTSvBLCKŠentityBaseSAVAL‰transformEngineTransform\CėqźCŲŖįA™įCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŹĖNæY…Float’’åę?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’åęæY…Float’’ŹĖNæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\CY…Float’’ėqźCZ…Float’’ŲŖįAW…Float’’€?„None„NoneAVALŠappearance†String‘_archpriest__q001AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’(‰luminance„Int8’’»„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’ȉluminance„Int8’’ī„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŚAVAL…idTag…IdTag(ų"IÜÉöØĖROTSŽBLCKŠentityBasebAVAL‰transformEngineTransformė‘EC£PķCŁöAJgnCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‘ æY…Float’’Ś ZæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ś Z?Y…Float’’‘ æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė‘ECY…Float’’£PķCZ…Float’’ŁöAW…Float’’€?„None„NoneAVALŠappearance†String…rocheAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData“AVAL…idTag…IdTag×,#203¹UÉROTShBLCKŠentityBase<AVAL‰transformEngineTransformįŗCāéCŲŖįAūJēBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’*šŻ¾Y…Float’’…Ēf?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’…ĒfæY…Float’’*šŻ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įŗCY…Float’’āéCZ…Float’’ŲŖįAW…Float’’€?„None„NoneAVALŠappearance†String_talies__q001AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’߉luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’}Šsaturation„Int8’’Ė‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Swordfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTagÓ!»-Q‡ģĢROTSyBLCKŠentityBaseVAVAL‰transformEngineTransform —C®ĒźCAŁŚAˆwBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’zM?Y…Float’’±?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’±æY…Float’’zM?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ —CY…Float’’®ĒźCZ…Float’’AŁŚAW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_09AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’/„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTag1k-'MMĶROTSIBLCKŠentityBase'AVAL‰transformEngineTransform)CźCAŁŚAŚ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż>Y…Float’’õuæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’õu?Y…Float’’ż>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)CY…Float’’źCZ…Float’’AŁŚAW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_03AVALŒcolorVariant“CEntityColorVariant½„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Ź‰luminance„Int8’’+„NoneŽregionTwoShift‹CColorShift’’ƒhue†Uint16’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTag­©'„,o~ĪROTSbBLCKŠentityBase@AVAL‰transformEngineTransformBCbķCAŁŚAQėBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’P‡ģ¾Y…Float’’— c?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’— cæY…Float’’P‡ģ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’BCY…Float’’bķCZ…Float’’AŁŚAW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_01AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’3Šsaturation„Int8’’։luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’oŠsaturation„Int8’’фNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData©AVAL…idTag…IdTagSŌI 0ĻROTS]BLCKŠentityBase;AVAL‰transformEngineTransformė CRŲčCAŁŚA5²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗ?Y…Float’’Ą€½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ą€=Y…Float’’ŗ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė CY…Float’’RŲčCZ…Float’’AŁŚAW…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_08AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’PŠsaturation„Int8’’ž‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’oŠsaturation„Int8’’ę„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag*\PŠS»ŲŠROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformįzC=ŹķCAŁŚAĘ]CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“öYæY…Float’’ĮD?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĮDæY…Float’’“öYæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įzCY…Float’’=ŹķCZ…Float’’AŁŚAW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’ŗ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Պsaturation„Int8’’׉luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData^AVAL…idTag…IdTagoK/œ•ßøŃROTSBLCKŠentityBasešAVAL‰transformEngineTransformR8 CėŃčCAŁŚA5²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗ?Y…Float’’Ą€½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ą€=Y…Float’’ŗ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R8 CY…Float’’ėŃčCZ…Float’’AŁŚAW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_04AVALŒcolorVariant“CEntityColorVariant†„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’æŠsaturation„Int8’’ø‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag„c•Ņ›=ŅROTS}BLCKŠentityBaseZAVAL‰transformEngineTransformp}CĄģCAŁŚAO‘BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ō֙>Y…Float’’“+t?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’“+tæY…Float’’ō֙>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p}CY…Float’’ĄģCZ…Float’’AŁŚAW…Float’’€?„None„NoneAVALŠappearance†String–citizen_poor_vergen_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’±‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTag?w؇Ž»“ÓROTSjBLCKŠentityBaseGAVAL‰transformEngineTransformį:CĢŒīCAŁŚAŽBCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½×5æY…Float’’314?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’314æY…Float’’½×5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į:CY…Float’’ĢŒīCZ…Float’’AŁŚAW…Float’’€?„None„NoneAVALŠappearance†String–citizen_poor_vergen_06AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’³‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’ļ‰luminance„Int8’’фNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag<’z#ŌROTSBLCKŠentityBase÷AVAL‰transformEngineTransform®CfęīCAŁŚAŽBCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½×5æY…Float’’314?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’314æY…Float’’½×5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®CY…Float’’fęīCZ…Float’’AŁŚAW…Float’’€?„None„NoneAVALŠappearance†String™townswoman_poor_vergen_01AVALŒcolorVariant“CEntityColorVariant†„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’æŠsaturation„Int8’’ø‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagS%øuĮÕROTSQBLCKŠentityBase/AVAL‰transformEngineTransform{C™YļCAŁŚAµ£ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’"%@æY…Float’’Ś))?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ś))æY…Float’’"%@æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{CY…Float’’™YļCZ…Float’’AŁŚAW…Float’’€?„None„NoneAVALŠappearance†String™townswoman_poor_vergen_03AVALŒcolorVariant“CEntityColorVariant¾„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’qŠsaturation„Int8’’Ą„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’£Šsaturation„Int8’’քNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTagŅØŽ'g};YÖROTSeBLCKŠentityBaseCAVAL‰transformEngineTransformĀ5 C×CļCAŁŚAõB4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Q’æY…Float’’š”•»Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’š”•;Y…Float’’Q’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā5 CY…Float’’×CļCZ…Float’’AŁŚAW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’‰luminance„Int8’’ó„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ų‰luminance„Int8’’7„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTag“ŒŻwK€>,×ROTSKBLCKŠentityBase)AVAL‰transformEngineTransformCė±ėCAŁŚAĒƒ„BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Č>Y…Float’’õ}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’õ}æY…Float’’Č>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’CY…Float’’ė±ėCZ…Float’’AŁŚAW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_02AVALŒcolorVariant“CEntityColorVariantæ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Ź‰luminance„Int8’’+„NoneŽregionTwoShift‹CColorShift’’ƒhue†Uint16’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData„AVAL…idTag…IdTag£Ä._+ļßROTSYBLCKŠentityBase7AVAL‰transformEngineTransform ךBR8ßCzDįAWgCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éėæY…Float’’ēGæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ēG?Y…Float’’éėæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ךBY…Float’’R8ßCZ…Float’’zDįAW…Float’’€?„None„NoneAVALŠappearance†String ‰priest_02AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’LŠsaturation„Int8’’քNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’ӄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTaguÄ@ö* ąROTSDBLCKŠentityBase"AVAL‰transformEngineTransform×cCRxßCzDįA­üBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’—€C>Y…Float’’€J{?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€J{æY…Float’’—€C>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×cCY…Float’’RxßCZ…Float’’zDįAW…Float’’€?„None„NoneAVALŠappearance†String ‰priest_05AVALŒcolorVariant“CEntityColorVariantĮ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’µ‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’Šsaturation„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag«ü裂`FÄćROTSDBLCKŠentityBase"AVAL‰transformEngineTransformfę C…+ńCŲŖįAß&CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó}xæY…Float’’ž-v>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ž-v¾Y…Float’’ó}xæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fę CY…Float’’…+ńCZ…Float’’ŲŖįAW…Float’’€?„None„NoneAVALŠappearance†String ‰priest_04AVALŒcolorVariant“CEntityColorVariantĮ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’µ‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’Šsaturation„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag©†4EĢXƟėROTSFBLCKŠentityBase$AVAL‰transformEngineTransform®ĒšB„ŻCzDįAŚæ‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’L@Ä=Y…Float’’iŅ~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’iŅ~?Y…Float’’L@Ä=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ĒšBY…Float’’„ŻCZ…Float’’zDįAW…Float’’€?„None„NoneAVALŠappearance†String ‰priest_06AVALŒcolorVariant“CEntityColorVariantƄname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’3Šsaturation„Int8’’‰luminance„Int8’’Ā„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag¤@Ķ15NO(äROTS}BLCKŠentityBaseZAVAL‰transformEngineTransform\C3źCAŁŚA1„DBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļƒ'?Y…Float’’f•A?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’f•AæY…Float’’ļƒ'?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\CY…Float’’3źCZ…Float’’AŁŚAW…Float’’€?„None„NoneAVALŠappearance†String–citizen_poor_vergen_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagX±N@™}³åROTS}BLCKŠentityBaseZAVAL‰transformEngineTransformĄCø~ģCAŁŚA²€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒ‡_¾Y…Float’’†ÓyæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’†Óy?Y…Float’’ƒ‡_¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĄCY…Float’’ø~ģCZ…Float’’AŁŚAW…Float’’€?„None„NoneAVALŠappearance†String–citizen_poor_vergen_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’±‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagL•‚ŒńR£&ęROTS}BLCKŠentityBaseZAVAL‰transformEngineTransformR8Cp=īCAŁŚA:drCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^Fķ¾Y…Float’’¼ŁbæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¼Łb?Y…Float’’^Fķ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R8CY…Float’’p=īCZ…Float’’AŁŚAW…Float’’€?„None„NoneAVALŠappearance†String–citizen_poor_vergen_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag~5p •ƒēROTS}BLCKŠentityBaseZAVAL‰transformEngineTransform CõHīCAŁŚASdcCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“N-æY…Float’’”j<æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’”jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠRecipe CatAVALstaticRandomSeed†Uint16ÖqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒRecipe SamumAVALstaticRandomSeed†Uint16kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringRecipe MartenAVALstaticRandomSeed†Uint16żAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16wxAVAL…flags†Uint16AVALˆquantity„Uint¼AVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_0AVALstaticRandomSeed†Uint16ķ(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_2AVALstaticRandomSeed†Uint16klAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16YvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„Uint AVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint16›LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_0AVALstaticRandomSeed†Uint16ķ(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘Rusty Steel SwordAVALstaticRandomSeed†Uint16 UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Iron ringAVALstaticRandomSeed†Uint16yQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16ß]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String›Hardened Fabric EnhancementAVALstaticRandomSeed†Uint16]_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Enriched silver ringAVALstaticRandomSeed†Uint16.sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘Armor EnhancementAVALstaticRandomSeed†Uint16’$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“Leather EnhancementAVALstaticRandomSeed†Uint16JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_0AVALstaticRandomSeed†Uint16ķ(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_0AVALstaticRandomSeed†Uint16ķ(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹q001_ordersAVALstaticRandomSeed†Uint16A?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„RagsAVALstaticRandomSeed†Uint16 5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16³7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16ŚBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒDiamond DustAVALstaticRandomSeed†Uint16ĶsAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item…AVAL„name†StringƒOilAVALstaticRandomSeed†Uint16šzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringDrowner BrainAVALstaticRandomSeed†Uint16ß`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringW_RustyDagger01AVALstaticRandomSeed†Uint16rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘Rusty Steel SwordAVALstaticRandomSeed†Uint16¾ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringAmethyst DustAVALstaticRandomSeed†Uint16„vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘Red meteorite oreAVALstaticRandomSeed†Uint167ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringGate Room KeyAVALstaticRandomSeed†Uint16; AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16ć*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“Worn Leather GlovesAVALstaticRandomSeed†Uint16zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽCutscene SwordAVALstaticRandomSeed†Uint16®AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintKCUPKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataėAVALˆtemplate~CEntityTemplate(§engine\gameplay\virtual_container.w2entAVALˆposition†VectorMX…Float’’Y…Float’’Z…Float’’W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String„NoneAVAL‹entityFlags…Uint8AVAL„tags‡TagList“q000_vc_after_5partAVAL„name†String€BLCKŠentityDataüAVAL…idTag…IdTagPnn-….īROTS°BLCKŠentityBaseˆAVAL‰transformEngineTransform…k2C w¦Cź8ÜĮ€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)<Y…Float’’öæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ö?Y…Float’’)<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…k2CY…Float’’ w¦CZ…Float’’ź8ÜĮW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_06AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‹AVAL…count„UintBLCK‡abilitydAVAL„name†StringQ002_Fistfight_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagöSrČōyYKļROTS—BLCKŠentityBaseoAVAL‰transformEngineTransformįz4C™Ł„Cź8ÜĮ”·BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“½Y…Float’’"ß?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’"ßæY…Float’’“½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įz4CY…Float’’™Ł„CZ…Float’’ź8ÜĮW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‹AVAL…count„UintBLCK‡abilitydAVAL„name†StringQ002_Fistfight_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagJkC›ż3EROTS—BLCKŠentityBaseoAVAL‰transformEngineTransformX[3C3ć©C:ÜĮ4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’Ó»ĖµZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ó»Ė5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’X[3CY…Float’’3ć©CZ…Float’’:ÜĮW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‹AVAL…count„UintBLCK‡abilitydAVAL„name†StringQ002_Fistfight_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag3tY}źĻĪžROTS}BLCKŠentityBaseZAVAL‰transformEngineTransforma5C”“C33ØĮ€‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’z2 >Y…Float’’Ł|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ł|?Y…Float’’z2 >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’a5CY…Float’’”“CZ…Float’’33ØĮW…Float’’€?„None„NoneAVALŠappearance†String–bandit_fat_prisoner_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’5Šsaturation„Int8’’œ‰luminance„Int8’’¼„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’EŠsaturation„Int8’’»‰luminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataą!AVAL…idTag…IdTagłeqK›’īōROTS”!BLCKŠentityBaseoAVAL‰transformEngineTransformg†$CšÉ•C†Į3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’*ō'æY…Float’’4A?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’4AæY…Float’’*ō'æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g†$CY…Float’’šÉ•CZ…Float’’†ĮW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsxAVALnumComponents„Uint!BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentWAVAL„name†String†head_3AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹ambush_zoneAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm2_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰body1_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…body2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡arm_1_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹arm_1_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡arm_1_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹arm_1_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡arm_2_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹arm_2_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡arm_2_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentrAVAL„name†String›voiceset_TEMERIA SOLDIER 04AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryżAVAL‰itemCount„UintBLCK„itemAVAL„name†Stringclub_prologueAVALstaticRandomSeed†Uint16ĄAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16įhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆShacklesAVALstaticRandomSeed†Uint16ćOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator’AVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalšAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataw"AVAL…idTag…IdTag™Ļč§³ŖųROTS+"BLCKŠentityBaseoAVAL‰transformEngineTransform€>Cø~•C·©Į‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€>CY…Float’’ø~•CZ…Float’’·©ĮW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyWAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName…TorchBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents AVALnumComponents„Uint!BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentWAVAL„name†String†head_3AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm2_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰body1_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…body2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡arm_1_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹arm_1_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡arm_1_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹arm_1_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡arm_2_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹arm_2_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡arm_2_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentrAVAL„name†String›voiceset_TEMERIA SOLDIER 02AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory’AVAL‰itemCount„UintBLCK„item‡AVAL„name†String…TorchAVALstaticRandomSeed†Uint16orAVAL…flags†Uint16 AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†Stringclub_prologueAVALstaticRandomSeed†Uint16ŠlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†ChainsAVALstaticRandomSeed†Uint16RVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆShacklesAVALstaticRandomSeed†Uint16ĘAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹ambush_zoneAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator’AVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalšAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData)AVAL…idTag…IdTag™č ×į€7iņROTSŻBLCKŠentityBase@AVAL‰transformEngineTransform3s'C)ܞCoįĖĮ“O~CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’FtŠ¾Y…Float’’RvvæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Rvv?Y…Float’’FtŠ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3s'CY…Float’’)ܞCZ…Float’’oįĖĮW…Float’’€?„None„NoneAVALŠappearance†String‘_madhouse_veteranAVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’£Šsaturation„Int8’’œ‰luminance„Int8’’ƄNoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ū‰luminance„Int8’’ʄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsņ AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cv_2AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡shirt_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆhat_poorAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_CITIZEN POOR FLOTSAM 03AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator’AVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalšAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTaghbģ‘OgóROTS#BLCKŠentityBaseZAVAL‰transformEngineTransformėŃĻ“[BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDĪ·xŠž“O„‰h×÷¦uBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDĶš\ó¼ŚC­ßOĻ^ŃpˆBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDwåćC¶ßM˜t8 Dü`=BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDrø2"@ŠE„‘±$ ɱBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDĄ< ³Y²ĘO¦ŹĆ’¬‘š°BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID|‹RŒN’™Ž±˜BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID#S^?³,D£ķĻ_ĆTBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDRŸ[姌HOŽ”…DųEļ\BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID•ø DŃ×PQ,ŪBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID'm8ÖŁ)•J§ R@łę:BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDń ŗ~7ģśM“Œ(¢aP—BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDэlKo(AØb0 š{ĒBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDłńf­«§O©ÆÉģ³„^WBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID4=ŽĄ‚–F»ćŠøÓ^Ź^BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID|X.ą4Ē#CŸÄÄøe/4BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community¼AVAL„path†StringQĻgame\0_prologue\quests\q000_begin\spawnsets\q000_wall_blockers_left_side.w2commBLCKcommunityDataAAVALˆisActive„BoolAVAL‹activePhase†String„NoneAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDZµ«+ōR@”ÓNĶy³BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDNpŗ¦ÆA¹ˆKuZ×ÉBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDĮåģU" M¬³Ž(ĮŅ@‹BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID„h'Ņ žA§p@n‡é…BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community¬AVAL„path†StringNĢgame\0_prologue\quests\q000_begin\spawnsets\q000_shooter_scene_actors.w2commBLCKcommunityData4AVALˆisActive„BoolAVAL‹activePhase†String„NoneAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDœÅ’Ō LÆ ˜žBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDčŪ HQJµeÆIøWŗBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDjė|ŲTEŒķF>D$BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID¹[E×8¹śE±³ŪÉeLf‘BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID”Qž< cK§µƒĆĘaÕBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDĖŌoy§Ā@O¹rĄ[“įļyBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community¦AVAL„path†StringHĘgame\0_prologue\quests\q000_begin\spawnsets\q000_balista_ambush.w2commBLCKcommunityData4AVALˆisActive„BoolAVAL‹activePhase†String„NoneAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUID5it.¹„)L¬ßžTNM“éBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDN¼ń%wiC—½ČzņĀėBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDīāÆKYŌ¼O€>Õž"”¢BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDÆVę^¶yM±Āō¼ū¤BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDtŹ—÷śCŸģŃó”ą.BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDć×äcżŻA„ļ$<*“uBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityÅAVAL„path†StringDĀgame\0_prologue\quests\q000_begin\spawnsets\q000_etcheverry.w2commBLCKcommunityDataWAVALˆisActive„BoolAVAL‹activePhase†Stringq000_assault1AVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUID³ø 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dlGĘ9BLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID®tļPå“×E¶ņÆśó1 0BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID¶e(^€ęO½2GłQłiBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDaķįīŻTA¹Pņ’*®åĢBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID«A2†RvDŻī„pī³ŽBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID"^Œ\‚H¼]dw—qBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDĶŻžĶĆM®ü4PųĀ§¾BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDłøh˜Ģ¢Jµņ å%…P¶BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDŠD$­IÉHƒ1ŪŌ÷&ßBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID PtŖoź…JŒqĀ‘ŖFBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID„(z@Ł›FæVC“ĢßvžBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityiAVAL„path†StringLŹgame\0_prologue\quests\q001_dragon\spawnsets\q001_lavalettes_temple.w2commBLCKcommunityDataóAVALˆisActive„BoolAVAL‹activePhase†String„NoneAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUID²7Į¼·CؚŌ)»’ľ§+N•Ż°Œ( //BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID0)#吖ÕK•¶b18ÓķBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDcźā ßDŖ9…ź•±ģBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDp,ž®$ŲG™[eą2y°`BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID ¶U×%ļMŖjSCŚˆB BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID©œ 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d$U.BLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID€»‡aĀ)GŖ/(Ŗ,ńBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDMIČų•—µBՊ3 ¶hBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community“AVAL„path†Stringžgame\npc\community\fenn.w2commBLCKcommunityDataJAVALˆisActive„BoolAVAL‹activePhase†String”q001_temple_crossbowAVAL’numCommunityTables„UintBLCKŠtableEntry­AVAL„GUID…CGUID’ķ+YŠ€C•ō1Fā¦BLCKŽtableEntryDatasAVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDö2z·įņEM˜fTS¶1#ABLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID«øɇš7G“Œę] »©™BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID)Uø°ŪA™"RmeÕĒBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID°żØĶŒ8CÆĘ|€ČļźkźBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID›•?‹+'I‹?&q>ń”BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID¾¾ē<öĄēDž- »ÄsåBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityéAVAL„path†StringNĢgame\0_prologue\quests\q002_prison_break\communities\q002_prisoner_06.w2commBLCKcommunityDataqAVALˆisActive„BoolAVAL‹activePhase†String‘q002_prison_breakAVAL’numCommunityTables„UintBLCKŠtableEntryöAVAL„GUID…CGUIDĀŲzĪ@–"ķ·n%9BLCKŽtableEntryData¼AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDÜ 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